Mercurial > pidgin
diff src/imgstore.c @ 6982:083d1e4a9c78
[gaim-migrate @ 7538]
This is Mr. Holland's Opus. And by Mr. Holland I mean Robot101. He
rewrote the coreish IM image support so that the binary data gets
ripped out in the prpl and put in an imgstore instead of just being
passed in the same huge as char string as the actual message. This
is good because it's prpl agnostic, or something. It also means
we don't have a silly length of "-1" with pretty much every send or
receive IM function.
It should be crash free, bug free, and memleak free, but additional
testing is always a good thing.
If you like good stuff then you'll love this patch. But don't take
my word for it--ba dun dunt!
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 27 Sep 2003 19:17:21 +0000 |
parents | |
children | fa6395637e2c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/imgstore.c Sat Sep 27 19:17:21 2003 +0000 @@ -0,0 +1,140 @@ +/** + * @file imgstore.h IM Image Store API + * @ingroup core + * + * gaim + * + * Copyright (C) 2003 Robert McQueen <robot101@debian.org> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * +*/ + +#include <glib.h> +#include <debug.h> +#include <imgstore.h> + +static GSList *imgstore = NULL; +static int nextid = 0; + +typedef struct +{ + int id; + int refcount; + GaimStoredImage *img; +} GaimStoredImagePriv; + +/* private functions */ + +static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) { + GSList *tmp = imgstore; + GaimStoredImagePriv *priv = NULL; + + g_return_val_if_fail(id > 0, NULL); + + while (tmp && !priv) { + GaimStoredImagePriv *tmp_priv = tmp->data; + + if (tmp_priv->id == id) + priv = tmp_priv; + + tmp = tmp->next; + } + + if (!priv) + gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id); + + return priv; +} + +static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) { + GaimStoredImage *img = NULL; + + g_return_if_fail(priv != NULL); + + img = priv->img; + if (img) { + if (img->data) + g_free(img->data); + if (img->filename) + g_free(img->filename); + g_free(img); + } + + gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id); + + g_free(priv); + + imgstore = g_slist_remove(imgstore, priv); +} + +/* public functions */ + +int gaim_imgstore_add(const void *data, size_t size, const char *filename) { + GaimStoredImagePriv *priv; + GaimStoredImage *img; + + g_return_val_if_fail(data != NULL, 0); + g_return_val_if_fail(size > 0, 0); + + img = g_new0(GaimStoredImage, 1); + img->data = g_memdup(data, size); + img->size = size; + img->filename = g_strdup(filename); + + priv = g_new0(GaimStoredImagePriv, 1); + priv->id = ++nextid; + priv->refcount = 1; + priv->img = img; + + imgstore = g_slist_append(imgstore, priv); + gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id); + + return priv->id; +} + +GaimStoredImage *gaim_imgstore_get(int id) { + GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); + + g_return_val_if_fail(priv != NULL, NULL); + + gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id); + + return priv->img; +} + +void gaim_imgstore_ref(int id) { + GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); + + g_return_if_fail(priv != NULL); + + (priv->refcount)++; + + gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount); +} + +void gaim_imgstore_unref(int id) { + GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); + + g_return_if_fail(priv != NULL); + g_return_if_fail(priv->refcount > 0); + + (priv->refcount)--; + + gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount); + + if (priv->refcount == 0) + gaim_imgstore_free_priv(priv); +}