Mercurial > pidgin
diff plugins/perl/common/Status.xs @ 11118:134d0001983d
[gaim-migrate @ 13174]
Some new xsubs for the perl interpreter and a work around to get it all working again.
committer: Tailor Script <tailor@pidgin.im>
author | John H. Kelm <johnkelm@gmail.com> |
---|---|
date | Mon, 18 Jul 2005 13:37:38 +0000 |
parents | |
children | 3f3bc7f1b6bf |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/perl/common/Status.xs Mon Jul 18 13:37:38 2005 +0000 @@ -0,0 +1,439 @@ + +#include "module.h" + +/* TODO + + +void +gaim_status_type_add_attrs(status_type, id, name, value, gaim_status_type_add_attrs) + Gaim::StatusType status_type + const char *id + const char *name + Gaim::Value value + ... + + +Gaim::StatusType +gaim_status_type_new_with_attrs(primitive, id, name, saveable, user_settable, independent, attr_id, attr_name, attr_value, gaim_status_type_new_with_attrs) + Gaim::StatusPrimitive primitive + const char *id + const char *name + gboolean saveable + gboolean user_settable + gboolean independent + const char *attr_id + const char *attr_name + Gaim::Value attr_value + ... + +void +gaim_presence_add_list(presence, source_list) + Gaim::Presence presence + SV *source_list +PREINIT: + GList *t_GL; + int i, t_len; +PPCODE: + t_GL = NULL; + t_len = av_len((AV *)SvRV(source_list)); + + for (i = 0; i < t_len; i++) { + STRLEN t_sl; + t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(source_list), i, 0), t_sl)); + } + gaim_presence_add_list(presence, t_GL); + +*/ + +MODULE = Gaim::Status PACKAGE = Gaim::Presence PREFIX = gaim_presence_ +PROTOTYPES: ENABLE + +void +gaim_presence_add_status(presence, status) + Gaim::Presence presence + Gaim::Status status + +gint +gaim_presence_compare(presence1, presence2) + Gaim::Presence presence1 + Gaim::Presence presence2 + +void +gaim_presence_destroy(presence) + Gaim::Presence presence + +Gaim::Account +gaim_presence_get_account(presence) + Gaim::Presence presence + +Gaim::Status +gaim_presence_get_active_status(presence) + Gaim::Presence presence + +void +gaim_presence_get_buddies(presence) + Gaim::Presence presence +PREINIT: + GList *l; +PPCODE: + for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) { + XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); + } + +const char * +gaim_presence_get_chat_user(presence) + Gaim::Presence presence + +Gaim::PresenceContext +gaim_presence_get_context(presence) + Gaim::Presence presence + +Gaim::Conversation +gaim_presence_get_conversation(presence) + Gaim::Presence presence + +time_t +gaim_presence_get_idle_time(presence) + Gaim::Presence presence + +time_t +gaim_presence_get_login_time(presence) + Gaim::Presence presence + +Gaim::Status +gaim_presence_get_status(presence, status_id) + Gaim::Presence presence + const char *status_id + +void +gaim_presence_get_statuses(presence) + Gaim::Presence presence +PREINIT: + GList *l; +PPCODE: + for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) { + XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); + } + +unsigned int +gaim_presence_get_warning_level(presence) + Gaim::Presence presence + +gboolean +gaim_presence_is_available(presence) + Gaim::Presence presence + +gboolean +gaim_presence_is_idle(presence) + Gaim::Presence presence + +gboolean +gaim_presence_is_online(presence) + Gaim::Presence presence + +gboolean +gaim_presence_is_status_active(presence, status_id) + Gaim::Presence presence + const char *status_id + +gboolean +gaim_presence_is_status_primitive_active(presence, primitive) + Gaim::Presence presence + Gaim::StatusPrimitive primitive + +Gaim::Presence +gaim_presence_new(context) + Gaim::PresenceContext context + +Gaim::Presence +gaim_presence_new_for_account(account) + Gaim::Account account + +Gaim::Presence +gaim_presence_new_for_buddy(buddy) + Gaim::BuddyList::Buddy buddy + +Gaim::Presence +gaim_presence_new_for_conv(conv) + Gaim::Conversation conv + +void +gaim_presence_remove_buddy(presence, buddy) + Gaim::Presence presence + Gaim::BuddyList::Buddy buddy + +void +gaim_presence_set_idle(presence, idle, idle_time) + Gaim::Presence presence + gboolean idle + time_t idle_time + +void +gaim_presence_set_login_time(presence, login_time) + Gaim::Presence presence + time_t login_time + +void +gaim_presence_set_status_active(presence, status_id, active) + Gaim::Presence presence + const char *status_id + gboolean active + +void +gaim_presence_set_warning_level(presence, level) + Gaim::Presence presence + unsigned int level + +void +gaim_presence_switch_status(presence, status_id) + Gaim::Presence presence + const char *status_id + +const char * +gaim_primitive_get_id_from_type(type) + Gaim::StatusPrimitive type + +const char * +gaim_primitive_get_name_from_type(type) + Gaim::StatusPrimitive type + +Gaim::StatusPrimitive +gaim_primitive_get_type_from_id(id) + const char *id + +MODULE = Gaim::Status PACKAGE = Gaim::Status PREFIX = gaim_status_ +PROTOTYPES: ENABLE + +void +gaim_status_attr_destroy(attr) + Gaim::StatusAttr attr + +const char * +gaim_status_attr_get_id(attr) + Gaim::StatusAttr attr + +const char * +gaim_status_attr_get_name(attr) + Gaim::StatusAttr attr + +Gaim::Value +gaim_status_attr_get_value_type(attr) + Gaim::StatusAttr attr + +Gaim::StatusAttr +gaim_status_attr_new(id, name, value_type) + const char *id + const char *name + Gaim::Value value_type + +gint +gaim_status_compare(status1, status2) + Gaim::Status status1 + Gaim::Status status2 + +void +gaim_status_destroy(status) + Gaim::Status status + +gboolean +gaim_status_get_attr_boolean(status, id) + Gaim::Status status + const char *id + +int +gaim_status_get_attr_int(status, id) + Gaim::Status status + const char *id + +const char * +gaim_status_get_attr_string(status, id) + Gaim::Status status + const char *id + +Gaim::Value +gaim_status_get_attr_value(status, id) + Gaim::Status status + const char *id + +void * +gaim_status_get_handle() + + +const char * +gaim_status_get_id(status) + Gaim::Status status + +const char * +gaim_status_get_name(status) + Gaim::Status status + +Gaim::Presence +gaim_status_get_presence(status) + Gaim::Status status + +Gaim::StatusType +gaim_status_get_type(status) + Gaim::Status status + +void +gaim_status_init() + + +gboolean +gaim_status_is_active(status) + Gaim::Status status + +gboolean +gaim_status_is_available(status) + Gaim::Status status + +gboolean +gaim_status_is_exclusive(status) + Gaim::Status status + +gboolean +gaim_status_is_independent(status) + Gaim::Status status + +gboolean +gaim_status_is_online(status) + Gaim::Status status + +Gaim::Status +gaim_status_new(status_type, presence) + Gaim::StatusType status_type + Gaim::Presence presence + +void +gaim_status_set_active(status, active) + Gaim::Status status + gboolean active + +void +gaim_status_set_active_with_attrs(status, active, args) + Gaim::Status status + gboolean active + va_list args + +void +gaim_status_set_attr_boolean(status, id, value) + Gaim::Status status + const char *id + gboolean value + +void +gaim_status_set_attr_string(status, id, value) + Gaim::Status status + const char *id + const char *value + +void +gaim_status_type_add_attr(status_type, id, name, value) + Gaim::StatusType status_type + const char *id + const char *name + Gaim::Value value + + +void +gaim_status_type_add_attrs_vargs(status_type, args) + Gaim::StatusType status_type + va_list args + +void +gaim_status_type_destroy(status_type) + Gaim::StatusType status_type + +Gaim::StatusType +gaim_status_type_find_with_id(status_types, id) + SV *status_types + const char *id +PREINIT: + GList *t_GL; + int i, t_len; +PPCODE: + t_GL = NULL; + t_len = av_len((AV *)SvRV(status_types)); + + for (i = 0; i < t_len; i++) { + STRLEN t_sl; + t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(status_types), i, 0), t_sl)); + } + gaim_status_type_find_with_id(t_GL, id); + +Gaim::StatusAttr +gaim_status_type_get_attr(status_type, id) + Gaim::StatusType status_type + const char *id + +void +gaim_status_type_get_attrs(status_type) + Gaim::StatusType status_type +PREINIT: + GList *l; +PPCODE: + for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) { + XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); + } + +const char * +gaim_status_type_get_id(status_type) + Gaim::StatusType status_type + +const char * +gaim_status_type_get_name(status_type) + Gaim::StatusType status_type + +const char * +gaim_status_type_get_primary_attr(type) + Gaim::StatusType type + +Gaim::StatusPrimitive +gaim_status_type_get_primitive(status_type) + Gaim::StatusType status_type + +gboolean +gaim_status_type_is_available(status_type) + Gaim::StatusType status_type + +gboolean +gaim_status_type_is_exclusive(status_type) + Gaim::StatusType status_type + +gboolean +gaim_status_type_is_independent(status_type) + Gaim::StatusType status_type + +gboolean +gaim_status_type_is_saveable(status_type) + Gaim::StatusType status_type + +gboolean +gaim_status_type_is_user_settable(status_type) + Gaim::StatusType status_type + +Gaim::StatusType +gaim_status_type_new(primitive, id, name, user_settable) + Gaim::StatusPrimitive primitive + const char *id + const char *name + gboolean user_settable + +Gaim::StatusType +gaim_status_type_new_full(primitive, id, name, saveable, user_settable, independent) + Gaim::StatusPrimitive primitive + const char *id + const char *name + gboolean saveable + gboolean user_settable + gboolean independent + +void +gaim_status_type_set_primary_attr(status_type, attr_id) + Gaim::StatusType status_type + const char *attr_id + +void +gaim_status_uninit() + +