diff doc/PROTOCOL @ 1:2846a03bda67

[gaim-migrate @ 10] The other missing files :) committer: Tailor Script <tailor@pidgin.im>
author Rob Flynn <gaim@robflynn.com>
date Thu, 23 Mar 2000 03:13:54 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+# Copyright (c) 1998-9 America Online, Inc. All Rights Reserved.
+#
+#   This program is free software; you can redistribute it and/or
+#   modify it under the terms of the GNU General Public License
+#   as published by the Free Software Foundation; either version 2
+#   of the License, or (at your option) any later version.
+#
+#   This program is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+#
+#   You should have received a copy of the GNU General Public License
+#   along with this program; if not, write to the Free Software
+#   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+# Note from Jim Duchek, gaim maintainer -- this may not be the latest
+# version of this document, I provide it as a service.  Download a copy
+# of TiK (http://www.aim.aol.com/tik/) for the latest version of this
+# doc.
+
+Version: TOC1.0
+
+This document describes the protocol between TOC and TOC clients.
+The protocol is built on TCP.  Framing is done by SFLAP,
+described at the bottom of this document.  Inside each
+SFLAP frame is a TOC command.
+
+The TOC protocol is ASCII based, and special attention
+must be placed argument separation.  The separator and 
+the rules of separation are different for messages inbound 
+to TOC and outbound to the client.  The rules of separation
+are described in sections below.
+
+The TOC server is built mainly to service the TIC and TiK clients.  Since
+the TIC client is a Java applet, and downloadable, TOC will NOT support
+multiple TOC protocol versions at the same time.   Therefore, TiK
+users will be forced to upgrade if the protocol version changes.  
+TOC sends down the protocol version it expects the client
+to speak and understand.  Note, the protocol version is a string.
+
+Important Notes
+===============
+* TOC will drop the connection if a command exceeds the maximum
+  length, which is currently 2048 bytes.  So the client needs to 
+  spend special attention to im, chat, and config message lengths.
+  There is an 8k length maximum from TOC to the client.
+
+* No commands should be sent to TOC (besides toc_signon) before 
+  a SIGN_ON is received.  If you do send a command before SIGN_ON
+  the command will be ignored, and in some case the connection
+  will be dropped.
+
+* Initial permit/deny items should be sent after receiving SIGN_ON 
+  but before sending toc_init_done, otherwise the user will flash
+  on peoples buddylist who the user has denied.  You will probably
+  want to send the toc_add_buddies at this time also.
+
+* After TOC sends the PAUSE message to a client, all messages sent 
+  to TOC will be ignored, and in some cases the connection will 
+  be dropped.  Another SIGN_ON message will be sent to the client 
+  when it is online again.  The buddy list and permit/deny items must 
+  be sent again, followed by the toc_init_done.  In most cases the 
+  SIGN_ON message will be sent between 1-2 seconds after the 
+  PAUSE message.  Therefore a client could choose to ignore the 
+  PAUSE message and hope nothing bad happens.
+
+
+Client -> TOC
+==============
+The commands and the arguments are usually separated by whitespaces.  Arguments
+with whitespace characters should be enclosed in quotes.  Dollar signs, 
+curly brackets, square brackets, parentheses, quotes, and backslashes 
+must all be backslashed whether in quotes or not.  It is usually 
+a good idea just to use quotes no matter what.  All user names from clients 
+to TOC should be normalized (spaces removed and lowercased), and therefore
+are the one exception to the always use quotes rule.
+
+When sending commands to the server you will not get a response
+back confirming that the command format was correct or not!  However
+in some cases if the command format was incorrect the connection
+will be dropped.
+
+
+RoastingString="Tic/Toc"
+
+toc_signon <authorizer host> <authorizer port> <User Name> <Password> 
+           <language> <version>
+    The password needs to be roasted with the Roasting String if
+    coming over a FLAP connection, CP connections don't use
+    roasted passwords.  The language specified will be used
+    when generating web pages, such as the get info pages.
+    Currently the only supported language is "english".
+    If the language sent isn't found, the default "english"
+    language will be used.  The version string will be used
+    for the client identity, and must be less then 50
+    characters.
+
+    Passwords are roasted when sent to the host.  This is done so they 
+    aren't sent in "clear text" over the wire, although they are still 
+    trivial to decode.  Roasting is performed by first xoring each byte 
+    in the password with the equivalent modulo byte in the roasting 
+    string.  The result is then converted to ascii hex, and prepended 
+    with "0x".  So for example the password "password" roasts to 
+    "0x2408105c23001130"
+
+toc_init_done
+    Tells TOC that we are ready to go online.  TOC clients should first 
+    send TOC the buddy list and any permit/deny lists.  However toc_init_done
+    must be called within 30 seconds after toc_signon, or the connection
+    will be dropped.  Remember, it can't be called until after the SIGN_ON
+    message is received.  Calling this before or multiple times after a
+    SIGN_ON will cause the connection to be dropped.
+
+toc_send_im <Destination User> <Message> [auto]
+    Send a message to a remote user.  Remember to quote and encode the 
+    message.  If the optional string "auto" is the last argument, then the 
+    auto response flag will be turned on for the im. 
+
+toc_add_buddy <Buddy User 1> [<Buddy User2> [<Buddy User 3> [...]]]
+    Add buddies to your buddy list.  This does not change your
+    saved config.
+
+toc_remove_buddy <Buddy User 1> [<Buddy User2> [<Buddy User 3> [...]]]
+    Remove buddies from your buddy list.  This does not change your
+    saved config.
+
+toc_set_config <Config Info>
+    Set the config information for this user.  The config information
+    is line oriented with the first character being the item type,
+    followed by a space, with the rest of the line being the item
+    value.  Only letters, numbers, and spaces should be used.  Remember
+    you will have to enclose the entire config in quotes.
+
+    Item Types:
+    g - Buddy Group (All Buddies until the next g or the end of config 
+		     are in this group.)
+    b - A Buddy 
+    p - Person on permit list
+    d - Person on deny list
+    m - Permit/Deny Mode.  Possible values are
+	1 - Permit All
+	2 - Deny All
+	3 - Permit Some
+	4 - Deny Some
+
+toc_evil <User> <norm|anon>
+    Evil/Warn someone else.  The 2nd argument is either the string
+    "norm" for a normal warning, or "anon" for an anonymous 
+    warning.  You can only evil people who have recently sent you
+    ims.  The higher someones evil level, the slower they can
+    send message.
+
+toc_add_permit [ <User 1> [<User 2> [...]]]
+    ADD the following people to your permit mode.  If
+    you are in deny mode it will switch you to permit
+    mode first.  With no arguments and in deny mode
+    this will switch you to permit none. If already
+    in permit mode, no arguments does nothing
+    and your permit list remains the same.
+
+toc_add_deny [ <User 1> [<User 2> [... ]]]
+    ADD the following people to your deny mode. If
+    you are in permit mode it will switch you to
+    deny mode first.  With no arguments and in permit
+    mode, this will switch you to deny none. If
+    already in deny mode, no arguments does nothing
+    and your deny list remains unchanged.
+
+toc_chat_join <Exchange> <Chat Room Name>
+    Join a chat room in the given exchange.  Exchange is
+    an integer that represents a group of chat rooms.
+    Different exchanges have different properties.  For
+    example some exchanges might have room replication (ie
+    a room never fills up, there are just multiple
+    instances.) and some exchanges might have navigational
+    information, and some exchanges might have ...  Currently
+    exchange should always be 4, however this may
+    change in the future.  You will either
+    receive an ERROR if the room couldn't be joined
+    or a CHAT_JOIN message.  The Chat Room Name
+    is case insensitive and consecutive spaces
+    are removed.
+
+toc_chat_send <Chat Room ID> <Message>
+    Send a message in a chat room using the chat room
+    id from CHAT_JOIN.  Since reflection is always on in
+    TOC, you do not need to add the message to your chat UI,
+    since you will get a CHAT_IN with the message.  
+    Remember to quote and encode the message.
+
+toc_chat_whisper <Chat Room ID> <dst_user> <Message>
+    Send a message in a chat room using the chat room
+    id from CHAT_JOIN.  This message is directed at
+    only one person.  (Currently you DO need to add this to
+    your UI.)  Remember to quote and encode the message.  
+    Chat whispering is different from IMs since it is linked
+    to a chat room, and should usually be displayed in the chat
+    room UI.
+
+toc_chat_evil <Chat Room ID> <User> <norm|anon>
+    Evil/Warn someone else inside a chat room.  The 3rd argument is either 
+    the string "norm" for a normal warning, or "anon" for an anonymous 
+    warning.  Currently chat evil is not turned on in the chat complex.
+
+toc_chat_invite <Chat Room ID> <Invite Msg> <buddy1> [<buddy2> [<buddy3> [...]]]
+    Once you are inside a chat room you can invite other people into
+    that room.  Remember to quote and encode the invite message.
+
+toc_chat_leave <Chat Room ID>
+    Leave the chat room.
+
+toc_chat_accept <Chat Room ID>
+    Accept a CHAT_INVITE message from TOC.  The server will send a
+    CHAT_JOIN in response.
+
+toc_get_info <username>
+    Gets a user's info a GOTO_URL or ERROR message will be sent back to the 
+    client.
+
+toc_set_info <info information>
+    Set the LOCATE user information.  This is basic HTML.
+    Remember to encode the info.
+
+toc_set_away [<away message>]
+    if the away message is present, then the unavailable
+    status flag is set for the user.  If the away message
+    is not present, then the unavailable status flag is
+    unset.  The away message is basic HTML, remember to
+    encode the information.
+
+toc_get_dir <username>
+    Gets a user's dir info a GOTO_URL or ERROR message will be sent back to the 
+    client.
+
+toc_set_dir <info information>
+    Set the DIR user information.  This is a colon separated fields as in:
+    "first name":"middle name":"last name":"maiden name":"city":"state":"country":"email":"allow web searches"
+    Should return a DIR_STATUS msg.  Having anything in the "allow web searches"
+    field allows people to use web-searches to find your directory info.
+    Otherwise, they'd have to use the client.  
+
+toc_dir_search <info information>
+    Perform a search of the Oscar Directory, using colon separated fields as in:
+    "first name":"middle name":"last name":"maiden name":"city":"state":"country":"email"
+    Returns either a GOTO_URL or ERROR msg.  
+
+toc_set_idle <idle secs>
+    Set idle information. If <idle secs> is 0 then the user isn't idle at all.
+    If <idle secs> is greater then 0 then the user has already been idle
+    for <idle secs> number of seconds.  The server will automatically
+    keep incrementing this number, so do not repeatedly call with new
+    idle times.
+
+
+TOC -> Client
+==============
+All user names from TOC to client are NOT normalized, and are
+sent as they should be displayed.  String are NOT encoded, instead
+we use colons as separators.  So that you can have colons inside
+of messages, everything after the colon before :<Message> should
+be considered part of the message (ie don't just "split" on colons,
+instead split with a max number of results.)
+
+
+SIGN_ON:<Client Version Supported>
+   This is sent after a successful toc_signon command is sent to TOC.
+   If the command was unsuccessful either the FLAP connection will
+   be dropped or you will receive a ERROR message.
+
+CONFIG:<config>
+   A user's config. Config can be empty in which case the host was not able to
+   retrieve it, or a config didn't exist for the user.  See toc_set_config
+   above for the format.
+
+NICK:<Nickname>
+   Tells you your correct nickname (ie how it should be capitalized and
+   spacing)
+
+IM_IN:<Source User>:<Auto Response T/F?>:<Message>
+   Receive an IM from some one.  Everything after the third colon is
+   the incoming message, including other colons.
+
+UPDATE_BUDDY:<Buddy User>:<Online? T/F>:<Evil Amount>:<Signon Time>:<IdleTime>:<UC>
+   This one command handles arrival/depart/updates.  Evil Amount is
+   a percentage, Signon Time is UNIX epoc, idle time is in minutes, UC (User Class)
+   is a two/three character string.
+   uc[0]:
+   ' '  - Ignore
+   'A'  - On AOL
+   uc[1]
+   ' '  - Ignore
+   'A'  - Oscar Admin
+   'U'  - Oscar Unconfirmed
+   'O'  - Oscar Normal
+   uc[2] 
+   '\0' - Ignore
+   ' '  - Ignore
+   'U'  - The user has set their unavailable flag.
+
+
+
+ERROR:<Error Code>:Var args
+   * General Errors *
+   901   - $1 not currently available
+   902   - Warning of $1 not currently available
+   903   - A message has been dropped, you are exceeding
+	   the server speed limit
+   * Chat Errors  *
+   950   - Chat in $1 is unavailable.
+
+   * IM & Info Errors *
+   960   - You are sending message too fast to $1
+   961   - You missed an im from $1 because it was too big.
+   962   - You missed an im from $1 because it was sent too fast.
+
+   * Dir Errors *
+   970   - Failure
+   971   - Too many matches
+   972   - Need more qualifiers
+   973   - Dir service temporarily unavailable
+   974   - Email lookup restricted
+   975   - Keyword Ignored
+   976   - No Keywords
+   977   - Language not supported
+   978   - Country not supported
+   979   - Failure unknown $1
+
+   * Auth errors *
+   980   - Incorrect nickname or password.
+   981   - The service is temporarily unavailable.
+   982   - Your warning level is currently too high to sign on.
+   983   - You have been connecting and
+	   disconnecting too frequently.  Wait 10 minutes and try again.
+	   If you continue to try, you will need to wait even longer.
+   989   - An unknown signon error has occurred $1
+
+
+EVILED:<new evil>:<name of eviler, blank if anonymous>
+   The user was just eviled.
+
+CHAT_JOIN:<Chat Room Id>:<Chat Room Name>
+   We were able to join this chat room.  The Chat Room Id is
+   internal to TOC.
+
+CHAT_IN:<Chat Room Id>:<Source User>:<Whisper? T/F>:<Message>
+   A chat message was sent in a chat room.
+
+CHAT_UPDATE_BUDDY:<Chat Room Id>:<Inside? T/F>:<User 1>:<User 2>...
+   This one command handles arrival/departs from a chat room.  The
+   very first message of this type for each chat room contains the
+   users already in the room.
+
+CHAT_INVITE:<Chat Room Name>:<Chat Room Id>:<Invite Sender>:<Message>
+   We are being invited to a chat room.
+
+CHAT_LEFT:<Chat Room Id>
+   Tells tic connection to chat room has been dropped
+
+GOTO_URL:<Window Name>:<Url>
+   Goto a URL.  Window Name is the suggested internal name of the window
+   to use.  (Java supports this.) 
+
+DIR_STATUS:<Return Code>
+   
+
+PAUSE
+   Tells TIC to pause so we can do migration
+
+Typical Signon Process
+======================
+Except for the section marked optional this is an sequential
+process.  Each line MUST occur before the following line.
+
+* Client connects to TOC
+* Client sends "FLAPON\r\n\r\n"
+* TOC sends Client FLAP SIGNON
+* Client sends TOC FLAP SIGNON
+* Client sends TOC "toc_signon" message
+* if login fails TOC drops client's connection
+  else TOC sends client SIGN_ON reply
+* if Client doesn't support version it drops the connection
+
+[BEGIN OPTIONAL]
+    * TOC sends Client CONFIG
+    * Client sends TOC permit/deny stuff
+    * Client sends TOC toc_add_buddy message
+[END OPTIONAL]
+
+* Client sends TOC toc_init_done message
+
+
+SFLAP Documentation
+===================
+SFLAP is pretty much a FLAP connection except the DATA frame payload is a null
+terminated string when traveling from client to host, it is NOT null
+terminated when traveling from host to client.  The FLAP Header is binary 
+data, and is in network byte order.  The data portion is at offset 6, after the
+header.  The sequence number is sequential in each direction.  So
+packets from the server to client have one sequence number, while
+the packets from the client to server have an independent
+increasing number.
+
+FLAP Header (6 bytes)
+-----------
+Offset   Size  Type
+0        1     ASTERISK (literal ASCII '*')
+1        1     Frame Type
+2        2     Sequence Number
+4        2     Data Length
+
+
+Valid Frame Type Values
+-----------------------
+1   SIGNON
+2   DATA
+3   ERROR     (Not used by TOC)
+4   SIGNOFF   (Not used by TOC)
+5   KEEP_ALIVE
+
+
+TOC SIGNON FRAME TYPE
+---------------------
+Sequence Number contains the initial sequence number used in each direction.
+Data Length contains the payload length, with the payload described
+below.  The payload area is NOT null terminated.
+
+Host To Client:
+    4 byte FLAP version (1)
+
+Client To Host:  
+    4 byte FLAP version (1)
+    2 byte TLV Tag (1)
+    2 byte Normalized User Name Length
+    N byte Normalized User Name  (NOT null terminated)
+
+    
+TOC DATA FRAME TYPE
+-------------------
+Sequence Number contains the next sequence number.
+Data Length is the length of the payload, including the null termination
+from client to host.
+