diff src/win32/win32dep.c @ 11033:50224ac8184d

[gaim-migrate @ 12919] Ok, this is debug window filtering. Sadrul was going to do this with a text entry, but I like this better, feel free to disagree with me. It's not the prettiest in a couple places, most notable gtkmain.c where a bunch of categories that don't currently have a home get registered. I added some plugin_(un)load functions to some plugins to place the (un)register functions. Though I didn't do that for the prpls. Comments and cleanups welcome. (Oh, I've been seeing some crashes on quit, but I haven't been able to get it to happen reliably so I'm not sure if it's my code or some transient HEAD oscar/other crash.) committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 28 Jun 2005 06:13:07 +0000
parents 2b772e7094ef
children bb0d7b719af2
line wrap: on
line diff
--- a/src/win32/win32dep.c	Sun Jun 26 01:14:51 2005 +0000
+++ b/src/win32/win32dep.c	Tue Jun 28 06:13:07 2005 +0000
@@ -376,6 +376,9 @@
         char *newenv;
 
         gaim_debug_set_ui_ops(&ops);
+	gaim_debug_register_category("wgaim");
+	gaim_debug_register_category("wgaim_gz_decompress");
+	gaim_debug_register_category("wgaim_gz_untar");
 	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init start\n");
 
 	gaimexe_hInstance = hint;
@@ -439,6 +442,10 @@
 	wgaim_remove_idlehooks();
 
 	g_free(app_data_dir);
+
+	gaim_debug_unregister_category("wgaim");
+	gaim_debug_unregister_category("wgaim_gz_decompress");
+	gaim_debug_unregister_category("wgaim_gz_untar");
 }
 
 /* DLL initializer */