diff src/dnd-hints.c @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
parents
children 65d98b565fbe
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/dnd-hints.c	Mon Jan 20 09:10:23 2003 +0000
@@ -0,0 +1,196 @@
+/*
+ * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
+ *
+ * Copyright (C) 2001 Ricardo Fernández Pascual
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or(at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "dnd-hints.h"
+
+#include <gtk/gtk.h>
+#include <gdk/gdk.h>
+#include <gdk-pixbuf/gdk-pixbuf.h>
+
+typedef struct
+{
+	GtkWidget *widget;
+	gchar *filename;
+	gint ox;
+	gint oy;
+
+} HintWindowInfo;
+
+/**
+ * Info about each hint widget. See DndHintWindowId enum.
+ */
+HintWindowInfo hint_windows[] = { 
+	{ NULL, "tb_drag_arrow_up.xpm",   -13/2,     0 },
+	{ NULL, "tb_drag_arrow_down.xpm", -13/2,   -16 },
+	{ NULL, "tb_drag_arrow_left.xpm",     0, -13/2 },
+	{ NULL, "tb_drag_arrow_right.xpm",  -16, -13/2 },
+	{ NULL, NULL, 0, 0 }
+};
+
+static GtkWidget *
+dnd_hints_init_window(const gchar *fname)
+{
+	GdkPixbuf *pixbuf;
+	GdkPixmap *pixmap;
+	GdkBitmap *bitmap;
+	GtkWidget *pix;
+	GtkWidget *win;
+
+	pixbuf = gdk_pixbuf_new_from_file(fname, NULL);
+	g_return_val_if_fail(pixbuf, NULL);
+
+	gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128);
+	gdk_pixbuf_unref(pixbuf);
+
+	gtk_widget_push_visual(gdk_rgb_get_visual());
+	gtk_widget_push_colormap(gdk_rgb_get_cmap());
+	win = gtk_window_new(GTK_WINDOW_POPUP);
+	pix = gtk_pixmap_new(pixmap, bitmap);
+	gtk_widget_realize(win);
+	gtk_container_add(GTK_CONTAINER(win), pix);
+	gtk_widget_shape_combine_mask(win, bitmap, 0, 0);
+	gtk_widget_pop_visual();
+	gtk_widget_pop_colormap();
+
+	gdk_pixmap_unref(pixmap);
+	gdk_bitmap_unref(bitmap);
+
+	gtk_widget_show_all(pix);
+
+	return win;
+}
+
+static void
+get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2)
+{
+	gint ox, oy, width, height;
+
+	if (w->parent && w->parent->window == w->window)
+	{
+		get_widget_coords(w->parent, &ox, &oy, NULL, NULL);
+		ox += w->allocation.x;
+		oy += w->allocation.y;
+		height = w->allocation.height;
+		width = w->allocation.width;
+	}
+	else
+	{
+		gdk_window_get_origin(w->window, &ox, &oy);
+		gdk_window_get_size(w->window, &width, &height);
+	}
+
+	if (x1) *x1 = ox;
+	if (y1) *y1 = oy;
+	if (x2) *x2 = ox + width;
+	if (y2) *y2 = oy + height;
+}
+
+static void
+dnd_hints_init(void)
+{
+	static gboolean done = FALSE;
+	gint i;
+
+	if (done)
+		return;
+
+	done = TRUE;
+
+	for (i = 0; hint_windows[i].filename != NULL; i++) {
+		gchar *fname;
+
+		fname = g_build_filename(DATADIR, "pixmaps", "gaim",
+								 hint_windows[i].filename, NULL);
+
+		hint_windows[i].widget = dnd_hints_init_window(fname);
+
+		g_free(fname);
+	}
+}
+
+void
+dnd_hints_hide_all(void)
+{
+	gint i;
+
+	for (i = 0; hint_windows[i].filename != NULL; i++)
+		dnd_hints_hide(i);
+}
+
+void 
+dnd_hints_hide(DndHintWindowId i)
+{
+	GtkWidget *w = hint_windows[i].widget;
+
+	if (w && GTK_IS_WIDGET(w))
+		gtk_widget_hide(w);
+}
+
+void 
+dnd_hints_show(DndHintWindowId id, gint x, gint y)
+{
+	GtkWidget *w;
+
+	dnd_hints_init();
+
+	w = hint_windows[id].widget;
+
+	if (w && GTK_IS_WIDGET(w))
+	{
+		gtk_widget_set_uposition(w, hint_windows[id].ox + x,
+								 hint_windows[id].oy + y);
+		gtk_widget_show(w);
+	}
+}
+
+void 
+dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
+						DndHintPosition horiz, DndHintPosition vert)
+{
+	gint x1, x2, y1, y2;
+	gint x = 0, y = 0;
+
+	get_widget_coords(widget, &x1, &y1, &x2, &y2);
+
+	switch (horiz)
+	{
+		case HINT_POSITION_RIGHT:  x = x2;            break;
+		case HINT_POSITION_LEFT:   x = x1;            break;
+		case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break;
+		default:
+			/* should not happen */
+			g_warning("Invalid parameter to dnd_hints_show_relative");
+			break;
+	}
+
+	switch (vert)
+	{
+		case HINT_POSITION_TOP:    y = y1;            break;
+		case HINT_POSITION_BOTTOM: y = y2;            break;
+		case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break;
+		default:
+			/* should not happen */
+			g_warning("Invalid parameter to dnd_hints_show_relative");
+			break;
+	}
+
+	dnd_hints_show(id, x, y);
+}
+