Mercurial > pidgin
diff libpurple/blist.c @ 15373:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | 6d8728fd3dda |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libpurple/blist.c Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,2755 @@ +/* + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ +#include "internal.h" +#include "blist.h" +#include "conversation.h" +#include "dbus-maybe.h" +#include "debug.h" +#include "notify.h" +#include "prefs.h" +#include "privacy.h" +#include "prpl.h" +#include "server.h" +#include "signals.h" +#include "util.h" +#include "value.h" +#include "xmlnode.h" + +#define PATHSIZE 1024 + +static GaimBlistUiOps *blist_ui_ops = NULL; + +static GaimBuddyList *gaimbuddylist = NULL; +static guint save_timer = 0; +static gboolean blist_loaded = FALSE; + + +/********************************************************************* + * Private utility functions * + *********************************************************************/ + +static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) +{ + GaimBlistNode *n = node; + if (!n) + return NULL; + while (n->next) + n = n->next; + return n; +} + +static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) +{ + if (!node) + return NULL; + return gaim_blist_get_last_sibling(node->child); +} + +struct _list_account_buddies { + GSList *list; + GaimAccount *account; +}; + +struct _gaim_hbuddy { + char *name; + GaimAccount *account; + GaimBlistNode *group; +}; + +static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb) +{ + return g_str_hash(hb->name); +} + +static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) +{ + return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); +} + +static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) +{ + g_free(hb->name); + g_free(hb); +} + + +/********************************************************************* + * Writing to disk * + *********************************************************************/ + +static void +value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data) +{ + const char *name; + GaimValue *value; + xmlnode *node, *child; + char buf[20]; + + name = (const char *)key; + value = (GaimValue *)hvalue; + node = (xmlnode *)user_data; + + g_return_if_fail(value != NULL); + + child = xmlnode_new_child(node, "setting"); + xmlnode_set_attrib(child, "name", name); + + if (gaim_value_get_type(value) == GAIM_TYPE_INT) { + xmlnode_set_attrib(child, "type", "int"); + snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value)); + xmlnode_insert_data(child, buf, -1); + } + else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { + xmlnode_set_attrib(child, "type", "string"); + xmlnode_insert_data(child, gaim_value_get_string(value), -1); + } + else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) { + xmlnode_set_attrib(child, "type", "bool"); + snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value)); + xmlnode_insert_data(child, buf, -1); + } +} + +static void +chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data) +{ + const char *name; + const char *data; + xmlnode *node, *child; + + name = (const char *)key; + data = (const char *)value; + node = (xmlnode *)user_data; + + g_return_if_fail(data != NULL); + + child = xmlnode_new_child(node, "component"); + xmlnode_set_attrib(child, "name", name); + xmlnode_insert_data(child, data, -1); +} + +static xmlnode * +buddy_to_xmlnode(GaimBlistNode *bnode) +{ + xmlnode *node, *child; + GaimBuddy *buddy; + + buddy = (GaimBuddy *)bnode; + + node = xmlnode_new("buddy"); + xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account)); + xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account)); + + child = xmlnode_new_child(node, "name"); + xmlnode_insert_data(child, buddy->name, -1); + + if (buddy->alias != NULL) + { + child = xmlnode_new_child(node, "alias"); + xmlnode_insert_data(child, buddy->alias, -1); + } + + /* Write buddy settings */ + g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node); + + return node; +} + +static xmlnode * +contact_to_xmlnode(GaimBlistNode *cnode) +{ + xmlnode *node, *child; + GaimContact *contact; + GaimBlistNode *bnode; + + contact = (GaimContact *)cnode; + + node = xmlnode_new("contact"); + + if (contact->alias != NULL) + { + xmlnode_set_attrib(node, "alias", contact->alias); + } + + /* Write buddies */ + for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) + { + if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode)) + continue; + if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) + { + child = buddy_to_xmlnode(bnode); + xmlnode_insert_child(node, child); + } + } + + /* Write contact settings */ + g_hash_table_foreach(cnode->settings, value_to_xmlnode, node); + + return node; +} + +static xmlnode * +chat_to_xmlnode(GaimBlistNode *cnode) +{ + xmlnode *node, *child; + GaimChat *chat; + + chat = (GaimChat *)cnode; + + node = xmlnode_new("chat"); + xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account)); + xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account)); + + if (chat->alias != NULL) + { + child = xmlnode_new_child(node, "alias"); + xmlnode_insert_data(child, chat->alias, -1); + } + + /* Write chat components */ + g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node); + + /* Write chat settings */ + g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node); + + return node; +} + +static xmlnode * +group_to_xmlnode(GaimBlistNode *gnode) +{ + xmlnode *node, *child; + GaimGroup *group; + GaimBlistNode *cnode; + + group = (GaimGroup *)gnode; + + node = xmlnode_new("group"); + xmlnode_set_attrib(node, "name", group->name); + + /* Write settings */ + g_hash_table_foreach(group->node.settings, value_to_xmlnode, node); + + /* Write contacts and chats */ + for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) + { + if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode)) + continue; + if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) + { + child = contact_to_xmlnode(cnode); + xmlnode_insert_child(node, child); + } + else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) + { + child = chat_to_xmlnode(cnode); + xmlnode_insert_child(node, child); + } + } + + return node; +} + +static xmlnode * +accountprivacy_to_xmlnode(GaimAccount *account) +{ + xmlnode *node, *child; + GSList *cur; + char buf[10]; + + node = xmlnode_new("account"); + xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account)); + xmlnode_set_attrib(node, "name", gaim_account_get_username(account)); + snprintf(buf, sizeof(buf), "%d", account->perm_deny); + xmlnode_set_attrib(node, "mode", buf); + + for (cur = account->permit; cur; cur = cur->next) + { + child = xmlnode_new_child(node, "permit"); + xmlnode_insert_data(child, cur->data, -1); + } + + for (cur = account->deny; cur; cur = cur->next) + { + child = xmlnode_new_child(node, "block"); + xmlnode_insert_data(child, cur->data, -1); + } + + return node; +} + +static xmlnode * +blist_to_xmlnode() +{ + xmlnode *node, *child, *grandchild; + GaimBlistNode *gnode; + GList *cur; + + node = xmlnode_new("gaim"); + xmlnode_set_attrib(node, "version", "1.0"); + + /* Write groups */ + child = xmlnode_new_child(node, "blist"); + for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next) + { + if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode)) + continue; + if (GAIM_BLIST_NODE_IS_GROUP(gnode)) + { + grandchild = group_to_xmlnode(gnode); + xmlnode_insert_child(child, grandchild); + } + } + + /* Write privacy settings */ + child = xmlnode_new_child(node, "privacy"); + for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) + { + grandchild = accountprivacy_to_xmlnode(cur->data); + xmlnode_insert_child(child, grandchild); + } + + return node; +} + +static void +gaim_blist_sync() +{ + xmlnode *node; + char *data; + + if (!blist_loaded) + { + gaim_debug_error("blist", "Attempted to save buddy list before it " + "was read!\n"); + return; + } + + node = blist_to_xmlnode(); + data = xmlnode_to_formatted_str(node, NULL); + gaim_util_write_data_to_file("blist.xml", data, -1); + g_free(data); + xmlnode_free(node); +} + +static gboolean +save_cb(gpointer data) +{ + gaim_blist_sync(); + save_timer = 0; + return FALSE; +} + +void +gaim_blist_schedule_save() +{ + if (save_timer == 0) + save_timer = gaim_timeout_add(5000, save_cb, NULL); +} + + +/********************************************************************* + * Reading from disk * + *********************************************************************/ + +static void +parse_setting(GaimBlistNode *node, xmlnode *setting) +{ + const char *name = xmlnode_get_attrib(setting, "name"); + const char *type = xmlnode_get_attrib(setting, "type"); + char *value = xmlnode_get_data(setting); + + if (!value) + return; + + if (!type || !strcmp(type, "string")) + gaim_blist_node_set_string(node, name, value); + else if (!strcmp(type, "bool")) + gaim_blist_node_set_bool(node, name, atoi(value)); + else if (!strcmp(type, "int")) + gaim_blist_node_set_int(node, name, atoi(value)); + + g_free(value); +} + +static void +parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) +{ + GaimAccount *account; + GaimBuddy *buddy; + char *name = NULL, *alias = NULL; + const char *acct_name, *proto, *protocol; + xmlnode *x; + + acct_name = xmlnode_get_attrib(bnode, "account"); + protocol = xmlnode_get_attrib(bnode, "protocol"); + proto = xmlnode_get_attrib(bnode, "proto"); + + if (!acct_name || (!proto && !protocol)) + return; + + account = gaim_accounts_find(acct_name, proto ? proto : protocol); + + if (!account) + return; + + if ((x = xmlnode_get_child(bnode, "name"))) + name = xmlnode_get_data(x); + + if (!name) + return; + + if ((x = xmlnode_get_child(bnode, "alias"))) + alias = xmlnode_get_data(x); + + buddy = gaim_buddy_new(account, name, alias); + gaim_blist_add_buddy(buddy, contact, group, + gaim_blist_get_last_child((GaimBlistNode*)contact)); + + for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { + parse_setting((GaimBlistNode*)buddy, x); + } + + g_free(name); + g_free(alias); +} + +static void +parse_contact(GaimGroup *group, xmlnode *cnode) +{ + GaimContact *contact = gaim_contact_new(); + xmlnode *x; + const char *alias; + + gaim_blist_add_contact(contact, group, + gaim_blist_get_last_child((GaimBlistNode*)group)); + + if ((alias = xmlnode_get_attrib(cnode, "alias"))) { + gaim_contact_set_alias(contact, alias); + } + + for (x = cnode->child; x; x = x->next) { + if (x->type != XMLNODE_TYPE_TAG) + continue; + if (!strcmp(x->name, "buddy")) + parse_buddy(group, contact, x); + else if (!strcmp(x->name, "setting")) + parse_setting((GaimBlistNode*)contact, x); + } + + /* if the contact is empty, don't keep it around. it causes problems */ + if (!((GaimBlistNode*)contact)->child) + gaim_blist_remove_contact(contact); +} + +static void +parse_chat(GaimGroup *group, xmlnode *cnode) +{ + GaimChat *chat; + GaimAccount *account; + const char *acct_name, *proto, *protocol; + xmlnode *x; + char *alias = NULL; + GHashTable *components; + + acct_name = xmlnode_get_attrib(cnode, "account"); + protocol = xmlnode_get_attrib(cnode, "protocol"); + proto = xmlnode_get_attrib(cnode, "proto"); + + if (!acct_name || (!proto && !protocol)) + return; + + account = gaim_accounts_find(acct_name, proto ? proto : protocol); + + if (!account) + return; + + if ((x = xmlnode_get_child(cnode, "alias"))) + alias = xmlnode_get_data(x); + + components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); + + for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { + const char *name; + char *value; + + name = xmlnode_get_attrib(x, "name"); + value = xmlnode_get_data(x); + g_hash_table_replace(components, g_strdup(name), value); + } + + chat = gaim_chat_new(account, alias, components); + gaim_blist_add_chat(chat, group, + gaim_blist_get_last_child((GaimBlistNode*)group)); + + for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { + parse_setting((GaimBlistNode*)chat, x); + } + + g_free(alias); +} + +static void +parse_group(xmlnode *groupnode) +{ + const char *name = xmlnode_get_attrib(groupnode, "name"); + GaimGroup *group; + xmlnode *cnode; + + if (!name) + name = _("Buddies"); + + group = gaim_group_new(name); + gaim_blist_add_group(group, + gaim_blist_get_last_sibling(gaimbuddylist->root)); + + for (cnode = groupnode->child; cnode; cnode = cnode->next) { + if (cnode->type != XMLNODE_TYPE_TAG) + continue; + if (!strcmp(cnode->name, "setting")) + parse_setting((GaimBlistNode*)group, cnode); + else if (!strcmp(cnode->name, "contact") || + !strcmp(cnode->name, "person")) + parse_contact(group, cnode); + else if (!strcmp(cnode->name, "chat")) + parse_chat(group, cnode); + } +} + +/* TODO: Make static and rename to load_blist */ +void +gaim_blist_load() +{ + xmlnode *gaim, *blist, *privacy; + + blist_loaded = TRUE; + + gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list")); + + if (gaim == NULL) + return; + + blist = xmlnode_get_child(gaim, "blist"); + if (blist) { + xmlnode *groupnode; + for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL; + groupnode = xmlnode_get_next_twin(groupnode)) { + parse_group(groupnode); + } + } + + privacy = xmlnode_get_child(gaim, "privacy"); + if (privacy) { + xmlnode *anode; + for (anode = privacy->child; anode; anode = anode->next) { + xmlnode *x; + GaimAccount *account; + int imode; + const char *acct_name, *proto, *mode, *protocol; + + acct_name = xmlnode_get_attrib(anode, "name"); + protocol = xmlnode_get_attrib(anode, "protocol"); + proto = xmlnode_get_attrib(anode, "proto"); + mode = xmlnode_get_attrib(anode, "mode"); + + if (!acct_name || (!proto && !protocol) || !mode) + continue; + + account = gaim_accounts_find(acct_name, proto ? proto : protocol); + + if (!account) + continue; + + imode = atoi(mode); + account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL); + + for (x = anode->child; x; x = x->next) { + char *name; + if (x->type != XMLNODE_TYPE_TAG) + continue; + + if (!strcmp(x->name, "permit")) { + name = xmlnode_get_data(x); + gaim_privacy_permit_add(account, name, TRUE); + g_free(name); + } else if (!strcmp(x->name, "block")) { + name = xmlnode_get_data(x); + gaim_privacy_deny_add(account, name, TRUE); + g_free(name); + } + } + } + } + + xmlnode_free(gaim); +} + + +/********************************************************************* + * Stuff * + *********************************************************************/ + +static void +gaim_contact_compute_priority_buddy(GaimContact *contact) +{ + GaimBlistNode *bnode; + GaimBuddy *new_priority = NULL; + + g_return_if_fail(contact != NULL); + + contact->priority = NULL; + for (bnode = ((GaimBlistNode*)contact)->child; + bnode != NULL; + bnode = bnode->next) + { + GaimBuddy *buddy; + + if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) + continue; + + buddy = (GaimBuddy*)bnode; + + if (!gaim_account_is_connected(buddy->account)) + continue; + if (new_priority == NULL) + new_priority = buddy; + else + { + int cmp; + + cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority), + gaim_buddy_get_presence(buddy)); + + if (cmp > 0 || (cmp == 0 && + gaim_prefs_get_bool("/core/contact/last_match"))) + { + new_priority = buddy; + } + } + } + + contact->priority = new_priority; + contact->priority_valid = TRUE; +} + + +/***************************************************************************** + * Public API functions * + *****************************************************************************/ + +GaimBuddyList *gaim_blist_new() +{ + GaimBlistUiOps *ui_ops; + GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); + GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList); + + ui_ops = gaim_blist_get_ui_ops(); + + gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, + (GEqualFunc)_gaim_blist_hbuddy_equal, + (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); + + if (ui_ops != NULL && ui_ops->new_list != NULL) + ui_ops->new_list(gbl); + + return gbl; +} + +void +gaim_set_blist(GaimBuddyList *list) +{ + gaimbuddylist = list; +} + +GaimBuddyList * +gaim_get_blist() +{ + return gaimbuddylist; +} + +GaimBlistNode * +gaim_blist_get_root() +{ + return gaimbuddylist ? gaimbuddylist->root : NULL; +} + +void gaim_blist_show() +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + if (ops && ops->show) + ops->show(gaimbuddylist); +} + +void gaim_blist_destroy() +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); + + if (ops && ops->destroy) + ops->destroy(gaimbuddylist); +} + +void gaim_blist_set_visible(gboolean show) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + if (ops && ops->set_visible) + ops->set_visible(gaimbuddylist, show); +} + +static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep) +{ + if (node == NULL) + return NULL; + + if (godeep && node->child) + return node->child; + + if (node->next) + return node->next; + + return get_next_node(node->parent, FALSE); +} + +GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline) +{ + GaimBlistNode *ret = node; + + if (offline) + return get_next_node(ret, TRUE); + do + { + ret = get_next_node(ret, TRUE); + } while (ret && GAIM_BLIST_NODE_IS_BUDDY(ret) && + !gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret))); + + return ret; +} + +void +gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimPresence *presence; + GaimStatus *status; + + g_return_if_fail(buddy != NULL); + + presence = gaim_buddy_get_presence(buddy); + status = gaim_presence_get_active_status(presence); + + gaim_debug_info("blist", "Updating buddy status for %s (%s)\n", + buddy->name, gaim_account_get_protocol_name(buddy->account)); + + if (gaim_status_is_online(status) && + !gaim_status_is_online(old_status)) { + + gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); + + ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; + if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) + ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; + } else if (!gaim_status_is_online(status) && + gaim_status_is_online(old_status)) { + gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); + gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); + ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; + if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) + ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; + } else { + gaim_signal_emit(gaim_blist_get_handle(), + "buddy-status-changed", buddy, old_status, + status); + } + + /* + * This function used to only call the following two functions if one of + * the above signals had been triggered, but that's not good, because + * if someone's away message changes and they don't go from away to back + * to away then no signal is triggered. + * + * It's a safe assumption that SOMETHING called this function. PROBABLY + * because something, somewhere changed. Calling the stuff below + * certainly won't hurt anything. Unless you're on a K6-2 300. + */ + gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)buddy); +} + +void gaim_blist_update_buddy_icon(GaimBuddy *buddy) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + g_return_if_fail(buddy != NULL); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)buddy); +} + +/* + * TODO: Maybe remove the call to this from server.c and call it + * from oscar.c and toc.c instead? + */ +void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + struct _gaim_hbuddy *hb; + + g_return_if_fail(buddy != NULL); + + hb = g_new(struct _gaim_hbuddy, 1); + hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); + hb->account = buddy->account; + hb->group = ((GaimBlistNode *)buddy)->parent->parent; + g_hash_table_remove(gaimbuddylist->buddies, hb); + + g_free(hb->name); + hb->name = g_strdup(gaim_normalize(buddy->account, name)); + g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); + + g_free(buddy->name); + buddy->name = g_strdup(name); + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)buddy); +} + +void gaim_blist_alias_contact(GaimContact *contact, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimConversation *conv; + GaimBlistNode *bnode; + char *old_alias; + + g_return_if_fail(contact != NULL); + + old_alias = contact->alias; + + if ((alias != NULL) && (*alias != '\0')) + contact->alias = g_strdup(alias); + else + contact->alias = NULL; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)contact); + + for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next) + { + GaimBuddy *buddy = (GaimBuddy *)bnode; + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, + buddy->account); + if (conv) + gaim_conversation_autoset_title(conv); + } + + gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", + contact, old_alias); + g_free(old_alias); +} + +void gaim_blist_alias_chat(GaimChat *chat, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + char *old_alias; + + g_return_if_fail(chat != NULL); + + old_alias = chat->alias; + + if ((alias != NULL) && (*alias != '\0')) + chat->alias = g_strdup(alias); + else + chat->alias = NULL; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)chat); + + gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", + chat, old_alias); + g_free(old_alias); +} + +void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimConversation *conv; + char *old_alias; + + g_return_if_fail(buddy != NULL); + + old_alias = buddy->alias; + + if ((alias != NULL) && (*alias != '\0')) + buddy->alias = g_strdup(alias); + else + buddy->alias = NULL; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)buddy); + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, + buddy->account); + if (conv) + gaim_conversation_autoset_title(conv); + + gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", + buddy, old_alias); + g_free(old_alias); +} + +void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimConversation *conv; + char *old_alias; + + g_return_if_fail(buddy != NULL); + + old_alias = buddy->server_alias; + + if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL)) + buddy->server_alias = g_strdup(alias); + else + buddy->server_alias = NULL; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)buddy); + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, + buddy->account); + if (conv) + gaim_conversation_autoset_title(conv); + + gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", + buddy, old_alias); + g_free(old_alias); +} + +/* + * TODO: If merging, prompt the user if they want to merge. + */ +void gaim_blist_rename_group(GaimGroup *source, const char *new_name) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimGroup *dest; + gchar *old_name; + GList *moved_buddies = NULL; + GSList *accts; + + g_return_if_fail(source != NULL); + g_return_if_fail(new_name != NULL); + + if (*new_name == '\0' || !strcmp(new_name, source->name)) + return; + + dest = gaim_find_group(new_name); + if (dest != NULL) { + /* We're merging two groups */ + GaimBlistNode *prev, *child, *next; + + prev = gaim_blist_get_last_child((GaimBlistNode*)dest); + child = ((GaimBlistNode*)source)->child; + + /* + * TODO: This seems like a dumb way to do this... why not just + * append all children from the old group to the end of the new + * one? PRPLs might be expecting to receive an add_buddy() for + * each moved buddy... + */ + while (child) + { + next = child->next; + if (GAIM_BLIST_NODE_IS_CONTACT(child)) { + GaimBlistNode *bnode; + gaim_blist_add_contact((GaimContact *)child, dest, prev); + for (bnode = child->child; bnode != NULL; bnode = bnode->next) { + gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child, + NULL, bnode->prev); + moved_buddies = g_list_append(moved_buddies, bnode); + } + prev = child; + } else if (GAIM_BLIST_NODE_IS_CHAT(child)) { + gaim_blist_add_chat((GaimChat *)child, dest, prev); + prev = child; + } else { + gaim_debug(GAIM_DEBUG_ERROR, "blist", + "Unknown child type in group %s\n", source->name); + } + child = next; + } + + /* Make a copy of the old group name and then delete the old group */ + old_name = g_strdup(source->name); + gaim_blist_remove_group(source); + source = dest; + } else { + /* A simple rename */ + GaimBlistNode *cnode, *bnode; + + /* Build a GList of all buddies in this group */ + for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) { + if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) + for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) + moved_buddies = g_list_append(moved_buddies, bnode); + } + + old_name = source->name; + source->name = g_strdup(new_name); + } + + /* Save our changes */ + gaim_blist_schedule_save(); + + /* Update the UI */ + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode*)source); + + /* Notify all PRPLs */ + /* TODO: Is this condition needed? Seems like it would always be TRUE */ + if(old_name && source && strcmp(source->name, old_name)) { + for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) { + GaimAccount *account = accts->data; + GaimPluginProtocolInfo *prpl_info = NULL; + GList *l = NULL, *buddies = NULL; + + if(account->gc && account->gc->prpl) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); + + if(!prpl_info) + continue; + + for(l = moved_buddies; l; l = l->next) { + GaimBuddy *buddy = (GaimBuddy *)l->data; + + if(buddy && buddy->account == account) + buddies = g_list_append(buddies, (GaimBlistNode *)buddy); + } + + if(prpl_info->rename_group) { + prpl_info->rename_group(account->gc, old_name, source, buddies); + } else { + GList *cur, *groups = NULL; + + /* Make a list of what the groups each buddy is in */ + for(cur = buddies; cur; cur = cur->next) { + GaimBlistNode *node = (GaimBlistNode *)cur->data; + groups = g_list_prepend(groups, node->parent->parent); + } + + gaim_account_remove_buddies(account, buddies, groups); + g_list_free(groups); + gaim_account_add_buddies(account, buddies); + } + + g_list_free(buddies); + } + } + g_list_free(moved_buddies); + g_free(old_name); +} + +static void gaim_blist_node_initialize_settings(GaimBlistNode *node); + +GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimChat *chat; + + g_return_val_if_fail(account != NULL, FALSE); + g_return_val_if_fail(components != NULL, FALSE); + + chat = g_new0(GaimChat, 1); + chat->account = account; + if ((alias != NULL) && (*alias != '\0')) + chat->alias = g_strdup(alias); + chat->components = components; + gaim_blist_node_initialize_settings((GaimBlistNode *)chat); + ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE; + + if (ops != NULL && ops->new_node != NULL) + ops->new_node((GaimBlistNode *)chat); + + GAIM_DBUS_REGISTER_POINTER(chat, GaimChat); + return chat; +} + +GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBuddy *buddy; + + g_return_val_if_fail(account != NULL, FALSE); + g_return_val_if_fail(screenname != NULL, FALSE); + + buddy = g_new0(GaimBuddy, 1); + buddy->account = account; + buddy->name = g_strdup(screenname); + buddy->alias = g_strdup(alias); + buddy->presence = gaim_presence_new_for_buddy(buddy); + ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE; + + gaim_presence_set_status_active(buddy->presence, "offline", TRUE); + + gaim_blist_node_initialize_settings((GaimBlistNode *)buddy); + + if (ops && ops->new_node) + ops->new_node((GaimBlistNode *)buddy); + + GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy); + return buddy; +} + +void +gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) +{ + g_return_if_fail(buddy != NULL); + + if (buddy->icon != icon) { + if (buddy->icon != NULL) + gaim_buddy_icon_unref(buddy->icon); + + buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL); + } + + if (buddy->icon) + gaim_buddy_icon_cache(icon, buddy); + else + gaim_buddy_icon_uncache(buddy); + + gaim_blist_schedule_save(); + + gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy); + + gaim_blist_update_buddy_icon(buddy); +} + +GaimAccount * +gaim_buddy_get_account(const GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + return buddy->account; +} + +const char * +gaim_buddy_get_name(const GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + return buddy->name; +} + +GaimBuddyIcon * +gaim_buddy_get_icon(const GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + return buddy->icon; +} + +void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) +{ + GaimBlistNode *cnode = (GaimBlistNode*)chat; + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + g_return_if_fail(chat != NULL); + g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat)); + + if (node == NULL) { + if (group == NULL) { + group = gaim_group_new(_("Chats")); + gaim_blist_add_group(group, + gaim_blist_get_last_sibling(gaimbuddylist->root)); + } + } else { + group = (GaimGroup*)node->parent; + } + + /* if we're moving to overtop of ourselves, do nothing */ + if (cnode == node) + return; + + if (cnode->parent) { + /* This chat was already in the list and is + * being moved. + */ + ((GaimGroup *)cnode->parent)->totalsize--; + if (gaim_account_is_connected(chat->account)) { + ((GaimGroup *)cnode->parent)->online--; + ((GaimGroup *)cnode->parent)->currentsize--; + } + if (cnode->next) + cnode->next->prev = cnode->prev; + if (cnode->prev) + cnode->prev->next = cnode->next; + if (cnode->parent->child == cnode) + cnode->parent->child = cnode->next; + + if (ops && ops->remove) + ops->remove(gaimbuddylist, cnode); + /* ops->remove() cleaned up the cnode's ui_data, so we need to + * reinitialize it */ + if (ops && ops->new_node) + ops->new_node(cnode); + + gaim_blist_schedule_save(); + } + + if (node != NULL) { + if (node->next) + node->next->prev = cnode; + cnode->next = node->next; + cnode->prev = node; + cnode->parent = node->parent; + node->next = cnode; + ((GaimGroup *)node->parent)->totalsize++; + if (gaim_account_is_connected(chat->account)) { + ((GaimGroup *)node->parent)->online++; + ((GaimGroup *)node->parent)->currentsize++; + } + } else { + if (((GaimBlistNode *)group)->child) + ((GaimBlistNode *)group)->child->prev = cnode; + cnode->next = ((GaimBlistNode *)group)->child; + cnode->prev = NULL; + ((GaimBlistNode *)group)->child = cnode; + cnode->parent = (GaimBlistNode *)group; + group->totalsize++; + if (gaim_account_is_connected(chat->account)) { + group->online++; + group->currentsize++; + } + } + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode *)cnode); +} + +void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) +{ + GaimBlistNode *cnode, *bnode; + GaimGroup *g; + GaimContact *c; + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + struct _gaim_hbuddy *hb; + + g_return_if_fail(buddy != NULL); + g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); + + bnode = (GaimBlistNode *)buddy; + + /* if we're moving to overtop of ourselves, do nothing */ + if (bnode == node || (!node && bnode->parent && + contact && bnode->parent == (GaimBlistNode*)contact + && bnode == bnode->parent->child)) + return; + + if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { + c = (GaimContact*)node->parent; + g = (GaimGroup*)node->parent->parent; + } else if (contact) { + c = contact; + g = (GaimGroup *)((GaimBlistNode *)c)->parent; + } else { + if (group) { + g = group; + } else { + g = gaim_group_new(_("Buddies")); + gaim_blist_add_group(g, + gaim_blist_get_last_sibling(gaimbuddylist->root)); + } + c = gaim_contact_new(); + gaim_blist_add_contact(c, g, + gaim_blist_get_last_child((GaimBlistNode*)g)); + } + + cnode = (GaimBlistNode *)c; + + if (bnode->parent) { + if (GAIM_BUDDY_IS_ONLINE(buddy)) { + ((GaimContact*)bnode->parent)->online--; + if (((GaimContact*)bnode->parent)->online == 0) + ((GaimGroup*)bnode->parent->parent)->online--; + } + if (gaim_account_is_connected(buddy->account)) { + ((GaimContact*)bnode->parent)->currentsize--; + if (((GaimContact*)bnode->parent)->currentsize == 0) + ((GaimGroup*)bnode->parent->parent)->currentsize--; + } + ((GaimContact*)bnode->parent)->totalsize--; + /* the group totalsize will be taken care of by remove_contact below */ + + if (bnode->parent->parent != (GaimBlistNode*)g) + serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); + + if (bnode->next) + bnode->next->prev = bnode->prev; + if (bnode->prev) + bnode->prev->next = bnode->next; + if (bnode->parent->child == bnode) + bnode->parent->child = bnode->next; + + if (ops && ops->remove) + ops->remove(gaimbuddylist, bnode); + + gaim_blist_schedule_save(); + + if (bnode->parent->parent != (GaimBlistNode*)g) { + hb = g_new(struct _gaim_hbuddy, 1); + hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); + hb->account = buddy->account; + hb->group = bnode->parent->parent; + g_hash_table_remove(gaimbuddylist->buddies, hb); + g_free(hb->name); + g_free(hb); + } + + if (!bnode->parent->child) { + gaim_blist_remove_contact((GaimContact*)bnode->parent); + } else { + gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent); + if (ops && ops->update) + ops->update(gaimbuddylist, bnode->parent); + } + } + + if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { + if (node->next) + node->next->prev = bnode; + bnode->next = node->next; + bnode->prev = node; + bnode->parent = node->parent; + node->next = bnode; + } else { + if (cnode->child) + cnode->child->prev = bnode; + bnode->prev = NULL; + bnode->next = cnode->child; + cnode->child = bnode; + bnode->parent = cnode; + } + + if (GAIM_BUDDY_IS_ONLINE(buddy)) { + ((GaimContact*)bnode->parent)->online++; + if (((GaimContact*)bnode->parent)->online == 1) + ((GaimGroup*)bnode->parent->parent)->online++; + } + if (gaim_account_is_connected(buddy->account)) { + ((GaimContact*)bnode->parent)->currentsize++; + if (((GaimContact*)bnode->parent)->currentsize == 1) + ((GaimGroup*)bnode->parent->parent)->currentsize++; + } + ((GaimContact*)bnode->parent)->totalsize++; + + hb = g_new(struct _gaim_hbuddy, 1); + hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); + hb->account = buddy->account; + hb->group = ((GaimBlistNode*)buddy)->parent->parent; + + g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); + + gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode*)buddy); + + /* Signal that the buddy has been added */ + gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy); +} + +GaimContact *gaim_contact_new() +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + + GaimContact *contact = g_new0(GaimContact, 1); + contact->totalsize = 0; + contact->currentsize = 0; + contact->online = 0; + gaim_blist_node_initialize_settings((GaimBlistNode *)contact); + ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE; + + if (ops && ops->new_node) + ops->new_node((GaimBlistNode *)contact); + + GAIM_DBUS_REGISTER_POINTER(contact, GaimContact); + return contact; +} + +void gaim_contact_set_alias(GaimContact *contact, const char *alias) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + char *old_alias; + + g_return_if_fail(contact != NULL); + + old_alias = contact->alias; + + if ((alias != NULL) && (*alias != '\0')) + contact->alias = g_strdup(alias); + else + contact->alias = NULL; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + ops->update(gaimbuddylist, (GaimBlistNode*)contact); + + gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", + contact, old_alias); + g_free(old_alias); +} + +const char *gaim_contact_get_alias(GaimContact* contact) +{ + g_return_val_if_fail(contact != NULL, NULL); + + if (contact->alias) + return contact->alias; + + return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact)); +} + +gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account) +{ + GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c; + + g_return_val_if_fail(c != NULL, FALSE); + g_return_val_if_fail(account != NULL, FALSE); + + for (bnode = cnode->child; bnode; bnode = bnode->next) { + GaimBuddy *buddy; + + if (! GAIM_BLIST_NODE_IS_BUDDY(bnode)) + continue; + + buddy = (GaimBuddy *)bnode; + if (buddy->account == account) + return TRUE; + } + return FALSE; +} + +void gaim_contact_invalidate_priority_buddy(GaimContact *contact) +{ + g_return_if_fail(contact != NULL); + + contact->priority_valid = FALSE; +} + +GaimGroup *gaim_group_new(const char *name) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimGroup *group; + + g_return_val_if_fail(name != NULL, NULL); + g_return_val_if_fail(*name != '\0', NULL); + + group = gaim_find_group(name); + if (group != NULL) + return group; + + group = g_new0(GaimGroup, 1); + group->name = g_strdup(name); + group->totalsize = 0; + group->currentsize = 0; + group->online = 0; + gaim_blist_node_initialize_settings((GaimBlistNode *)group); + ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE; + + if (ops && ops->new_node) + ops->new_node((GaimBlistNode *)group); + + GAIM_DBUS_REGISTER_POINTER(group, GaimGroup); + return group; +} + +void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimGroup *g; + GaimBlistNode *gnode, *cnode, *bnode; + + g_return_if_fail(contact != NULL); + g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); + + if ((GaimBlistNode*)contact == node) + return; + + if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || + GAIM_BLIST_NODE_IS_CHAT(node))) + g = (GaimGroup*)node->parent; + else if (group) + g = group; + else { + g = gaim_group_new(_("Buddies")); + gaim_blist_add_group(g, + gaim_blist_get_last_sibling(gaimbuddylist->root)); + } + + gnode = (GaimBlistNode*)g; + cnode = (GaimBlistNode*)contact; + + if (cnode->parent) { + if (cnode->parent->child == cnode) + cnode->parent->child = cnode->next; + if (cnode->prev) + cnode->prev->next = cnode->next; + if (cnode->next) + cnode->next->prev = cnode->prev; + + if (cnode->parent != gnode) { + bnode = cnode->child; + while (bnode) { + GaimBlistNode *next_bnode = bnode->next; + GaimBuddy *b = (GaimBuddy*)bnode; + + struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); + hb->name = g_strdup(gaim_normalize(b->account, b->name)); + hb->account = b->account; + hb->group = cnode->parent; + + g_hash_table_remove(gaimbuddylist->buddies, hb); + + if (!gaim_find_buddy_in_group(b->account, b->name, g)) { + hb->group = gnode; + g_hash_table_replace(gaimbuddylist->buddies, hb, b); + + if (b->account->gc) + serv_move_buddy(b, (GaimGroup *)cnode->parent, g); + } else { + gboolean empty_contact = FALSE; + + /* this buddy already exists in the group, so we're + * gonna delete it instead */ + g_free(hb->name); + g_free(hb); + if (b->account->gc) + gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent); + + if (!cnode->child->next) + empty_contact = TRUE; + gaim_blist_remove_buddy(b); + + /** in gaim_blist_remove_buddy(), if the last buddy in a + * contact is removed, the contact is cleaned up and + * g_free'd, so we mustn't try to reference bnode->next */ + if (empty_contact) + return; + } + bnode = next_bnode; + } + } + + if (contact->online > 0) + ((GaimGroup*)cnode->parent)->online--; + if (contact->currentsize > 0) + ((GaimGroup*)cnode->parent)->currentsize--; + ((GaimGroup*)cnode->parent)->totalsize--; + + if (ops && ops->remove) + ops->remove(gaimbuddylist, cnode); + + gaim_blist_schedule_save(); + } + + if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || + GAIM_BLIST_NODE_IS_CHAT(node))) { + if (node->next) + node->next->prev = cnode; + cnode->next = node->next; + cnode->prev = node; + cnode->parent = node->parent; + node->next = cnode; + } else { + if (gnode->child) + gnode->child->prev = cnode; + cnode->prev = NULL; + cnode->next = gnode->child; + gnode->child = cnode; + cnode->parent = gnode; + } + + if (contact->online > 0) + g->online++; + if (contact->currentsize > 0) + g->currentsize++; + g->totalsize++; + + gaim_blist_schedule_save(); + + if (ops && ops->update) + { + if (cnode->child) + ops->update(gaimbuddylist, cnode); + + for (bnode = cnode->child; bnode; bnode = bnode->next) + ops->update(gaimbuddylist, bnode); + } +} + +void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) +{ + GaimBlistNode *sourcenode = (GaimBlistNode*)source; + GaimBlistNode *targetnode; + GaimBlistNode *prev, *cur, *next; + GaimContact *target; + + g_return_if_fail(source != NULL); + g_return_if_fail(node != NULL); + + if (GAIM_BLIST_NODE_IS_CONTACT(node)) { + target = (GaimContact *)node; + prev = gaim_blist_get_last_child(node); + } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { + target = (GaimContact *)node->parent; + prev = node; + } else { + return; + } + + if (source == target || !target) + return; + + targetnode = (GaimBlistNode *)target; + next = sourcenode->child; + + while (next) { + cur = next; + next = cur->next; + if (GAIM_BLIST_NODE_IS_BUDDY(cur)) { + gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev); + prev = cur; + } + } +} + +void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) +{ + GaimBlistUiOps *ops; + GaimBlistNode *gnode = (GaimBlistNode*)group; + + g_return_if_fail(group != NULL); + g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group)); + + ops = gaim_blist_get_ui_ops(); + + if (!gaimbuddylist->root) { + gaimbuddylist->root = gnode; + return; + } + + /* if we're moving to overtop of ourselves, do nothing */ + if (gnode == node) + return; + + if (gaim_find_group(group->name)) { + /* This is just being moved */ + + if (ops && ops->remove) + ops->remove(gaimbuddylist, (GaimBlistNode *)group); + + if (gnode == gaimbuddylist->root) + gaimbuddylist->root = gnode->next; + if (gnode->prev) + gnode->prev->next = gnode->next; + if (gnode->next) + gnode->next->prev = gnode->prev; + } + + if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { + gnode->next = node->next; + gnode->prev = node; + if (node->next) + node->next->prev = gnode; + node->next = gnode; + } else { + if (gaimbuddylist->root) + gaimbuddylist->root->prev = gnode; + gnode->next = gaimbuddylist->root; + gnode->prev = NULL; + gaimbuddylist->root = gnode; + } + + gaim_blist_schedule_save(); + + if (ops && ops->update) { + ops->update(gaimbuddylist, gnode); + for (node = gnode->child; node; node = node->next) + ops->update(gaimbuddylist, node); + } +} + +void gaim_blist_remove_contact(GaimContact *contact) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *node, *gnode; + + g_return_if_fail(contact != NULL); + + node = (GaimBlistNode *)contact; + gnode = node->parent; + + if (node->child) { + /* + * If this contact has children then remove them. When the last + * buddy is removed from the contact, the contact is automatically + * deleted. + */ + while (node->child->next) { + gaim_blist_remove_buddy((GaimBuddy*)node->child); + } + /* + * Remove the last buddy and trigger the deletion of the contact. + * It would probably be cleaner if contact-deletion was done after + * a timeout? Or if it had to be done manually, like below? + */ + gaim_blist_remove_buddy((GaimBuddy*)node->child); + } else { + /* Remove the node from its parent */ + if (gnode->child == node) + gnode->child = node->next; + if (node->prev) + node->prev->next = node->next; + if (node->next) + node->next->prev = node->prev; + + gaim_blist_schedule_save(); + + /* Update the UI */ + if (ops && ops->remove) + ops->remove(gaimbuddylist, node); + + /* Delete the node */ + g_hash_table_destroy(contact->node.settings); + GAIM_DBUS_UNREGISTER_POINTER(contact); + g_free(contact); + } +} + +void gaim_blist_remove_buddy(GaimBuddy *buddy) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *node, *cnode, *gnode; + GaimContact *contact; + GaimGroup *group; + struct _gaim_hbuddy hb; + + g_return_if_fail(buddy != NULL); + + node = (GaimBlistNode *)buddy; + cnode = node->parent; + gnode = cnode->parent; + contact = (GaimContact *)cnode; + group = (GaimGroup *)gnode; + + /* Delete any buddy icon. */ + gaim_buddy_icon_uncache(buddy); + + /* Remove the node from its parent */ + if (node->prev) + node->prev->next = node->next; + if (node->next) + node->next->prev = node->prev; + if (cnode->child == node) + cnode->child = node->next; + + /* Adjust size counts */ + if (GAIM_BUDDY_IS_ONLINE(buddy)) { + contact->online--; + if (contact->online == 0) + group->online--; + } + if (gaim_account_is_connected(buddy->account)) { + contact->currentsize--; + if (contact->currentsize == 0) + group->currentsize--; + } + contact->totalsize--; + + gaim_blist_schedule_save(); + + /* Re-sort the contact */ + if (cnode->child && contact->priority == buddy) { + gaim_contact_invalidate_priority_buddy(contact); + if (ops && ops->update) + ops->update(gaimbuddylist, cnode); + } + + /* Remove this buddy from the buddies hash table */ + hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); + hb.account = buddy->account; + hb.group = ((GaimBlistNode*)buddy)->parent->parent; + g_hash_table_remove(gaimbuddylist->buddies, &hb); + g_free(hb.name); + + /* Update the UI */ + if (ops && ops->remove) + ops->remove(gaimbuddylist, node); + + /* Signal that the buddy has been removed before freeing the memory for it */ + gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy); + + /* Delete the node */ + if (buddy->icon != NULL) + gaim_buddy_icon_unref(buddy->icon); + g_hash_table_destroy(buddy->node.settings); + gaim_presence_remove_buddy(buddy->presence, buddy); + gaim_presence_destroy(buddy->presence); + g_free(buddy->name); + g_free(buddy->alias); + g_free(buddy->server_alias); + + GAIM_DBUS_UNREGISTER_POINTER(buddy); + g_free(buddy); + + /* FIXME: Once GaimBuddy is a GObject, timeout callbacks can + * g_object_ref() it when connecting the callback and + * g_object_unref() it in the handler. That way, it won't + * get freed while the timeout is pending and this line can + * be removed. */ + while (g_source_remove_by_user_data((gpointer *)buddy)); + + /* If the contact is empty then remove it */ + if (!cnode->child) + gaim_blist_remove_contact(contact); +} + +void gaim_blist_remove_chat(GaimChat *chat) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *node, *gnode; + GaimGroup *group; + + g_return_if_fail(chat != NULL); + + node = (GaimBlistNode *)chat; + gnode = node->parent; + group = (GaimGroup *)gnode; + + if (gnode != NULL) + { + /* Remove the node from its parent */ + if (gnode->child == node) + gnode->child = node->next; + if (node->prev) + node->prev->next = node->next; + if (node->next) + node->next->prev = node->prev; + + /* Adjust size counts */ + if (gaim_account_is_connected(chat->account)) { + group->online--; + group->currentsize--; + } + group->totalsize--; + + gaim_blist_schedule_save(); + } + + /* Update the UI */ + if (ops && ops->remove) + ops->remove(gaimbuddylist, node); + + /* Delete the node */ + g_hash_table_destroy(chat->components); + g_hash_table_destroy(chat->node.settings); + g_free(chat->alias); + GAIM_DBUS_UNREGISTER_POINTER(chat); + g_free(chat); +} + +void gaim_blist_remove_group(GaimGroup *group) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *node; + GList *l; + + g_return_if_fail(group != NULL); + + node = (GaimBlistNode *)group; + + /* Make sure the group is empty */ + if (node->child) { + char *buf; + int count = 0; + GaimBlistNode *child; + + for (child = node->child; child != NULL; child = child->next) + count++; + + buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " + "because it belongs to an account which is " + "disabled or offline. This buddy and the " + "group were not removed.\n", + "%d buddies from group %s were not " + "removed because they belong to accounts " + "which are currently disabled or offline. " + "These buddies and the group were not " + "removed.\n", count), + count, group->name); + gaim_notify_error(NULL, NULL, _("Group not removed"), buf); + g_free(buf); + return; + } + + /* Remove the node from its parent */ + if (gaimbuddylist->root == node) + gaimbuddylist->root = node->next; + if (node->prev) + node->prev->next = node->next; + if (node->next) + node->next->prev = node->prev; + + gaim_blist_schedule_save(); + + /* Update the UI */ + if (ops && ops->remove) + ops->remove(gaimbuddylist, node); + + /* Remove the group from all accounts that are online */ + for (l = gaim_connections_get_all(); l != NULL; l = l->next) + { + GaimConnection *gc = (GaimConnection *)l->data; + + if (gaim_connection_get_state(gc) == GAIM_CONNECTED) + gaim_account_remove_group(gaim_connection_get_account(gc), group); + } + + /* Delete the node */ + g_hash_table_destroy(group->node.settings); + g_free(group->name); + GAIM_DBUS_UNREGISTER_POINTER(group); + g_free(group); +} + +GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) +{ + g_return_val_if_fail(contact != NULL, NULL); + + if (!contact->priority_valid) + gaim_contact_compute_priority_buddy(contact); + + return contact->priority; +} + +const char *gaim_buddy_get_alias_only(GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + if ((buddy->alias != NULL) && (*buddy->alias != '\0')) { + return buddy->alias; + } else if ((buddy->server_alias != NULL) && + (*buddy->server_alias != '\0')) { + + return buddy->server_alias; + } + + return NULL; +} + + +const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy) +{ + GaimContact *c; + + g_return_val_if_fail(buddy != NULL, NULL); + + /* Search for an alias for the buddy. In order of precedence: */ + /* The buddy alias */ + if (buddy->alias != NULL) + return buddy->alias; + + /* The contact alias */ + c = gaim_buddy_get_contact(buddy); + if ((c != NULL) && (c->alias != NULL)) + return c->alias; + + /* The server alias */ + if ((buddy->server_alias) && (*buddy->server_alias)) + return buddy->server_alias; + + /* The buddy's user name (i.e. no alias) */ + return buddy->name; +} + + +const char *gaim_buddy_get_alias(GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + /* Search for an alias for the buddy. In order of precedence: */ + /* The buddy alias */ + if (buddy->alias != NULL) + return buddy->alias; + + /* The server alias */ + if ((buddy->server_alias) && (*buddy->server_alias)) + return buddy->server_alias; + + /* The buddy's user name (i.e. no alias) */ + return buddy->name; +} + +const char *gaim_buddy_get_server_alias(GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + if ((buddy->server_alias) && (*buddy->server_alias)) + return buddy->server_alias; + + return NULL; +} + +const char *gaim_buddy_get_local_alias(GaimBuddy *buddy) +{ + GaimContact *c; + + g_return_val_if_fail(buddy != NULL, NULL); + + /* Search for an alias for the buddy. In order of precedence: */ + /* The buddy alias */ + if (buddy->alias != NULL) + return buddy->alias; + + /* The contact alias */ + c = gaim_buddy_get_contact(buddy); + if ((c != NULL) && (c->alias != NULL)) + return c->alias; + + /* The buddy's user name (i.e. no alias) */ + return buddy->name; +} + +const char *gaim_chat_get_name(GaimChat *chat) +{ + struct proto_chat_entry *pce; + GList *parts; + char *ret; + + g_return_val_if_fail(chat != NULL, NULL); + + if ((chat->alias != NULL) && (*chat->alias != '\0')) + return chat->alias; + + parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); + pce = parts->data; + ret = g_hash_table_lookup(chat->components, pce->identifier); + g_list_foreach(parts, (GFunc)g_free, NULL); + g_list_free(parts); + + return ret; +} + +GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) +{ + GaimBuddy *buddy; + struct _gaim_hbuddy hb; + GaimBlistNode *group; + + g_return_val_if_fail(gaimbuddylist != NULL, NULL); + g_return_val_if_fail(account != NULL, NULL); + g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); + + hb.account = account; + hb.name = g_strdup(gaim_normalize(account, name)); + + for (group = gaimbuddylist->root; group; group = group->next) { + hb.group = group; + if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { + g_free(hb.name); + return buddy; + } + } + g_free(hb.name); + + return NULL; +} + +GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, + GaimGroup *group) +{ + struct _gaim_hbuddy hb; + GaimBuddy *ret; + + g_return_val_if_fail(gaimbuddylist != NULL, NULL); + g_return_val_if_fail(account != NULL, NULL); + g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); + + hb.name = g_strdup(gaim_normalize(account, name)); + hb.account = account; + hb.group = (GaimBlistNode*)group; + + ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); + g_free(hb.name); + + return ret; +} + +static void find_acct_buddies(gpointer key, gpointer value, gpointer data) +{ + struct _gaim_hbuddy *hb = key; + GaimBuddy *buddy = value; + struct _list_account_buddies *ab = data; + + if (hb->account == ab->account) { + ab->list = g_slist_prepend(ab->list, buddy); + } +} + +GSList *gaim_find_buddies(GaimAccount *account, const char *name) +{ + GaimBuddy *buddy; + GaimBlistNode *node; + GSList *ret = NULL; + + g_return_val_if_fail(gaimbuddylist != NULL, NULL); + g_return_val_if_fail(account != NULL, NULL); + + + if ((name != NULL) && (*name != '\0')) { + struct _gaim_hbuddy hb; + + hb.name = g_strdup(gaim_normalize(account, name)); + hb.account = account; + + for (node = gaimbuddylist->root; node != NULL; node = node->next) { + hb.group = node; + if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) + ret = g_slist_prepend(ret, buddy); + } + g_free(hb.name); + } else { + struct _list_account_buddies *ab = g_new0(struct _list_account_buddies, 1); + ab->account = account; + g_hash_table_foreach(gaimbuddylist->buddies, find_acct_buddies, ab); + ret = ab->list; + g_free(ab); + } + + return ret; +} + +GaimGroup *gaim_find_group(const char *name) +{ + GaimBlistNode *node; + + g_return_val_if_fail(gaimbuddylist != NULL, NULL); + g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); + + for (node = gaimbuddylist->root; node != NULL; node = node->next) { + if (!strcmp(((GaimGroup *)node)->name, name)) + return (GaimGroup *)node; + } + + return NULL; +} + +GaimChat * +gaim_blist_find_chat(GaimAccount *account, const char *name) +{ + char *chat_name; + GaimChat *chat; + GaimPlugin *prpl; + GaimPluginProtocolInfo *prpl_info = NULL; + struct proto_chat_entry *pce; + GaimBlistNode *node, *group; + GList *parts; + + g_return_val_if_fail(gaimbuddylist != NULL, NULL); + g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); + + if (!gaim_account_is_connected(account)) + return NULL; + + prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); + + if (prpl_info->find_blist_chat != NULL) + return prpl_info->find_blist_chat(account, name); + + for (group = gaimbuddylist->root; group != NULL; group = group->next) { + for (node = group->child; node != NULL; node = node->next) { + if (GAIM_BLIST_NODE_IS_CHAT(node)) { + + chat = (GaimChat*)node; + + if (account != chat->account) + continue; + + parts = prpl_info->chat_info( + gaim_account_get_connection(chat->account)); + + pce = parts->data; + chat_name = g_hash_table_lookup(chat->components, + pce->identifier); + + if (chat->account == account && chat_name != NULL && + name != NULL && !strcmp(chat_name, name)) { + + return chat; + } + } + } + } + + return NULL; +} + +GaimGroup * +gaim_chat_get_group(GaimChat *chat) +{ + g_return_val_if_fail(chat != NULL, NULL); + + return (GaimGroup *)(((GaimBlistNode *)chat)->parent); +} + +GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + return (GaimContact*)((GaimBlistNode*)buddy)->parent; +} + +GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + return buddy->presence; +} + +GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy) +{ + g_return_val_if_fail(buddy != NULL, NULL); + + if (((GaimBlistNode *)buddy)->parent == NULL) + return NULL; + + return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); +} + +GSList *gaim_group_get_accounts(GaimGroup *group) +{ + GSList *l = NULL; + GaimBlistNode *gnode, *cnode, *bnode; + + gnode = (GaimBlistNode *)group; + + for (cnode = gnode->child; cnode; cnode = cnode->next) { + if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { + if (!g_slist_find(l, ((GaimChat *)cnode)->account)) + l = g_slist_append(l, ((GaimChat *)cnode)->account); + } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { + for (bnode = cnode->child; bnode; bnode = bnode->next) { + if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { + if (!g_slist_find(l, ((GaimBuddy *)bnode)->account)) + l = g_slist_append(l, ((GaimBuddy *)bnode)->account); + } + } + } + } + + return l; +} + +void gaim_blist_add_account(GaimAccount *account) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *gnode, *cnode, *bnode; + + g_return_if_fail(gaimbuddylist != NULL); + + if (!ops || !ops->update) + return; + + for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { + if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) + continue; + for (cnode = gnode->child; cnode; cnode = cnode->next) { + if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { + gboolean recompute = FALSE; + for (bnode = cnode->child; bnode; bnode = bnode->next) { + if (GAIM_BLIST_NODE_IS_BUDDY(bnode) && + ((GaimBuddy*)bnode)->account == account) { + recompute = TRUE; + ((GaimContact*)cnode)->currentsize++; + if (((GaimContact*)cnode)->currentsize == 1) + ((GaimGroup*)gnode)->currentsize++; + ops->update(gaimbuddylist, bnode); + } + } + if (recompute || + gaim_blist_node_get_bool(cnode, "show_offline")) { + gaim_contact_invalidate_priority_buddy((GaimContact*)cnode); + ops->update(gaimbuddylist, cnode); + } + } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) && + ((GaimChat*)cnode)->account == account) { + ((GaimGroup *)gnode)->online++; + ((GaimGroup *)gnode)->currentsize++; + ops->update(gaimbuddylist, cnode); + } + } + ops->update(gaimbuddylist, gnode); + } +} + +void gaim_blist_remove_account(GaimAccount *account) +{ + GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); + GaimBlistNode *gnode, *cnode, *bnode; + GaimBuddy *buddy; + GaimChat *chat; + GaimContact *contact; + GaimGroup *group; + GList *list = NULL, *iter = NULL; + + g_return_if_fail(gaimbuddylist != NULL); + + for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { + if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) + continue; + + group = (GaimGroup *)gnode; + + for (cnode = gnode->child; cnode; cnode = cnode->next) { + if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { + gboolean recompute = FALSE; + contact = (GaimContact *)cnode; + + for (bnode = cnode->child; bnode; bnode = bnode->next) { + if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) + continue; + + buddy = (GaimBuddy *)bnode; + if (account == buddy->account) { + GaimPresence *presence; + recompute = TRUE; + + presence = gaim_buddy_get_presence(buddy); + + if(gaim_presence_is_online(presence)) { + contact->online--; + if (contact->online == 0) + group->online--; + + gaim_blist_node_set_int(&buddy->node, + "last_seen", time(NULL)); + } + + contact->currentsize--; + if (contact->currentsize == 0) + group->currentsize--; + + if (!g_list_find(list, presence)) + list = g_list_prepend(list, presence); + + if (ops && ops->remove) + ops->remove(gaimbuddylist, bnode); + } + } + if (recompute) { + gaim_contact_invalidate_priority_buddy(contact); + if (ops && ops->update) + ops->update(gaimbuddylist, cnode); + } + } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { + chat = (GaimChat *)cnode; + + if(chat->account == account) { + group->currentsize--; + group->online--; + + if (ops && ops->remove) + ops->remove(gaimbuddylist, cnode); + } + } + } + } + + for (iter = list; iter; iter = iter->next) + { + gaim_presence_set_status_active(iter->data, "offline", TRUE); + } + g_list_free(list); +} + +gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) +{ + GaimBlistNode *cnode; + for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { + if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { + if(gaim_contact_on_account((GaimContact *) cnode, account)) + return TRUE; + } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { + GaimChat *chat = (GaimChat *)cnode; + if ((!account && gaim_account_is_connected(chat->account)) + || chat->account == account) + return TRUE; + } + } + return FALSE; +} + +void +gaim_blist_request_add_buddy(GaimAccount *account, const char *username, + const char *group, const char *alias) +{ + GaimBlistUiOps *ui_ops; + + ui_ops = gaim_blist_get_ui_ops(); + + if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) + ui_ops->request_add_buddy(account, username, group, alias); +} + +void +gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, + const char *alias, const char *name) +{ + GaimBlistUiOps *ui_ops; + + ui_ops = gaim_blist_get_ui_ops(); + + if (ui_ops != NULL && ui_ops->request_add_chat != NULL) + ui_ops->request_add_chat(account, group, alias, name); +} + +void +gaim_blist_request_add_group(void) +{ + GaimBlistUiOps *ui_ops; + + ui_ops = gaim_blist_get_ui_ops(); + + if (ui_ops != NULL && ui_ops->request_add_group != NULL) + ui_ops->request_add_group(); +} + +static void +gaim_blist_node_setting_free(gpointer data) +{ + GaimValue *value; + + value = (GaimValue *)data; + + gaim_value_destroy(value); +} + +static void gaim_blist_node_initialize_settings(GaimBlistNode *node) +{ + if (node->settings) + return; + + node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, + (GDestroyNotify)gaim_blist_node_setting_free); +} + +void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) +{ + g_return_if_fail(node != NULL); + g_return_if_fail(node->settings != NULL); + g_return_if_fail(key != NULL); + + g_hash_table_remove(node->settings, key); + + gaim_blist_schedule_save(); +} + +void +gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags) +{ + g_return_if_fail(node != NULL); + + node->flags = flags; +} + +GaimBlistNodeFlags +gaim_blist_node_get_flags(GaimBlistNode *node) +{ + g_return_val_if_fail(node != NULL, 0); + + return node->flags; +} + +void +gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data) +{ + GaimValue *value; + + g_return_if_fail(node != NULL); + g_return_if_fail(node->settings != NULL); + g_return_if_fail(key != NULL); + + value = gaim_value_new(GAIM_TYPE_BOOLEAN); + gaim_value_set_boolean(value, data); + + g_hash_table_replace(node->settings, g_strdup(key), value); + + gaim_blist_schedule_save(); +} + +gboolean +gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) +{ + GaimValue *value; + + g_return_val_if_fail(node != NULL, FALSE); + g_return_val_if_fail(node->settings != NULL, FALSE); + g_return_val_if_fail(key != NULL, FALSE); + + value = g_hash_table_lookup(node->settings, key); + + if (value == NULL) + return FALSE; + + g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); + + return gaim_value_get_boolean(value); +} + +void +gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data) +{ + GaimValue *value; + + g_return_if_fail(node != NULL); + g_return_if_fail(node->settings != NULL); + g_return_if_fail(key != NULL); + + value = gaim_value_new(GAIM_TYPE_INT); + gaim_value_set_int(value, data); + + g_hash_table_replace(node->settings, g_strdup(key), value); + + gaim_blist_schedule_save(); +} + +int +gaim_blist_node_get_int(GaimBlistNode* node, const char *key) +{ + GaimValue *value; + + g_return_val_if_fail(node != NULL, 0); + g_return_val_if_fail(node->settings != NULL, 0); + g_return_val_if_fail(key != NULL, 0); + + value = g_hash_table_lookup(node->settings, key); + + if (value == NULL) + return 0; + + g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); + + return gaim_value_get_int(value); +} + +void +gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data) +{ + GaimValue *value; + + g_return_if_fail(node != NULL); + g_return_if_fail(node->settings != NULL); + g_return_if_fail(key != NULL); + + value = gaim_value_new(GAIM_TYPE_STRING); + gaim_value_set_string(value, data); + + g_hash_table_replace(node->settings, g_strdup(key), value); + + gaim_blist_schedule_save(); +} + +const char * +gaim_blist_node_get_string(GaimBlistNode* node, const char *key) +{ + GaimValue *value; + + g_return_val_if_fail(node != NULL, NULL); + g_return_val_if_fail(node->settings != NULL, NULL); + g_return_val_if_fail(key != NULL, NULL); + + value = g_hash_table_lookup(node->settings, key); + + if (value == NULL) + return NULL; + + g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); + + return gaim_value_get_string(value); +} + +GList * +gaim_blist_node_get_extended_menu(GaimBlistNode *n) +{ + GList *menu = NULL; + + g_return_val_if_fail(n != NULL, NULL); + + gaim_signal_emit(gaim_blist_get_handle(), + "blist-node-extended-menu", + n, &menu); + return menu; +} + +int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) +{ + if (!group) + return 0; + + return offline ? group->totalsize : group->currentsize; +} + +int gaim_blist_get_group_online_count(GaimGroup *group) +{ + if (!group) + return 0; + + return group->online; +} + +void +gaim_blist_set_ui_ops(GaimBlistUiOps *ops) +{ + blist_ui_ops = ops; +} + +GaimBlistUiOps * +gaim_blist_get_ui_ops(void) +{ + return blist_ui_ops; +} + + +void * +gaim_blist_get_handle(void) +{ + static int handle; + + return &handle; +} + +void +gaim_blist_init(void) +{ + void *handle = gaim_blist_get_handle(); + + gaim_signal_register(handle, "buddy-status-changed", + gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, + 3, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY), + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_STATUS), + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_STATUS)); + gaim_signal_register(handle, "buddy-privacy-changed", + gaim_marshal_VOID__POINTER, NULL, + 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-idle-changed", + gaim_marshal_VOID__POINTER_INT_INT, NULL, + 3, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY), + gaim_value_new(GAIM_TYPE_INT), + gaim_value_new(GAIM_TYPE_INT)); + + + gaim_signal_register(handle, "buddy-signed-on", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-signed-off", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-got-login-time", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-added", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-removed", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "buddy-icon-changed", + gaim_marshal_VOID__POINTER, NULL, 1, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_BUDDY)); + + gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); + + gaim_signal_register(handle, "blist-node-extended-menu", + gaim_marshal_VOID__POINTER_POINTER, NULL, 2, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_NODE), + gaim_value_new(GAIM_TYPE_BOXED, "GList **")); + + gaim_signal_register(handle, "blist-node-aliased", + gaim_marshal_VOID__POINTER_POINTER, NULL, 2, + gaim_value_new(GAIM_TYPE_SUBTYPE, + GAIM_SUBTYPE_BLIST_NODE), + gaim_value_new(GAIM_TYPE_STRING)); +} + +void +gaim_blist_uninit(void) +{ + if (save_timer != 0) + { + gaim_timeout_remove(save_timer); + save_timer = 0; + gaim_blist_sync(); + } + + gaim_signals_unregister_by_instance(gaim_blist_get_handle()); +}