diff libpurple/dbus-server.h @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/dbus-server.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,204 @@
+/**
+ * @file dbus-server.h Gaim DBUS Server
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+#ifndef _GAIM_DBUS_SERVER_H_
+#define _GAIM_DBUS_SERVER_H_
+
+#include "value.h"
+
+
+G_BEGIN_DECLS
+
+/**
+   Types of pointers are identified by the ADDRESS of a GaimDbusType
+   object.  This way, plugins can easily access types defined in gaim
+   proper as well as introduce their own types that will not conflict
+   with those introduced by other plugins.
+
+   The structure GaimDbusType has only one element (GaimDBusType::parent), a
+   contains a pointer to the parent type, or @c NULL if the type has no
+   parent.  Parent means the same as the base class in object oriented
+   programming.
+*/
+
+typedef struct _GaimDBusType GaimDBusType;
+
+struct _GaimDBusType {
+    GaimDBusType *parent;
+};
+
+/* By convention, the GaimDBusType variable representing each structure
+   GaimSomeStructure has the name GAIM_DBUS_TYPE_GaimSomeStructure.
+   The following macros facilitate defining such variables
+
+   #GAIM_DBUS_DECLARE_TYPE declares an extern variable representing a
+   given type, for use in header files.
+
+   #GAIM_DBUS_DEFINE_TYPE defines a variable representing a given
+   type, use in .c files.  It defines a new type without a parent; for
+   types with a parent use #GAIM_DBUS_DEFINE_INHERITING_TYPE.
+  */
+
+#define GAIM_DBUS_TYPE(type) (&GAIM_DBUS_TYPE_##type)
+
+
+#define GAIM_DBUS_DECLARE_TYPE(type) \
+    extern GaimDBusType GAIM_DBUS_TYPE_##type;
+
+#define GAIM_DBUS_DEFINE_TYPE(type) \
+    GaimDBusType GAIM_DBUS_TYPE_##type = { NULL };
+
+#define GAIM_DBUS_DEFINE_INHERITING_TYPE(type, parent) \
+    GaimDBusType GAIM_DBUS_TYPE_##type = { GAIM_DBUS_TYPE(parent) };
+
+#define GAIM_DBUS_RETURN_FALSE_IF_DISABLED(plugin) \
+	if (gaim_dbus_get_init_error() != NULL) \
+	{ \
+		gchar *title; \
+		title = g_strdup_printf("Unable to Load %s Plugin", plugin->info->name); \
+		gaim_notify_error(NULL, title, \
+				_("Gaim's D-BUS server is not running for the reason listed below"), \
+				_(gaim_dbus_get_init_error())); \
+		g_free(title); \
+		return FALSE; \
+	}
+
+/**
+   Initializes gaim dbus pointer registration engine.
+
+   Remote dbus applications need a way of addressing objects exposed
+   by gaim to the outside world.  In gaim itself, these objects (such
+   as GaimBuddy and company) are identified by pointers.  The gaim
+   dbus pointer registration engine converts pointers to handles and
+   back.
+
+   In order for an object to participate in the scheme, it must
+   register itself and its type with the engine.  This registration
+   allocates an integer id which can be resolved to the pointer and
+   back.
+
+   Handles are not persistent.  They are reissued every time gaim is
+   started.  This is not good; external applications that use gaim
+   should work even whether gaim was restarted in the middle of the
+   interaction.
+
+   Pointer registration is only a temporary solution.  When GaimBuddy
+   and similar structures have been converted into gobjects, this
+   registration will be done automatically by objects themselves.
+
+   By the way, this kind of object-handle translation should be so
+   common that there must be a library (maybe even glib) that
+   implements it.  I feel a bit like reinventing the wheel here.
+*/
+void gaim_dbus_init_ids(void);
+
+/**
+    Registers a typed pointer.
+
+    @param node   The pointer to register.
+    @param type   Type of that pointer.
+ */
+void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type);
+
+/**
+    Unregisters a pointer previously registered with
+    gaim_dbus_register_pointer.
+
+    @param node   The pointer to register.
+ */
+void gaim_dbus_unregister_pointer(gpointer node);
+
+
+
+/**
+    Emits a dbus signal.
+
+    @param name        The name of the signal ("bla-bla-blaa")
+    @param num_values  The number of parameters.
+    @param values      Array of pointers to #GaimValue objects representing
+                       the types of the parameters.
+    @param vargs       A va_list containing the actual parameters.
+  */
+void gaim_dbus_signal_emit_gaim(const char *name, int num_values,
+				GaimValue **values, va_list vargs);
+
+/**
+ * Returns whether Gaim's D-BUS subsystem is up and running.  If it's
+ * NOT running then gaim_dbus_dispatch_init() failed for some reason,
+ * and a message should have been gaim_debug_error()'ed.
+ *
+ * Gaim plugins that use D-BUS should use the
+ * GAIM_DBUS_RETURN_FALSE_IF_DISABLED macro to short-circuit
+ * initialization if Gaim's D-BUS subsystem is not running.
+ *
+ * @return If the D-BUS subsystem started with no problems then this
+ *         will return NULL and everything will be hunky dory.  If
+ *         there was an error initializing the D-BUS subsystem then
+ *         this will return an error message explaining why.
+ */
+const char *gaim_dbus_get_init_error(void);
+
+/**
+ * Returns the dbus subsystem handle.
+ *
+ * @return The dbus subsystem handle.
+ */
+void *gaim_dbus_get_handle(void);
+
+/**
+ * Starts Gaim's D-BUS server.  It is responsible for handling DBUS
+ * requests from other applications.
+ */
+void gaim_dbus_init(void);
+
+/**
+ * Uninitializes Gaim's D-BUS server.
+ */
+void gaim_dbus_uninit(void);
+
+/**
+
+ Macro #DBUS_EXPORT expands to nothing.  It is used to indicate to the
+ dbus-analize-functions.py script that the given function should be
+ available to other applications through DBUS.  If
+ dbus-analize-functions.py is run without the "--export-only" option,
+ this prefix is ignored.
+
+ */
+
+#define DBUS_EXPORT
+
+/*
+   Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for
+   all structs defined in gaim.  This file has been generated by the
+   #dbus-analize-types.py script.
+*/
+
+#include "dbus-types.h"
+
+G_END_DECLS
+
+#endif	/* _GAIM_DBUS_SERVER_H_ */