diff libpurple/network.h @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/network.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,215 @@
+/**
+ * @file network.h Network API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_NETWORK_H_
+#define _GAIM_NETWORK_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Network API                                                     */
+/**************************************************************************/
+/*@{*/
+
+typedef struct _GaimNetworkListenData GaimNetworkListenData;
+
+typedef void (*GaimNetworkListenCallback) (int listenfd, gpointer data);
+
+/**
+ * Converts a dot-decimal IP address to an array of unsigned
+ * chars.  For example, converts 192.168.0.1 to a 4 byte
+ * array containing 192, 168, 0 and 1.
+ *
+ * @param ip An IP address in dot-decimal notiation.
+ * @return An array of 4 bytes containing an IP addresses
+ *         equivalent to the given parameter, or NULL if
+ *         the given IP address is invalid.  This value
+ *         is statically allocated and should not be
+ *         freed.
+ */
+const unsigned char *gaim_network_ip_atoi(const char *ip);
+
+/**
+ * Sets the IP address of the local system in preferences.  This
+ * is the IP address that should be used for incoming connections
+ * (file transfer, direct IM, etc.) and should therefore be
+ * publicly accessible.
+ *
+ * @param ip The local IP address.
+ */
+void gaim_network_set_public_ip(const char *ip);
+
+/**
+ * Returns the IP address of the local system set in preferences.
+ *
+ * This returns the value set via gaim_network_set_public_ip().
+ * You probably want to use gaim_network_get_my_ip() instead.
+ *
+ * @return The local IP address set in preferences.
+ */
+const char *gaim_network_get_public_ip(void);
+
+/**
+ * Returns the IP address of the local system.
+ *
+ * You probably want to use gaim_network_get_my_ip() instead.
+ *
+ * @note The returned string is a pointer to a static buffer. If this
+ *       function is called twice, it may be important to make a copy
+ *       of the returned string.
+ *
+ * @param fd The fd to use to help figure out the IP, or else -1.
+ * @return The local IP address.
+ */
+const char *gaim_network_get_local_system_ip(int fd);
+
+/**
+ * Returns the IP address that should be used anywhere a
+ * public IP addresses is needed (listening for an incoming
+ * file transfer, etc).
+ *
+ * If the user has manually specified an IP address via
+ * preferences, then this IP is returned.  Otherwise the
+ * IP address returned by gaim_network_get_local_system_ip()
+ * is returned.
+ *
+ * @note The returned string is a pointer to a static buffer. If this
+ *       function is called twice, it may be important to make a copy
+ *       of the returned string.
+ *
+ * @param fd The fd to use to help figure out the IP, or -1.
+ * @return The local IP address to be used.
+ */
+const char *gaim_network_get_my_ip(int fd);
+
+/**
+ * Attempts to open a listening port ONLY on the specified port number.
+ * You probably want to use gaim_network_listen_range() instead of this.
+ * This function is useful, for example, if you wanted to write a telnet
+ * server as a Gaim plugin, and you HAD to listen on port 23.  Why anyone
+ * would want to do that is beyond me.
+ *
+ * This opens a listening port. The caller will want to set up a watcher
+ * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
+ * accept in the watcher callback, and then possibly remove the watcher and close
+ * the listening socket, and add a new watcher on the new socket accept
+ * returned.
+ *
+ * @param port The port number to bind to.  Must be greater than 0.
+ * @param socket_type The type of socket to open for listening.
+ *   This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
+ * @param cb The callback to be invoked when the port to listen on is available.
+ *           The file descriptor of the listening socket will be specified in
+ *           this callback, or -1 if no socket could be established.
+ * @param cb_data extra data to be returned when cb is called
+ *
+ * @return A pointer to a data structure that can be used to cancel
+ *         the pending listener, or NULL if unable to obtain a local
+ *         socket to listen on.
+ */
+GaimNetworkListenData *gaim_network_listen(unsigned short port,
+		int socket_type, GaimNetworkListenCallback cb, gpointer cb_data);
+
+/**
+ * Opens a listening port selected from a range of ports.  The range of
+ * ports used is chosen in the following manner:
+ * If a range is specified in preferences, these values are used.
+ * If a non-0 values are passed to the function as parameters, these
+ * values are used.
+ * Otherwise a port is chosen at random by the operating system.
+ *
+ * This opens a listening port. The caller will want to set up a watcher
+ * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
+ * accept in the watcher callback, and then possibly remove the watcher and close
+ * the listening socket, and add a new watcher on the new socket accept
+ * returned.
+ *
+ * @param start The port number to bind to, or 0 to pick a random port.
+ *              Users are allowed to override this arg in prefs.
+ * @param end The highest possible port in the range of ports to listen on,
+ *            or 0 to pick a random port.  Users are allowed to override this
+ *            arg in prefs.
+ * @param socket_type The type of socket to open for listening.
+ *   This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
+ * @param cb The callback to be invoked when the port to listen on is available.
+ *           The file descriptor of the listening socket will be specified in
+ *           this callback, or -1 if no socket could be established.
+ * @param cb_data extra data to be returned when cb is called
+ *
+ * @return A pointer to a data structure that can be used to cancel
+ *         the pending listener, or NULL if unable to obtain a local
+ *         socket to listen on.
+ */
+GaimNetworkListenData *gaim_network_listen_range(unsigned short start,
+		unsigned short end, int socket_type,
+		GaimNetworkListenCallback cb, gpointer cb_data);
+
+/**
+ * This can be used to cancel any in-progress listener connection
+ * by passing in the return value from either gaim_network_listen()
+ * or gaim_network_listen_range().
+ *
+ * @param listen_data This listener attempt will be canceled and
+ *        the struct will be freed.
+ */
+void gaim_network_listen_cancel(GaimNetworkListenData *listen_data);
+
+/**
+ * Gets a port number from a file descriptor.
+ *
+ * @param fd The file descriptor. This should be a tcp socket. The current
+ *           implementation probably dies on anything but IPv4. Perhaps this
+ *           possible bug will inspire new and valuable contributors to Gaim.
+ * @return The port number, in host byte order.
+ */
+unsigned short gaim_network_get_port_from_fd(int fd);
+
+/**
+ * Detects if there is an available Internet connection. Note that this call
+ * could block for the amount of time specified in inet_detect_timeout, so
+ * using it in a UI thread may cause uncomfortableness
+ *
+ * @return TRUE if the Internet is available
+ */
+gboolean gaim_network_is_available(void);
+
+/**
+ * Initializes the network subsystem.
+ */
+void gaim_network_init(void);
+
+/**
+ * Shuts down the network subsystem.
+ */
+void gaim_network_uninit(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_NETWORK_H_ */