diff libpurple/plugins/perl/common/Status.xs @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 2f8274ce570a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/plugins/perl/common/Status.xs	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,439 @@
+#include "module.h"
+
+/* TODO
+
+void
+gaim_status_type_add_attrs(status_type, id, name, value, gaim_status_type_add_attrs)
+	Gaim::StatusType status_type
+	const char *id
+	const char *name
+	Gaim::Value value
+	...
+
+Gaim::StatusType
+gaim_status_type_new_with_attrs(primitive, id, name, saveable, user_settable, independent, attr_id, attr_name, attr_value, gaim_status_type_new_with_attrs)
+	Gaim::StatusPrimitive primitive
+	const char *id
+	const char *name
+	gboolean saveable
+	gboolean user_settable
+	gboolean independent
+	const char *attr_id
+	const char *attr_name
+	Gaim::Value attr_value
+	...
+
+*/
+
+/* These break on faceprint's amd64 box
+void
+gaim_status_type_add_attrs_vargs(status_type, args)
+	Gaim::StatusType status_type
+	va_list args
+
+void
+gaim_status_set_active_with_attrs(status, active, args)
+	Gaim::Status status
+	gboolean active
+	va_list args
+
+	*/
+
+MODULE = Gaim::Status  PACKAGE = Gaim::Presence  PREFIX = gaim_presence_
+PROTOTYPES: ENABLE
+
+void
+gaim_presence_add_list(presence, source_list)
+	Gaim::Presence presence
+	SV *source_list
+PREINIT:
+	GList *t_GL;
+	int i, t_len;
+PPCODE:
+	t_GL = NULL;
+	t_len = av_len((AV *)SvRV(source_list));
+
+	for (i = 0; i < t_len; i++) {
+		STRLEN t_sl;
+		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(source_list), i, 0), t_sl));
+	}
+	gaim_presence_add_list(presence, t_GL);
+
+void
+gaim_presence_add_status(presence, status)
+	Gaim::Presence presence
+	Gaim::Status status
+
+gint
+gaim_presence_compare(presence1, presence2)
+	Gaim::Presence presence1
+	Gaim::Presence presence2
+
+void
+gaim_presence_destroy(presence)
+	Gaim::Presence presence
+
+Gaim::Account
+gaim_presence_get_account(presence)
+	Gaim::Presence presence
+
+Gaim::Status
+gaim_presence_get_active_status(presence)
+	Gaim::Presence presence
+
+void
+gaim_presence_get_buddies(presence)
+	Gaim::Presence presence
+PREINIT:
+	const GList *l;
+PPCODE:
+	for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) {
+		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::BuddyList::Buddy")));
+	}
+
+const char *
+gaim_presence_get_chat_user(presence)
+	Gaim::Presence presence
+
+Gaim::PresenceContext
+gaim_presence_get_context(presence)
+	Gaim::Presence presence
+
+Gaim::Conversation
+gaim_presence_get_conversation(presence)
+	Gaim::Presence presence
+
+time_t
+gaim_presence_get_idle_time(presence)
+	Gaim::Presence presence
+
+time_t
+gaim_presence_get_login_time(presence)
+	Gaim::Presence presence
+
+Gaim::Status
+gaim_presence_get_status(presence, status_id)
+	Gaim::Presence presence
+	const char *status_id
+
+void
+gaim_presence_get_statuses(presence)
+	Gaim::Presence presence
+PREINIT:
+	const GList *l;
+PPCODE:
+	for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) {
+		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Status")));
+	}
+
+gboolean
+gaim_presence_is_available(presence)
+	Gaim::Presence presence
+
+gboolean
+gaim_presence_is_idle(presence)
+	Gaim::Presence presence
+
+gboolean
+gaim_presence_is_online(presence)
+	Gaim::Presence presence
+
+gboolean
+gaim_presence_is_status_active(presence, status_id)
+	Gaim::Presence presence
+	const char *status_id
+
+gboolean
+gaim_presence_is_status_primitive_active(presence, primitive)
+	Gaim::Presence presence
+	Gaim::StatusPrimitive primitive
+
+Gaim::Presence
+gaim_presence_new(context)
+	Gaim::PresenceContext context
+
+Gaim::Presence
+gaim_presence_new_for_account(account)
+	Gaim::Account account
+
+Gaim::Presence
+gaim_presence_new_for_buddy(buddy)
+	Gaim::BuddyList::Buddy buddy
+
+Gaim::Presence
+gaim_presence_new_for_conv(conv)
+	Gaim::Conversation conv
+
+void
+gaim_presence_remove_buddy(presence, buddy)
+	Gaim::Presence presence
+	Gaim::BuddyList::Buddy buddy
+
+void
+gaim_presence_set_idle(presence, idle, idle_time)
+	Gaim::Presence presence
+	gboolean idle
+	time_t idle_time
+
+void
+gaim_presence_set_login_time(presence, login_time)
+	Gaim::Presence presence
+	time_t login_time
+
+void
+gaim_presence_set_status_active(presence, status_id, active)
+	Gaim::Presence presence
+	const char *status_id
+	gboolean active
+
+void
+gaim_presence_switch_status(presence, status_id)
+	Gaim::Presence presence
+	const char *status_id
+
+MODULE = Gaim::Status  PACKAGE = Gaim::Primitive  PREFIX = gaim_primitive_
+PROTOTYPES: ENABLE
+
+const char *
+gaim_primitive_get_id_from_type(type)
+	Gaim::StatusPrimitive type
+
+const char *
+gaim_primitive_get_name_from_type(type)
+	Gaim::StatusPrimitive type
+
+Gaim::StatusPrimitive
+gaim_primitive_get_type_from_id(id)
+	const char *id
+
+MODULE = Gaim::Status  PACKAGE = Gaim::StatusAttr PREFIX = gaim_status_attr_
+PROTOTYPES: ENABLE
+
+void
+gaim_status_attr_destroy(attr)
+	Gaim::StatusAttr attr
+
+const char *
+gaim_status_attr_get_id(attr)
+	Gaim::StatusAttr attr
+
+const char *
+gaim_status_attr_get_name(attr)
+	Gaim::StatusAttr attr
+
+Gaim::Value
+gaim_status_attr_get_value(attr)
+	Gaim::StatusAttr attr
+
+Gaim::StatusAttr
+gaim_status_attr_new(id, name, value_type)
+	const char *id
+	const char *name
+	Gaim::Value value_type
+
+MODULE = Gaim::Status  PACKAGE = Gaim::Status  PREFIX = gaim_status_
+PROTOTYPES: ENABLE
+
+gint
+gaim_status_compare(status1, status2)
+	Gaim::Status status1
+	Gaim::Status status2
+
+void
+gaim_status_destroy(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_get_attr_boolean(status, id)
+	Gaim::Status status
+	const char *id
+
+int
+gaim_status_get_attr_int(status, id)
+	Gaim::Status status
+	const char *id
+
+const char *
+gaim_status_get_attr_string(status, id)
+	Gaim::Status status
+	const char *id
+
+Gaim::Value
+gaim_status_get_attr_value(status, id)
+	Gaim::Status status
+	const char *id
+
+Gaim::Handle
+gaim_status_get_handle()
+
+const char *
+gaim_status_get_id(status)
+	Gaim::Status status
+
+const char *
+gaim_status_get_name(status)
+	Gaim::Status status
+
+Gaim::Presence
+gaim_status_get_presence(status)
+	Gaim::Status status
+
+Gaim::StatusType
+gaim_status_get_type(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_is_active(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_is_available(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_is_exclusive(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_is_independent(status)
+	Gaim::Status status
+
+gboolean
+gaim_status_is_online(status)
+	Gaim::Status status
+
+Gaim::Status
+gaim_status_new(status_type, presence)
+	Gaim::StatusType status_type
+	Gaim::Presence presence
+
+void
+gaim_status_set_active(status, active)
+	Gaim::Status status
+	gboolean active
+
+void
+gaim_status_set_attr_boolean(status, id, value)
+	Gaim::Status status
+	const char *id
+	gboolean value
+
+void
+gaim_status_set_attr_string(status, id, value)
+	Gaim::Status status
+	const char *id
+	const char *value
+
+void
+gaim_status_init()
+
+void
+gaim_status_uninit()
+
+MODULE = Gaim::Status  PACKAGE = Gaim::StatusType  PREFIX = gaim_status_type_
+PROTOTYPES: ENABLE
+
+void
+gaim_status_type_add_attr(status_type, id, name, value)
+	Gaim::StatusType status_type
+	const char *id
+	const char *name
+	Gaim::Value value
+
+void
+gaim_status_type_destroy(status_type)
+	Gaim::StatusType status_type
+
+Gaim::StatusType
+gaim_status_type_find_with_id(status_types, id)
+	SV *status_types
+	const char *id
+PREINIT:
+/* XXX Check that this function actually works, I think it might need a */
+/* status_type as it's first argument to work as $status_type->find_with_id */
+/* properly. */
+	GList *t_GL;
+	int i, t_len;
+CODE:
+	t_GL = NULL;
+	t_len = av_len((AV *)SvRV(status_types));
+
+	for (i = 0; i < t_len; i++) {
+		STRLEN t_sl;
+		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(status_types), i, 0), t_sl));
+	}
+	RETVAL = (GaimStatusType *)gaim_status_type_find_with_id(t_GL, id);
+OUTPUT:
+	RETVAL
+
+Gaim::StatusAttr
+gaim_status_type_get_attr(status_type, id)
+	Gaim::StatusType status_type
+	const char *id
+
+void
+gaim_status_type_get_attrs(status_type)
+	Gaim::StatusType status_type
+PREINIT:
+	const GList *l;
+PPCODE:
+	for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) {
+		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::StatusAttr")));
+	}
+
+const char *
+gaim_status_type_get_id(status_type)
+	Gaim::StatusType status_type
+
+const char *
+gaim_status_type_get_name(status_type)
+	Gaim::StatusType status_type
+
+const char *
+gaim_status_type_get_primary_attr(status_type)
+	Gaim::StatusType status_type
+
+Gaim::StatusPrimitive
+gaim_status_type_get_primitive(status_type)
+	Gaim::StatusType status_type
+
+gboolean
+gaim_status_type_is_available(status_type)
+	Gaim::StatusType status_type
+
+gboolean
+gaim_status_type_is_exclusive(status_type)
+	Gaim::StatusType status_type
+
+gboolean
+gaim_status_type_is_independent(status_type)
+	Gaim::StatusType status_type
+
+gboolean
+gaim_status_type_is_saveable(status_type)
+	Gaim::StatusType status_type
+
+gboolean
+gaim_status_type_is_user_settable(status_type)
+	Gaim::StatusType status_type
+
+Gaim::StatusType
+gaim_status_type_new(primitive, id, name, user_settable)
+	Gaim::StatusPrimitive primitive
+	const char *id
+	const char *name
+	gboolean user_settable
+
+Gaim::StatusType
+gaim_status_type_new_full(primitive, id, name, saveable, user_settable, independent)
+	Gaim::StatusPrimitive primitive
+	const char *id
+	const char *name
+	gboolean saveable
+	gboolean user_settable
+	gboolean independent
+
+void
+gaim_status_type_set_primary_attr(status_type, attr_id)
+	Gaim::StatusType status_type
+	const char *attr_id