diff libpurple/pounce.h @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/pounce.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,368 @@
+/**
+ * @file pounce.h Buddy Pounce API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_POUNCE_H_
+#define _GAIM_POUNCE_H_
+
+typedef struct _GaimPounce GaimPounce;
+
+#include <glib.h>
+#include "account.h"
+
+/**
+ * Events that trigger buddy pounces.
+ */
+typedef enum
+{
+	GAIM_POUNCE_NONE             = 0x000, /**< No events.                    */
+	GAIM_POUNCE_SIGNON           = 0x001, /**< The buddy signed on.          */
+	GAIM_POUNCE_SIGNOFF          = 0x002, /**< The buddy signed off.         */
+	GAIM_POUNCE_AWAY             = 0x004, /**< The buddy went away.          */
+	GAIM_POUNCE_AWAY_RETURN      = 0x008, /**< The buddy returned from away. */
+	GAIM_POUNCE_IDLE             = 0x010, /**< The buddy became idle.        */
+	GAIM_POUNCE_IDLE_RETURN      = 0x020, /**< The buddy is no longer idle.  */
+	GAIM_POUNCE_TYPING           = 0x040, /**< The buddy started typing.     */
+	GAIM_POUNCE_TYPED            = 0x080, /**< The buddy has entered text.   */
+	GAIM_POUNCE_TYPING_STOPPED   = 0x100, /**< The buddy stopped typing.     */
+	GAIM_POUNCE_MESSAGE_RECEIVED = 0x200  /**< The buddy sent a message      */
+
+} GaimPounceEvent;
+
+typedef enum
+{
+	GAIM_POUNCE_OPTION_NONE		= 0x00, /**< No Option                */
+	GAIM_POUNCE_OPTION_AWAY		= 0x01  /**< Pounce only when away    */
+} GaimPounceOption;
+
+/** A pounce callback. */
+typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *);
+
+/**
+ * A buddy pounce structure.
+ *
+ * Buddy pounces are actions triggered by a buddy-related event. For
+ * example, a sound can be played or an IM window opened when a buddy
+ * signs on or returns from away. Such responses are handled in the
+ * UI. The events themselves are done in the core.
+ */
+struct _GaimPounce
+{
+	char *ui_type;                /**< The type of UI.            */
+
+	GaimPounceEvent events;       /**< The event(s) to pounce on. */
+	GaimPounceOption options;     /**< The pounce options         */
+	GaimAccount *pouncer;         /**< The user who is pouncing.  */
+
+	char *pouncee;                /**< The buddy to pounce on.    */
+
+	GHashTable *actions;          /**< The registered actions.    */
+
+	gboolean save;                /**< Whether or not the pounce should
+	                                   be saved after activation. */
+	void *data;                   /**< Pounce-specific data.      */
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Buddy Pounce API                                                */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new buddy pounce.
+ *
+ * @param ui_type The type of UI the pounce is for.
+ * @param pouncer The account that will pounce.
+ * @param pouncee The buddy to pounce on.
+ * @param event   The event(s) to pounce on.
+ * @param option  Pounce options.
+ *
+ * @return The new buddy pounce structure.
+ */
+GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
+							const char *pouncee, GaimPounceEvent event,
+							GaimPounceOption option);
+
+/**
+ * Destroys a buddy pounce.
+ *
+ * @param pounce The buddy pounce.
+ */
+void gaim_pounce_destroy(GaimPounce *pounce);
+
+/**
+ * Destroys all buddy pounces for the account
+ *
+ * @param account The account to remove all pounces from.
+ */
+void gaim_pounce_destroy_all_by_account(GaimAccount *account);
+
+/**
+ * Sets the events a pounce should watch for.
+ *
+ * @param pounce The buddy pounce.
+ * @param events The events to watch for.
+ */
+void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events);
+
+/**
+ * Sets the options for a pounce.
+ *
+ * @param pounce  The buddy pounce.
+ * @param options The options for the pounce.
+ */
+void gaim_pounce_set_options(GaimPounce *pounce, GaimPounceOption options);
+
+/**
+ * Sets the account that will do the pouncing.
+ *
+ * @param pounce  The buddy pounce.
+ * @param pouncer The account that will pounce.
+ */
+void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer);
+
+/**
+ * Sets the buddy a pounce should pounce on.
+ *
+ * @param pounce  The buddy pounce.
+ * @param pouncee The buddy to pounce on.
+ */
+void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee);
+
+/**
+ * Sets whether or not the pounce should be saved after execution.
+ *
+ * @param pounce The buddy pounce.
+ * @param save   @c TRUE if the pounce should be saved, or @c FALSE otherwise.
+ */
+void gaim_pounce_set_save(GaimPounce *pounce, gboolean save);
+
+/**
+ * Registers an action type for the pounce.
+ *
+ * @param pounce The buddy pounce.
+ * @param name   The action name.
+ */
+void gaim_pounce_action_register(GaimPounce *pounce, const char *name);
+
+/**
+ * Enables or disables an action for a pounce.
+ *
+ * @param pounce  The buddy pounce.
+ * @param action  The name of the action.
+ * @param enabled The enabled state.
+ */
+void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
+									gboolean enabled);
+
+/**
+ * Sets a value for an attribute in an action.
+ *
+ * If @a value is @c NULL, the value will be unset.
+ *
+ * @param pounce The buddy pounce.
+ * @param action The action name.
+ * @param attr   The attribute name.
+ * @param value  The value.
+ */
+void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
+									  const char *attr, const char *value);
+
+/**
+ * Sets the pounce-specific data.
+ *
+ * @param pounce The buddy pounce.
+ * @param data   Data specific to the pounce.
+ */
+void gaim_pounce_set_data(GaimPounce *pounce, void *data);
+
+/**
+ * Returns the events a pounce should watch for.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return The events the pounce is watching for.
+ */
+GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce);
+
+/**
+ * Returns the options for a pounce.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return The options for the pounce.
+ */
+GaimPounceOption gaim_pounce_get_options(const GaimPounce *pounce);
+
+/**
+ * Returns the account that will do the pouncing.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return The account that will pounce.
+ */
+GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce);
+
+/**
+ * Returns the buddy a pounce should pounce on.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return The buddy to pounce on.
+ */
+const char *gaim_pounce_get_pouncee(const GaimPounce *pounce);
+
+/**
+ * Returns whether or not the pounce should save after execution.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return @c TRUE if the pounce should be saved after execution, or
+ *         @c FALSE otherwise.
+ */
+gboolean gaim_pounce_get_save(const GaimPounce *pounce);
+
+/**
+ * Returns whether or not an action is enabled.
+ *
+ * @param pounce The buddy pounce.
+ * @param action The action name.
+ *
+ * @return @c TRUE if the action is enabled, or @c FALSE otherwise.
+ */
+gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce,
+									   const char *action);
+
+/**
+ * Returns the value for an attribute in an action.
+ *
+ * @param pounce The buddy pounce.
+ * @param action The action name.
+ * @param attr   The attribute name.
+ *
+ * @return The attribute value, if it exists, or @c NULL.
+ */
+const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce,
+											 const char *action,
+											 const char *attr);
+
+/**
+ * Returns the pounce-specific data.
+ *
+ * @param pounce The buddy pounce.
+ *
+ * @return The data specific to a buddy pounce.
+ */
+void *gaim_pounce_get_data(const GaimPounce *pounce);
+
+/**
+ * Executes a pounce with the specified pouncer, pouncee, and event type.
+ *
+ * @param pouncer The account that will do the pouncing.
+ * @param pouncee The buddy that is being pounced.
+ * @param events  The events that triggered the pounce.
+ */
+void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
+						 GaimPounceEvent events);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Buddy Pounce Subsystem API                                      */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Finds a pounce with the specified event(s) and buddy.
+ *
+ * @param pouncer The account to match against.
+ * @param pouncee The buddy to match against.
+ * @param events  The event(s) to match against.
+ *
+ * @return The pounce if found, or @c NULL otherwise.
+ */
+GaimPounce *gaim_find_pounce(const GaimAccount *pouncer,
+							 const char *pouncee, GaimPounceEvent events);
+
+
+/**
+ * Loads the pounces.
+ *
+ * @return @c TRUE if the pounces could be loaded.
+ */
+gboolean gaim_pounces_load(void);
+
+/**
+ * Registers a pounce handler for a UI.
+ *
+ * @param ui          The UI name.
+ * @param cb          The callback function.
+ * @param new_pounce  The function called when a pounce is created.
+ * @param free_pounce The function called when a pounce is freed.
+ */
+void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
+								   void (*new_pounce)(GaimPounce *pounce),
+								   void (*free_pounce)(GaimPounce *pounce));
+
+/**
+ * Unregisters a pounce handle for a UI.
+ *
+ * @param ui The UI name.
+ */
+void gaim_pounces_unregister_handler(const char *ui);
+
+/**
+ * Returns a list of all registered buddy pounces.
+ *
+ * @return The list of buddy pounces.
+ */
+GList *gaim_pounces_get_all(void);
+
+/**
+ * Returns the buddy pounce subsystem handle.
+ *
+ * @return The subsystem handle.
+ */
+void *gaim_pounces_get_handle(void);
+
+/**
+ * Initializes the pounces subsystem.
+ */
+void gaim_pounces_init(void);
+
+/**
+ * Uninitializes the pounces subsystem.
+ */
+void gaim_pounces_uninit(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_POUNCE_H_ */