diff libpurple/sound.h @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/sound.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,133 @@
+/**
+ * @file sound.h Sound API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SOUND_H_
+#define _GAIM_SOUND_H_
+
+#include "account.h"
+
+/**************************************************************************/
+/** Data Structures                                                       */
+/**************************************************************************/
+
+
+/**
+ * A type of sound.
+ */
+
+typedef enum _GaimSoundEventID
+{
+	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
+	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
+	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
+	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
+	GAIM_SOUND_SEND,             /**< Send an IM.                           */
+	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
+	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
+	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
+	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
+	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
+	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
+	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */
+
+} GaimSoundEventID;
+
+typedef struct _GaimSoundUiOps
+{
+	void (*init)(void);
+	void (*uninit)(void);
+	void (*play_file)(const char *filename);
+	void (*play_event)(GaimSoundEventID event);
+
+} GaimSoundUiOps;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Sound API                                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Plays the specified sound file.
+ *
+ * @param filename The file to play.
+ * @param account The account that this sound is associated with, or
+ *        NULL if the sound is not associated with any specific
+ *        account.  This is needed for the "sounds while away?"
+ *        preference to work correctly.
+ */
+void gaim_sound_play_file(const char *filename, const GaimAccount *account);
+
+/**
+ * Plays the sound associated with the specified event.
+ *
+ * @param event The event.
+ * @param account The account that this sound is associated with, or
+ *        NULL if the sound is not associated with any specific
+ *        account.  This is needed for the "sounds while away?"
+ *        preference to work correctly.
+ */
+void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account);
+
+/**
+ * Sets the UI sound operations
+ *
+ * @param ops The UI sound operations structure.
+ */
+void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
+
+/**
+ * Gets the UI sound operations
+ *
+ * @return The UI sound operations structure.
+ */
+GaimSoundUiOps *gaim_sound_get_ui_ops(void);
+
+/**
+ * Initializes the sound subsystem
+ */
+void gaim_sound_init(void);
+
+/**
+ * Shuts down the sound subsystem
+ */
+void gaim_sound_uninit(void);
+
+/**
+ * Returns the sound subsystem handle.
+ *
+ * @return The sound subsystem handle.
+ */
+void *gaim_sounds_get_handle(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_SOUND_H_ */