Mercurial > pidgin
diff libpurple/status.h @ 15373:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | 32c366eeeb99 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libpurple/status.h Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,1028 @@ +/* + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_STATUS_H_ +#define _GAIM_STATUS_H_ + +/** + * @file status.h Status API + * @ingroup core + * + * A brief explanation of the status API: + * + * GaimStatusType's are created by each PRPL. They outline the + * available statuses of the protocol. AIM, for example, supports + * an available state with an optional available message, an away + * state with a mandatory message, and an invisible state (which is + * technically "independent" of the other two, but we'll get into + * that later). GaimStatusTypes are very permanent. They are + * hardcoded in each PRPL and will not change often. And because + * they are hardcoded, they do not need to be saved to any XML file. + * + * A GaimStatus can be thought of as an "instance" of a GaimStatusType. + * If you're familiar with object-oriented programming languages + * then this should be immediately clear. Say, for example, that + * one of your AIM buddies has set himself as "away." You have a + * GaimBuddy node for this person in your buddy list. Gaim wants + * to mark this buddy as "away," so it creates a new GaimStatus. + * The GaimStatus has its GaimStatusType set to the "away" state + * for the oscar PRPL. The GaimStatus also contains the buddy's + * away message. GaimStatuses are sometimes saved, depending on + * the context. The current GaimStatuses associated with each of + * your accounts are saved so that the next time you start Gaim, + * your accounts will be set to their last known statuses. There + * is also a list of saved statuses that are written to the + * status.xml file. Also, each GaimStatus has a "savable" boolean. + * If "savable" is set to FALSE then the status is NEVER saved. + * All GaimStatuses should be inside a GaimPresence. + * + * + * A GaimStatus is either "indepedent" or "exclusive." + * Independent statuses can be active or inactive and it doesn't + * affect anything else. However, you can only have one exclusive + * status per GaimPresence. If you activate one exlusive status, + * then the previous exclusive status is automatically deactivated. + * + * A GaimPresence is like a collection of GaimStatuses (plus some + * other random info). For any buddy, or for any one of your accounts, + * or for any person you're chatting with, you may know various + * amounts of information. This information is all contained in + * one GaimPresence. If one of your buddies is away and idle, + * then the presence contains the GaimStatus for their awayness, + * and it contains their current idle time. GaimPresences are + * never saved to disk. The information they contain is only relevent + * for the current GaimSession. + */ + +typedef struct _GaimStatusType GaimStatusType; +typedef struct _GaimStatusAttr GaimStatusAttr; +typedef struct _GaimPresence GaimPresence; +typedef struct _GaimStatus GaimStatus; + +/** + * A context for a presence. + * + * The context indicates what the presence applies to. + */ +typedef enum +{ + GAIM_PRESENCE_CONTEXT_UNSET = 0, + GAIM_PRESENCE_CONTEXT_ACCOUNT, + GAIM_PRESENCE_CONTEXT_CONV, + GAIM_PRESENCE_CONTEXT_BUDDY + +} GaimPresenceContext; + +/** + * A primitive defining the basic structure of a status type. + */ +typedef enum +{ + GAIM_STATUS_UNSET = 0, + GAIM_STATUS_OFFLINE, + GAIM_STATUS_AVAILABLE, + GAIM_STATUS_UNAVAILABLE, + GAIM_STATUS_INVISIBLE, + GAIM_STATUS_AWAY, + GAIM_STATUS_EXTENDED_AWAY, + GAIM_STATUS_MOBILE, + GAIM_STATUS_NUM_PRIMITIVES + +} GaimStatusPrimitive; + +#include "account.h" +#include "blist.h" +#include "conversation.h" +#include "value.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name GaimStatusPrimitive API */ +/**************************************************************************/ +/*@{*/ + +/** + * Lookup the id of a primitive status type based on the type. This + * ID is a unique plain-text name of the status, without spaces. + * + * @param type A primitive status type. + * + * @return The unique ID for this type. + */ +const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type); + +/** + * Lookup the name of a primitive status type based on the type. This + * name is the plain-English name of the status type. It is usually one + * or two words. + * + * @param type A primitive status type. + * + * @return The name of this type, suitable for users to see. + */ +const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type); + +/** + * Lookup the value of a primitive status type based on the id. The + * ID is a unique plain-text name of the status, without spaces. + * + * @param id The unique ID of a primitive status type. + * + * @return The GaimStatusPrimitive value. + */ +GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimStatusType API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status type. + * + * @param primitive The primitive status type. + * @param id The ID of the status type, or @c NULL to use the id of + * the primitive status type. + * @param name The name presented to the user, or @c NULL to use the + * name of the primitive status type. + * @param saveable TRUE if the information set for this status by the + * user can be saved for future sessions. + * @param user_settable TRUE if this is a status the user can manually set. + * @param independent TRUE if this is an independent (non-exclusive) + * status type. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, + const char *id, const char *name, + gboolean saveable, + gboolean user_settable, + gboolean independent); + +/** + * Creates a new status type with some default values (not + * savable and not independent). + * + * @param primitive The primitive status type. + * @param id The ID of the status type, or @c NULL to use the id of + * the primitive status type. + * @param name The name presented to the user, or @c NULL to use the + * name of the primitive status type. + * @param user_settable TRUE if this is a status the user can manually set. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, + const char *id, const char *name, + gboolean user_settable); + +/** + * Creates a new status type with attributes. + * + * @param primitive The primitive status type. + * @param id The ID of the status type, or @c NULL to use the id of + * the primitive status type. + * @param name The name presented to the user, or @c NULL to use the + * name of the primitive status type. + * @param saveable TRUE if the information set for this status by the + * user can be saved for future sessions. + * @param user_settable TRUE if this is a status the user can manually set. + * @param independent TRUE if this is an independent (non-exclusive) + * status type. + * @param attr_id The ID of the first attribute. + * @param attr_name The name of the first attribute. + * @param attr_value The value type of the first attribute attribute. + * @param ... Additional attribute information. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, + const char *id, + const char *name, + gboolean saveable, + gboolean user_settable, + gboolean independent, + const char *attr_id, + const char *attr_name, + GaimValue *attr_value, ...); + +/** + * Destroys a status type. + * + * @param status_type The status type to destroy. + */ +void gaim_status_type_destroy(GaimStatusType *status_type); + +/** + * Sets a status type's primary attribute. + * + * The value for the primary attribute is used as the description for + * the particular status type. An example is an away message. The message + * would be the primary attribute. + * + * @param status_type The status type. + * @param attr_id The ID of the primary attribute. + */ +void gaim_status_type_set_primary_attr(GaimStatusType *status_type, + const char *attr_id); + +/** + * Adds an attribute to a status type. + * + * @param status_type The status type to add the attribute to. + * @param id The ID of the attribute. + * @param name The name presented to the user. + * @param value The value type of this attribute. + */ +void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, + const char *name, GaimValue *value); + +/** + * Adds multiple attributes to a status type. + * + * @param status_type The status type to add the attribute to. + * @param id The ID of the first attribute. + * @param name The description of the first attribute. + * @param value The value type of the first attribute attribute. + * @param ... Additional attribute information. + */ +void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, + const char *name, GaimValue *value, ...); + +/** + * Adds multiple attributes to a status type using a va_list. + * + * @param status_type The status type to add the attribute to. + * @param args The va_list of attributes. + */ +void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, + va_list args); + +/** + * Returns the primitive type of a status type. + * + * @param status_type The status type. + * + * @return The primitive type of the status type. + */ +GaimStatusPrimitive gaim_status_type_get_primitive( + const GaimStatusType *status_type); + +/** + * Returns the ID of a status type. + * + * @param status_type The status type. + * + * @return The ID of the status type. + */ +const char *gaim_status_type_get_id(const GaimStatusType *status_type); + +/** + * Returns the name of a status type. + * + * @param status_type The status type. + * + * @return The name of the status type. + */ +const char *gaim_status_type_get_name(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type is saveable. + * + * @param status_type The status type. + * + * @return TRUE if user-defined statuses based off this type are saveable. + * FALSE otherwise. + */ +gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type can be set or modified by the + * user. + * + * @param status_type The status type. + * + * @return TRUE if the status type can be set or modified by the user. + * FALSE if it's a protocol-set setting. + */ +gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type is independent. + * + * Independent status types are non-exclusive. If other status types on + * the same hierarchy level are set, this one will not be affected. + * + * @param status_type The status type. + * + * @return TRUE if the status type is independent, or FALSE otherwise. + */ +gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); + +/** + * Returns whether the status type is exclusive. + * + * @param status_type The status type. + * + * @return TRUE if the status type is exclusive, FALSE otherwise. + */ +gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type); + +/** + * Returns whether or not a status type is available. + * + * Available status types are online and possibly invisible, but not away. + * + * @param status_type The status type. + * + * @return TRUE if the status is available, or FALSE otherwise. + */ +gboolean gaim_status_type_is_available(const GaimStatusType *status_type); + +/** + * Returns a status type's primary attribute ID. + * + * @param type The status type. + * + * @return The primary attribute's ID. + */ +const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); + +/** + * Returns the attribute with the specified ID. + * + * @param status_type The status type containing the attribute. + * @param id The ID of the desired attribute. + * + * @return The attribute, if found. NULL otherwise. + */ +GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, + const char *id); + +/** + * Returns a list of all attributes in a status type. + * + * @param status_type The status type. + * + * @return The list of attributes. + */ +const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); + +/** + * Find the GaimStatusType with the given id. + * + * @param status_types A list of status types. Often account->status_types. + * @param id The unique ID of the status type you wish to find. + * + * @return The status type with the given ID, or NULL if one could + * not be found. + */ +const GaimStatusType *gaim_status_type_find_with_id(GList *status_types, + const char *id); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimStatusAttr API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status attribute. + * + * @param id The ID of the attribute. + * @param name The name presented to the user. + * @param value_type The type of data contained in the attribute. + * + * @return A new status attribute. + */ +GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, + GaimValue *value_type); + +/** + * Destroys a status attribute. + * + * @param attr The status attribute to destroy. + */ +void gaim_status_attr_destroy(GaimStatusAttr *attr); + +/** + * Returns the ID of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's ID. + */ +const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); + +/** + * Returns the name of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's name. + */ +const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); + +/** + * Returns the value of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's value. + */ +GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimStatus API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status. + * + * @param status_type The type of status. + * @param presence The parent presence. + * + * @return The new status. + */ +GaimStatus *gaim_status_new(GaimStatusType *status_type, + GaimPresence *presence); + +/** + * Destroys a status. + * + * @param status The status to destroy. + */ +void gaim_status_destroy(GaimStatus *status); + +/** + * Sets whether or not a status is active. + * + * This should only be called by the account, conversation, and buddy APIs. + * + * @param status The status. + * @param active The active state. + */ +void gaim_status_set_active(GaimStatus *status, gboolean active); + +/** + * Sets whether or not a status is active. + * + * This should only be called by the account, conversation, and buddy APIs. + * + * @param status The status. + * @param active The active state. + * @param args A list of attributes to set on the status. This list is + * composed of key/value pairs, where each key is a valid + * attribute name for this GaimStatusType. The list should + * be NULL terminated. + */ +void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, + va_list args); + +/** + * Sets whether or not a status is active. + * + * This should only be called by the account, conversation, and buddy APIs. + * + * @param status The status. + * @param active The active state. + * @param attrs A list of attributes to set on the status. This list is + * composed of key/value pairs, where each key is a valid + * attribute name for this GaimStatusType. + */ +void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, + const GList *attrs); + +/** + * Sets the boolean value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The boolean value. + */ +void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, + gboolean value); + +/** + * Sets the integer value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The integer value. + */ +void gaim_status_set_attr_int(GaimStatus *status, const char *id, + int value); + +/** + * Sets the string value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The string value. + */ +void gaim_status_set_attr_string(GaimStatus *status, const char *id, + const char *value); + +/** + * Returns the status's type. + * + * @param status The status. + * + * @return The status's type. + */ +GaimStatusType *gaim_status_get_type(const GaimStatus *status); + +/** + * Returns the status's presence. + * + * @param status The status. + * + * @return The status's presence. + */ +GaimPresence *gaim_status_get_presence(const GaimStatus *status); + +/** + * Returns the status's type ID. + * + * This is a convenience method for + * gaim_status_type_get_id(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return The status's ID. + */ +const char *gaim_status_get_id(const GaimStatus *status); + +/** + * Returns the status's name. + * + * This is a convenience method for + * gaim_status_type_get_name(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return The status's name. + */ +const char *gaim_status_get_name(const GaimStatus *status); + +/** + * Returns whether or not a status is independent. + * + * This is a convenience method for + * gaim_status_type_is_independent(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return TRUE if the status is independent, or FALSE otherwise. + */ +gboolean gaim_status_is_independent(const GaimStatus *status); + +/** + * Returns whether or not a status is exclusive. + * + * This is a convenience method for + * gaim_status_type_is_exclusive(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return TRUE if the status is exclusive, FALSE otherwise. + */ +gboolean gaim_status_is_exclusive(const GaimStatus *status); + +/** + * Returns whether or not a status is available. + * + * Available statuses are online and possibly invisible, but not away or idle. + * + * This is a convenience method for + * gaim_status_type_is_available(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return TRUE if the status is available, or FALSE otherwise. + */ +gboolean gaim_status_is_available(const GaimStatus *status); + +/** + * Returns the active state of a status. + * + * @param status The status. + * + * @return The active state of the status. + */ +gboolean gaim_status_is_active(const GaimStatus *status); + +/** + * Returns whether or not a status is considered 'online' + * + * @param status The status. + * + * @return TRUE if the status is considered online, FALSE otherwise + */ +gboolean gaim_status_is_online(const GaimStatus *status); + +/** + * Returns the value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The value of the attribute. + */ +GaimValue *gaim_status_get_attr_value(const GaimStatus *status, + const char *id); + +/** + * Returns the boolean value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The boolean value of the attribute. + */ +gboolean gaim_status_get_attr_boolean(const GaimStatus *status, + const char *id); + +/** + * Returns the integer value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The integer value of the attribute. + */ +int gaim_status_get_attr_int(const GaimStatus *status, const char *id); + +/** + * Returns the string value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The string value of the attribute. + */ +const char *gaim_status_get_attr_string(const GaimStatus *status, + const char *id); + +/** + * Compares two statuses for availability. + * + * @param status1 The first status. + * @param status2 The second status. + * + * @return -1 if @a status1 is more available than @a status2. + * 0 if @a status1 is equal to @a status2. + * 1 if @a status2 is more available than @a status1. + */ +gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimPresence API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new presence. + * + * @param context The presence context. + * + * @return A new presence. + */ +GaimPresence *gaim_presence_new(GaimPresenceContext context); + +/** + * Creates a presence for an account. + * + * @param account The account. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_account(GaimAccount *account); + +/** + * Creates a presence for a conversation. + * + * @param conv The conversation. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); + +/** + * Creates a presence for a buddy. + * + * @param buddy The buddy. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); + +/** + * Destroys a presence. + * + * All statuses added to this list will be destroyed along with + * the presence. + * + * If this presence belongs to a buddy, you must call + * gaim_presence_remove_buddy() first. + * + * @param presence The presence to destroy. + */ +void gaim_presence_destroy(GaimPresence *presence); + +/** + * Removes a buddy from a presence. + * + * This must be done before destroying a buddy in a presence. + * + * @param presence The presence. + * @param buddy The buddy. + */ +void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); + +/** + * Adds a status to a presence. + * + * @param presence The presence. + * @param status The status to add. + */ +void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); + +/** + * Adds a list of statuses to the presence. + * + * @param presence The presence. + * @param source_list The source list of statuses to add. + */ +void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); + +/** + * Sets the active state of a status in a presence. + * + * Only independent statuses can be set unactive. Normal statuses can only + * be set active, so if you wish to disable a status, set another + * non-independent status to active, or use gaim_presence_switch_status(). + * + * @param presence The presence. + * @param status_id The ID of the status. + * @param active The active state. + */ +void gaim_presence_set_status_active(GaimPresence *presence, + const char *status_id, gboolean active); + +/** + * Switches the active status in a presence. + * + * This is similar to gaim_presence_set_status_active(), except it won't + * activate independent statuses. + * + * @param presence The presence. + * @param status_id The status ID to switch to. + */ +void gaim_presence_switch_status(GaimPresence *presence, + const char *status_id); + +/** + * Sets the idle state and time on a presence. + * + * @param presence The presence. + * @param idle The idle state. + * @param idle_time The idle time, if @a idle is TRUE. This + * is the time at which the user became idle, + * in seconds since the epoch. + */ +void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, + time_t idle_time); + +/** + * Sets the login time on a presence. + * + * @param presence The presence. + * @param login_time The login time. + */ +void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time); + + +/** + * Returns the presence's context. + * + * @param presence The presence. + * + * @return The presence's context. + */ +GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); + +/** + * Returns a presence's account. + * + * @param presence The presence. + * + * @return The presence's account. + */ +GaimAccount *gaim_presence_get_account(const GaimPresence *presence); + +/** + * Returns a presence's conversation. + * + * @param presence The presence. + * + * @return The presence's conversation. + */ +GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); + +/** + * Returns a presence's chat user. + * + * @param presence The presence. + * + * @return The chat's user. + */ +const char *gaim_presence_get_chat_user(const GaimPresence *presence); + +/** + * Returns a presence's list of buddies. + * + * @param presence The presence. + * + * @return The presence's list of buddies. + */ +const GList *gaim_presence_get_buddies(const GaimPresence *presence); + +/** + * Returns all the statuses in a presence. + * + * @param presence The presence. + * + * @return The statuses. + */ +const GList *gaim_presence_get_statuses(const GaimPresence *presence); + +/** + * Returns the status with the specified ID from a presence. + * + * @param presence The presence. + * @param status_id The ID of the status. + * + * @return The status if found, or NULL. + */ +GaimStatus *gaim_presence_get_status(const GaimPresence *presence, + const char *status_id); + +/** + * Returns the active exclusive status from a presence. + * + * @param presence The presence. + * + * @return The active exclusive status. + */ +GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); + +/** + * Returns whether or not a presence is available. + * + * Available presences are online and possibly invisible, but not away or idle. + * + * @param presence The presence. + * + * @return TRUE if the presence is available, or FALSE otherwise. + */ +gboolean gaim_presence_is_available(const GaimPresence *presence); + +/** + * Returns whether or not a presence is online. + * + * @param presence The presence. + * + * @return TRUE if the presence is online, or FALSE otherwise. + */ +gboolean gaim_presence_is_online(const GaimPresence *presence); + +/** + * Returns whether or not a status in a presence is active. + * + * A status is active if itself or any of its sub-statuses are active. + * + * @param presence The presence. + * @param status_id The ID of the status. + * + * @return TRUE if the status is active, or FALSE. + */ +gboolean gaim_presence_is_status_active(const GaimPresence *presence, + const char *status_id); + +/** + * Returns whether or not a status with the specified primitive type + * in a presence is active. + * + * A status is active if itself or any of its sub-statuses are active. + * + * @param presence The presence. + * @param primitive The status primitive. + * + * @return TRUE if the status is active, or FALSE. + */ +gboolean gaim_presence_is_status_primitive_active( + const GaimPresence *presence, GaimStatusPrimitive primitive); + +/** + * Returns whether or not a presence is idle. + * + * @param presence The presence. + * + * @return TRUE if the presence is idle, or FALSE otherwise. + * If the presence is offline (gaim_presence_is_online() + * returns FALSE) then FALSE is returned. + */ +gboolean gaim_presence_is_idle(const GaimPresence *presence); + +/** + * Returns the presence's idle time. + * + * @param presence The presence. + * + * @return The presence's idle time. + */ +time_t gaim_presence_get_idle_time(const GaimPresence *presence); + +/** + * Returns the presence's login time. + * + * @param presence The presence. + * + * @return The presence's login time. + */ +time_t gaim_presence_get_login_time(const GaimPresence *presence); + +/** + * Compares two presences for availability. + * + * @param presence1 The first presence. + * @param presence2 The second presence. + * + * @return -1 if @a presence1 is more available than @a presence2. + * 0 if @a presence1 is equal to @a presence2. + * 1 if @a presence1 is less available than @a presence2. + */ +gint gaim_presence_compare(const GaimPresence *presence1, + const GaimPresence *presence2); + +/*@}*/ + +/**************************************************************************/ +/** @name Status subsystem */ +/**************************************************************************/ +/*@{*/ + +/** + * Get the handle for the status subsystem. + * + * @return the handle to the status subsystem + */ +void *gaim_status_get_handle(void); + +/** + * Initializes the status subsystem. + */ +void gaim_status_init(void); + +/** + * Uninitializes the status subsystem. + */ +void gaim_status_uninit(void); + +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_STATUS_H_ */