Mercurial > pidgin
diff libgaim/conversation.h @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sat, 19 Aug 2006 01:50:10 +0000 |
parents | |
children | 82b59abcaee4 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/conversation.h Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,1201 @@ +/** + * @file conversation.h Conversation API + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * @see @ref conversation-signals + */ +#ifndef _GAIM_CONVERSATION_H_ +#define _GAIM_CONVERSATION_H_ + +/**************************************************************************/ +/** Data Structures */ +/**************************************************************************/ + + +typedef struct _GaimConversationUiOps GaimConversationUiOps; +typedef struct _GaimConversation GaimConversation; +typedef struct _GaimConvIm GaimConvIm; +typedef struct _GaimConvChat GaimConvChat; +typedef struct _GaimConvChatBuddy GaimConvChatBuddy; + +/** + * A type of conversation. + */ +typedef enum +{ + GAIM_CONV_TYPE_UNKNOWN = 0, /**< Unknown conversation type. */ + GAIM_CONV_TYPE_IM, /**< Instant Message. */ + GAIM_CONV_TYPE_CHAT, /**< Chat room. */ + GAIM_CONV_TYPE_MISC, /**< A misc. conversation. */ + GAIM_CONV_TYPE_ANY /**< Any type of conversation. */ + +} GaimConversationType; + +/** + * Conversation update type. + */ +typedef enum +{ + GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation + was added. */ + GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation + was removed. */ + GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */ + GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ + GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ + GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was + enabled or disabled. */ + GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ + /* + * XXX These need to go when we implement a more generic core/UI event + * system. + */ + GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ + GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ + GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */ + GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */ + GAIM_CONV_UPDATE_TITLE, + GAIM_CONV_UPDATE_CHATLEFT, + + GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */ + +} GaimConvUpdateType; + +/** + * The typing state of a user. + */ +typedef enum +{ + GAIM_NOT_TYPING = 0, /**< Not typing. */ + GAIM_TYPING, /**< Currently typing. */ + GAIM_TYPED /**< Stopped typing momentarily. */ + +} GaimTypingState; + +/** + * Flags applicable to a message. Most will have send, recv or system. + */ +typedef enum +{ + GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */ + GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */ + GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */ + GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */ + GAIM_MESSAGE_ACTIVE_ONLY = 0x0010, /**< Hint to the UI that this + message should not be + shown in conversations + which are only open for + internal UI purposes + (e.g. for contact-aware + conversions). */ + GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */ + GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */ + GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */ + GAIM_MESSAGE_ERROR = 0x0200, /**< Error message. */ + GAIM_MESSAGE_DELAYED = 0x0400, /**< Delayed message. */ + GAIM_MESSAGE_RAW = 0x0800, /**< "Raw" message - don't + apply formatting */ + GAIM_MESSAGE_IMAGES = 0x1000 /**< Message contains images */ + +} GaimMessageFlags; + +/** + * Flags applicable to users in Chats. + */ +typedef enum +{ + GAIM_CBFLAGS_NONE = 0x0000, /**< No flags */ + GAIM_CBFLAGS_VOICE = 0x0001, /**< Voiced user or "Participant" */ + GAIM_CBFLAGS_HALFOP = 0x0002, /**< Half-op */ + GAIM_CBFLAGS_OP = 0x0004, /**< Channel Op or Moderator */ + GAIM_CBFLAGS_FOUNDER = 0x0008, /**< Channel Founder */ + GAIM_CBFLAGS_TYPING = 0x0010, /**< Currently typing */ + +} GaimConvChatBuddyFlags; + +#include "account.h" +#include "buddyicon.h" +#include "log.h" +#include "server.h" + +/** + * Conversation operations and events. + * + * Any UI representing a conversation must assign a filled-out + * GaimConversationUiOps structure to the GaimConversation. + */ +struct _GaimConversationUiOps +{ + void (*create_conversation)(GaimConversation *conv); + void (*destroy_conversation)(GaimConversation *conv); + void (*write_chat)(GaimConversation *conv, const char *who, + const char *message, GaimMessageFlags flags, + time_t mtime); + void (*write_im)(GaimConversation *conv, const char *who, + const char *message, GaimMessageFlags flags, + time_t mtime); + void (*write_conv)(GaimConversation *conv, const char *name, const char *alias, + const char *message, GaimMessageFlags flags, + time_t mtime); + + void (*chat_add_users)(GaimConversation *conv, GList *cbuddies, gboolean new_arrivals); + + void (*chat_rename_user)(GaimConversation *conv, const char *old_name, + const char *new_name, const char *new_alias); + void (*chat_remove_users)(GaimConversation *conv, GList *users); + void (*chat_update_user)(GaimConversation *conv, const char *user); + + void (*present)(GaimConversation *conv); + + gboolean (*has_focus)(GaimConversation *conv); + + /* Custom Smileys */ + gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile, gboolean remote); + void (*custom_smiley_write)(GaimConversation *conv, const char *smile, + const guchar *data, gsize size); + void (*custom_smiley_close)(GaimConversation *conv, const char *smile); +}; + +/** + * Data specific to Instant Messages. + */ +struct _GaimConvIm +{ + GaimConversation *conv; /**< The parent conversation. */ + + GaimTypingState typing_state; /**< The current typing state. */ + guint typing_timeout; /**< The typing timer handle. */ + time_t type_again; /**< The type again time. */ + guint send_typed_timeout; /**< The type again timer handle. */ + + GaimBuddyIcon *icon; /**< The buddy icon. */ +}; + +/** + * Data specific to Chats. + */ +struct _GaimConvChat +{ + GaimConversation *conv; /**< The parent conversation. */ + + GList *in_room; /**< The users in the room. */ + GList *ignored; /**< Ignored users. */ + char *who; /**< The person who set the topic. */ + char *topic; /**< The topic. */ + int id; /**< The chat ID. */ + char *nick; /**< Your nick in this chat. */ + + gboolean left; /**< We left the chat and kept the window open */ +}; + +/** + * Data for "Chat Buddies" + */ +struct _GaimConvChatBuddy +{ + char *name; /**< The name */ + char *alias; /**< The alias */ + char *alias_key; /**< The alias key */ + gboolean buddy; /**< ChatBuddy is on the blist */ + GaimConvChatBuddyFlags flags; /**< Flags (ops, voice etc.) */ +}; + +/** + * A core representation of a conversation between two or more people. + * + * The conversation can be an IM or a chat. + */ +struct _GaimConversation +{ + GaimConversationType type; /**< The type of conversation. */ + + GaimAccount *account; /**< The user using this conversation. */ + + + char *name; /**< The name of the conversation. */ + char *title; /**< The window title. */ + + gboolean logging; /**< The status of logging. */ + + GList *logs; /**< This conversation's logs */ + + union + { + GaimConvIm *im; /**< IM-specific data. */ + GaimConvChat *chat; /**< Chat-specific data. */ + void *misc; /**< Misc. data. */ + + } u; + + GaimConversationUiOps *ui_ops; /**< UI-specific operations. */ + void *ui_data; /**< UI-specific data. */ + + GHashTable *data; /**< Plugin-specific data. */ + + GaimConnectionFlags features; /**< The supported features */ + +}; + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name Conversation API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new conversation of the specified type. + * + * @param type The type of conversation. + * @param account The account opening the conversation window on the gaim + * user's end. + * @param name The name of the conversation. + * + * @return The new conversation. + */ +GaimConversation *gaim_conversation_new(GaimConversationType type, + GaimAccount *account, + const char *name); + +/** + * Destroys the specified conversation and removes it from the parent + * window. + * + * If this conversation is the only one contained in the parent window, + * that window is also destroyed. + * + * @param conv The conversation to destroy. + */ +void gaim_conversation_destroy(GaimConversation *conv); + + +/** + * Present a conversation to the user. This allows core code to initiate a + * conversation by displaying the IM dialog. + * @param conv The conversation to present + */ +void gaim_conversation_present(GaimConversation *conv); + + +/** + * Returns the specified conversation's type. + * + * @param conv The conversation. + * + * @return The conversation's type. + */ +GaimConversationType gaim_conversation_get_type(const GaimConversation *conv); + +/** + * Sets the specified conversation's UI operations structure. + * + * @param conv The conversation. + * @param ops The UI conversation operations structure. + */ +void gaim_conversation_set_ui_ops(GaimConversation *conv, + GaimConversationUiOps *ops); + +/** + * Sets the default conversation UI operations structure. + * + * @param ops The UI conversation operations structure. + */ +void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops); + +/** + * Returns the specified conversation's UI operations structure. + * + * @param conv The conversation. + * + * @return The operations structure. + */ +GaimConversationUiOps *gaim_conversation_get_ui_ops( + const GaimConversation *conv); + +/** + * Sets the specified conversation's gaim_account. + * + * This gaim_account represents the user using gaim, not the person the user + * is having a conversation/chat/flame with. + * + * @param conv The conversation. + * @param account The gaim_account. + */ +void gaim_conversation_set_account(GaimConversation *conv, + GaimAccount *account); + +/** + * Returns the specified conversation's gaim_account. + * + * This gaim_account represents the user using gaim, not the person the user + * is having a conversation/chat/flame with. + * + * @param conv The conversation. + * + * @return The conversation's gaim_account. + */ +GaimAccount *gaim_conversation_get_account(const GaimConversation *conv); + +/** + * Returns the specified conversation's gaim_connection. + * + * This is the same as gaim_conversation_get_user(conv)->gc. + * + * @param conv The conversation. + * + * @return The conversation's gaim_connection. + */ +GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv); + +/** + * Sets the specified conversation's title. + * + * @param conv The conversation. + * @param title The title. + */ +void gaim_conversation_set_title(GaimConversation *conv, const char *title); + +/** + * Returns the specified conversation's title. + * + * @param conv The conversation. + * + * @return The title. + */ +const char *gaim_conversation_get_title(const GaimConversation *conv); + +/** + * Automatically sets the specified conversation's title. + * + * This function takes OPT_IM_ALIAS_TAB into account, as well as the + * user's alias. + * + * @param conv The conversation. + */ +void gaim_conversation_autoset_title(GaimConversation *conv); + +/** + * Sets the specified conversation's name. + * + * @param conv The conversation. + * @param name The conversation's name. + */ +void gaim_conversation_set_name(GaimConversation *conv, const char *name); + +/** + * Returns the specified conversation's name. + * + * @param conv The conversation. + * + * @return The conversation's name. + */ +const char *gaim_conversation_get_name(const GaimConversation *conv); + +/** + * Enables or disables logging for this conversation. + * + * @param conv The conversation. + * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. + */ +void gaim_conversation_set_logging(GaimConversation *conv, gboolean log); + +/** + * Returns whether or not logging is enabled for this conversation. + * + * @param conv The conversation. + * + * @return @c TRUE if logging is enabled, or @c FALSE otherwise. + */ +gboolean gaim_conversation_is_logging(const GaimConversation *conv); + +/** + * Closes any open logs for this conversation. + * + * Note that new logs will be opened as necessary (e.g. upon receipt of a + * message, if the conversation has logging enabled. To disable logging for + * the remainder of the conversation, use gaim_conversation_set_logging(). + * + * @param conv The conversation. + */ +void gaim_conversation_close_logs(GaimConversation *conv); + +/** + * Returns the specified conversation's IM-specific data. + * + * If the conversation type is not GAIM_CONV_TYPE_IM, this will return @c NULL. + * + * @param conv The conversation. + * + * @return The IM-specific data. + */ +GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv); + +#define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c)) + +/** + * Returns the specified conversation's chat-specific data. + * + * If the conversation type is not GAIM_CONV_TYPE_CHAT, this will return @c NULL. + * + * @param conv The conversation. + * + * @return The chat-specific data. + */ +GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv); + +#define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c)) + +/** + * Sets extra data for a conversation. + * + * @param conv The conversation. + * @param key The unique key. + * @param data The data to assign. + */ +void gaim_conversation_set_data(GaimConversation *conv, const char *key, + gpointer data); + +/** + * Returns extra data in a conversation. + * + * @param conv The conversation. + * @param key The unqiue key. + * + * @return The data associated with the key. + */ +gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key); + +/** + * Returns a list of all conversations. + * + * This list includes both IMs and chats. + * + * @return A GList of all conversations. + */ +GList *gaim_get_conversations(void); + +/** + * Returns a list of all IMs. + * + * @return A GList of all IMs. + */ +GList *gaim_get_ims(void); + +/** + * Returns a list of all chats. + * + * @return A GList of all chats. + */ +GList *gaim_get_chats(void); + +/** + * Finds a conversation with the specified type, name, and Gaim account. + * + * @param type The type of the conversation. + * @param name The name of the conversation. + * @param account The gaim_account associated with the conversation. + * + * @return The conversation if found, or @c NULL otherwise. + */ +GaimConversation *gaim_find_conversation_with_account( + GaimConversationType type, const char *name, + const GaimAccount *account); + +/** + * Writes to a conversation window. + * + * This function should not be used to write IM or chat messages. Use + * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will + * most likely call this anyway, but they may do their own formatting, + * sound playback, etc. + * + * This can be used to write generic messages, such as "so and so closed + * the conversation window." + * + * @param conv The conversation. + * @param who The user who sent the message. + * @param message The message. + * @param flags The message flags. + * @param mtime The time the message was sent. + * + * @see gaim_conv_im_write() + * @see gaim_conv_chat_write() + */ +void gaim_conversation_write(GaimConversation *conv, const char *who, + const char *message, GaimMessageFlags flags, + time_t mtime); + + +/** + Set the features as supported for the given conversation. + @param conv The conversation + @param features Bitset defining supported features +*/ +void gaim_conversation_set_features(GaimConversation *conv, + GaimConnectionFlags features); + + +/** + Get the features supported by the given conversation. + @param conv The conversation +*/ +GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv); + +/** + * Determines if a conversation has focus + * + * @param conv The conversation. + * + * @return @c TRUE if the conversation has focus, @c FALSE if + * it does not or the UI does not have a concept of conversation focus + */ +gboolean gaim_conversation_has_focus(GaimConversation *conv); + +/** + * Updates the visual status and UI of a conversation. + * + * @param conv The conversation. + * @param type The update type. + */ +void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type); + +/** + * Calls a function on each conversation. + * + * @param func The function. + */ +void gaim_conversation_foreach(void (*func)(GaimConversation *conv)); + +/*@}*/ + + +/**************************************************************************/ +/** @name IM Conversation API */ +/**************************************************************************/ +/*@{*/ + +/** + * Gets an IM's parent conversation. + * + * @param im The IM. + * + * @return The parent conversation. + */ +GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im); + +/** + * Sets the IM's buddy icon. + * + * This should only be called from within Gaim. You probably want to + * call gaim_buddy_icon_set_data(). + * + * @param im The IM. + * @param icon The buddy icon. + * + * @see gaim_buddy_icon_set_data() + */ +void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon); + +/** + * Returns the IM's buddy icon. + * + * @param im The IM. + * + * @return The buddy icon. + */ +GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im); + +/** + * Sets the IM's typing state. + * + * @param im The IM. + * @param state The typing state. + */ +void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state); + +/** + * Returns the IM's typing state. + * + * @param im The IM. + * + * @return The IM's typing state. + */ +GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im); + +/** + * Starts the IM's typing timeout. + * + * @param im The IM. + * @param timeout The timeout. + */ +void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout); + +/** + * Stops the IM's typing timeout. + * + * @param im The IM. + */ +void gaim_conv_im_stop_typing_timeout(GaimConvIm *im); + +/** + * Returns the IM's typing timeout. + * + * @param im The IM. + * + * @return The timeout. + */ +guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im); + +/** + * Sets the quiet-time when no GAIM_TYPING messages will be sent. + * Few protocols need this (maybe only MSN). If the user is still + * typing after this quiet-period, then another GAIM_TYPING message + * will be sent. + * + * @param im The IM. + * @param val The number of seconds to wait before allowing another + * GAIM_TYPING message to be sent to the user. Or 0 to + * not send another GAIM_TYPING message. + */ +void gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val); + +/** + * Returns the time after which another GAIM_TYPING message should be sent. + * + * @param im The IM. + * + * @return The time in seconds since the epoch. Or 0 if no additional + * GAIM_TYPING message should be sent. + */ +time_t gaim_conv_im_get_type_again(const GaimConvIm *im); + +/** + * Starts the IM's type again timeout. + * + * @param im The IM. + */ +void gaim_conv_im_start_send_typed_timeout(GaimConvIm *im); + +/** + * Stops the IM's type again timeout. + * + * @param im The IM. + */ +void gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im); + +/** + * Returns the IM's type again timeout interval. + * + * @param im The IM. + * + * @return The type again timeout interval. + */ +guint gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im); + +/** + * Updates the visual typing notification for an IM conversation. + * + * @param im The IM. + */ +void gaim_conv_im_update_typing(GaimConvIm *im); + +/** + * Writes to an IM. + * + * @param im The IM. + * @param who The user who sent the message. + * @param message The message to write. + * @param flags The message flags. + * @param mtime The time the message was sent. + */ +void gaim_conv_im_write(GaimConvIm *im, const char *who, + const char *message, GaimMessageFlags flags, + time_t mtime); + +/** + * Presents an IM-error to the user + * + * This is a helper function to find a conversation, write an error to it, and + * raise the window. If a conversation with this user doesn't already exist, + * the function will return FALSE and the calling function can attempt to present + * the error another way (gaim_notify_error, most likely) + * + * @param who The user this error is about + * @param account The account this error is on + * @param what The error + * @return TRUE if the error was presented, else FALSE + */ +gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what); + +/** + * Sends a message to this IM conversation. + * + * @param im The IM. + * @param message The message to send. + */ +void gaim_conv_im_send(GaimConvIm *im, const char *message); + +/** + * Sends a message to this IM conversation with specified flags. + * + * @param im The IM. + * @param message The message to send. + * @param flags The GaimMessageFlags flags to use in addition to GAIM_MESSAGE_SEND. + */ +void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags); + +/** + * Adds a smiley to the conversation's smiley tree. If this returns + * @c TRUE you should call gaim_conv_custom_smiley_write() one or more + * times, and then gaim_conv_custom_smiley_close(). If this returns + * @c FALSE, either the conv or smile were invalid, or the icon was + * found in the cache. In either case, calling write or close would + * be an error. + * + * @param conv The conversation to associate the smiley with. + * @param smile The text associated with the smiley + * @param cksum_type The type of checksum. + * @param chksum The checksum, as a NUL terminated base64 string. + * @param remote @c TRUE if the custom smiley is set by the remote user (buddy). + * @return @c TRUE if an icon is expected, else FALSE. Note that + * it is an error to never call gaim_conv_custom_smiley_close if + * this function returns @c TRUE, but an error to call it if + * @c FALSE is returned. + */ + +gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile, + const char *cksum_type, const char *chksum, + gboolean remote); + + +/** + * Updates the image associated with the current smiley. + * + * @param conv The conversation associated with the smiley. + * @param smile The text associated with the smiley. + * @param data The actual image data. + * @param size The length of the data. + */ + +void gaim_conv_custom_smiley_write(GaimConversation *conv, + const char *smile, + const guchar *data, + gsize size); + +/** + * Close the custom smiley, all data has been written with + * gaim_conv_custom_smiley_write, and it is no longer valid + * to call that function on that smiley. + * + * @param conv The gaim conversation associated with the smiley. + * @param smile The text associated with the smiley + */ + +void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile); + +/*@}*/ + + +/**************************************************************************/ +/** @name Chat Conversation API */ +/**************************************************************************/ +/*@{*/ + +/** + * Gets a chat's parent conversation. + * + * @param chat The chat. + * + * @return The parent conversation. + */ +GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat); + +/** + * Sets the list of users in the chat room. + * + * @note Calling this function will not update the display of the users. + * Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(), + * gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead. + * + * @param chat The chat. + * @param users The list of users. + * + * @return The list passed. + */ +GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users); + +/** + * Returns a list of users in the chat room. + * + * @param chat The chat. + * + * @return The list of users. + */ +GList *gaim_conv_chat_get_users(const GaimConvChat *chat); + +/** + * Ignores a user in a chat room. + * + * @param chat The chat. + * @param name The name of the user. + */ +void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name); + +/** + * Unignores a user in a chat room. + * + * @param chat The chat. + * @param name The name of the user. + */ +void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name); + +/** + * Sets the list of ignored users in the chat room. + * + * @param chat The chat. + * @param ignored The list of ignored users. + * + * @return The list passed. + */ +GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored); + +/** + * Returns the list of ignored users in the chat room. + * + * @param chat The chat. + * + * @return The list of ignored users. + */ +GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat); + +/** + * Returns the actual name of the specified ignored user, if it exists in + * the ignore list. + * + * If the user found contains a prefix, such as '+' or '\@', this is also + * returned. The username passed to the function does not have to have this + * formatting. + * + * @param chat The chat. + * @param user The user to check in the ignore list. + * + * @return The ignored user if found, complete with prefixes, or @c NULL + * if not found. + */ +const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, + const char *user); + +/** + * Returns @c TRUE if the specified user is ignored. + * + * @param chat The chat. + * @param user The user. + * + * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. + */ +gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, + const char *user); + +/** + * Sets the chat room's topic. + * + * @param chat The chat. + * @param who The user that set the topic. + * @param topic The topic. + */ +void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, + const char *topic); + +/** + * Returns the chat room's topic. + * + * @param chat The chat. + * + * @return The chat's topic. + */ +const char *gaim_conv_chat_get_topic(const GaimConvChat *chat); + +/** + * Sets the chat room's ID. + * + * @param chat The chat. + * @param id The ID. + */ +void gaim_conv_chat_set_id(GaimConvChat *chat, int id); + +/** + * Returns the chat room's ID. + * + * @param chat The chat. + * + * @return The ID. + */ +int gaim_conv_chat_get_id(const GaimConvChat *chat); + +/** + * Writes to a chat. + * + * @param chat The chat. + * @param who The user who sent the message. + * @param message The message to write. + * @param flags The flags. + * @param mtime The time the message was sent. + */ +void gaim_conv_chat_write(GaimConvChat *chat, const char *who, + const char *message, GaimMessageFlags flags, + time_t mtime); + +/** + * Sends a message to this chat conversation. + * + * @param chat The chat. + * @param message The message to send. + */ +void gaim_conv_chat_send(GaimConvChat *chat, const char *message); + +/** + * Sends a message to this chat conversation with specified flags. + * + * @param chat The chat. + * @param message The message to send. + * @param flags The GaimMessageFlags flags to use. + */ +void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags); + +/** + * Adds a user to a chat. + * + * @param chat The chat. + * @param user The user to add. + * @param extra_msg An extra message to display with the join message. + * @param flags The users flags + * @param new_arrival Decides whether or not to show a join notice. + */ +void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, + const char *extra_msg, GaimConvChatBuddyFlags flags, + gboolean new_arrival); + +/** + * Adds a list of users to a chat. + * + * The data is copied from @a users, @a extra_msgs, and @a flags, so it is up to + * the caller to free this list after calling this function. + * + * @param chat The chat. + * @param users The list of users to add. + * @param extra_msgs An extra message to display with the join message for each + * user. This list may be shorter than @a users, in which + * case, the users after the end of extra_msgs will not have + * an extra message. By extension, this means that extra_msgs + * can simply be @c NULL and none of the users will have an + * extra message. + * @param flags The list of flags for each user. + * @param new_arrivals Decides whether or not to show join notices. + */ +void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs, + GList *flags, gboolean new_arrivals); + +/** + * Renames a user in a chat. + * + * @param chat The chat. + * @param old_user The old username. + * @param new_user The new username. + */ +void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, + const char *new_user); + +/** + * Removes a user from a chat, optionally with a reason. + * + * It is up to the developer to free this list after calling this function. + * + * @param chat The chat. + * @param user The user that is being removed. + * @param reason The optional reason given for the removal. Can be @c NULL. + */ +void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, + const char *reason); + +/** + * Removes a list of users from a chat, optionally with a single reason. + * + * @param chat The chat. + * @param users The users that are being removed. + * @param reason The optional reason given for the removal. Can be @c NULL. + */ +void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, + const char *reason); + +/** + * Finds a user in a chat + * + * @param chat The chat. + * @param user The user to look for. + * + * @return TRUE if the user is in the chat, FALSE if not + */ +gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user); + +/** + * Set a users flags in a chat + * + * @param chat The chat. + * @param user The user to update. + * @param flags The new flags. + */ +void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user, + GaimConvChatBuddyFlags flags); + +/** + * Get the flags for a user in a chat + * + * @param chat The chat. + * @param user The user to find the flags for + * + * @return The flags for the user + */ +GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat, + const char *user); + +/** + * Clears all users from a chat. + * + * @param chat The chat. + */ +void gaim_conv_chat_clear_users(GaimConvChat *chat); + +/** + * Sets your nickname (used for hilighting) for a chat. + * + * @param chat The chat. + * @param nick The nick. + */ +void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick); + +/** + * Gets your nickname (used for hilighting) for a chat. + * + * @param chat The chat. + * @return The nick. + */ +const char *gaim_conv_chat_get_nick(GaimConvChat *chat); + +/** + * Finds a chat with the specified chat ID. + * + * @param gc The gaim_connection. + * @param id The chat ID. + * + * @return The chat conversation. + */ +GaimConversation *gaim_find_chat(const GaimConnection *gc, int id); + +/** + * Lets the core know we left a chat, without destroying it. + * Called from serv_got_chat_left(). + * + * @param chat The chat. + */ +void gaim_conv_chat_left(GaimConvChat *chat); + +/** + * Returns true if we're no longer in this chat, + * and just left the window open. + * + * @param chat The chat. + * + * @return @c TRUE if we left the chat already, @c FALSE if + * we're still there. + */ +gboolean gaim_conv_chat_has_left(GaimConvChat *chat); + +/** + * Creates a new chat buddy + * + * @param name The name. + * @param alias The alias. + * @param flags The flags. + * + * @return The new chat buddy + */ +GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name, const char *alias, + GaimConvChatBuddyFlags flags); + +/** + * Find a chat buddy in a chat + * + * @param chat The chat. + * @param name The name of the chat buddy to find. + */ +GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name); + +/** + * Get the name of a chat buddy + * + * @param cb The chat buddy. + * + * @return The name of the chat buddy. + */ +const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb); + +/** + * Destroys a chat buddy + * + * @param cb The chat buddy to destroy + */ +void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb); + +/*@}*/ + +/**************************************************************************/ +/** @name Conversations Subsystem */ +/**************************************************************************/ +/*@{*/ + +/** + * Returns the conversation subsystem handle. + * + * @return The conversation subsystem handle. + */ +void *gaim_conversations_get_handle(void); + +/** + * Initializes the conversation subsystem. + */ +void gaim_conversations_init(void); + +/** + * Uninitializes the conversation subsystem. + */ +void gaim_conversations_uninit(void); + +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_CONVERSATION_H_ */