Mercurial > pidgin
diff libgaim/pluginpref.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sat, 19 Aug 2006 01:50:10 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/pluginpref.c Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,319 @@ +/** + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include <glib.h> + +#include "debug.h" +#include "internal.h" +#include "pluginpref.h" +#include "prefs.h" + +struct _GaimPluginPrefFrame +{ + GList *prefs; +}; + +struct _GaimPluginPref +{ + char *name; + char *label; + + GaimPluginPrefType type; + + int min; + int max; + GList *choices; + unsigned int max_length; + gboolean masked; + GaimStringFormatType format; +}; + +GaimPluginPrefFrame * +gaim_plugin_pref_frame_new() +{ + GaimPluginPrefFrame *frame; + + frame = g_new0(GaimPluginPrefFrame, 1); + + return frame; +} + +void +gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) +{ + g_return_if_fail(frame != NULL); + + g_list_foreach(frame->prefs, (GFunc)gaim_plugin_pref_destroy, NULL); + g_list_free(frame->prefs); + g_free(frame); +} + +void +gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) +{ + g_return_if_fail(frame != NULL); + g_return_if_fail(pref != NULL); + + frame->prefs = g_list_append(frame->prefs, pref); +} + +GList * +gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) +{ + g_return_val_if_fail(frame != NULL, NULL); + g_return_val_if_fail(frame->prefs != NULL, NULL); + + return frame->prefs; +} + +GaimPluginPref * +gaim_plugin_pref_new() +{ + GaimPluginPref *pref; + + pref = g_new0(GaimPluginPref, 1); + + return pref; +} + +GaimPluginPref * +gaim_plugin_pref_new_with_name(const char *name) +{ + GaimPluginPref *pref; + + g_return_val_if_fail(name != NULL, NULL); + + pref = g_new0(GaimPluginPref, 1); + pref->name = g_strdup(name); + + return pref; +} + +GaimPluginPref * +gaim_plugin_pref_new_with_label(const char *label) +{ + GaimPluginPref *pref; + + g_return_val_if_fail(label != NULL, NULL); + + pref = g_new0(GaimPluginPref, 1); + pref->label = g_strdup(label); + + return pref; +} + +GaimPluginPref * +gaim_plugin_pref_new_with_name_and_label(const char *name, const char *label) +{ + GaimPluginPref *pref; + + g_return_val_if_fail(name != NULL, NULL); + g_return_val_if_fail(label != NULL, NULL); + + pref = g_new0(GaimPluginPref, 1); + pref->name = g_strdup(name); + pref->label = g_strdup(label); + + return pref; +} + +void +gaim_plugin_pref_destroy(GaimPluginPref *pref) +{ + g_return_if_fail(pref != NULL); + + g_free(pref->name); + g_free(pref->label); + g_list_free(pref->choices); + g_free(pref); +} + +void +gaim_plugin_pref_set_name(GaimPluginPref *pref, const char *name) +{ + g_return_if_fail(pref != NULL); + g_return_if_fail(name != NULL); + + g_free(pref->name); + pref->name = g_strdup(name); +} + +const char * +gaim_plugin_pref_get_name(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, NULL); + + return pref->name; +} + +void +gaim_plugin_pref_set_label(GaimPluginPref *pref, const char *label) +{ + g_return_if_fail(pref != NULL); + g_return_if_fail(label != NULL); + + g_free(pref->label); + pref->label = g_strdup(label); +} + +const char * +gaim_plugin_pref_get_label(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, NULL); + + return pref->label; +} + +void +gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) +{ + int tmp; + + g_return_if_fail(pref != NULL); + g_return_if_fail(pref->name != NULL); + + if (gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) + { + gaim_debug_info("pluginpref", + "gaim_plugin_pref_set_bounds: %s is not an integer pref\n", + pref->name); + return; + } + + if (min > max) + { + tmp = min; + min = max; + max = tmp; + } + + pref->min = min; + pref->max = max; +} + +void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) +{ + g_return_if_fail(pref != NULL); + g_return_if_fail(pref->name != NULL); + + if (gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) + { + gaim_debug(GAIM_DEBUG_INFO, "pluginpref", + "gaim_plugin_pref_get_bounds: %s is not an integer pref\n", + pref->name); + return; + } + + *min = pref->min; + *max = pref->max; +} + +void +gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) +{ + g_return_if_fail(pref != NULL); + + pref->type = type; +} + +GaimPluginPrefType +gaim_plugin_pref_get_type(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, GAIM_PLUGIN_PREF_NONE); + + return pref->type; +} + +void +gaim_plugin_pref_add_choice(GaimPluginPref *pref, const char *label, gpointer choice) +{ + g_return_if_fail(pref != NULL); + g_return_if_fail(label != NULL); + g_return_if_fail(choice || gaim_prefs_get_type(pref->name) == GAIM_PREF_INT); + + pref->choices = g_list_append(pref->choices, (gpointer)label); + pref->choices = g_list_append(pref->choices, choice); +} + +GList * +gaim_plugin_pref_get_choices(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, NULL); + + return pref->choices; +} + +void +gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) +{ + g_return_if_fail(pref != NULL); + + pref->max_length = max_length; +} + +unsigned int +gaim_plugin_pref_get_max_length(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, 0); + + return pref->max_length; +} + +void +gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean masked) +{ + g_return_if_fail(pref != NULL); + + pref->masked = masked; +} + +gboolean +gaim_plugin_pref_get_masked(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, FALSE); + + return pref->masked; +} + +void +gaim_plugin_pref_set_format_type(GaimPluginPref *pref, GaimStringFormatType format) +{ + g_return_if_fail(pref != NULL); + g_return_if_fail(pref->type == GAIM_PLUGIN_PREF_STRING_FORMAT); + + pref->format = format; +} + +GaimStringFormatType +gaim_plugin_pref_get_format_type(GaimPluginPref *pref) +{ + g_return_val_if_fail(pref != NULL, 0); + + if (pref->type != GAIM_PLUGIN_PREF_STRING_FORMAT) + return GAIM_STRING_FORMAT_TYPE_NONE; + + return pref->format; +} +