Mercurial > pidgin
diff libgaim/pounce.h @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sat, 19 Aug 2006 01:50:10 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/pounce.h Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,368 @@ +/** + * @file pounce.h Buddy Pounce API + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_POUNCE_H_ +#define _GAIM_POUNCE_H_ + +typedef struct _GaimPounce GaimPounce; + +#include <glib.h> +#include "account.h" + +/** + * Events that trigger buddy pounces. + */ +typedef enum +{ + GAIM_POUNCE_NONE = 0x000, /**< No events. */ + GAIM_POUNCE_SIGNON = 0x001, /**< The buddy signed on. */ + GAIM_POUNCE_SIGNOFF = 0x002, /**< The buddy signed off. */ + GAIM_POUNCE_AWAY = 0x004, /**< The buddy went away. */ + GAIM_POUNCE_AWAY_RETURN = 0x008, /**< The buddy returned from away. */ + GAIM_POUNCE_IDLE = 0x010, /**< The buddy became idle. */ + GAIM_POUNCE_IDLE_RETURN = 0x020, /**< The buddy is no longer idle. */ + GAIM_POUNCE_TYPING = 0x040, /**< The buddy started typing. */ + GAIM_POUNCE_TYPED = 0x080, /**< The buddy has entered text. */ + GAIM_POUNCE_TYPING_STOPPED = 0x100, /**< The buddy stopped typing. */ + GAIM_POUNCE_MESSAGE_RECEIVED = 0x200 /**< The buddy sent a message */ + +} GaimPounceEvent; + +typedef enum +{ + GAIM_POUNCE_OPTION_NONE = 0x00, /**< No Option */ + GAIM_POUNCE_OPTION_AWAY = 0x01 /**< Pounce only when away */ +} GaimPounceOption; + +/** A pounce callback. */ +typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *); + +/** + * A buddy pounce structure. + * + * Buddy pounces are actions triggered by a buddy-related event. For + * example, a sound can be played or an IM window opened when a buddy + * signs on or returns from away. Such responses are handled in the + * UI. The events themselves are done in the core. + */ +struct _GaimPounce +{ + char *ui_type; /**< The type of UI. */ + + GaimPounceEvent events; /**< The event(s) to pounce on. */ + GaimPounceOption options; /**< The pounce options */ + GaimAccount *pouncer; /**< The user who is pouncing. */ + + char *pouncee; /**< The buddy to pounce on. */ + + GHashTable *actions; /**< The registered actions. */ + + gboolean save; /**< Whether or not the pounce should + be saved after activation. */ + void *data; /**< Pounce-specific data. */ +}; + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name Buddy Pounce API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new buddy pounce. + * + * @param ui_type The type of UI the pounce is for. + * @param pouncer The account that will pounce. + * @param pouncee The buddy to pounce on. + * @param event The event(s) to pounce on. + * @param option Pounce options. + * + * @return The new buddy pounce structure. + */ +GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, + const char *pouncee, GaimPounceEvent event, + GaimPounceOption option); + +/** + * Destroys a buddy pounce. + * + * @param pounce The buddy pounce. + */ +void gaim_pounce_destroy(GaimPounce *pounce); + +/** + * Destroys all buddy pounces for the account + * + * @param account The account to remove all pounces from. + */ +void gaim_pounce_destroy_all_by_account(GaimAccount *account); + +/** + * Sets the events a pounce should watch for. + * + * @param pounce The buddy pounce. + * @param events The events to watch for. + */ +void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events); + +/** + * Sets the options for a pounce. + * + * @param pounce The buddy pounce. + * @param options The options for the pounce. + */ +void gaim_pounce_set_options(GaimPounce *pounce, GaimPounceOption options); + +/** + * Sets the account that will do the pouncing. + * + * @param pounce The buddy pounce. + * @param pouncer The account that will pounce. + */ +void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer); + +/** + * Sets the buddy a pounce should pounce on. + * + * @param pounce The buddy pounce. + * @param pouncee The buddy to pounce on. + */ +void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee); + +/** + * Sets whether or not the pounce should be saved after execution. + * + * @param pounce The buddy pounce. + * @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise. + */ +void gaim_pounce_set_save(GaimPounce *pounce, gboolean save); + +/** + * Registers an action type for the pounce. + * + * @param pounce The buddy pounce. + * @param name The action name. + */ +void gaim_pounce_action_register(GaimPounce *pounce, const char *name); + +/** + * Enables or disables an action for a pounce. + * + * @param pounce The buddy pounce. + * @param action The name of the action. + * @param enabled The enabled state. + */ +void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, + gboolean enabled); + +/** + * Sets a value for an attribute in an action. + * + * If @a value is @c NULL, the value will be unset. + * + * @param pounce The buddy pounce. + * @param action The action name. + * @param attr The attribute name. + * @param value The value. + */ +void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, + const char *attr, const char *value); + +/** + * Sets the pounce-specific data. + * + * @param pounce The buddy pounce. + * @param data Data specific to the pounce. + */ +void gaim_pounce_set_data(GaimPounce *pounce, void *data); + +/** + * Returns the events a pounce should watch for. + * + * @param pounce The buddy pounce. + * + * @return The events the pounce is watching for. + */ +GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce); + +/** + * Returns the options for a pounce. + * + * @param pounce The buddy pounce. + * + * @return The options for the pounce. + */ +GaimPounceOption gaim_pounce_get_options(const GaimPounce *pounce); + +/** + * Returns the account that will do the pouncing. + * + * @param pounce The buddy pounce. + * + * @return The account that will pounce. + */ +GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce); + +/** + * Returns the buddy a pounce should pounce on. + * + * @param pounce The buddy pounce. + * + * @return The buddy to pounce on. + */ +const char *gaim_pounce_get_pouncee(const GaimPounce *pounce); + +/** + * Returns whether or not the pounce should save after execution. + * + * @param pounce The buddy pounce. + * + * @return @c TRUE if the pounce should be saved after execution, or + * @c FALSE otherwise. + */ +gboolean gaim_pounce_get_save(const GaimPounce *pounce); + +/** + * Returns whether or not an action is enabled. + * + * @param pounce The buddy pounce. + * @param action The action name. + * + * @return @c TRUE if the action is enabled, or @c FALSE otherwise. + */ +gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, + const char *action); + +/** + * Returns the value for an attribute in an action. + * + * @param pounce The buddy pounce. + * @param action The action name. + * @param attr The attribute name. + * + * @return The attribute value, if it exists, or @c NULL. + */ +const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce, + const char *action, + const char *attr); + +/** + * Returns the pounce-specific data. + * + * @param pounce The buddy pounce. + * + * @return The data specific to a buddy pounce. + */ +void *gaim_pounce_get_data(const GaimPounce *pounce); + +/** + * Executes a pounce with the specified pouncer, pouncee, and event type. + * + * @param pouncer The account that will do the pouncing. + * @param pouncee The buddy that is being pounced. + * @param events The events that triggered the pounce. + */ +void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, + GaimPounceEvent events); + +/*@}*/ + +/**************************************************************************/ +/** @name Buddy Pounce Subsystem API */ +/**************************************************************************/ +/*@{*/ + +/** + * Finds a pounce with the specified event(s) and buddy. + * + * @param pouncer The account to match against. + * @param pouncee The buddy to match against. + * @param events The event(s) to match against. + * + * @return The pounce if found, or @c NULL otherwise. + */ +GaimPounce *gaim_find_pounce(const GaimAccount *pouncer, + const char *pouncee, GaimPounceEvent events); + + +/** + * Loads the pounces. + * + * @return @c TRUE if the pounces could be loaded. + */ +gboolean gaim_pounces_load(void); + +/** + * Registers a pounce handler for a UI. + * + * @param ui The UI name. + * @param cb The callback function. + * @param new_pounce The function called when a pounce is created. + * @param free_pounce The function called when a pounce is freed. + */ +void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, + void (*new_pounce)(GaimPounce *pounce), + void (*free_pounce)(GaimPounce *pounce)); + +/** + * Unregisters a pounce handle for a UI. + * + * @param ui The UI name. + */ +void gaim_pounces_unregister_handler(const char *ui); + +/** + * Returns a list of all registered buddy pounces. + * + * @return The list of buddy pounces. + */ +GList *gaim_pounces_get_all(void); + +/** + * Returns the buddy pounce subsystem handle. + * + * @return The subsystem handle. + */ +void *gaim_pounces_get_handle(void); + +/** + * Initializes the pounces subsystem. + */ +void gaim_pounces_init(void); + +/** + * Uninitializes the pounces subsystem. + */ +void gaim_pounces_uninit(void); + +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_POUNCE_H_ */