diff libgaim/protocols/bonjour/jabber.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/protocols/bonjour/jabber.c	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,667 @@
+/*
+ * gaim - Bonjour Protocol Plugin
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _WIN32
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#else
+#include "libc_interface.h"
+#endif
+#include <sys/types.h>
+#include <glib.h>
+#include <glib/gprintf.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "network.h"
+#include "eventloop.h"
+#include "connection.h"
+#include "blist.h"
+#include "xmlnode.h"
+#include "debug.h"
+#include "notify.h"
+#include "util.h"
+
+#include "jabber.h"
+#include "bonjour.h"
+#include "buddy.h"
+
+static gint
+_connect_to_buddy(GaimBuddy *gb)
+{
+	gint socket_fd;
+	gint retorno = 0;
+	struct sockaddr_in buddy_address;
+
+	/* Create a socket and make it non-blocking */
+	socket_fd = socket(PF_INET, SOCK_STREAM, 0);
+
+	buddy_address.sin_family = PF_INET;
+	buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj);
+	inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr));
+	memset(&(buddy_address.sin_zero), '\0', 8);
+
+	retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr));
+	if (retorno == -1) {
+		gaim_debug_warning("bonjour", "connect error: %s\n", strerror(errno));
+	}
+	fcntl(socket_fd, F_SETFL, O_NONBLOCK);
+
+	return socket_fd;
+}
+
+#if 0 /* this isn't used anywhere... */
+static const char *
+_font_size_gaim_to_ichat(int size)
+{
+	switch (size) {
+		case 1:
+			return "8";
+		case 2:
+			return "10";
+		case 3:
+			return "12";
+		case 4:
+			return "14";
+		case 5:
+			return "17";
+		case 6:
+			return "21";
+		case 7:
+			return "24";
+	}
+
+	return "12";
+}
+#endif
+
+static const char *
+_font_size_ichat_to_gaim(int size)
+{
+	if (size > 24) {
+		return "7";
+	} else if (size >= 21) {
+		return "6";
+	} else if (size >= 17) {
+		return "5";
+	} else if (size >= 14) {
+		return "4";
+	} else if (size >= 12) {
+		return "3";
+	} else if (size >= 10) {
+		return "2";
+	}
+
+	return "1";
+}
+static void
+_jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb)
+{
+	xmlnode *body_node = NULL;
+	char *body = NULL;
+	xmlnode *html_node = NULL;
+	gboolean isHTML = FALSE;
+	xmlnode *html_body_node = NULL;
+	const char *ichat_balloon_color = NULL;
+	const char *ichat_text_color = NULL;
+	xmlnode *html_body_font_node = NULL;
+	const char *font_face = NULL;
+	const char *font_size = NULL;
+	const char *font_color = NULL;
+	char *html_body = NULL;
+	xmlnode *events_node = NULL;
+	gboolean composing_event = FALSE;
+	gint garbage = -1;
+	xmlnode *message_node = NULL;
+
+	/* Parsing of the message */
+	message_node = xmlnode_from_str(message, strlen(message));
+	if (message_node == NULL) {
+		return;
+	}
+
+	body_node = xmlnode_get_child(message_node, "body");
+	if (body_node != NULL) {
+		body = xmlnode_get_data(body_node);
+	} else {
+		return;
+	}
+
+	html_node = xmlnode_get_child(message_node, "html");
+	if (html_node != NULL)
+	{
+		isHTML = TRUE;
+		html_body_node = xmlnode_get_child(html_node, "body");
+		if (html_body_node != NULL)
+		{
+			ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor");
+			ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor");
+			html_body_font_node = xmlnode_get_child(html_body_node, "font");
+			if (html_body_font_node != NULL)
+			{ /* Types of messages sent by iChat */
+				font_face = xmlnode_get_attrib(html_body_font_node, "face");
+				/* The absolute iChat font sizes should be converted to 1..7 range */
+				font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ");
+				if (font_size != NULL)
+				{
+					font_size = _font_size_ichat_to_gaim(atoi(font_size));
+				}
+				font_color = xmlnode_get_attrib(html_body_font_node, "color");
+				html_body = xmlnode_get_data(html_body_font_node);
+				if (html_body == NULL)
+				{
+					/* This is the kind of formated messages that Gaim creates */
+					html_body = xmlnode_to_str(html_body_font_node, &garbage);
+				}
+			} else {
+				isHTML = FALSE;
+			}
+		} else {
+			isHTML = FALSE;
+		}
+
+	}
+
+	events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event");
+	if (events_node != NULL)
+	{
+		if (xmlnode_get_child(events_node, "composing") != NULL)
+		{
+			composing_event = TRUE;
+		}
+		if (xmlnode_get_child(events_node, "id") != NULL)
+		{
+			/* The user is just typing */
+			xmlnode_free(message_node);
+			g_free(body);
+			g_free(html_body);
+			return;
+		}
+	}
+
+	/* Compose the message */
+	if (isHTML)
+	{
+		if (font_face == NULL) font_face = "Helvetica";
+		if (font_size == NULL) font_size = "3";
+		if (ichat_text_color == NULL) ichat_text_color = "#000000";
+		if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF";
+		body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color,
+							"' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL);
+	}
+
+	/* Send the message to the UI */
+	serv_got_im(connection, gb->name, body, 0, time(NULL));
+
+	/* Free all the strings and nodes (the attributes are freed with their nodes) */
+	xmlnode_free(message_node);
+	g_free(body);
+	g_free(html_body);
+}
+
+struct _check_buddy_by_address_t {
+	char *address;
+	GaimBuddy **gb;
+	BonjourJabber *bj;
+};
+
+static void
+_check_buddy_by_address(gpointer key, gpointer value, gpointer data)
+{
+	GaimBuddy *gb = (GaimBuddy*)value;
+	BonjourBuddy *bb;
+	struct _check_buddy_by_address_t *cbba;
+
+	gb = value;
+	cbba = data;
+
+	/*
+	 * If the current GaimBuddy's data is not null and the GaimBuddy's account
+	 * is the same as the account requesting the check then continue to determine
+	 * whether the buddies IP matches the target IP.
+	 */
+	if (cbba->bj->account == gb->account)
+	{
+		bb = gb->proto_data;
+		if ((bb != NULL) && (g_strcasecmp(bb->ip, cbba->address) == 0))
+			*(cbba->gb) = gb;
+	}
+}
+
+static gint
+_read_data(gint socket, char **message)
+{
+	GString *data = g_string_new("");
+	char partial_data[512];
+	gint total_message_length = 0;
+	gint partial_message_length = 0;
+
+	/* Read chunks of 512 bytes till the end of the data */
+	while ((partial_message_length = recv(socket, partial_data, 512, 0)) > 0)
+	{
+			g_string_append_len(data, partial_data, partial_message_length);
+			total_message_length += partial_message_length;
+	}
+
+	if (partial_message_length == -1)
+	{
+		gaim_debug_warning("bonjour", "receive error: %s\n", strerror(errno));
+		if (total_message_length == 0) {
+			return -1;
+		}
+	}
+
+	*message = data->str;
+	g_string_free(data, FALSE);
+	if (total_message_length != 0)
+		gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length);
+
+	return total_message_length;
+}
+
+static gint
+_send_data(gint socket, char *message)
+{
+	gint message_len = strlen(message);
+	gint partial_sent = 0;
+	gchar *partial_message = message;
+
+	while ((partial_sent = send(socket, partial_message, message_len, 0)) < message_len)
+	{
+		if (partial_sent != -1) {
+			partial_message += partial_sent;
+			message_len -= partial_sent;
+		} else {
+			return -1;
+		}
+	}
+
+	return strlen(message);
+}
+
+static void
+_client_socket_handler(gpointer data, gint socket, GaimInputCondition condition)
+{
+	char *message = NULL;
+	gint message_length;
+	GaimBuddy *gb = (GaimBuddy*)data;
+	GaimAccount *account = gb->account;
+	GaimConversation *conversation;
+	char *closed_conv_message;
+	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;
+	gboolean closed_conversation = FALSE;
+	xmlnode *message_node = NULL;
+
+	/* Read the data from the socket */
+	if ((message_length = _read_data(socket, &message)) == -1) {
+		/* There have been an error reading from the socket */
+		return;
+	} else if (message_length == 0) { /* The other end has closed the socket */
+		closed_conversation = TRUE;
+	} else {
+		message[message_length] = '\0';
+
+		while (g_ascii_iscntrl(message[message_length - 1])) {
+			message[message_length - 1] = '\0';
+			message_length--;
+		}
+	}
+
+	/* Parse the message into an XMLnode for analysis */
+	message_node = xmlnode_from_str(message, strlen(message));
+
+	/* Check if the start of the stream has been received, if not check that the current */
+	/* data is the start of the stream */
+	if (!(bb->conversation->stream_started))
+	{
+		/* Check if this is the start of the stream */
+		if ((message_node != NULL) &&
+		   g_ascii_strcasecmp(xmlnode_get_attrib(message_node, "xmlns"), "jabber:client") &&
+		   (xmlnode_get_attrib(message_node,"xmlns:stream") != NULL))
+		{
+			bb->conversation->stream_started = TRUE;
+		}
+		else
+		{
+			/* TODO: This needs to be nonblocking! */
+			if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1)
+			{
+				gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name);
+			}
+			else
+			{
+				bb->conversation->stream_started = TRUE;
+			}
+		}
+	}
+
+	/*
+	 * Check that this is not the end of the conversation.  This is
+	 * using a magic string, but xmlnode won't play nice when just
+	 * parsing an end tag
+	 */
+	if (gaim_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) {
+		/* Close the socket, clear the watcher and free memory */
+		if (bb->conversation != NULL) {
+			close(bb->conversation->socket);
+			gaim_input_remove(bb->conversation->watcher_id);
+			g_free(bb->conversation->buddy_name);
+			g_free(bb->conversation);
+			bb->conversation = NULL;
+		}
+
+		/* Inform the user that the conversation has been closed */
+		conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account);
+		closed_conv_message = g_strdup_printf(_("%s has closed the conversation."), gb->name);
+		gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
+		g_free(closed_conv_message);
+	} else {
+		/* Parse the message to get the data and send to the ui */
+		_jabber_parse_and_write_message_to_ui(message, account->gc, gb);
+	}
+
+	if (message_node != NULL)
+		xmlnode_free(message_node);
+}
+
+static void
+_server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition)
+{
+	GaimBuddy *gb = NULL;
+	struct sockaddr_in their_addr; /* connector's address information */
+	socklen_t sin_size = sizeof(struct sockaddr);
+	int client_socket;
+	BonjourBuddy *bb = NULL;
+	BonjourJabber *bj = data;
+	char *address_text = NULL;
+	GaimBuddyList *bl = gaim_get_blist();
+	struct _check_buddy_by_address_t *cbba;
+
+	/* Check that it is a read condition */
+	if (condition != GAIM_INPUT_READ) {
+		return;
+	}
+
+	if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1)
+	{
+		return;
+	}
+	fcntl(client_socket, F_SETFL, O_NONBLOCK);
+
+	/* Look for the buddy that has opened the conversation and fill information */
+	address_text = inet_ntoa(their_addr.sin_addr);
+	cbba = g_new0(struct _check_buddy_by_address_t, 1);
+	cbba->address = address_text;
+	cbba->gb = &gb;
+	cbba->bj = bj;
+	g_hash_table_foreach(bl->buddies, _check_buddy_by_address, cbba);
+	g_free(cbba);
+	if (gb == NULL)
+	{
+		gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n");
+		close(client_socket);
+		return;
+	}
+	bb = (BonjourBuddy*)gb->proto_data;
+
+	/* Check if the conversation has been previously started */
+	if (bb->conversation == NULL)
+	{
+		bb->conversation = g_new(BonjourJabberConversation, 1);
+		bb->conversation->socket = client_socket;
+		bb->conversation->stream_started = FALSE;
+		bb->conversation->buddy_name = g_strdup(gb->name);
+		bb->conversation->message_id = 1;
+
+		if (bb->conversation->stream_started == FALSE) {
+			/* Start the stream */
+			send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0);
+			bb->conversation->stream_started = TRUE;
+		}
+
+		/* Open a watcher for the client socket */
+		bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ,
+													_client_socket_handler, gb);
+	} else {
+		close(client_socket);
+	}
+}
+
+gint
+bonjour_jabber_start(BonjourJabber *data)
+{
+	struct sockaddr_in my_addr;
+	int yes = 1;
+	int i;
+	gboolean bind_successful;
+
+	/* Open a listening socket for incoming conversations */
+	if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0)
+	{
+		gaim_debug_error("bonjour", "Cannot open socket: %s\n", strerror(errno));
+		gaim_connection_error(data->account->gc, _("Cannot open socket"));
+		return -1;
+	}
+
+	/* Make the socket reusable */
+	if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0)
+	{
+		gaim_debug_error("bonjour", "Error setting socket options: %s\n", strerror(errno));
+		gaim_connection_error(data->account->gc, _("Error setting socket options"));
+		return -1;
+	}
+
+	memset(&my_addr, 0, sizeof(struct sockaddr_in));
+	my_addr.sin_family = PF_INET;
+
+	/* Attempt to find a free port */
+	bind_successful = FALSE;
+	for (i = 0; i < 10; i++)
+	{
+		my_addr.sin_port = htons(data->port);
+		if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) == 0)
+		{
+			bind_successful = TRUE;
+			break;
+		}
+		data->port++;
+	}
+
+	/* On no!  We tried 10 ports and could not bind to ANY of them */
+	if (!bind_successful)
+	{
+		gaim_debug_error("bonjour", "Cannot bind socket: %s\n", strerror(errno));
+		gaim_connection_error(data->account->gc, _("Could not bind socket to port"));
+		return -1;
+	}
+
+	/* Attempt to listen on the bound socket */
+	if (listen(data->socket, 10) != 0)
+	{
+		gaim_debug_error("bonjour", "Cannot listen on socket: %s\n", strerror(errno));
+		gaim_connection_error(data->account->gc, _("Could not listen on socket"));
+		return -1;
+	}
+
+#if 0
+	/* TODO: Why isn't this being used? */
+	data->socket = gaim_network_listen(data->port, SOCK_STREAM);
+
+	if (data->socket == -1)
+	{
+		gaim_debug_error("bonjour", "No se ha podido crear el socket\n");
+	}
+#endif
+
+	/* Open a watcher in the socket we have just opened */
+	data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data);
+
+	return data->port;
+}
+
+int
+bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body)
+{
+	xmlnode *message_node = NULL;
+	gchar *message = NULL;
+	gint message_length = -1;
+	xmlnode *message_body_node = NULL;
+	xmlnode *message_html_node = NULL;
+	xmlnode *message_html_body_node = NULL;
+	xmlnode *message_html_body_font_node = NULL;
+	xmlnode *message_x_node = NULL;
+	GaimBuddy *gb = NULL;
+	BonjourBuddy *bb = NULL;
+	char *conv_message = NULL;
+	GaimConversation *conversation = NULL;
+	char *message_from_ui = NULL;
+	char *stripped_message = NULL;
+
+	gb = gaim_find_buddy(data->account, to);
+	if (gb == NULL)
+		/* You can not send a message to an offline buddy */
+		return -10000;
+
+	bb = (BonjourBuddy *)gb->proto_data;
+
+	/* Enclose the message from the UI within a "font" node */
+	message_body_node = xmlnode_new("body");
+	stripped_message = gaim_markup_strip_html(body);
+	xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message));
+
+	message_from_ui = g_strconcat("<font>", body, "</font>", NULL);
+	message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui));
+
+	message_html_body_node = xmlnode_new("body");
+	xmlnode_insert_child(message_html_body_node, message_html_body_font_node);
+
+	message_html_node = xmlnode_new("html");
+	xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml");
+	xmlnode_insert_child(message_html_node, message_html_body_node);
+
+	message_x_node = xmlnode_new("x");
+	xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event");
+	xmlnode_insert_child(message_x_node, xmlnode_new("composing"));
+
+	message_node = xmlnode_new("message");
+	xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name);
+	xmlnode_set_attrib(message_node, "from", data->account->username);
+	xmlnode_set_attrib(message_node, "type", "chat");
+	xmlnode_insert_child(message_node, message_body_node);
+	xmlnode_insert_child(message_node, message_html_node);
+	xmlnode_insert_child(message_node, message_x_node);
+
+	message = xmlnode_to_str(message_node, &message_length);
+
+	/* Check if there is a previously open conversation */
+	if (bb->conversation == NULL)
+	{
+		bb->conversation = g_new(BonjourJabberConversation, 1);
+		bb->conversation->socket = _connect_to_buddy(gb);
+		bb->conversation->stream_started = FALSE;
+		bb->conversation->buddy_name = g_strdup(gb->name);
+		bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket,
+				GAIM_INPUT_READ, _client_socket_handler, gb);
+	}
+
+	/* Check if the stream for the conversation has been started */
+	if (bb->conversation->stream_started == FALSE)
+	{
+		/* Start the stream */
+		if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1)
+		{
+				gaim_debug_error("bonjour", "Unable to start a conversation\n");
+				gaim_debug_warning("bonjour", "send error: %s\n", strerror(errno));
+				conv_message = g_strdup(_("Unable to send the message, the conversation couldn't be started."));
+				conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account);
+				gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
+				close(bb->conversation->socket);
+				gaim_input_remove(bb->conversation->watcher_id);
+
+				/* Free all the data related to the conversation */
+				g_free(bb->conversation->buddy_name);
+				g_free(bb->conversation);
+				bb->conversation = NULL;
+				return 0;
+		}
+
+		bb->conversation->stream_started = TRUE;
+	}
+
+	/* Send the message */
+	if (_send_data(bb->conversation->socket, message) == -1)
+		return -10000;
+
+	return 1;
+}
+
+void
+bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb)
+{
+	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;
+
+	if (bb->conversation != NULL)
+	{
+		/* Send the end of the stream to the other end of the conversation */
+		send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);
+
+		/* Close the socket and remove the watcher */
+		close(bb->conversation->socket);
+		gaim_input_remove(bb->conversation->watcher_id);
+
+		/* Free all the data related to the conversation */
+		g_free(bb->conversation->buddy_name);
+		g_free(bb->conversation);
+		bb->conversation = NULL;
+	}
+}
+
+void
+bonjour_jabber_stop(BonjourJabber *data)
+{
+	GaimBuddy *gb = NULL;
+	BonjourBuddy *bb = NULL;
+	GSList *buddies;
+	GSList *l;
+
+	/* Close the server socket and remove all the watcher */
+	close(data->socket);
+	gaim_input_remove(data->watcher_id);
+
+	/* Close all the sockets and remove all the watchers after sending end streams */
+	if (data->account->gc != NULL)
+	{
+		buddies = gaim_find_buddies(data->account, data->account->username);
+		for (l = buddies; l; l = l->next)
+		{
+			gb = (GaimBuddy*)l->data;
+			bb = (BonjourBuddy*)gb->proto_data;
+			if (bb->conversation != NULL)
+			{
+				send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);
+				close(bb->conversation->socket);
+				gaim_input_remove(bb->conversation->watcher_id);
+			}
+		}
+		g_slist_free(buddies);
+	}
+}