Mercurial > pidgin
diff libgaim/protocols/bonjour/jabber.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sat, 19 Aug 2006 01:50:10 +0000 |
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children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/protocols/bonjour/jabber.c Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,667 @@ +/* + * gaim - Bonjour Protocol Plugin + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _WIN32 +#include <sys/socket.h> +#include <netinet/in.h> +#include <arpa/inet.h> +#else +#include "libc_interface.h" +#endif +#include <sys/types.h> +#include <glib.h> +#include <glib/gprintf.h> +#include <unistd.h> +#include <fcntl.h> + +#include "network.h" +#include "eventloop.h" +#include "connection.h" +#include "blist.h" +#include "xmlnode.h" +#include "debug.h" +#include "notify.h" +#include "util.h" + +#include "jabber.h" +#include "bonjour.h" +#include "buddy.h" + +static gint +_connect_to_buddy(GaimBuddy *gb) +{ + gint socket_fd; + gint retorno = 0; + struct sockaddr_in buddy_address; + + /* Create a socket and make it non-blocking */ + socket_fd = socket(PF_INET, SOCK_STREAM, 0); + + buddy_address.sin_family = PF_INET; + buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj); + inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr)); + memset(&(buddy_address.sin_zero), '\0', 8); + + retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr)); + if (retorno == -1) { + gaim_debug_warning("bonjour", "connect error: %s\n", strerror(errno)); + } + fcntl(socket_fd, F_SETFL, O_NONBLOCK); + + return socket_fd; +} + +#if 0 /* this isn't used anywhere... */ +static const char * +_font_size_gaim_to_ichat(int size) +{ + switch (size) { + case 1: + return "8"; + case 2: + return "10"; + case 3: + return "12"; + case 4: + return "14"; + case 5: + return "17"; + case 6: + return "21"; + case 7: + return "24"; + } + + return "12"; +} +#endif + +static const char * +_font_size_ichat_to_gaim(int size) +{ + if (size > 24) { + return "7"; + } else if (size >= 21) { + return "6"; + } else if (size >= 17) { + return "5"; + } else if (size >= 14) { + return "4"; + } else if (size >= 12) { + return "3"; + } else if (size >= 10) { + return "2"; + } + + return "1"; +} +static void +_jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb) +{ + xmlnode *body_node = NULL; + char *body = NULL; + xmlnode *html_node = NULL; + gboolean isHTML = FALSE; + xmlnode *html_body_node = NULL; + const char *ichat_balloon_color = NULL; + const char *ichat_text_color = NULL; + xmlnode *html_body_font_node = NULL; + const char *font_face = NULL; + const char *font_size = NULL; + const char *font_color = NULL; + char *html_body = NULL; + xmlnode *events_node = NULL; + gboolean composing_event = FALSE; + gint garbage = -1; + xmlnode *message_node = NULL; + + /* Parsing of the message */ + message_node = xmlnode_from_str(message, strlen(message)); + if (message_node == NULL) { + return; + } + + body_node = xmlnode_get_child(message_node, "body"); + if (body_node != NULL) { + body = xmlnode_get_data(body_node); + } else { + return; + } + + html_node = xmlnode_get_child(message_node, "html"); + if (html_node != NULL) + { + isHTML = TRUE; + html_body_node = xmlnode_get_child(html_node, "body"); + if (html_body_node != NULL) + { + ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor"); + ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor"); + html_body_font_node = xmlnode_get_child(html_body_node, "font"); + if (html_body_font_node != NULL) + { /* Types of messages sent by iChat */ + font_face = xmlnode_get_attrib(html_body_font_node, "face"); + /* The absolute iChat font sizes should be converted to 1..7 range */ + font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ"); + if (font_size != NULL) + { + font_size = _font_size_ichat_to_gaim(atoi(font_size)); + } + font_color = xmlnode_get_attrib(html_body_font_node, "color"); + html_body = xmlnode_get_data(html_body_font_node); + if (html_body == NULL) + { + /* This is the kind of formated messages that Gaim creates */ + html_body = xmlnode_to_str(html_body_font_node, &garbage); + } + } else { + isHTML = FALSE; + } + } else { + isHTML = FALSE; + } + + } + + events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event"); + if (events_node != NULL) + { + if (xmlnode_get_child(events_node, "composing") != NULL) + { + composing_event = TRUE; + } + if (xmlnode_get_child(events_node, "id") != NULL) + { + /* The user is just typing */ + xmlnode_free(message_node); + g_free(body); + g_free(html_body); + return; + } + } + + /* Compose the message */ + if (isHTML) + { + if (font_face == NULL) font_face = "Helvetica"; + if (font_size == NULL) font_size = "3"; + if (ichat_text_color == NULL) ichat_text_color = "#000000"; + if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF"; + body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color, + "' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL); + } + + /* Send the message to the UI */ + serv_got_im(connection, gb->name, body, 0, time(NULL)); + + /* Free all the strings and nodes (the attributes are freed with their nodes) */ + xmlnode_free(message_node); + g_free(body); + g_free(html_body); +} + +struct _check_buddy_by_address_t { + char *address; + GaimBuddy **gb; + BonjourJabber *bj; +}; + +static void +_check_buddy_by_address(gpointer key, gpointer value, gpointer data) +{ + GaimBuddy *gb = (GaimBuddy*)value; + BonjourBuddy *bb; + struct _check_buddy_by_address_t *cbba; + + gb = value; + cbba = data; + + /* + * If the current GaimBuddy's data is not null and the GaimBuddy's account + * is the same as the account requesting the check then continue to determine + * whether the buddies IP matches the target IP. + */ + if (cbba->bj->account == gb->account) + { + bb = gb->proto_data; + if ((bb != NULL) && (g_strcasecmp(bb->ip, cbba->address) == 0)) + *(cbba->gb) = gb; + } +} + +static gint +_read_data(gint socket, char **message) +{ + GString *data = g_string_new(""); + char partial_data[512]; + gint total_message_length = 0; + gint partial_message_length = 0; + + /* Read chunks of 512 bytes till the end of the data */ + while ((partial_message_length = recv(socket, partial_data, 512, 0)) > 0) + { + g_string_append_len(data, partial_data, partial_message_length); + total_message_length += partial_message_length; + } + + if (partial_message_length == -1) + { + gaim_debug_warning("bonjour", "receive error: %s\n", strerror(errno)); + if (total_message_length == 0) { + return -1; + } + } + + *message = data->str; + g_string_free(data, FALSE); + if (total_message_length != 0) + gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length); + + return total_message_length; +} + +static gint +_send_data(gint socket, char *message) +{ + gint message_len = strlen(message); + gint partial_sent = 0; + gchar *partial_message = message; + + while ((partial_sent = send(socket, partial_message, message_len, 0)) < message_len) + { + if (partial_sent != -1) { + partial_message += partial_sent; + message_len -= partial_sent; + } else { + return -1; + } + } + + return strlen(message); +} + +static void +_client_socket_handler(gpointer data, gint socket, GaimInputCondition condition) +{ + char *message = NULL; + gint message_length; + GaimBuddy *gb = (GaimBuddy*)data; + GaimAccount *account = gb->account; + GaimConversation *conversation; + char *closed_conv_message; + BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data; + gboolean closed_conversation = FALSE; + xmlnode *message_node = NULL; + + /* Read the data from the socket */ + if ((message_length = _read_data(socket, &message)) == -1) { + /* There have been an error reading from the socket */ + return; + } else if (message_length == 0) { /* The other end has closed the socket */ + closed_conversation = TRUE; + } else { + message[message_length] = '\0'; + + while (g_ascii_iscntrl(message[message_length - 1])) { + message[message_length - 1] = '\0'; + message_length--; + } + } + + /* Parse the message into an XMLnode for analysis */ + message_node = xmlnode_from_str(message, strlen(message)); + + /* Check if the start of the stream has been received, if not check that the current */ + /* data is the start of the stream */ + if (!(bb->conversation->stream_started)) + { + /* Check if this is the start of the stream */ + if ((message_node != NULL) && + g_ascii_strcasecmp(xmlnode_get_attrib(message_node, "xmlns"), "jabber:client") && + (xmlnode_get_attrib(message_node,"xmlns:stream") != NULL)) + { + bb->conversation->stream_started = TRUE; + } + else + { + /* TODO: This needs to be nonblocking! */ + if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) + { + gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name); + } + else + { + bb->conversation->stream_started = TRUE; + } + } + } + + /* + * Check that this is not the end of the conversation. This is + * using a magic string, but xmlnode won't play nice when just + * parsing an end tag + */ + if (gaim_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) { + /* Close the socket, clear the watcher and free memory */ + if (bb->conversation != NULL) { + close(bb->conversation->socket); + gaim_input_remove(bb->conversation->watcher_id); + g_free(bb->conversation->buddy_name); + g_free(bb->conversation); + bb->conversation = NULL; + } + + /* Inform the user that the conversation has been closed */ + conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account); + closed_conv_message = g_strdup_printf(_("%s has closed the conversation."), gb->name); + gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL)); + g_free(closed_conv_message); + } else { + /* Parse the message to get the data and send to the ui */ + _jabber_parse_and_write_message_to_ui(message, account->gc, gb); + } + + if (message_node != NULL) + xmlnode_free(message_node); +} + +static void +_server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition) +{ + GaimBuddy *gb = NULL; + struct sockaddr_in their_addr; /* connector's address information */ + socklen_t sin_size = sizeof(struct sockaddr); + int client_socket; + BonjourBuddy *bb = NULL; + BonjourJabber *bj = data; + char *address_text = NULL; + GaimBuddyList *bl = gaim_get_blist(); + struct _check_buddy_by_address_t *cbba; + + /* Check that it is a read condition */ + if (condition != GAIM_INPUT_READ) { + return; + } + + if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1) + { + return; + } + fcntl(client_socket, F_SETFL, O_NONBLOCK); + + /* Look for the buddy that has opened the conversation and fill information */ + address_text = inet_ntoa(their_addr.sin_addr); + cbba = g_new0(struct _check_buddy_by_address_t, 1); + cbba->address = address_text; + cbba->gb = &gb; + cbba->bj = bj; + g_hash_table_foreach(bl->buddies, _check_buddy_by_address, cbba); + g_free(cbba); + if (gb == NULL) + { + gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n"); + close(client_socket); + return; + } + bb = (BonjourBuddy*)gb->proto_data; + + /* Check if the conversation has been previously started */ + if (bb->conversation == NULL) + { + bb->conversation = g_new(BonjourJabberConversation, 1); + bb->conversation->socket = client_socket; + bb->conversation->stream_started = FALSE; + bb->conversation->buddy_name = g_strdup(gb->name); + bb->conversation->message_id = 1; + + if (bb->conversation->stream_started == FALSE) { + /* Start the stream */ + send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0); + bb->conversation->stream_started = TRUE; + } + + /* Open a watcher for the client socket */ + bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ, + _client_socket_handler, gb); + } else { + close(client_socket); + } +} + +gint +bonjour_jabber_start(BonjourJabber *data) +{ + struct sockaddr_in my_addr; + int yes = 1; + int i; + gboolean bind_successful; + + /* Open a listening socket for incoming conversations */ + if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0) + { + gaim_debug_error("bonjour", "Cannot open socket: %s\n", strerror(errno)); + gaim_connection_error(data->account->gc, _("Cannot open socket")); + return -1; + } + + /* Make the socket reusable */ + if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0) + { + gaim_debug_error("bonjour", "Error setting socket options: %s\n", strerror(errno)); + gaim_connection_error(data->account->gc, _("Error setting socket options")); + return -1; + } + + memset(&my_addr, 0, sizeof(struct sockaddr_in)); + my_addr.sin_family = PF_INET; + + /* Attempt to find a free port */ + bind_successful = FALSE; + for (i = 0; i < 10; i++) + { + my_addr.sin_port = htons(data->port); + if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) == 0) + { + bind_successful = TRUE; + break; + } + data->port++; + } + + /* On no! We tried 10 ports and could not bind to ANY of them */ + if (!bind_successful) + { + gaim_debug_error("bonjour", "Cannot bind socket: %s\n", strerror(errno)); + gaim_connection_error(data->account->gc, _("Could not bind socket to port")); + return -1; + } + + /* Attempt to listen on the bound socket */ + if (listen(data->socket, 10) != 0) + { + gaim_debug_error("bonjour", "Cannot listen on socket: %s\n", strerror(errno)); + gaim_connection_error(data->account->gc, _("Could not listen on socket")); + return -1; + } + +#if 0 + /* TODO: Why isn't this being used? */ + data->socket = gaim_network_listen(data->port, SOCK_STREAM); + + if (data->socket == -1) + { + gaim_debug_error("bonjour", "No se ha podido crear el socket\n"); + } +#endif + + /* Open a watcher in the socket we have just opened */ + data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data); + + return data->port; +} + +int +bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body) +{ + xmlnode *message_node = NULL; + gchar *message = NULL; + gint message_length = -1; + xmlnode *message_body_node = NULL; + xmlnode *message_html_node = NULL; + xmlnode *message_html_body_node = NULL; + xmlnode *message_html_body_font_node = NULL; + xmlnode *message_x_node = NULL; + GaimBuddy *gb = NULL; + BonjourBuddy *bb = NULL; + char *conv_message = NULL; + GaimConversation *conversation = NULL; + char *message_from_ui = NULL; + char *stripped_message = NULL; + + gb = gaim_find_buddy(data->account, to); + if (gb == NULL) + /* You can not send a message to an offline buddy */ + return -10000; + + bb = (BonjourBuddy *)gb->proto_data; + + /* Enclose the message from the UI within a "font" node */ + message_body_node = xmlnode_new("body"); + stripped_message = gaim_markup_strip_html(body); + xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message)); + + message_from_ui = g_strconcat("<font>", body, "</font>", NULL); + message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui)); + + message_html_body_node = xmlnode_new("body"); + xmlnode_insert_child(message_html_body_node, message_html_body_font_node); + + message_html_node = xmlnode_new("html"); + xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml"); + xmlnode_insert_child(message_html_node, message_html_body_node); + + message_x_node = xmlnode_new("x"); + xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event"); + xmlnode_insert_child(message_x_node, xmlnode_new("composing")); + + message_node = xmlnode_new("message"); + xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name); + xmlnode_set_attrib(message_node, "from", data->account->username); + xmlnode_set_attrib(message_node, "type", "chat"); + xmlnode_insert_child(message_node, message_body_node); + xmlnode_insert_child(message_node, message_html_node); + xmlnode_insert_child(message_node, message_x_node); + + message = xmlnode_to_str(message_node, &message_length); + + /* Check if there is a previously open conversation */ + if (bb->conversation == NULL) + { + bb->conversation = g_new(BonjourJabberConversation, 1); + bb->conversation->socket = _connect_to_buddy(gb); + bb->conversation->stream_started = FALSE; + bb->conversation->buddy_name = g_strdup(gb->name); + bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket, + GAIM_INPUT_READ, _client_socket_handler, gb); + } + + /* Check if the stream for the conversation has been started */ + if (bb->conversation->stream_started == FALSE) + { + /* Start the stream */ + if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) + { + gaim_debug_error("bonjour", "Unable to start a conversation\n"); + gaim_debug_warning("bonjour", "send error: %s\n", strerror(errno)); + conv_message = g_strdup(_("Unable to send the message, the conversation couldn't be started.")); + conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account); + gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL)); + close(bb->conversation->socket); + gaim_input_remove(bb->conversation->watcher_id); + + /* Free all the data related to the conversation */ + g_free(bb->conversation->buddy_name); + g_free(bb->conversation); + bb->conversation = NULL; + return 0; + } + + bb->conversation->stream_started = TRUE; + } + + /* Send the message */ + if (_send_data(bb->conversation->socket, message) == -1) + return -10000; + + return 1; +} + +void +bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb) +{ + BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data; + + if (bb->conversation != NULL) + { + /* Send the end of the stream to the other end of the conversation */ + send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0); + + /* Close the socket and remove the watcher */ + close(bb->conversation->socket); + gaim_input_remove(bb->conversation->watcher_id); + + /* Free all the data related to the conversation */ + g_free(bb->conversation->buddy_name); + g_free(bb->conversation); + bb->conversation = NULL; + } +} + +void +bonjour_jabber_stop(BonjourJabber *data) +{ + GaimBuddy *gb = NULL; + BonjourBuddy *bb = NULL; + GSList *buddies; + GSList *l; + + /* Close the server socket and remove all the watcher */ + close(data->socket); + gaim_input_remove(data->watcher_id); + + /* Close all the sockets and remove all the watchers after sending end streams */ + if (data->account->gc != NULL) + { + buddies = gaim_find_buddies(data->account, data->account->username); + for (l = buddies; l; l = l->next) + { + gb = (GaimBuddy*)l->data; + bb = (BonjourBuddy*)gb->proto_data; + if (bb->conversation != NULL) + { + send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0); + close(bb->conversation->socket); + gaim_input_remove(bb->conversation->watcher_id); + } + } + g_slist_free(buddies); + } +}