Mercurial > pidgin
diff libgaim/protocols/msn/session.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sat, 19 Aug 2006 01:50:10 +0000 |
parents | |
children | e354528c4163 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/protocols/msn/session.c Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,407 @@ +/** + * @file session.c MSN session functions + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#include "msn.h" +#include "session.h" +#include "notification.h" + +#include "dialog.h" + +MsnSession * +msn_session_new(GaimAccount *account) +{ + MsnSession *session; + + g_return_val_if_fail(account != NULL, NULL); + + session = g_new0(MsnSession, 1); + + session->account = account; + session->notification = msn_notification_new(session); + session->userlist = msn_userlist_new(session); + + session->user = msn_user_new(session->userlist, + gaim_account_get_username(account), NULL); + + session->protocol_ver = 9; + session->conv_seq = 1; + + return session; +} + +void +msn_session_destroy(MsnSession *session) +{ + g_return_if_fail(session != NULL); + + session->destroying = TRUE; + + if (session->connected) + msn_session_disconnect(session); + + if (session->notification != NULL) + msn_notification_destroy(session->notification); + + while (session->switches != NULL) + msn_switchboard_destroy(session->switches->data); + + while (session->slplinks != NULL) + msn_slplink_destroy(session->slplinks->data); + + msn_userlist_destroy(session->userlist); + + g_free(session->passport_info.kv); + g_free(session->passport_info.sid); + g_free(session->passport_info.mspauth); + g_free(session->passport_info.client_ip); + + if (session->passport_info.file != NULL) + { + g_unlink(session->passport_info.file); + g_free(session->passport_info.file); + } + + if (session->sync != NULL) + msn_sync_destroy(session->sync); + + if (session->nexus != NULL) + msn_nexus_destroy(session->nexus); + + if (session->user != NULL) + msn_user_destroy(session->user); + + g_free(session); +} + +gboolean +msn_session_connect(MsnSession *session, const char *host, int port, + gboolean http_method) +{ + g_return_val_if_fail(session != NULL, FALSE); + g_return_val_if_fail(!session->connected, TRUE); + + session->connected = TRUE; + session->http_method = http_method; + + if (session->notification == NULL) + { + gaim_debug_error("msn", "This shouldn't happen\n"); + g_return_val_if_reached(FALSE); + } + + if (msn_notification_connect(session->notification, host, port)) + { + return TRUE; + } + + return FALSE; +} + +void +msn_session_disconnect(MsnSession *session) +{ + g_return_if_fail(session != NULL); + g_return_if_fail(session->connected); + + session->connected = FALSE; + + while (session->switches != NULL) + msn_switchboard_close(session->switches->data); + + if (session->notification != NULL) + msn_notification_close(session->notification); +} + +/* TODO: This must go away when conversation is redesigned */ +MsnSwitchBoard * +msn_session_find_swboard(MsnSession *session, const char *username) +{ + GList *l; + + g_return_val_if_fail(session != NULL, NULL); + g_return_val_if_fail(username != NULL, NULL); + + for (l = session->switches; l != NULL; l = l->next) + { + MsnSwitchBoard *swboard; + + swboard = l->data; + + if ((swboard->im_user != NULL) && !strcmp(username, swboard->im_user)) + return swboard; + } + + return NULL; +} + +MsnSwitchBoard * +msn_session_find_swboard_with_conv(MsnSession *session, GaimConversation *conv) +{ + GList *l; + + g_return_val_if_fail(session != NULL, NULL); + g_return_val_if_fail(conv != NULL, NULL); + + for (l = session->switches; l != NULL; l = l->next) + { + MsnSwitchBoard *swboard; + + swboard = l->data; + + if (swboard->conv == conv) + return swboard; + } + + return NULL; +} + +MsnSwitchBoard * +msn_session_find_swboard_with_id(const MsnSession *session, int chat_id) +{ + GList *l; + + g_return_val_if_fail(session != NULL, NULL); + g_return_val_if_fail(chat_id >= 0, NULL); + + for (l = session->switches; l != NULL; l = l->next) + { + MsnSwitchBoard *swboard; + + swboard = l->data; + + if (swboard->chat_id == chat_id) + return swboard; + } + + return NULL; +} + +MsnSwitchBoard * +msn_session_get_swboard(MsnSession *session, const char *username, + MsnSBFlag flag) +{ + MsnSwitchBoard *swboard; + + g_return_val_if_fail(session != NULL, NULL); + + swboard = msn_session_find_swboard(session, username); + + if (swboard == NULL) + { + swboard = msn_switchboard_new(session); + swboard->im_user = g_strdup(username); + msn_switchboard_request(swboard); + msn_switchboard_request_add_user(swboard, username); + } + + swboard->flag |= flag; + + return swboard; +} + +static void +msn_session_sync_users(MsnSession *session) +{ + GaimBlistNode *gnode, *cnode, *bnode; + GaimConnection *gc = gaim_account_get_connection(session->account); + + g_return_if_fail(gc != NULL); + + /* The core used to use msn_add_buddy to add all buddies before + * being logged in. This no longer happens, so we manually iterate + * over the whole buddy list to identify sync issues. */ + + for (gnode = gaim_blist_get_root(); gnode; gnode = gnode->next) { + GaimGroup *group = (GaimGroup *)gnode; + const char *group_name = group->name; + if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) + continue; + for(cnode = gnode->child; cnode; cnode = cnode->next) { + if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) + continue; + for(bnode = cnode->child; bnode; bnode = bnode->next) { + GaimBuddy *b; + if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) + continue; + b = (GaimBuddy *)bnode; + if(gaim_buddy_get_account(b) == gaim_connection_get_account(gc)) { + MsnUser *remote_user; + gboolean found = FALSE; + + remote_user = msn_userlist_find_user(session->userlist, gaim_buddy_get_name(b)); + + if ((remote_user != NULL) && (remote_user->list_op & MSN_LIST_FL_OP)) + { + int group_id; + GList *l; + + group_id = msn_userlist_find_group_id(remote_user->userlist, + group_name); + + for (l = remote_user->group_ids; l != NULL; l = l->next) + { + if (group_id == GPOINTER_TO_INT(l->data)) + { + found = TRUE; + break; + } + } + + } + + if (!found) + { + /* The user was not on the server list or not in that group + * on the server list */ + msn_show_sync_issue(session, gaim_buddy_get_name(b), group_name); + } + } + } + } + } +} + +void +msn_session_set_error(MsnSession *session, MsnErrorType error, + const char *info) +{ + GaimConnection *gc; + char *msg; + + gc = gaim_account_get_connection(session->account); + + switch (error) + { + case MSN_ERROR_SERVCONN: + msg = g_strdup(info); + break; + case MSN_ERROR_UNSUPPORTED_PROTOCOL: + msg = g_strdup(_("Our protocol is not supported by the " + "server.")); + break; + case MSN_ERROR_HTTP_MALFORMED: + msg = g_strdup(_("Error parsing HTTP.")); + break; + case MSN_ERROR_SIGN_OTHER: + gc->wants_to_die = TRUE; + msg = g_strdup(_("You have signed on from another location.")); + break; + case MSN_ERROR_SERV_UNAVAILABLE: + msg = g_strdup(_("The MSN servers are temporarily " + "unavailable. Please wait and try " + "again.")); + break; + case MSN_ERROR_SERV_DOWN: + msg = g_strdup(_("The MSN servers are going down " + "temporarily.")); + break; + case MSN_ERROR_AUTH: + msg = g_strdup_printf(_("Unable to authenticate: %s"), + (info == NULL ) ? + _("Unknown error") : info); + break; + case MSN_ERROR_BAD_BLIST: + msg = g_strdup(_("Your MSN buddy list is temporarily " + "unavailable. Please wait and try " + "again.")); + break; + default: + msg = g_strdup(_("Unknown error.")); + break; + } + + msn_session_disconnect(session); + + gaim_connection_error(gc, msg); + + g_free(msg); +} + +static const char * +get_login_step_text(MsnSession *session) +{ + const char *steps_text[] = { + _("Connecting"), + _("Handshaking"), + _("Transferring"), + _("Handshaking"), + _("Starting authentication"), + _("Getting cookie"), + _("Authenticating"), + _("Sending cookie"), + _("Retrieving buddy list") + }; + + return steps_text[session->login_step]; +} + +void +msn_session_set_login_step(MsnSession *session, MsnLoginStep step) +{ + GaimConnection *gc; + + /* Prevent the connection progress going backwards, eg. if we get + * transferred several times during login */ + if (session->login_step > step) + return; + + /* If we're already logged in, we're probably here because of a + * mid-session XFR from the notification server, so we don't want to + * popup the connection progress dialog */ + if (session->logged_in) + return; + + gc = session->account->gc; + + session->login_step = step; + + gaim_connection_update_progress(gc, get_login_step_text(session), step, + MSN_LOGIN_STEPS); +} + +void +msn_session_finish_login(MsnSession *session) +{ + GaimAccount *account; + GaimConnection *gc; + char *icon; + + if (session->logged_in) + return; + + account = session->account; + gc = gaim_account_get_connection(account); + + icon = gaim_buddy_icons_get_full_path(gaim_account_get_buddy_icon(session->account)); + msn_user_set_buddy_icon(session->user, icon); + g_free(icon); + + session->logged_in = TRUE; + + msn_change_status(session); + + gaim_connection_set_state(gc, GAIM_CONNECTED); + + /* Sync users */ + msn_session_sync_users(session); +}