diff libgaim/protocols/qq/qq_proxy.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 902c3aa4950a
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/protocols/qq/qq_proxy.c	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,420 @@
+/**
+ * The QQ2003C protocol plugin
+ *
+ * for gaim
+ *
+ * Copyright (C) 2004 Puzzlebird
+ *                    Henry Ou  <henry@linux.net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include "cipher.h"
+#include "debug.h"
+#include "internal.h"
+
+#ifdef _WIN32
+#define random rand
+#define srandom srand
+#endif
+
+#include "packet_parse.h"
+#include "buddy_info.h"
+#include "buddy_opt.h"
+#include "char_conv.h"
+#include "group_free.h"
+#include "login_logout.h"
+#include "qq_proxy.h"
+#include "recv_core.h"
+#include "send_core.h"
+#include "sendqueue.h"
+#include "udp_proxy_s5.h"
+#include "utils.h"
+
+/* These functions are used only in development phase
+ *
+static void _qq_show_socket(gchar *desc, gint fd) {
+	struct sockaddr_in sin;
+	gint len = sizeof(sin);
+	getsockname(fd, (struct sockaddr *)&sin, &len);
+	gaim_debug(GAIM_DEBUG_INFO, desc, "%s:%d\n",
+            inet_ntoa(sin.sin_addr), ntohs(sin.sin_port));
+}
+*/
+
+void _qq_show_packet(const gchar *desc, const guint8 *buf, gint len)
+{
+	char buf1[8*len+2], buf2[10];
+	int i;
+	buf1[0] = 0;
+	for (i = 0; i < len; i++) {
+		sprintf(buf2, " %02x(%d)", buf[i] & 0xff, buf[i] & 0xff);
+		strcat(buf1, buf2);
+	}
+	strcat(buf1, "\n");
+	gaim_debug(GAIM_DEBUG_INFO, desc, buf1);
+}
+
+/* QQ 2003iii uses double MD5 for the pwkey to get the session key */
+static guint8 *_gen_pwkey(const gchar *pwd)
+{
+        GaimCipher *cipher;
+        GaimCipherContext *context;
+
+	guchar pwkey_tmp[QQ_KEY_LENGTH];
+
+	cipher = gaim_ciphers_find_cipher("md5");
+	context = gaim_cipher_context_new(cipher, NULL);
+	gaim_cipher_context_append(context, (guchar *) pwd, strlen(pwd));
+	gaim_cipher_context_digest(context, sizeof(pwkey_tmp), pwkey_tmp, NULL);
+	gaim_cipher_context_destroy(context);
+	context = gaim_cipher_context_new(cipher, NULL);
+	gaim_cipher_context_append(context, pwkey_tmp, QQ_KEY_LENGTH);
+	gaim_cipher_context_digest(context, sizeof(pwkey_tmp), pwkey_tmp, NULL);
+	gaim_cipher_context_destroy(context);
+
+	return g_memdup(pwkey_tmp, QQ_KEY_LENGTH);
+}
+
+gint _qq_fill_host(struct sockaddr_in *addr, const gchar *host, guint16 port)
+{
+	if (!inet_aton(host, &(addr->sin_addr))) {
+		struct hostent *hp;
+		if (!(hp = gethostbyname(host))) {
+			return -1;
+		}
+		memset(addr, 0, sizeof(struct sockaddr_in));
+		memcpy(&(addr->sin_addr.s_addr), hp->h_addr, hp->h_length);
+		addr->sin_family = hp->h_addrtype;
+	} else {
+		addr->sin_family = AF_INET;
+	}
+
+	addr->sin_port = htons(port);
+	return 0;
+}
+
+/* set up any finalizing start-up stuff */
+static void _qq_start_services(GaimConnection *gc)
+{
+	/* start watching for IMs about to be sent */
+	/*
+	gaim_signal_connect(gaim_conversations_get_handle(),
+			"sending-im-msg", gc,
+			GAIM_CALLBACK(qq_sending_im_msg_cb), NULL);
+			*/
+}
+
+/* the callback function after socket is built
+ * we setup the qq protocol related configuration here */
+static void _qq_got_login(gpointer data, gint source, const gchar *error_message)
+{
+	qq_data *qd;
+	GaimConnection *gc;
+	gchar *buf;
+	const gchar *passwd;
+
+	gc = (GaimConnection *) data;
+
+	if (!GAIM_CONNECTION_IS_VALID(gc)) {
+		close(source);
+		return;
+	}
+
+	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
+
+	if (source < 0) {	/* socket returns -1 */
+		gaim_connection_error(gc, _("Unable to connect."));
+		return;
+	}
+
+	qd = (qq_data *) gc->proto_data;
+
+	/* QQ use random seq, to minimize duplicated packets */
+	srandom(time(NULL));
+	qd->send_seq = random() & 0x0000ffff;
+	qd->fd = source;
+	qd->logged_in = FALSE;
+	qd->channel = 1;
+	qd->uid = strtol(gaim_account_get_username(gaim_connection_get_account(gc)), NULL, 10);
+	qd->before_login_packets = g_queue_new();
+
+	/* now generate md5 processed passwd */
+	passwd = gaim_account_get_password(gaim_connection_get_account(gc));
+	qd->pwkey = _gen_pwkey(passwd);
+
+	qd->sendqueue_timeout = gaim_timeout_add(QQ_SENDQUEUE_TIMEOUT, qq_sendqueue_timeout_callback, gc);
+	gc->inpa = gaim_input_add(qd->fd, GAIM_INPUT_READ, qq_input_pending, gc);
+
+	/* Update the login progress status display */
+	buf = g_strdup_printf("Login as %d", qd->uid);
+	gaim_connection_update_progress(gc, buf, 1, QQ_CONNECT_STEPS);
+	g_free(buf);
+
+	_qq_start_services(gc);
+
+	qq_send_packet_request_login_token(gc);
+}
+
+/* clean up qq_data structure and all its components
+ * always used before a redirectly connection */
+static void _qq_common_clean(GaimConnection *gc)
+{
+	qq_data *qd;
+
+	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
+	qd = (qq_data *) gc->proto_data;
+
+	/* finish  all I/O */
+	if (qd->fd >= 0 && qd->logged_in)
+		qq_send_packet_logout(gc);
+	close(qd->fd);
+
+	if (qd->sendqueue_timeout > 0) {
+		gaim_timeout_remove(qd->sendqueue_timeout);
+		qd->sendqueue_timeout = 0;
+	}
+
+	if (gc->inpa > 0) {
+		gaim_input_remove(gc->inpa);
+		gc->inpa = 0;
+	}
+
+	qq_b4_packets_free(qd);
+	qq_sendqueue_free(qd);
+	qq_group_packets_free(qd);
+	qq_group_free_all(qd);
+	qq_add_buddy_request_free(qd);
+	qq_info_query_free(qd);
+	qq_buddies_list_free(gc->account, qd);
+}
+
+static gint _qq_proxy_none(struct PHB *phb, struct sockaddr *addr, socklen_t addrlen)
+{
+	gint fd = -1;
+
+	gaim_debug(GAIM_DEBUG_INFO, "QQ", "Using UDP without proxy\n");
+	fd = socket(PF_INET, SOCK_DGRAM, 0);
+
+	if (fd < 0) {
+		gaim_debug(GAIM_DEBUG_ERROR, "QQ Redirect", "Unable to create socket: %s\n", strerror(errno));
+		return -1;
+	}
+
+	/* we use non-blocking mode to speed up connection */
+	fcntl(fd, F_SETFL, O_NONBLOCK);
+
+	/* From Unix-socket-FAQ: http://www.faqs.org/faqs/unix-faq/socket/
+	 *
+	 * If a UDP socket is unconnected, which is the normal state after a
+	 * bind() call, then send() or write() are not allowed, since no
+	 * destination is available; only sendto() can be used to send data.
+	 *   
+	 * Calling connect() on the socket simply records the specified address
+	 * and port number as being the desired communications partner. That
+	 * means that send() or write() are now allowed; they use the destination
+	 * address and port given on the connect call as the destination of packets.
+	 */
+	if (connect(fd, addr, addrlen) < 0) {
+		/* [EINPROGRESS]
+		 *    The socket is marked as non-blocking and the connection cannot be 
+		 *    completed immediately. It is possible to select for completion by 
+		 *    selecting the socket for writing.
+		 * [EINTR]
+		 *    A signal interrupted the call. 
+		 *    The connection is established asynchronously.
+		 */
+		if ((errno == EINPROGRESS) || (errno == EINTR)) {
+			gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Connect in asynchronous mode.\n");
+		} else {
+			gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Faiil connection: %d\n", strerror(errno));
+			close(fd);
+			return -1;
+		}		/* if errno */
+	} else {		/* connect returns 0 */
+		gaim_debug(GAIM_DEBUG_INFO, "QQ", "Connected.\n");
+		fcntl(fd, F_SETFL, 0);
+		phb->func(phb->data, fd, NULL);
+	}
+
+	return fd;
+}
+
+/* returns the socket handler, or -1 if there is any error */
+static gint _qq_udp_proxy_connect(GaimAccount *account,
+			   const gchar *server,
+			   guint16 port, void callback(gpointer, gint, const gchar *error_message), GaimConnection *gc)
+{
+	struct sockaddr_in sin;
+	struct PHB *phb;
+	GaimProxyInfo *info;
+	qq_data *qd;
+
+	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, -1);
+	qd = (qq_data *) gc->proto_data;
+
+	info = gaim_account_get_proxy_info(account);
+
+	phb = g_new0(struct PHB, 1);
+	phb->host = g_strdup(server);
+	phb->port = port;
+	phb->account = account;
+	phb->gpi = info;
+	phb->func = callback;
+	phb->data = gc;
+
+	if (_qq_fill_host(&sin, server, port) < 0) {
+		gaim_debug(GAIM_DEBUG_ERROR, "QQ",
+			   "gethostbyname(\"%s\", %d) failed: %s\n", server, port, hstrerror(h_errno));
+		return -1;
+	}
+
+	if (info == NULL) {
+		qd->proxy_type = GAIM_PROXY_NONE;
+		return _qq_proxy_none(phb, (struct sockaddr *) &sin, sizeof(sin));
+	}
+
+	qd->proxy_type = info->type;
+	gaim_debug(GAIM_DEBUG_INFO, "QQ", "Choosing proxy type %d\n", info->type);
+
+	switch (info->type) {
+	case GAIM_PROXY_NONE:
+		return _qq_proxy_none(phb, (struct sockaddr *) &sin, sizeof(sin));
+	case GAIM_PROXY_SOCKS5:
+		/* as the destination is always QQ server during the session, 
+		 * we can set dest_sin here, instead of _qq_s5_canread_again */
+		_qq_fill_host(&qd->dest_sin, phb->host, phb->port);
+		_qq_fill_host(&sin, phb->gpi->host, phb->gpi->port);
+		return qq_proxy_socks5(phb, (struct sockaddr *) &sin, sizeof(sin));
+	default:
+		return _qq_proxy_none(phb, (struct sockaddr *) &sin, sizeof(sin));
+	}
+
+	return -1;
+}
+
+/* QQ connection via UDP/TCP. 
+ * I use GAIM proxy function to provide TCP proxy support,
+ * and qq_udp_proxy.c to add UDP proxy support (thanks henry)
+ *  return the socket handle, -1 means fail */
+static gint _proxy_connect_full (GaimAccount *account, const gchar *host, guint16 port, 
+		GaimProxyConnectFunction func, gpointer data, gboolean use_tcp)
+{
+	GaimConnection *gc;
+	qq_data *qd;
+
+	gc = gaim_account_get_connection(account);
+	qd = (qq_data *) gc->proto_data;
+	qd->server_ip = g_strdup(host);
+	qd->server_port = port;
+
+	if (use_tcp)
+		/* TCP mode */
+		return (gaim_proxy_connect(account, host, port, func, data) == NULL);
+	else
+		/* UDP mode */
+		return _qq_udp_proxy_connect(account, host, port, func, data);
+}
+
+/* establish a generic QQ connection 
+ * TCP/UDP, and direct/redirected
+ * return the socket handler, or -1 if there is any error */
+gint qq_connect(GaimAccount *account, const gchar *host, guint16 port, gboolean use_tcp, gboolean is_redirect)
+{
+	GaimConnection *gc;
+
+	g_return_val_if_fail(host != NULL, -1);
+	g_return_val_if_fail(port > 0, -1);
+
+	gc = gaim_account_get_connection(account);
+	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, -1);
+
+	if (is_redirect)
+		_qq_common_clean(gc);
+
+	return _proxy_connect_full(account, host, port, _qq_got_login, gc, use_tcp);
+}
+
+/* clean up the given QQ connection and free all resources */
+void qq_disconnect(GaimConnection *gc)
+{
+	qq_data *qd;
+
+	g_return_if_fail(gc != NULL);
+
+	_qq_common_clean(gc);
+
+	qd = gc->proto_data;
+	g_free(qd->inikey);
+	g_free(qd->pwkey);
+	g_free(qd->session_key);
+	g_free(qd->my_ip);
+	g_free(qd);
+
+	gc->proto_data = NULL;
+}
+
+/* send packet with proxy support */
+gint qq_proxy_write(qq_data *qd, guint8 *data, gint len)
+{
+	guint8 *buf;
+	gint ret;
+
+	g_return_val_if_fail(qd != NULL && qd->fd >= 0 && data != NULL && len > 0, -1);
+
+	/* TCP sock5 may be processed twice
+	 * so we need to check qd->use_tcp as well */
+	if ((!qd->use_tcp) && qd->proxy_type == GAIM_PROXY_SOCKS5) {	/* UDP sock5 */
+		buf = g_newa(guint8, len + 10);
+		buf[0] = 0x00;
+		buf[1] = 0x00;	/* reserved */
+		buf[2] = 0x00;	/* frag */
+		buf[3] = 0x01;	/* type */
+		g_memmove(buf + 4, &(qd->dest_sin.sin_addr.s_addr), 4);
+		g_memmove(buf + 8, &(qd->dest_sin.sin_port), 2);
+		g_memmove(buf + 10, data, len);
+		ret = send(qd->fd, buf, len + 10, 0);
+	} else {
+		ret = send(qd->fd, data, len, 0);
+	}
+
+	return ret;
+}
+
+/* read packet input with proxy support */
+gint qq_proxy_read(qq_data *qd, guint8 *data, gint len)
+{
+	guint8 *buf;
+	gint bytes;
+	buf = g_newa(guint8, MAX_PACKET_SIZE + 10);
+
+	g_return_val_if_fail(qd != NULL && data != NULL && len > 0, -1);
+	g_return_val_if_fail(qd->fd > 0, -1);
+
+	bytes = read(qd->fd, buf, len + 10);
+	if (bytes < 0)
+		return -1;
+
+	if ((!qd->use_tcp) && qd->proxy_type == GAIM_PROXY_SOCKS5) {	/* UDP sock5 */
+		if (bytes < 10)
+			return -1;
+		bytes -= 10;
+		g_memmove(data, buf + 10, bytes);	/* cut off the header */
+	} else {
+		g_memmove(data, buf, bytes);
+	}
+
+	return bytes;
+}