diff libgaim/roomlist.h @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/roomlist.h	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,319 @@
+/**
+ * @file roomlist.h Room List API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef _GAIM_ROOMLIST_H_
+#define _GAIM_ROOMLIST_H_
+
+typedef struct _GaimRoomlist GaimRoomlist;
+typedef struct _GaimRoomlistRoom GaimRoomlistRoom;
+typedef struct _GaimRoomlistField GaimRoomlistField;
+typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps;
+
+/**
+ * The types of rooms.
+ *
+ * These are ORable flags.
+ */
+typedef enum
+{
+	GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */
+	GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02      /**< It's a room, like the kind you can join. */
+
+} GaimRoomlistRoomType;
+
+/**
+ * The types of fields.
+ */
+typedef enum
+{
+	GAIM_ROOMLIST_FIELD_BOOL,
+	GAIM_ROOMLIST_FIELD_INT,
+	GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */
+
+} GaimRoomlistFieldType;
+
+#include "account.h"
+#include "glib.h"
+
+/**************************************************************************/
+/** Data Structures                                                       */
+/**************************************************************************/
+
+/**
+ * Represents a list of rooms for a given connection on a given protocol.
+ */
+struct _GaimRoomlist {
+	GaimAccount *account; /**< The account this list belongs to. */
+	GList *fields; /**< The fields. */
+	GList *rooms; /**< The list of rooms. */
+	gboolean in_progress; /**< The listing is in progress. */
+	gpointer ui_data; /**< UI private data. */
+	gpointer proto_data; /** Prpl private data. */
+	guint ref; /**< The reference count. */
+};
+
+/**
+ * Represents a room.
+ */
+struct _GaimRoomlistRoom {
+	GaimRoomlistRoomType type; /**< The type of room. */
+	gchar *name; /**< The name of the room. */
+	GList *fields; /**< Other fields. */
+	GaimRoomlistRoom *parent; /**< The parent room, or NULL. */
+	gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */
+};
+
+/**
+ * A field a room might have.
+ */
+struct _GaimRoomlistField {
+	GaimRoomlistFieldType type; /**< The type of field. */
+	gchar *label; /**< The i18n user displayed name of the field. */
+	gchar *name; /**< The internal name of the field. */
+	gboolean hidden; /**< Hidden? */
+};
+
+/**
+ * The room list ops to be filled out by the UI.
+ */
+struct _GaimRoomlistUiOps {
+	void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */
+	void (*create)(GaimRoomlist *list); /**< A new list was created. */
+	void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */
+	void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */
+	void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */
+	void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Room List API                                                   */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * This is used to get the room list on an account, asking the UI
+ * to pop up a dialog with the specified account already selected,
+ * and pretend the user clicked the get list button.
+ * While we're pretending, predend I didn't say anything about dialogs
+ * or buttons, since this is the core.
+ *
+ * @param account The account to get the list on.
+ */
+void gaim_roomlist_show_with_account(GaimAccount *account);
+
+/**
+ * Returns a newly created room list object.
+ *
+ * It has an initial reference count of 1.
+ *
+ * @param account The account that's listing rooms.
+ * @return The new room list handle.
+ */
+GaimRoomlist *gaim_roomlist_new(GaimAccount *account);
+
+/**
+ * Increases the reference count on the room list.
+ *
+ * @param list The object to ref.
+ */
+void gaim_roomlist_ref(GaimRoomlist *list);
+
+/**
+ * Decreases the reference count on the room list.
+ *
+ * The room list will be destroyed when this reaches 0.
+ *
+ * @param list The room list object to unref and possibly
+ *             destroy.
+ */
+void gaim_roomlist_unref(GaimRoomlist *list);
+
+/**
+ * Set the different field types and their names for this protocol.
+ *
+ * This must be called before gaim_roomlist_room_add().
+ *
+ * @param list The room list.
+ * @param fields A GList of GaimRoomlistField's. UI's are encouraged
+ *               to default to displaying them in the order given.
+ */
+void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields);
+
+/**
+ * Set the "in progress" state of the room list.
+ *
+ * The UI is encouraged to somehow hint to the user
+ * whether or not we're busy downloading a room list or not.
+ *
+ * @param list The room list.
+ * @param in_progress We're downloading it, or we're not.
+ */
+void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress);
+
+/**
+ * Gets the "in progress" state of the room list.
+ *
+ * The UI is encouraged to somehow hint to the user
+ * whether or not we're busy downloading a room list or not.
+ *
+ * @param list The room list.
+ * @return True if we're downloading it, or false if we're not.
+ */
+gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list);
+
+/**
+ * Adds a room to the list of them.
+ *
+ * @param list The room list.
+ * @param room The room to add to the list. The GList of fields must be in the same
+               order as was given in gaim_roomlist_set_fields().
+*/
+void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room);
+
+/**
+ * Returns a GaimRoomlist structure from the prpl, and
+ * instructs the prpl to start fetching the list.
+ *
+ * @param gc The GaimConnection to have get a list.
+ *
+ * @return A GaimRoomlist* or @c NULL if the protocol
+ *         doesn't support that.
+ */
+GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc);
+
+/**
+ * Tells the prpl to stop fetching the list.
+ * If this is possible and done, the prpl will
+ * call set_in_progress with @c FALSE and possibly
+ * unref the list if it took a reference.
+ *
+ * @param list The room list to cancel a get_list on.
+ */
+void gaim_roomlist_cancel_get_list(GaimRoomlist *list);
+
+/**
+ * Tells the prpl that a category was expanded.
+ *
+ * On some protocols, the rooms in the category
+ * won't be fetched until this is called.
+ *
+ * @param list     The room list.
+ * @param category The category that was expanded. The expression
+ *                 (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
+ *                 must be true.
+ */
+void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Room API                                                        */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new room, to be added to the list.
+ *
+ * @param type The type of room.
+ * @param name The name of the room.
+ * @param parent The room's parent, if any.
+ *
+ * @return A new room.
+ */
+GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
+                                         GaimRoomlistRoom *parent);
+
+/**
+ * Adds a field to a room.
+ *
+ * @param list The room list the room belongs to.
+ * @param room The room.
+ * @param field The field to append. Strings get g_strdup'd internally.
+ */
+void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field);
+
+/**
+ * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist.
+ *
+ * @param list The room list the room belongs to.
+ * @param room The room to join.
+ */
+void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Room Field API                                                  */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new field.
+ *
+ * @param type   The type of the field.
+ * @param label  The i18n'ed, user displayable name.
+ * @param name   The internal name of the field.
+ * @param hidden Hide the field.
+ *
+ * @return A new GaimRoomlistField, ready to be added to a GList and passed to
+ *         gaim_roomlist_set_fields().
+ */
+GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
+                                           const gchar *label, const gchar *name,
+                                           gboolean hidden);
+/*@}*/
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Sets the UI operations structure to be used in all gaim room lists.
+ *
+ * @param ops The UI operations structure.
+ */
+void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops);
+
+/**
+ * Returns the gaim window UI operations structure to be used in
+ * new windows.
+ *
+ * @return A filled-out GaimRoomlistUiOps structure.
+ */
+GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_ROOMLIST_H_ */