Mercurial > pidgin
diff libgaim/roomlist.h @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sat, 19 Aug 2006 01:50:10 +0000 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/roomlist.h Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,319 @@ +/** + * @file roomlist.h Room List API + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _GAIM_ROOMLIST_H_ +#define _GAIM_ROOMLIST_H_ + +typedef struct _GaimRoomlist GaimRoomlist; +typedef struct _GaimRoomlistRoom GaimRoomlistRoom; +typedef struct _GaimRoomlistField GaimRoomlistField; +typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps; + +/** + * The types of rooms. + * + * These are ORable flags. + */ +typedef enum +{ + GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */ + GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02 /**< It's a room, like the kind you can join. */ + +} GaimRoomlistRoomType; + +/** + * The types of fields. + */ +typedef enum +{ + GAIM_ROOMLIST_FIELD_BOOL, + GAIM_ROOMLIST_FIELD_INT, + GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */ + +} GaimRoomlistFieldType; + +#include "account.h" +#include "glib.h" + +/**************************************************************************/ +/** Data Structures */ +/**************************************************************************/ + +/** + * Represents a list of rooms for a given connection on a given protocol. + */ +struct _GaimRoomlist { + GaimAccount *account; /**< The account this list belongs to. */ + GList *fields; /**< The fields. */ + GList *rooms; /**< The list of rooms. */ + gboolean in_progress; /**< The listing is in progress. */ + gpointer ui_data; /**< UI private data. */ + gpointer proto_data; /** Prpl private data. */ + guint ref; /**< The reference count. */ +}; + +/** + * Represents a room. + */ +struct _GaimRoomlistRoom { + GaimRoomlistRoomType type; /**< The type of room. */ + gchar *name; /**< The name of the room. */ + GList *fields; /**< Other fields. */ + GaimRoomlistRoom *parent; /**< The parent room, or NULL. */ + gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */ +}; + +/** + * A field a room might have. + */ +struct _GaimRoomlistField { + GaimRoomlistFieldType type; /**< The type of field. */ + gchar *label; /**< The i18n user displayed name of the field. */ + gchar *name; /**< The internal name of the field. */ + gboolean hidden; /**< Hidden? */ +}; + +/** + * The room list ops to be filled out by the UI. + */ +struct _GaimRoomlistUiOps { + void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */ + void (*create)(GaimRoomlist *list); /**< A new list was created. */ + void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */ + void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */ + void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */ + void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */ +}; + + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name Room List API */ +/**************************************************************************/ +/*@{*/ + +/** + * This is used to get the room list on an account, asking the UI + * to pop up a dialog with the specified account already selected, + * and pretend the user clicked the get list button. + * While we're pretending, predend I didn't say anything about dialogs + * or buttons, since this is the core. + * + * @param account The account to get the list on. + */ +void gaim_roomlist_show_with_account(GaimAccount *account); + +/** + * Returns a newly created room list object. + * + * It has an initial reference count of 1. + * + * @param account The account that's listing rooms. + * @return The new room list handle. + */ +GaimRoomlist *gaim_roomlist_new(GaimAccount *account); + +/** + * Increases the reference count on the room list. + * + * @param list The object to ref. + */ +void gaim_roomlist_ref(GaimRoomlist *list); + +/** + * Decreases the reference count on the room list. + * + * The room list will be destroyed when this reaches 0. + * + * @param list The room list object to unref and possibly + * destroy. + */ +void gaim_roomlist_unref(GaimRoomlist *list); + +/** + * Set the different field types and their names for this protocol. + * + * This must be called before gaim_roomlist_room_add(). + * + * @param list The room list. + * @param fields A GList of GaimRoomlistField's. UI's are encouraged + * to default to displaying them in the order given. + */ +void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields); + +/** + * Set the "in progress" state of the room list. + * + * The UI is encouraged to somehow hint to the user + * whether or not we're busy downloading a room list or not. + * + * @param list The room list. + * @param in_progress We're downloading it, or we're not. + */ +void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress); + +/** + * Gets the "in progress" state of the room list. + * + * The UI is encouraged to somehow hint to the user + * whether or not we're busy downloading a room list or not. + * + * @param list The room list. + * @return True if we're downloading it, or false if we're not. + */ +gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list); + +/** + * Adds a room to the list of them. + * + * @param list The room list. + * @param room The room to add to the list. The GList of fields must be in the same + order as was given in gaim_roomlist_set_fields(). +*/ +void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room); + +/** + * Returns a GaimRoomlist structure from the prpl, and + * instructs the prpl to start fetching the list. + * + * @param gc The GaimConnection to have get a list. + * + * @return A GaimRoomlist* or @c NULL if the protocol + * doesn't support that. + */ +GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc); + +/** + * Tells the prpl to stop fetching the list. + * If this is possible and done, the prpl will + * call set_in_progress with @c FALSE and possibly + * unref the list if it took a reference. + * + * @param list The room list to cancel a get_list on. + */ +void gaim_roomlist_cancel_get_list(GaimRoomlist *list); + +/** + * Tells the prpl that a category was expanded. + * + * On some protocols, the rooms in the category + * won't be fetched until this is called. + * + * @param list The room list. + * @param category The category that was expanded. The expression + * (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) + * must be true. + */ +void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category); + +/*@}*/ + +/**************************************************************************/ +/** @name Room API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new room, to be added to the list. + * + * @param type The type of room. + * @param name The name of the room. + * @param parent The room's parent, if any. + * + * @return A new room. + */ +GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name, + GaimRoomlistRoom *parent); + +/** + * Adds a field to a room. + * + * @param list The room list the room belongs to. + * @param room The room. + * @param field The field to append. Strings get g_strdup'd internally. + */ +void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field); + +/** + * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist. + * + * @param list The room list the room belongs to. + * @param room The room to join. + */ +void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room); + +/*@}*/ + +/**************************************************************************/ +/** @name Room Field API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new field. + * + * @param type The type of the field. + * @param label The i18n'ed, user displayable name. + * @param name The internal name of the field. + * @param hidden Hide the field. + * + * @return A new GaimRoomlistField, ready to be added to a GList and passed to + * gaim_roomlist_set_fields(). + */ +GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type, + const gchar *label, const gchar *name, + gboolean hidden); +/*@}*/ + +/**************************************************************************/ +/** @name UI Registration Functions */ +/**************************************************************************/ +/*@{*/ + +/** + * Sets the UI operations structure to be used in all gaim room lists. + * + * @param ops The UI operations structure. + */ +void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops); + +/** + * Returns the gaim window UI operations structure to be used in + * new windows. + * + * @return A filled-out GaimRoomlistUiOps structure. + */ +GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void); + +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_ROOMLIST_H_ */