diff libgaim/savedstatuses.h @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 8d9a473bbab9
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/savedstatuses.h	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,408 @@
+/**
+ * @file savedstatuses.h Saved Status API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SAVEDSTATUSES_H_
+#define _GAIM_SAVEDSTATUSES_H_
+
+/**
+ * Saved statuses don't really interact much with the rest of Gaim.  It
+ * could really be a plugin.  It's just a list of away states.  When
+ * a user chooses one of the saved states, their Gaim accounts are set
+ * to the settings of that state.
+ *
+ * In the savedstatus API, there is the concept of a 'transient'
+ * saved status.  A transient saved status is one that is not
+ * permanent.  Gaim will removed it automatically if it isn't
+ * used for a period of time.  Transient saved statuses don't
+ * have titles and they don't show up in the list of saved
+ * statuses.  In fact, if a saved status does not have a title
+ * then it is transient.  If it does have a title, then it is not
+ * transient.
+ *
+ * What good is a transient status, you ask?  They can be used to
+ * keep track of the user's 5 most recently used statuses, for
+ * example.  Basically if they just set a message on the fly,
+ * we'll cache it for them in case they want to use it again.  If
+ * they don't use it again, we'll just delete it.
+ */
+
+/*
+ * TODO: Hmm.  We should probably just be saving GaimPresences.  That's
+ *       something we should look into once the status box gets fleshed
+ *       out more.
+ */
+
+typedef struct _GaimSavedStatus     GaimSavedStatus;
+typedef struct _GaimSavedStatusSub  GaimSavedStatusSub;
+
+#include "status.h"
+
+/**************************************************************************/
+/** @name Saved status subsystem                                          */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Create a new saved status.  This will add the saved status to the
+ * list of saved statuses and writes the revised list to status.xml.
+ *
+ * @param title     The title of the saved status.  This must be
+ *                  unique.  Or, if you want to create a transient
+ *                  saved status, then pass in NULL.
+ * @param type      The type of saved status.
+ *
+ * @return The newly created saved status, or NULL if the title you
+ *         used was already taken.
+ */
+GaimSavedStatus *gaim_savedstatus_new(const char *title,
+									  GaimStatusPrimitive type);
+
+/**
+ * Set the title for the given saved status.
+ *
+ * @param status  The saved status.
+ * @param title   The title of the saved status.
+ */
+void gaim_savedstatus_set_title(GaimSavedStatus *status,
+								const char *title);
+
+/**
+ * Set the type for the given saved status.
+ *
+ * @param status  The saved status.
+ * @param type    The type of saved status.
+ */
+void gaim_savedstatus_set_type(GaimSavedStatus *status,
+							   GaimStatusPrimitive type);
+
+/**
+ * Set the message for the given saved status.
+ *
+ * @param status  The saved status.
+ * @param message The message, or NULL if you want to unset the
+ *                message for this status.
+ */
+void gaim_savedstatus_set_message(GaimSavedStatus *status,
+								  const char *message);
+
+/**
+ * Set a substatus for an account in a saved status.
+ *
+ * @param status	The saved status.
+ * @param account	The account.
+ * @param type		The status type for the account in the staved
+ *                  status.
+ * @param message	The message for the account in the substatus.
+ */
+void gaim_savedstatus_set_substatus(GaimSavedStatus *status,
+									const GaimAccount *account,
+									const GaimStatusType *type,
+									const char *message);
+
+/**
+ * Unset a substatus for an account in a saved status.  This clears
+ * the previosly set substatus for the GaimSavedStatus.  If this
+ * saved status is activated then this account will use the default
+ * status type and message.
+ *
+ * @param saved_status The saved status.
+ * @param account      The account.
+*/
+void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status,
+												  const GaimAccount *account);
+
+/**
+ * Delete a saved status.  This removes the saved status from the list
+ * of saved statuses, and writes the revised list to status.xml.
+ *
+ * @param title The title of the saved status.
+ *
+ * @return TRUE if the status was successfully deleted.  FALSE if the
+ *         status could not be deleted because no saved status exists
+ *         with the given title.
+ */
+gboolean gaim_savedstatus_delete(const char *title);
+
+/**
+ * Returns all saved statuses.
+ *
+ * @return A list of saved statuses.
+ */
+const GList *gaim_savedstatuses_get_all(void);
+
+/**
+ * Returns the n most popular saved statuses.  "Popularity" is
+ * determined by when the last time a saved_status was used and
+ * how many times it has been used.  If the current status would
+ * normally show up in this list, then it is omited and instead
+ * the "how_many+1" saved status will appear in the list.  Also
+ * transient statuses without messages are not included in the
+ * list.
+ *
+ * @param how_many The maximum number of saved statuses
+ *                 to return, or '0' to get all saved
+ *                 statuses sorted by popularity.
+ * @return A linked list containing at most how_many
+ *         GaimSavedStatuses.  This list should be
+ *         g_list_free'd by the caller (but the
+ *         GaimSavedStatuses must not be free'd).
+ */
+GList *gaim_savedstatuses_get_popular(unsigned int how_many);
+
+/**
+ * Returns the currently selected saved status.  If we are idle
+ * then this returns gaim_savedstatus_get_idleaway().  Otherwise
+ * it returns gaim_savedstatus_get_default().
+ *
+ * @return A pointer to the in-use GaimSavedStatus.
+ *         This function never returns NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_get_current(void);
+
+/**
+ * Returns the default saved status that is used when our
+ * accounts are not idle-away.
+ *
+ * @return A pointer to the in-use GaimSavedStatus.
+ *         This function never returns NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_get_default(void);
+
+/**
+ * Returns the saved status that is used when your
+ * accounts become idle-away.
+ *
+ * @return A pointer to the idle-away GaimSavedStatus.
+ *         This function never returns NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_get_idleaway(void);
+
+/**
+ * Return TRUE if we are currently idle-away.  Otherwise
+ * returns FALSE.
+ *
+ * @return TRUE if our accounts have been set to idle-away.
+ */
+gboolean gaim_savedstatus_is_idleaway(void);
+
+/**
+ * Set whether accounts in Gaim are idle-away or not.
+ *
+ * @param TRUE if accounts should be switched to use the
+ *        idle-away saved status.  FALSE if they should
+ *        be switched to use the default status.
+ */
+void gaim_savedstatus_set_idleaway(gboolean idleaway);
+
+/**
+ * Returns the status to be used when gaim is starting up
+ *
+ * @return A pointer to the startup GaimSavedStatus.
+ *         This function never returns NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_get_startup(void);
+
+/**
+ * Finds a saved status with the specified title.
+ *
+ * @param title The name of the saved status.
+ *
+ * @return The saved status if found, or NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_find(const char *title);
+
+/**
+ * Finds a saved status with the specified creation time.
+ *
+ * @param creation_time The timestamp when the saved
+ *        status was created.
+ *
+ * @return The saved status if found, or NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_find_by_creation_time(time_t creation_time);
+
+/**
+ * Finds a saved status with the specified primitive and message.
+ *
+ * @param type The GaimStatusPrimitive for the status you're trying
+ *        to find.
+ * @param message The message for the status you're trying
+ *        to find.
+ *
+ * @return The saved status if found, or NULL.
+ */
+GaimSavedStatus *gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message);
+
+/**
+ * Determines if a given saved status is "transient."
+ * A transient saved status is one that was not
+ * explicitly added by the user.  Transient statuses
+ * are automatically removed if they are not used
+ * for a period of time.
+ *
+ * A transient saved statuses is automatically
+ * created by the status box when the user sets himself
+ * to one of the generic primitive statuses.  The reason
+ * we need to save this status information is so we can
+ * restore it when Gaim restarts.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return TRUE if the saved status is transient.
+ */
+gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status);
+
+/**
+ * Return the name of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The title.  This value may be a static buffer which may
+ *         be overwritten on subsequent calls to this function.  If
+ *         you need a reference to the title for prolonged use then
+ *         you should make a copy of it.
+ */
+const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status);
+
+/**
+ * Return the type of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The name.
+ */
+GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status);
+
+/**
+ * Return the default message of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The message.  This will return NULL if the saved
+ *         status does not have a message.  This will
+ *         contain the normal markup that is created by
+ *         Gaim's IMHTML (basically HTML markup).
+ */
+const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status);
+
+/**
+ * Return the time in seconds-since-the-epoch when this
+ * saved status was created.  Note: For any status created
+ * by Gaim 1.5.0 or older this value will be invalid and
+ * very small (close to 0).  This is because Gaim 1.5.0
+ * and older did not record the timestamp when the status
+ * was created.
+ *
+ * However, this value is guaranteed to be a unique
+ * identifier for the given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The timestamp when this saved status was created.
+ */
+time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status);
+
+/**
+ * Determine if a given saved status has "substatuses,"
+ * or if it is a simple status (the same for all
+ * accounts).
+ *
+ * @param saved_status The saved status.
+ *
+ * @return TRUE if the saved_status has substatuses.
+ *         FALSE otherwise.
+ */
+gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status);
+
+/**
+ * Get the substatus for an account in a saved status.
+ *
+ * @param saved_status The saved status.
+ * @param account      The account.
+ *
+ * @return The GaimSavedStatusSub for the account, or NULL if
+ *         the given account does not have a substatus that
+ *         differs from the default status of this GaimSavedStatus.
+ */
+GaimSavedStatusSub *gaim_savedstatus_get_substatus(
+									const GaimSavedStatus *saved_status,
+									const GaimAccount *account);
+
+/**
+ * Get the status type of a given substatus.
+ *
+ * @param substatus The substatus.
+ *
+ * @return The status type.
+ */
+const GaimStatusType *gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus);
+
+/**
+ * Get the message of a given substatus.
+ *
+ * @param substatus The substatus.
+ *
+ * @return The message of the substatus, or NULL if this substatus does
+ *         not have a message.
+ */
+const char *gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus);
+
+/**
+ * Sets the statuses for all your accounts to those specified
+ * by the given saved_status.  This function calls
+ * gaim_savedstatus_activate_for_account() for all your accounts.
+ *
+ * @param saved_status The status you want to set your accounts to.
+ */
+void gaim_savedstatus_activate(GaimSavedStatus *saved_status);
+
+/**
+ * Sets the statuses for a given account to those specified
+ * by the given saved_status.
+ *
+ * @param saved_status The status you want to set your accounts to.
+ * @param account      The account whose statuses you want to change.
+ */
+void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account);
+
+/**
+ * Get the handle for the status subsystem.
+ *
+ * @return the handle to the status subsystem
+ */
+void *gaim_savedstatuses_get_handle(void);
+
+/**
+ * Initializes the status subsystem.
+ */
+void gaim_savedstatuses_init(void);
+
+/**
+ * Uninitializes the status subsystem.
+ */
+void gaim_savedstatuses_uninit(void);
+
+/*@}*/
+
+#endif /* _GAIM_SAVEDSTATUSES_H_ */