Mercurial > pidgin
diff console/gntplugin.h @ 14725:62366c6a10eb
[gaim-migrate @ 17479]
Make sure plugins are marked not-loadable if their ui-requirement can't be met.
You are going to need to rebuild all the non-core plugins.
The UI specific plugins for Gaim specifies their ui-requirement in the plugin
structure. So it'd make sense to load such plugins only if the ui-requirement
can be met. As it happens, gntgf (a gnt-plugin for gaim-text) can be loaded from
Gaim, which has been reported to have caused Gaim to freeze. gntgf does mark
itself as a gnt-plugin. So I think it should be upto libgaim to make sure
plugins are marked not-loadable if the ui-requirements can not be met.
This commit does exactly that. In doing so, it changes the string plugins
use to specify their ui-requirement (the change is from "gtk" to GAIM_GTK_UI --
which is "gtk-gaim"). So this will require all the non-core plugins to be
rebuilt.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Sat, 14 Oct 2006 05:29:11 +0000 |
parents | 81650a27f253 |
children |
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--- a/console/gntplugin.h Sat Oct 14 01:56:10 2006 +0000 +++ b/console/gntplugin.h Sat Oct 14 05:29:11 2006 +0000 @@ -31,6 +31,8 @@ #include <string.h> +#include "gntgaim.h" + /********************************************************************** * @name GNT Plugins API **********************************************************************/ @@ -39,7 +41,7 @@ typedef GntWidget* (*GGPluginFrame) (); /* Guess where these came from */ -#define GAIM_GNT_PLUGIN_TYPE "gnt" +#define GAIM_GNT_PLUGIN_TYPE GAIM_GNT_UI /** * Decide whether a plugin is a GNT-plugin.