diff console/gntplugin.h @ 14725:62366c6a10eb

[gaim-migrate @ 17479] Make sure plugins are marked not-loadable if their ui-requirement can't be met. You are going to need to rebuild all the non-core plugins. The UI specific plugins for Gaim specifies their ui-requirement in the plugin structure. So it'd make sense to load such plugins only if the ui-requirement can be met. As it happens, gntgf (a gnt-plugin for gaim-text) can be loaded from Gaim, which has been reported to have caused Gaim to freeze. gntgf does mark itself as a gnt-plugin. So I think it should be upto libgaim to make sure plugins are marked not-loadable if the ui-requirements can not be met. This commit does exactly that. In doing so, it changes the string plugins use to specify their ui-requirement (the change is from "gtk" to GAIM_GTK_UI -- which is "gtk-gaim"). So this will require all the non-core plugins to be rebuilt. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 14 Oct 2006 05:29:11 +0000
parents 81650a27f253
children
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--- a/console/gntplugin.h	Sat Oct 14 01:56:10 2006 +0000
+++ b/console/gntplugin.h	Sat Oct 14 05:29:11 2006 +0000
@@ -31,6 +31,8 @@
 
 #include <string.h>
 
+#include "gntgaim.h"
+
 /**********************************************************************
  * @name GNT Plugins API
  **********************************************************************/
@@ -39,7 +41,7 @@
 typedef GntWidget* (*GGPluginFrame) ();
 
 /* Guess where these came from */
-#define GAIM_GNT_PLUGIN_TYPE "gnt"
+#define GAIM_GNT_PLUGIN_TYPE GAIM_GNT_UI
 
 /**
  * Decide whether a plugin is a GNT-plugin.