diff src/protocols/jabber/chat.h @ 7014:67c4e9d39242

[gaim-migrate @ 7577] Here it is, the bulk of the new Jabber prpl. Left to do: - Implement registration - Implement password changing - Keep track of conversation threads (since I apparently have to) - Fix the bugs that always magically appear in code after I commit committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Mon, 29 Sep 2003 15:23:19 +0000
parents
children 565b5bca5e8a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/protocols/jabber/chat.h	Mon Sep 29 15:23:19 2003 +0000
@@ -0,0 +1,55 @@
+/**
+ * @file chat.h Chat stuff
+ *
+ * gaim
+ *
+ * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_JABBER_CHAT_H_
+#define _GAIM_JABBER_CHAT_H_
+
+#include "internal.h"
+#include "connection.h"
+#include "conversation.h"
+
+#include "jabber.h"
+
+
+typedef struct _JabberChat {
+	JabberStream *js;
+	char *room;
+	char *server;
+	char *nick;
+	int id;
+	GaimConversation *conv;
+	gboolean muc;
+} JabberChat;
+
+GList *jabber_chat_info(GaimConnection *gc);
+void jabber_chat_join(GaimConnection *gc, GHashTable *data);
+JabberChat *jabber_chat_find(JabberStream *js, const char *room,
+		const char *server);
+JabberChat *jabber_chat_find_by_id(JabberStream *js, int id);
+void jabber_chat_destroy(JabberChat *chat);
+gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name);
+void jabber_chat_whisper(GaimConnection *gc, int id, const char *who,
+		const char *message);
+void jabber_chat_invite(GaimConnection *gc, int id, const char *message,
+		const char *name);
+void jabber_chat_leave(GaimConnection *gc, int id);
+
+#endif /* _GAIM_JABBER_CHAT_H_ */