diff src/server.h @ 10740:94cc67130789

[gaim-migrate @ 12342] More big changes, yay. I combined gaim_connection_new and gaim_connection_connect. Earlier today I realized that it's dumb to have a GaimConnection that isn't connected. I'm about to combine gaim_connection_disconnect and gaim_connection_destroy, as well. I added a "password" field to GaimConnection. It holds the password used to login a specific GaimConnection. Now, when "remember password" is false, account->password is NEVER set. When the user tries to sign on and Gaim prompts for the password, it goes directly into the GaimConnection. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 26 Mar 2005 23:25:18 +0000
parents 6a043ae92db6
children ca69d597a5e2
line wrap: on
line diff
--- a/src/server.h	Sat Mar 26 21:22:53 2005 +0000
+++ b/src/server.h	Sat Mar 26 23:25:18 2005 +0000
@@ -33,7 +33,6 @@
 extern "C" {
 #endif
 
-void serv_login(GaimAccount *, GaimStatus *);
 void serv_close(GaimConnection *);
 void serv_touch_idle(GaimConnection *);
 int  serv_send_im(GaimConnection *, const char *, const char *, GaimConvImFlags);