diff src/gaim.h @ 4561:9df99116840a

[gaim-migrate @ 4842] This is the new sound subsystem Lots of stuff got renamed, and everything sound-wise is documented. Gaim now uses libaudiofile and libao to play sounds. Lots of ugly hacks were removed, and now we support playing audio through anything that libao will support. If you need to (you shouldn't) you can force libao to use a specific output driver, by putting a line into ~/.libao like: default_driver=esd You shouldn't need to do this, libao is pretty good at figuring out what driver to use. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 09 Feb 2003 01:55:35 +0000
parents 3196d9044a45
children 4b1e24835bbf
line wrap: on
line diff
--- a/src/gaim.h	Sun Feb 09 00:47:57 2003 +0000
+++ b/src/gaim.h	Sun Feb 09 01:55:35 2003 +0000
@@ -312,30 +312,6 @@
 #define OPT_SOUND_ESD			0x00010000
 #define OPT_SOUND_CMD			0x00020000
 #define OPT_SOUND_CHAT_NICK             0x00040000
-/* remember to also change the struct in sound.c */
-
-#define SND_BUDDY_ARRIVE 0
-#define SND_BUDDY_LEAVE 1
-#define SND_RECEIVE 2
-#define SND_FIRST_RECEIVE 3
-#define SND_SEND 4
-#define SND_CHAT_JOIN 5
-#define SND_CHAT_LEAVE 6
-#define SND_CHAT_YOU_SAY 7
-#define SND_CHAT_SAY 8
-#define SND_POUNCE_DEFAULT 9
-#define SND_CHAT_NICK 10
-#define NUM_SOUNDS 11
-
-extern char *sound_file[NUM_SOUNDS];
-
-/* global sound struct */
-struct sound_struct {
-	char *label;
-	guint opt;
-	char *def;
-};
-extern struct sound_struct sounds[];
 
 extern guint away_options;
 #define OPT_AWAY_DISCARD		0x00000001
@@ -355,7 +331,6 @@
 extern GSList *message_queue;
 extern GSList *unread_message_queue;
 extern GSList *away_time_queue;
-extern char sound_cmd[2048];
 extern char web_command[2048];
 extern struct save_pos blist_pos;
 extern struct window_size conv_size, buddy_chat_size;