Mercurial > pidgin
diff src/main.c @ 4561:9df99116840a
[gaim-migrate @ 4842]
This is the new sound subsystem
Lots of stuff got renamed, and everything sound-wise is documented.
Gaim now uses libaudiofile and libao to play sounds. Lots of ugly hacks
were removed, and now we support playing audio through anything that
libao will support.
If you need to (you shouldn't) you can force libao to use a specific
output driver, by putting a line into ~/.libao like:
default_driver=esd
You shouldn't need to do this, libao is pretty good at figuring out what
driver to use.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Sun, 09 Feb 2003 01:55:35 +0000 |
parents | 7521e29658bc |
children | 4b1e24835bbf |
line wrap: on
line diff
--- a/src/main.c Sun Feb 09 00:47:57 2003 +0000 +++ b/src/main.c Sun Feb 09 01:55:35 2003 +0000 @@ -47,6 +47,7 @@ #include <stdlib.h> #include <ctype.h> #include "prpl.h" +#include "sound.h" #include "gaim.h" #include "gaim-socket.h" #if HAVE_SIGNAL_H @@ -71,6 +72,7 @@ GtkWidget *mainwindow = NULL; + int opt_away = 0; char *opt_away_arg = NULL; char *opt_rcfile_arg = NULL; @@ -133,12 +135,11 @@ gtk_main_quit(); } -static int snd_tmout; -int logins_not_muted = 1; +static guint snd_tmout = 0; static gboolean sound_timeout(gpointer data) { - logins_not_muted = 1; - g_source_remove(snd_tmout); + gaim_sound_set_login_mute(FALSE); + snd_tmout = 0; return FALSE; } @@ -148,7 +149,10 @@ void gaim_setup(struct gaim_connection *gc) { if ((sound_options & OPT_SOUND_LOGIN) && (sound_options & OPT_SOUND_SILENT_SIGNON)) { - logins_not_muted = 0; + if(snd_tmout) { + g_source_remove(snd_tmout); + } + gaim_sound_set_login_mute(TRUE); snd_tmout = g_timeout_add(10000, sound_timeout, NULL); } } @@ -526,6 +530,8 @@ setup_stock(); + gaim_sound_init(); + #ifndef _WIN32 /* use the nice PNG icon for all the windows */ icon_path = g_build_filename(DATADIR, "pixmaps", "gaim.png", NULL); @@ -899,7 +905,7 @@ gtk_main(); core_quit(); - /* don't need ui_quit here because ui doesn't create anything */ + gaim_sound_quit(); #ifdef _WIN32 wgaim_cleanup(); #endif