diff src/account.c @ 5563:9eb5b13fd412

[gaim-migrate @ 5965] Just a taste of what's coming. Standard "This won't compile" thing. Plugin authors, you're going to hate me, but that's okay, because I have friends too! It's really late. My brain resembles that of fish swimming in jello pudding with neon lights flying around chanting musicals. I'm not on drugs. I'm just that tired. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 30 May 2003 09:38:29 +0000
parents
children 187c740f2a4e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/account.c	Fri May 30 09:38:29 2003 +0000
@@ -0,0 +1,376 @@
+/**
+ * @file account.c Account API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "account.h"
+#include "prefs.h"
+
+typedef struct
+{
+	GaimPrefType type;
+
+	union
+	{
+		int integer;
+		char *string;
+		gboolean bool;
+
+	} value;
+
+} GaimAccountSetting;
+
+static GList *accounts = NULL;
+
+static void
+__delete_setting(void *data)
+{
+	GaimAccountSetting *setting = (GaimAccountSetting *)data;
+
+	if (setting->type == GAIM_PREF_STRING)
+		g_free(setting->value.string);
+
+	g_free(setting);
+}
+
+GaimAccount *
+gaim_account_new(const char *username, GaimProtocol protocol)
+{
+	GaimAccount *account;
+
+	g_return_val_if_fail(username != NULL, NULL);
+
+	account = g_new0(GaimAccount, 1);
+
+	gaim_account_set_username(account, username);
+	gaim_account_set_protocol(account, protocol);
+
+	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
+											  g_free, __delete_setting);
+
+	accounts = g_list_append(accounts, account);
+
+	return account;
+}
+
+void
+gaim_account_destroy(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	if (account->gc != NULL)
+		gaim_connection_destroy(account->gc);
+
+	if (account->username  != NULL) g_free(account->username);
+	if (account->alias     != NULL) g_free(account->alias);
+	if (account->password  != NULL) g_free(account->password);
+	if (account->user_info != NULL) g_free(account->user_info);
+
+	g_hash_table_destroy(account->settings);
+
+	accounts = g_list_remove(accounts, account);
+
+	g_free(account);
+}
+
+GaimConnection *
+gaim_account_connect(GaimAccount *account)
+{
+	GaimConnection *gc;
+
+	g_return_val_if_fail(account != NULL, NULL);
+	g_return_val_if_fail(!gaim_account_is_connected(account), NULL);
+
+	gc = gaim_connection_new(account);
+
+	gaim_connection_connect(gc);
+
+	return gc;
+}
+
+void
+gaim_account_disconnect(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	gaim_connection_disconnect(account->gc);
+	gaim_connection_destroy(account->gc);
+
+	account->gc = NULL;
+}
+
+void
+gaim_account_set_username(GaimAccount *account, const char *username)
+{
+	g_return_if_fail(account  != NULL);
+	g_return_if_fail(username != NULL);
+
+	if (account->username != NULL)
+		g_free(account->username);
+
+	account->username = (username == NULL ? NULL : g_strdup(username));
+}
+
+void
+gaim_account_set_password(GaimAccount *account, const char *password)
+{
+	g_return_if_fail(account  != NULL);
+	g_return_if_fail(password != NULL);
+
+	if (account->password != NULL)
+		g_free(account->password);
+
+	account->password = (password == NULL ? NULL : g_strdup(password));
+}
+
+void
+gaim_account_set_alias(GaimAccount *account, const char *alias)
+{
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(alias   != NULL);
+
+	if (account->alias != NULL)
+		g_free(account->alias);
+
+	account->alias = (alias == NULL ? NULL : g_strdup(alias));
+}
+
+void
+gaim_account_set_user_info(GaimAccount *account, const char *user_info)
+{
+	g_return_if_fail(account   != NULL);
+	g_return_if_fail(user_info != NULL);
+
+	if (account->user_info != NULL)
+		g_free(account->user_info);
+
+	account->user_info = (user_info == NULL ? NULL : g_strdup(user_info));
+}
+
+void
+gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
+{
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(icon    != NULL);
+
+	if (account->buddy_icon != NULL)
+		g_free(account->buddy_icon);
+
+	account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon));
+}
+
+void
+gaim_account_set_protocol(GaimAccount *account, GaimProtocol protocol)
+{
+	g_return_if_fail(account != NULL);
+
+	account->protocol = protocol;
+}
+
+void
+gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
+{
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gc      != NULL);
+
+	account->gc = gc;
+}
+
+void
+gaim_account_set_remember_password(GaimAccount *account, gboolean value)
+{
+	g_return_if_fail(account != NULL);
+
+	account->remember_pass = value;
+}
+
+void
+gaim_account_set_int(GaimAccount *account, const char *name, int value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type          = GAIM_PREF_INT;
+	setting->value.integer = value;
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+}
+
+void
+gaim_account_set_string(GaimAccount *account, const char *name,
+						const char *value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type         = GAIM_PREF_STRING;
+	setting->value.string = g_strdup(value);
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+}
+
+void
+gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type       = GAIM_PREF_BOOLEAN;
+	setting->value.bool = value;
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+}
+
+gboolean
+gaim_account_is_connected(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, FALSE);
+
+	return (account->gc != NULL &&
+			gaim_connection_get_state(account->gc) == GAIM_CONNECTED);
+}
+
+const char *
+gaim_account_get_username(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->username;
+}
+
+const char *
+gaim_account_get_password(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->password;
+}
+
+const char *
+gaim_account_get_alias(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->alias;
+}
+
+const char *
+gaim_account_get_user_info(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->user_info;
+}
+
+const char *
+gaim_account_get_buddy_icon(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->buddy_icon;
+}
+
+GaimProtocol
+gaim_account_get_protocol(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, -1);
+
+	return account->protocol;
+}
+
+GaimConnection *
+gaim_account_get_connection(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->gc;
+}
+
+gboolean
+gaim_account_get_remember_password(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, FALSE);
+
+	return account->remember_pass;
+}
+
+int
+gaim_account_get_int(const GaimAccount *account, const char *name)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, -1);
+	g_return_val_if_fail(name    != NULL, -1);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_INT, -1);
+
+	return setting->value.integer;
+}
+
+const char *
+gaim_account_get_string(const GaimAccount *account, const char *name)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, NULL);
+	g_return_val_if_fail(name    != NULL, NULL);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, NULL);
+
+	return setting->value.string;
+}
+
+gboolean
+gaim_account_get_bool(const GaimAccount *account, const char *name)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, FALSE);
+	g_return_val_if_fail(name    != NULL, FALSE);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, FALSE);
+
+	return setting->value.bool;
+}
+
+GList *
+gaim_accounts_get_all(void)
+{
+	return accounts;
+}