Mercurial > pidgin
diff src/gtksound.c @ 5684:b61520e71679
[gaim-migrate @ 6104]
sound is now really core/ui split.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Tue, 03 Jun 2003 03:33:20 +0000 |
parents | |
children | 5e93fc46d1af |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gtksound.c Tue Jun 03 03:33:20 2003 +0000 @@ -0,0 +1,413 @@ +/* + * gaim + * + * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> + * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#ifdef HAVE_ENDIAN_H +#include <endian.h> +#endif + +#include <stdio.h> +#include <string.h> +#include <glib.h> + +#ifndef _WIN32 +#include <unistd.h> +#else +#include <windows.h> +#include <mmsystem.h> +#endif + +#ifdef USE_AO +#include <ao/ao.h> +#include <audiofile.h> +#endif /* USE_AO */ + +#ifdef USE_NAS_AUDIO +#include <audio/audiolib.h> +#include <audio/soundlib.h> +#endif /* USE_NAS_AUDIO */ + +#include "gaim.h" /* for gettext stuff */ +#include "sound.h" +#include "gtksound.h" +#include "prefs.h" + +#ifdef _WIN32 +#include "win32dep.h" +#endif + + +struct gaim_sound_event { + char *label; + char *pref; + char *def; +}; + + + +static gboolean mute_login_sounds = FALSE; +static gboolean mute_sounds = FALSE; +static char *sound_cmd = NULL; + +static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { + {N_("Buddy logs in"), "login", "arrive.wav"}, + {N_("Buddy logs out"), "logout", "leave.wav"}, + {N_("Message received"), "im_recv", "receive.wav"}, + {N_("Message received begins conversation"), "first_im_recv", "receive.wav"}, + {N_("Message sent"), "send_im", "send.wav"}, + {N_("Person enters chat"), "join_chat", "arrive.wav"}, + {N_("Person leaves chat"), "left_chat", "leave.wav"}, + {N_("You talk in chat"), "send_chat_msg", "send.wav"}, + {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"}, + /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ + {NULL, "pounce_default", "redalert.wav"}, + {N_("Someone says your name in chat"), "nick_said", "redalert.wav"} +}; + +#ifdef USE_AO +static int ao_driver = -1; +#endif /* USE_AO */ + +static void __pref_sound_method_changed(const char *name, GaimPrefType type, + gpointer val, gpointer data); + +static void gaim_gtk_sound_init(void) +{ + gaim_prefs_add_none("/gaim/gtk/sound"); + gaim_prefs_add_none("/gaim/gtk/sound/enabled"); + gaim_prefs_add_none("/gaim/gtk/sound/file"); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE); + gaim_prefs_add_string("/gaim/gtk/sound/file/login", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE); + gaim_prefs_add_string("/gaim/gtk/sound/file/logout", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE); + gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE); + gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE); + gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", ""); + gaim_prefs_add_bool("/gaim/gtk/sound/silent_signon", TRUE); + gaim_prefs_add_string("/gaim/gtk/sound/command", ""); + gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic"); + +#ifdef USE_AO + gaim_debug(GAIM_DEBUG_INFO, "sound", + "Initializing sound output drivers.\n"); + ao_initialize(); +#endif /* USE_AO */ + + gaim_prefs_connect_callback("/gaim/gtk/sound/method", + __pref_sound_method_changed, NULL); + gaim_prefs_trigger_callback("/gaim/gtk/sound/method"); +} + + +static void gaim_gtk_sound_shutdown(void) +{ +#ifdef USE_AO + ao_shutdown(); +#endif +} + +static void gaim_gtk_sound_play_file(const char *filename) +{ + const char *method; +#if defined(USE_NAS_AUDIO) || defined(USE_AO) + pid_t pid; +#ifdef USE_AO + AFfilehandle file; +#endif +#endif + + if (mute_sounds) + return; + + method = gaim_prefs_get_string("/gaim/gtk/sound/method"); + + if (!strcmp(method, "beep")) { + gdk_beep(); + return; + } + + if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { + char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename); + gaim_notify_error(NULL, NULL, tmp, NULL); + g_free(tmp); + return; + } + +#ifndef _WIN32 + if (!strcmp(method, "custom")) { + const char *sound_cmd; + char *command; + GError *error = NULL; + + sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command"); + + if (!sound_cmd || *sound_cmd == '\0') { + gaim_notify_error(NULL, NULL, + _("Unable to play sound because the " + "'Command' sound method has been chosen, " + "but no command has been set."), NULL); + return; + } + + command = g_strdup_printf(sound_cmd, filename); + + if(!g_spawn_command_line_async(command, &error)) { + char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); + gaim_notify_error(NULL, NULL, tmp, NULL); + g_free(tmp); + g_error_free(error); + } + + g_free(command); + return; + } +#if defined(USE_NAS_AUDIO) || defined(USE_AO) + pid = fork(); + if (pid < 0) + return; + else if (pid == 0) { +#ifdef USE_NAS_AUDIO + if (!strcmp(method, "nas")) { + if (play_file_nas(filename)) + _exit(0); + } +#endif /* USE_NAS_AUDIO */ + +#ifdef USE_AO + file = afOpenFile(filename, "rb", NULL); + if(file) { + ao_device *device; + ao_sample_format format; + int in_fmt; + int bytes_per_frame; + + format.rate = afGetRate(file, AF_DEFAULT_TRACK); + format.channels = afGetChannels(file, AF_DEFAULT_TRACK); + afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, + &format.bits); + + /* XXX: libao doesn't seem to like 8-bit sounds, so we'll + * let libaudiofile make them a bit better for us */ + if(format.bits == 8) + format.bits = 16; + + afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, + AF_SAMPFMT_TWOSCOMP, format.bits); + +#if __BYTE_ORDER == __BIG_ENDIAN + format.byte_format = AO_FMT_BIG; + afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, + AF_BYTEORDER_BIGENDIAN); +#elif __BYTE_ORDER == __LITTLE_ENDIAN + format.byte_format = AO_FMT_LITTLE; + afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, + AF_BYTEORDER_LITTLEENDIAN); +#endif + + bytes_per_frame = format.bits * format.channels / 8; + + device = ao_open_live(ao_driver, &format, NULL); + + if(device) { + int frames_read; + char buf[4096]; + int buf_frames = sizeof(buf) / bytes_per_frame; + + while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, + buf, buf_frames))) { + if(!ao_play(device, buf, frames_read * bytes_per_frame)) + break; + } + ao_close(device); + } + afCloseFile(file); + } + ao_shutdown(); +#endif /* USE_AO */ + _exit(0); + } +#else /* USE_NAS_AUDIO || USE_AO */ + gdk_beep(); + return; +#endif /* USE_NAS_AUDIO || USE_AO */ +#else /* _WIN32 */ + gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename); + + if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME)) + gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); +#endif /* _WIN32 */ +} + +static void gaim_gtk_sound_play_event(GaimSoundEventID event) +{ + char *enable_pref; + char *file_pref; + + if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) + return; + + if (event >= GAIM_NUM_SOUNDS) { + gaim_debug(GAIM_DEBUG_MISC, "sound", + "got request for unknown sound: %d\n", event); + return; + } + + enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s", + sounds[event].pref); + file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref); + + /* check NULL for sounds that don't have an option, ie buddy pounce */ + if (gaim_prefs_get_bool(enable_pref)) { + char *filename = g_strdup(gaim_prefs_get_string(file_pref)); + if(!filename || !strlen(filename)) { + if(filename) g_free(filename); + filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); + } + + gaim_sound_play_file(filename); + g_free(filename); + } + + g_free(enable_pref); + g_free(file_pref); +} + +static GaimSoundUiOps sound_ui_ops = +{ + gaim_gtk_sound_init, + gaim_gtk_sound_shutdown, + gaim_gtk_sound_play_file, + gaim_gtk_sound_play_event +}; + +GaimSoundUiOps *gaim_get_gtk_sound_ui_ops(void) +{ + return &sound_ui_ops; +} + + +static void __pref_sound_method_changed(const char *name, GaimPrefType type, + gpointer val, gpointer data) { + if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method")) + return; +#ifdef USE_AO + ao_driver = -1; + + if(!strcmp(val, "esd")) + ao_driver = ao_driver_id("esd"); + else if(!strcmp(val, "arts")) + ao_driver = ao_driver_id("arts"); + else if(!strcmp(val, "automatic")) + ao_driver = ao_default_driver_id(); + + if(ao_driver != -1) { + ao_info *info = ao_driver_info(ao_driver); + gaim_debug(GAIM_DEBUG_INFO, "sound", + "Sound output driver loaded: %s\n", info->name); + } +#endif /* USE_AO */ +#ifdef USE_NAS + if (!strcmp(val, "nas")) + gaim_debug(GAIM_DEBUG_INFO, "sound", + "Sound output driver loaded: NAS output\n"); +#endif /* USE_NAS */ +} + +#ifdef USE_NAS_AUDIO +static gboolean play_file_nas(const char *filename) +{ + AuServer *nas_serv; + gboolean ret = FALSE; + + if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) { + ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100); + AuCloseServer(nas_serv); + } + + return ret; +} + +#endif /* USE_NAS_AUDIO */ + +void gaim_gtk_sound_set_mute(gboolean mute) +{ + mute_sounds = mute; +} + +gboolean gaim_gtk_sound_get_mute() +{ + return mute_sounds; +} + +void gaim_gtk_sound_set_login_mute(gboolean mute) +{ + mute_login_sounds = mute; +} + +const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event) +{ + if(event >= GAIM_NUM_SOUNDS) + return 0; + + return sounds[event].pref; +} + +char *gaim_gtk_sound_get_event_label(GaimSoundEventID event) +{ + if(event >= GAIM_NUM_SOUNDS) + return NULL; + + return sounds[event].label; +} + + +void gaim_sound_set_command(const char *cmd) +{ + if(sound_cmd) + g_free(sound_cmd); + if(strlen(cmd) > 0) + sound_cmd = g_strdup(cmd); + else + sound_cmd = NULL; +} + +char *gaim_sound_get_command() +{ + return sound_cmd; +} +