diff src/savedstatuses.c @ 10418:bed2c96bc1fb

[gaim-migrate @ 11669] I split the status-saving code into it's own little API, because it really is separate from the other status.c savedstatuses.c sits on top of the rest of the status API. And you can delete saved statuses now. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 26 Dec 2004 00:46:26 +0000
parents
children c9b1f3fac753
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/savedstatuses.c	Sun Dec 26 00:46:26 2004 +0000
@@ -0,0 +1,569 @@
+/**
+ * @file savedstatus.c Saved Status API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "internal.h"
+
+#include "debug.h"
+#include "notify.h"
+#include "savedstatuses.h"
+#include "status.h"
+#include "util.h"
+#include "xmlnode.h"
+
+/**
+ * The information of a snap-shot of the statuses of all
+ * your accounts.  Basically these are your saved away messages.
+ * There is an overall status and message that applies to
+ * all your accounts, and then each individual account can
+ * optionally have a different custom status and message.
+ *
+ * The changes to status.xml caused by the new status API
+ * are fully backward compatible.  The new status API just
+ * adds the optional sub-statuses to the XML file.
+ */
+struct _GaimStatusSaved
+{
+	char *title;
+	GaimStatusPrimitive type;
+	char *message;
+
+	GList *substatuses;      /**< A list of GaimStatusSavedSub's. */
+};
+
+/*
+ * TODO: If an account is deleted, need to also delete any associated
+ *       GaimStatusSavedSub's.
+ * TODO: If a GaimStatusType is deleted, need to also delete any
+ *       associated GaimStatusSavedSub's?
+ */
+struct _GaimStatusSavedSub
+{
+	GaimAccount *account;
+	const GaimStatusType *type;
+	char *message;
+};
+
+static GList *saved_statuses = NULL;
+gboolean have_read_saved_statuses = FALSE;
+static guint statuses_save_timer = 0;
+
+/**************************************************************************
+* Helper functions
+**************************************************************************/
+
+/**
+ * Elements of this array correspond to the GaimStatusPrimitive
+ * enumeration.
+ */
+static const char *primitive_names[] =
+{
+	"unset",
+	"offline",
+	"available",
+	"unavailable",
+	"hidden",
+	"away",
+	"extended_away"
+};
+
+static GaimStatusPrimitive
+gaim_primitive_get_type(const char *name)
+{
+	int i;
+
+	g_return_val_if_fail(name != NULL, GAIM_STATUS_UNSET);
+
+	for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++)
+	{
+		if (!strcmp(name, primitive_names[i]))
+			return i;
+	}
+
+	return GAIM_STATUS_UNSET;
+}
+
+static void
+free_statussavedsub(GaimStatusSavedSub *substatus)
+{
+	g_return_if_fail(substatus != NULL);
+
+	g_free(substatus->message);
+	g_free(substatus);
+}
+
+static void
+free_statussaved(GaimStatusSaved *status)
+{
+	g_return_if_fail(status != NULL);
+
+	g_free(status->title);
+	g_free(status->message);
+
+	while (status->substatuses != NULL)
+	{
+		GaimStatusSavedSub *substatus = status->substatuses->data;
+		status->substatuses = g_list_remove(status->substatuses, substatus);
+		free_statussavedsub(substatus);
+	}
+
+	g_free(status);
+}
+
+
+/**************************************************************************
+* Saved status writting to disk
+**************************************************************************/
+
+static xmlnode *
+substatus_to_xmlnode(GaimStatusSavedSub *substatus)
+{
+	xmlnode *node, *child;
+
+	node = xmlnode_new("substatus");
+
+	child = xmlnode_new("account");
+	xmlnode_set_attrib(node, "protocol",
+					   gaim_account_get_protocol_id(substatus->account));
+	xmlnode_insert_data(child,
+						gaim_account_get_username(substatus->account), -1);
+	xmlnode_insert_child(node, child);
+
+	child = xmlnode_new("state");
+	xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1);
+	xmlnode_insert_child(node, child);
+
+	if (substatus->message != NULL)
+	{
+		child = xmlnode_new("message");
+		xmlnode_insert_data(child, substatus->message, -1);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static xmlnode *
+status_to_xmlnode(GaimStatusSaved *status)
+{
+	xmlnode *node, *child;
+	GList *cur;
+
+	node = xmlnode_new("status");
+	xmlnode_set_attrib(node, "name", status->title);
+
+	child = xmlnode_new("state");
+	xmlnode_insert_data(child, primitive_names[status->type], -1);
+	xmlnode_insert_child(node, child);
+
+	child = xmlnode_new("message");
+	xmlnode_insert_data(child, status->message, -1);
+	xmlnode_insert_child(node, child);
+
+	for (cur = status->substatuses; cur != NULL; cur = cur->next)
+	{
+		child = substatus_to_xmlnode(cur->data);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static xmlnode *
+statuses_to_xmlnode(void)
+{
+	xmlnode *node, *child;
+	GList *cur;
+
+	node = xmlnode_new("statuses");
+	xmlnode_set_attrib(node, "version", "1");
+
+	for (cur = saved_statuses; cur != NULL; cur = cur->next)
+	{
+		child = status_to_xmlnode(cur->data);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static void
+sync_statuses(void)
+{
+	xmlnode *statuses;
+	char *data;
+
+	if (!have_read_saved_statuses) {
+		gaim_debug_error("status", "Attempted to save statuses before they "
+						 "were read!\n");
+		return;
+	}
+
+	statuses = statuses_to_xmlnode();
+	data = xmlnode_to_formatted_str(statuses, NULL);
+	gaim_util_write_data_to_file("status.xml", data, -1);
+	g_free(data);
+	xmlnode_free(statuses);
+}
+
+static gboolean
+save_callback(gpointer data)
+{
+	sync_statuses();
+	statuses_save_timer = 0;
+	return FALSE;
+}
+
+static void
+schedule_save(void)
+{
+	if (statuses_save_timer != 0)
+		gaim_timeout_remove(statuses_save_timer);
+	statuses_save_timer = gaim_timeout_add(1000, save_callback, NULL);
+}
+
+
+/**************************************************************************
+* Saved status reading from disk
+**************************************************************************/
+static GaimStatusSavedSub *
+parse_substatus(xmlnode *substatus)
+{
+	GaimStatusSavedSub *ret;
+	xmlnode *node;
+	char *data = NULL;
+
+	ret = g_new0(GaimStatusSavedSub, 1);
+
+	/* Read the account */
+	node = xmlnode_get_child(substatus, "account");
+	if (node != NULL)
+	{
+		char *acct_name;
+		const char *protocol;
+		acct_name = xmlnode_get_data(node);
+		protocol = xmlnode_get_attrib(node, "protocol");
+		if ((acct_name != NULL) && (protocol != NULL))
+			ret->account = gaim_accounts_find(acct_name, protocol);
+		g_free(acct_name);
+	}
+
+	if (ret->account == NULL)
+	{
+		g_free(ret);
+		return NULL;
+	}
+
+	/* Read the state */
+	node = xmlnode_get_child(substatus, "state");
+	if (node != NULL)
+		data = xmlnode_get_data(node);
+	if (data != NULL) {
+		ret->type = gaim_status_type_find_with_id(
+									ret->account->status_types, data);
+		g_free(data);
+		data = NULL;
+	}
+
+	/* Read the message */
+	node = xmlnode_get_child(substatus, "message");
+	if (node != NULL)
+		data = xmlnode_get_data(node);
+	if (data != NULL)
+		ret->message = data;
+
+	return ret;
+}
+
+/**
+ * Parse a saved status and add it to the saved_statuses linked list.
+ *
+ * Here's an example of the XML for a saved status:
+ *   <status name="Girls">
+ *       <state>away</state>
+ *       <message>I like the way that they walk
+ *   And it's chill to hear them talk
+ *   And I can always make them smile
+ *   From White Castle to the Nile</message>
+ *       <substatus>
+ *           <account protocol='prpl-oscar'>markdoliner</account>
+ *           <state>available</state>
+ *           <message>The ladies man is here to answer your queries.</message>
+ *       </substatus>
+ *       <substatus>
+ *           <account protocol='prpl-oscar'>giantgraypanda</account>
+ *           <state>away</state>
+ *           <message>A.C. ain't in charge no more.</message>
+ *       </substatus>
+ *   </status>
+ *
+ * I know.  Moving, huh?
+ */
+static GaimStatusSaved *
+parse_status(xmlnode *status)
+{
+	GaimStatusSaved *ret;
+	xmlnode *node;
+	const char *attrib;
+	char *data = NULL;
+	int i;
+
+	ret = g_new0(GaimStatusSaved, 1);
+
+	/* Read the title */
+	attrib = xmlnode_get_attrib(status, "name");
+	if (attrib == NULL)
+		attrib = "No Title";
+	/* Ensure the title is unique */
+	ret->title = g_strdup(attrib);
+	i = 2;
+	while (gaim_savedstatuses_find(ret->title) != NULL)
+	{
+		g_free(ret->title);
+		ret->title = g_strdup_printf("%s %d", attrib, i);
+		i++;
+	}
+
+	/* Read the primitive status type */
+	node = xmlnode_get_child(status, "state");
+	if (node != NULL)
+		data = xmlnode_get_data(node);
+	if (data != NULL) {
+		ret->type = gaim_primitive_get_type(data);
+		g_free(data);
+		data = NULL;
+	}
+
+	/* Read the message */
+	node = xmlnode_get_child(status, "message");
+	if (node != NULL)
+		data = xmlnode_get_data(node);
+	if (data != NULL)
+		ret->message = data;
+
+	/* Read substatuses */
+	for (node = xmlnode_get_child(status, "status"); node != NULL;
+			node = xmlnode_get_next_twin(node))
+	{
+		GaimStatusSavedSub *new;
+		new = parse_substatus(node);
+		if (new != NULL)
+			ret->substatuses = g_list_append(ret->substatuses, new);
+	}
+
+	return ret;
+}
+
+/**
+ * Read the saved statuses from a file in the Gaim user dir.
+ *
+ * @return TRUE on success, FALSE on failure (if the file can not
+ *         be opened, or if it contains invalid XML).
+ */
+static gboolean
+read_statuses(const char *filename)
+{
+	GError *error;
+	gchar *contents = NULL;
+	gsize length;
+	xmlnode *statuses, *status;
+
+	gaim_debug_info("status", "Reading %s\n", filename);
+
+	if (!g_file_get_contents(filename, &contents, &length, &error))
+	{
+		gaim_debug_error("status", "Error reading statuses: %s\n",
+						 error->message);
+		g_error_free(error);
+		return FALSE;
+	}
+
+	statuses = xmlnode_from_str(contents, length);
+
+	if (statuses == NULL)
+	{
+		FILE *backup;
+		gchar *name;
+		gaim_debug_error("status", "Error parsing statuses\n");
+		name = g_strdup_printf("%s~", filename);
+		if ((backup = fopen(name, "w")))
+		{
+			fwrite(contents, length, 1, backup);
+			fclose(backup);
+			chmod(name, S_IRUSR | S_IWUSR);
+		}
+		else
+		{
+			gaim_debug_error("status", "Unable to write backup %s\n", name);
+		}
+		g_free(name);
+		g_free(contents);
+		return FALSE;
+	}
+
+	g_free(contents);
+
+	for (status = xmlnode_get_child(statuses, "status"); status != NULL;
+			status = xmlnode_get_next_twin(status))
+	{
+		GaimStatusSaved *new;
+		new = parse_status(status);
+		saved_statuses = g_list_append(saved_statuses, new);
+	}
+
+	gaim_debug_info("status", "Finished reading statuses\n");
+
+	xmlnode_free(statuses);
+
+	return TRUE;
+}
+
+static void
+load_statuses(void)
+{
+	const char *user_dir = gaim_user_dir();
+	gchar *filename;
+	gchar *msg;
+
+	g_return_if_fail(user_dir != NULL);
+
+	have_read_saved_statuses = TRUE;
+
+	filename = g_build_filename(user_dir, "status.xml", NULL);
+
+	if (g_file_test(filename, G_FILE_TEST_EXISTS))
+	{
+		if (!read_statuses(filename))
+		{
+			msg = g_strdup_printf(_("An error was encountered parsing the "
+						"file containing your saved statuses (%s).  They "
+						"have not been loaded, and the old file has been "
+						"renamed to status.xml~."), filename);
+			gaim_notify_error(NULL, NULL, _("Saved Statuses Error"), msg);
+			g_free(msg);
+		}
+	}
+
+	g_free(filename);
+}
+
+
+/**************************************************************************
+* Saved status API
+**************************************************************************/
+GaimStatusSaved *
+gaim_savedstatuses_new(const char *title, GaimStatusPrimitive type)
+{
+	GaimStatusSaved *status;
+
+	status = g_new0(GaimStatusSaved, 1);
+	status->title = g_strdup(title);
+	status->type = type;
+
+	saved_statuses = g_list_append(saved_statuses, status);
+
+	schedule_save();
+
+	return status;
+}
+
+gboolean
+gaim_savedstatuses_delete(const char *title)
+{
+	GaimStatusSaved *status;
+
+	status = gaim_savedstatuses_find(title);
+
+	if (status == NULL)
+		return FALSE;
+
+	saved_statuses = g_list_remove(saved_statuses, status);
+	free_statussaved(status);
+
+	schedule_save();
+
+	return TRUE;
+}
+
+const GList *
+gaim_savedstatuses_get_all(void)
+{
+	return saved_statuses;
+}
+
+GaimStatusSaved *
+gaim_savedstatuses_find(const char *title)
+{
+	GList *l;
+	GaimStatusSaved *status;
+
+	for (l = saved_statuses; l != NULL; l = g_list_next(l))
+	{
+		status = (GaimStatusSaved *)l->data;
+		if (!strcmp(status->title, title))
+			return status;
+	}
+
+	return NULL;
+}
+
+const char *
+gaim_savedstatuses_get_title(const GaimStatusSaved *saved_status)
+{
+	return saved_status->title;
+}
+
+GaimStatusPrimitive
+gaim_savedstatuses_get_type(const GaimStatusSaved *saved_status)
+{
+	return saved_status->type;
+}
+
+const char *
+gaim_savedstatuses_get_message(const GaimStatusSaved *saved_status)
+{
+	return saved_status->message;
+}
+
+void
+gaim_savedstatuses_init(void)
+{
+	load_statuses();
+}
+
+void
+gaim_savedstatuses_uninit(void)
+{
+	if (statuses_save_timer != 0)
+	{
+		gaim_timeout_remove(statuses_save_timer);
+		statuses_save_timer = 0;
+		sync_statuses();
+	}
+
+	while (saved_statuses != NULL) {
+		GaimStatusSaved *status = saved_statuses->data;
+		saved_statuses = g_list_remove(saved_statuses, status);
+		free_statussaved(status);
+	}
+}