diff PRPL @ 1086:ce201056e7a6

[gaim-migrate @ 1096] adam is obviously very bored; he hacked gaim. other good prpl-related stuff. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sun, 12 Nov 2000 14:14:12 +0000
parents 38452403563b
children 7aabbbaae829
line wrap: on
line diff
--- a/PRPL	Sun Nov 12 13:24:09 2000 +0000
+++ b/PRPL	Sun Nov 12 14:14:12 2000 +0000
@@ -1,45 +1,5 @@
 Protocol Plugins. What EveryBuddy should have been.
 
-Protocol Plugins are easier than GUI plugins. This is because there is necessarily a limited set
-of server functions; protocols are limited. What a programmer can do with a UI is limitless.
-
-In order to design a framework for which Protocol Plugins can work, we must first think about
-which protocols can be pluginized. (Henceforth PRPL will stand for both the Protocol Plugin
-system and an individual Protocol Plugin.)
-
-Oscar. TOC. Yahoo. MSN. ICQ. FTP. IRC.
-
-There is a longer list. Note that FTP is in the list presented. FTP has basic functions similar
-to those of the others. The basic functions that must be performed are:
-
-Sign on. (log in)
-Sign off.
-Send and receive messages.
-
-There really isn't much more to it than that. There are, then, additional functions that some
-protocols implement:
-
-Chat.
-File Transfer.
-Away/Idle. (states)
-Directory Info.
-
-Before PRPL there was a slight abstraction in the code. The UI simply needed to call serv_login,
-and that function would decide between the protocols, which function to call. It did that with
-an if-elseif-else series.
-
-With PRPL, each PRPL is stored in a struct. The structs are then kept in a GSList. The serv_
-functions then simply need to search the GSList for the correct protocol, and call the desired
-function. The struct holds void * references to the desired functions. serv_* simply needs to
-call that function. (Even better, each connection has a reference to the PRPL struct it uses;
-this will reduce search time.)
-
-A new PRPL can be loaded at any time. They can be either static or dynamic code. When a new
-protocol is loaded, gaim will call its protocol_init function, which is expected to return a
-pointer to the aforementioned struct. If it returns NULL, the PRPL will not be loaded. (This is
-not entirely true and needs to be modified in the code to work similarly to how it's decscribed
-here.)
-
 Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1.
 This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR
 is still 1. The protocol_init function is expected to set the struct's protocol member to the
@@ -52,25 +12,6 @@
 
 ======
 
-In order to test that PRPL was working with as little work as possible I made Oscar a plugin. In
-order to use Oscar as a plugin, first recompile gaim with the make variable DEBUG_CFLAGS set to
--DDYNAMIC_OSCAR, e.g.
-
-/usr/src/gaim $ make DEBUG_CFLAGS=-DDYNAMIC_OSCAR
-
-This will then remove Oscar support from the code (though it will still link with libfaim. However,
-gaim does not need to link to libfaim itself). Making the Oscar plugin is straight-forward; simply
-make oscar.so in the plugins directory, e.g.
-
-/usr/src/gaim/plugins $ make oscar.so
-
-You will then be presented with a gaim binary in src/gaim and the Oscar plugin in plugins/oscar.so.
-Simply load the oscar.so file from the normal plugin window. This will set up everything necessary.
-You may unload the plugin at any time, but the protocol will still be loaded. This may or may not
-be a problem and may or may not be fixed at a later point in time.
-
-======
-
 I guess I should document how to write a PRPL.
 
 The first thing to do is to write your init function. It should be delcared
@@ -85,7 +26,7 @@
 	load_protocol(my_proto_init);
 
 and return a non-negative int. Then compile as a plugin, load the .so file, and you're set. If you're
-going to load it dynamically, extern the my_proto_init function, and in prpl.c, call load_protocol.
+going to load it statically, extern the my_proto_init function, and in prpl.c, call load_protocol.
 
 Your PRPL needs to have a login function, which ideally should set up a gdk_input watcher. When you
 want to indicate that the account is online, simply call account_online(struct gaim_connection *).
@@ -93,8 +34,12 @@
 gaim.h for a (partial?) list).
 
 When the UI wants to send something via the server, it will call the appropriate function that you set
-in your PRPL, if it's non-NULL.
+in your PRPL, if it's non-NULL. The only function that is absolutely critical is name. Without name
+gaim will probably crash. You don't even need login, just name. (You need login to do anything useful
+though.)
 
-There's currently no way to unload a PRPL, even if compiled dynamically and the plugin is removed. If
-you do remove a dynamic PRPL and try to load a new version of it, you will still be using the old
-version. Hopefully I can figure out how to fix this. Maybe it's not that important.
+The best example to copy is probably Rob's IRC plugin, in plugins/irc.c. The most important functions
+for gaim interaction are at the bottom (irc_init, gaim_plugin_init, and gaim_plugin_remove). The
+rest of it is the protocol implementation.
+
+Sorry for the formatting. My Eterm is 105 characters wide.