Mercurial > pidgin
diff src/gtkidle.c @ 11907:d2db6426c88a
[gaim-migrate @ 14198]
sf patch #1342817, from Evan Schoenberg
"As discussed in #gaim, this patch removes idle.c and replaces it
with gtkidle.c and gtkidle.h. The attached diff removes the idle
management from its various hiding places in connection.c, server.c,
and gaim.h. The plugins Changelog.API is appropriately updated.
The new gtkidle files are attached; idle.c should be removed from
CVS."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 30 Oct 2005 23:00:47 +0000 |
parents | |
children | 73777ad45562 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gtkidle.c Sun Oct 30 23:00:47 2005 +0000 @@ -0,0 +1,265 @@ +/* + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ +#include "internal.h" + +#ifdef USE_SCREENSAVER +# ifndef _WIN32 +# include <X11/Xlib.h> +# include <X11/Xutil.h> +# include <X11/extensions/scrnsaver.h> +# include <gdk/gdkx.h> +# else +# include "idletrack.h" +# endif +#endif /* USE_SCREENSAVER */ + +#include "connection.h" +#include "debug.h" +#include "log.h" +#include "prefs.h" +#include "savedstatuses.h" +#include "signals.h" + +#define IDLEMARK 600 /* 10 minutes! */ +#define IDLE_CHECK_INTERVAL 20000 /* 20 seconds */ + +typedef enum +{ + GAIM_IDLE_NOT_AWAY = 0, + GAIM_IDLE_AUTO_AWAY, + GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY + +} GaimAutoAwayState; + +#ifdef USE_SCREENSAVER +/** + * Get the number of seconds the user has been idle. In Unix-world + * this is based on the X Windows usage. In MS Windows this is based + * on keyboard/mouse usage. + * + * In Debian bug #271639, jwz says: + * + * Gaim should simply ask xscreensaver how long the user has been idle: + * % xscreensaver-command -time + * XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004 + * + * Or you can monitor the _SCREENSAVER_STATUS property on root window #0. + * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since + * the last state change, and subsequent elements are which hack is running + * on the various screens: + * % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS + * _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237 + * + * See watch() in xscreensaver/driver/xscreensaver-command.c. + * + * @return The number of seconds the user has been idle. + */ +static int +get_idle_time_from_system() +{ +#ifndef _WIN32 + static XScreenSaverInfo *mit_info = NULL; + int event_base, error_base; + if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) { + if (mit_info == NULL) { + mit_info = XScreenSaverAllocInfo(); + } + XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info); + return (mit_info->idle) / 1000; + } else + return 0; +#else + return (GetTickCount() - wgaim_get_lastactive()) / 1000; +#endif +} +#endif /* USE_SCREENSAVER */ + +/* + * This function should be called when you think your idle state + * may have changed. Maybe you're over the 10-minute mark and + * Gaim should start reporting idle time to the server. Maybe + * you've returned from being idle. Maybe your auto-away message + * should be set. + * + * There is no harm to calling this many many times, other than + * it will be kinda slow. This is called every 20 seconds by a + * timer set when an account logs in. It is also called when + * you send an IM, a chat, etc. + * + * This function has 3 sections. + * 1. Get your idle time. It will query XScreenSaver or Windows + * or get the Gaim idle time. Whatever. + * 2. Set or unset your auto-away message. + * 3. Report your current idle time to the IM server. + */ +gint +gaim_gtk_idle_check(gpointer data) +{ + GaimConnection *gc = (GaimConnection *)data; + gboolean report_idle; + GaimAccount *account; + time_t t; + int idle_time; + + account = gaim_connection_get_account(gc); + + gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); + + time(&t); + + report_idle = gaim_prefs_get_bool("/gaim/gtk/idle/report"); + +#ifdef USE_SCREENSAVER + idle_time = get_idle_time_from_system(); +#else + /* + * If Gaim wasn't built with xscreensaver support, then + * fallback to calculating our idle time based on when + * we last sent a message. + */ + idle_time = t - gc->last_sent_time; +#endif /* USE_SCREENSAVER */ + + /* Should we become auto-away? */ + if (gaim_prefs_get_bool("/core/away/away_when_idle") && + (idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))) + && (!gc->is_auto_away)) + { + GaimPresence *presence; + + presence = gaim_account_get_presence(account); + + if (gaim_presence_is_available(presence)) + { + const char *idleaway_name; + GaimSavedStatus *saved_status; + + gaim_debug_info("idle", "Making %s auto-away\n", + gaim_account_get_username(account)); + + /* Mark our accounts "away" using the idleaway status */ + idleaway_name = gaim_prefs_get_string("/core/status/idleaway"); + saved_status = gaim_savedstatus_find(idleaway_name); + if (saved_status) + gaim_savedstatus_activate(saved_status); + + gc->is_auto_away = GAIM_IDLE_AUTO_AWAY; + } else { + gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY; + } + + /* Should we return from being auto-away? */ + } else if (gc->is_auto_away && + idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) { + if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) { + gc->is_auto_away = GAIM_IDLE_NOT_AWAY; + return TRUE; + } + gc->is_auto_away = GAIM_IDLE_NOT_AWAY; + + /* XXX STATUS AWAY CORE/UI */ + /* Need to set this connection to available here */ + } + + /* Deal with reporting idleness to the server, if appropriate */ + if (report_idle && idle_time >= IDLEMARK && !gc->is_idle) { + gaim_debug_info("idle", "Setting %s idle %d seconds\n", + gaim_account_get_username(account), idle_time); + serv_set_idle(gc, idle_time); + gc->is_idle = 1; + /* LOG system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */ + } else if ((!report_idle || idle_time < IDLEMARK) && gc->is_idle) { + gaim_debug_info("idle", "Setting %s unidle\n", + gaim_account_get_username(account)); + gc->is_idle = 0; + serv_set_idle(gc, 0); + /* LOG system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */ + } + + return TRUE; +} + +static void +im_msg_sent_cb(GaimAccount *account, const char *receiver, + const char *message, void *data) +{ + GaimConnection *gc = gaim_account_get_connection(account); + + /* After an IM is sent, check our idle time */ + gaim_gtk_idle_check(gc); +} + +static void +remove_idle_timer(GaimConnection *gc) +{ + /* Remove any existing idle_timer */ + if (gc->idle_timer > 0) + gaim_timeout_remove(gc->idle_timer); + gc->idle_timer = 0; +} + +static void +connection_disconnected_cb(GaimConnection *gc, gpointer user_data) +{ + remove_idle_timer(gc); +} + +static void +connection_connected_cb(GaimConnection *gc, gpointer user_data) +{ + /* Now that we are connected, check for idleness every 20 seconds */ + remove_idle_timer(gc); + gc->idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL, gaim_gtk_idle_check, gc); + + /* Immediately update our idleness, in case we connected while idle */ + gaim_gtk_idle_check(gc); +} + +void * +gaim_gtk_idle_get_handle() +{ + static int handle; + + return &handle; +} + +void +gaim_gtk_idle_init() +{ + gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", + gaim_gtk_idle_get_handle(), + GAIM_CALLBACK(im_msg_sent_cb), NULL); + + gaim_signal_connect(gaim_connections_get_handle(), "signed-on", + gaim_gtk_idle_get_handle(), + GAIM_CALLBACK(connection_connected_cb), NULL); + gaim_signal_connect(gaim_connections_get_handle(), "signed-off", + gaim_gtk_idle_get_handle(), + GAIM_CALLBACK(connection_disconnected_cb), NULL); +} + +void +gaim_gtk_idle_uninit() +{ + gaim_signals_disconnect_by_handle(gaim_gtk_idle_get_handle()); +}