diff src/gtkroomlist.c @ 8113:d60272410bd5

[gaim-migrate @ 8817] Tim 'marv' Ringenbach wrote us a wonderful core/ui split chat room list thing-a-ma-jig. I've taken the liberty of adding jabber support to it as well. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Thu, 15 Jan 2004 22:20:29 +0000
parents
children 8633dc570442
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gtkroomlist.c	Thu Jan 15 22:20:29 2004 +0000
@@ -0,0 +1,627 @@
+/**
+ * @file gtkroomlist.c Gtk Room List UI
+ * @ingroup gtkui
+ *
+ * gaim
+ *
+ * Copyright (C) 2003, Timothy Ringenbach <omarvo@hotmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include "gtkinternal.h"
+#include "gtkutils.h"
+#include "stock.h"
+#include "debug.h"
+#include "account.h"
+#include "connection.h"
+#include "notify.h"
+
+#include "gtkroomlist.h"
+
+typedef struct _GaimGtkRoomlist {
+	GaimGtkRoomlistDialog *dialog;
+	GtkTreeStore *model;
+	GtkWidget *tree;
+	GHashTable *cats; /**< Meow. */
+	gint num_rooms, total_rooms;
+} GaimGtkRoomlist;
+
+struct _GaimGtkRoomlistDialog {
+	GtkWidget *window;
+	GtkWidget *account_widget;
+	GtkWidget *progress;
+	GtkWidget *sw;
+
+	GtkWidget *list_button;
+	GtkWidget *stop_button;
+	GtkWidget *close_button;
+
+	GaimAccount *account;
+	GaimRoomlist *roomlist;
+
+};
+
+enum {
+	NAME_COLUMN = 0,
+	ROOM_COLUMN,
+	NUM_OF_COLUMNS,
+};
+
+static GList *roomlists = NULL;
+
+
+
+static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
+{
+	GaimGtkRoomlistDialog *dialog;
+
+	dialog = (GaimGtkRoomlistDialog *) d;
+
+	/* free stuff here */
+	if (dialog->roomlist)
+		gaim_roomlist_unref(dialog->roomlist);
+	g_free(dialog);
+
+	return FALSE;
+}
+
+static void dialog_select_account_cb(GObject *w, GaimAccount *account,
+                                     GaimGtkRoomlistDialog *dialog)
+{
+	dialog->account = account;
+}
+
+static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+	GaimConnection *gc;
+	GaimGtkRoomlist *rl;
+
+	gc = gaim_account_get_connection(dialog->account);
+	if (!gc)
+		return;
+
+	dialog->roomlist = gaim_roomlist_get_list(gc);
+	gaim_roomlist_ref(dialog->roomlist);
+	rl = dialog->roomlist->ui_data;
+	rl->dialog = dialog;
+	if (dialog->account_widget)
+		gtk_widget_set_sensitive(dialog->account_widget, FALSE);
+	gtk_widget_set_sensitive(dialog->list_button, FALSE);
+	gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree); /* XXX */
+}
+
+static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+	gaim_roomlist_cancel_get_list(dialog->roomlist);
+	gtk_widget_set_sensitive(GTK_WIDGET(button), FALSE);
+}
+
+static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
+{
+	GtkWidget *window = dialog->window;
+
+	delete_win_cb(NULL, NULL, dialog);
+	gtk_widget_destroy(window);
+}
+
+struct _menu_cb_info {
+	GaimRoomlist *list;
+	GaimRoomlistRoom *room;
+};
+
+static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
+{
+	GHashTable *components;
+	GList *l, *j;
+	GaimConnection *gc;
+
+	gc = gaim_account_get_connection(info->list->account);
+	if (!gc)
+		return;
+
+	components = g_hash_table_new(g_str_hash, g_str_equal);
+
+	g_hash_table_replace(components, g_strdup("name"), g_strdup(info->room->name));
+	for (l = info->list->fields, j = info->room->fields; l && j; l = l->next, j = j->next) {
+		GaimRoomlistField *f = l->data;
+
+		g_hash_table_replace(components, f->name, j->data);
+	}
+
+	serv_join_chat(gc, components);
+
+	g_hash_table_destroy(components);
+}
+
+static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
+                      GaimRoomlist *list)
+{
+	GaimGtkRoomlist *grl = list->ui_data;
+	GtkTreeIter iter;
+	GaimRoomlistRoom *room;
+	GValue val = { 0, };
+	struct _menu_cb_info info;
+
+	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
+	gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
+	room = g_value_get_pointer(&val);
+	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
+		return;
+
+	info.list = list;
+	info.room = room;
+
+	do_join_cb(GTK_WIDGET(tv), &info);
+}
+
+static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
+{
+	GtkTreePath *path;
+	GaimGtkRoomlist *grl = list->ui_data;
+	GValue val = { 0, };
+	GaimRoomlistRoom *room;
+	GtkTreeIter iter;
+	GtkWidget *menu;
+	static struct _menu_cb_info info; /* XXX? */
+
+	if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
+		return FALSE;
+
+	/* Here we figure out which room was clicked */
+	if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
+		return FALSE;
+	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
+	gtk_tree_path_free(path);
+	gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
+	room = g_value_get_pointer(&val);
+
+	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
+		return FALSE;
+
+	info.list = list;
+	info.room = room;
+
+
+	menu = gtk_menu_new();
+	gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
+		                         G_CALLBACK(do_join_cb), &info, 0, 0, NULL);
+
+
+	gtk_widget_show_all(menu);
+	gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);
+
+	return FALSE;
+}
+
+static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
+{
+	GaimRoomlist *list = user_data;
+	GaimRoomlistRoom *catagory;
+	GValue val = { 0, };
+
+	gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
+	catagory = g_value_get_pointer(&val);
+
+	if (!catagory->expanded_once) {
+		gaim_roomlist_expand_catagory(list, catagory);
+		catagory->expanded_once = TRUE;
+	}
+}
+
+static gboolean accounts_filter_func(GaimAccount *account)
+{
+	GaimConnection *gc;
+
+	gc = gaim_account_get_connection(account);
+	if (!gc)
+		return FALSE;
+	return gaim_roomlist_is_possible(gc);
+}
+
+GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
+{
+	GaimGtkRoomlistDialog *dialog;
+	GtkWidget *window;
+	GtkWidget *vbox1, *vbox2;
+	GtkWidget *account_hbox;
+	GtkWidget *bbox;
+	GtkWidget *label;
+	GtkWidget *button;
+	GaimAccount *first_account = NULL;
+
+	if (!account) {
+		GList *c;
+		GaimConnection *gc;
+
+		for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
+			gc = c->data;
+
+			if (gaim_roomlist_is_possible(gc)) {
+				first_account = gaim_connection_get_account(gc);
+				break;
+			}
+		}
+
+		if (first_account == NULL) {
+			gaim_notify_error(NULL, NULL,
+			                  _("You are not currently signed on with any "
+		                            "protocols that have the ability to list rooms."),
+			                     NULL);
+
+			return NULL;
+		}
+	}
+
+	dialog = g_new0(GaimGtkRoomlistDialog, 1);
+
+	/* Create the window. */
+	dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+	gtk_window_set_role(GTK_WINDOW(window), "room list");
+	gtk_window_set_title(GTK_WINDOW(window), _("Room List"));
+
+	gtk_container_set_border_width(GTK_CONTAINER(window), 12);
+	gtk_widget_realize(window);
+
+	g_signal_connect(G_OBJECT(window), "delete_event",
+					 G_CALLBACK(delete_win_cb), dialog);
+
+	/* Create the parent vbox for everything. */
+	vbox1 = gtk_vbox_new(FALSE, 12);
+	gtk_container_add(GTK_CONTAINER(window), vbox1);
+	gtk_widget_show(vbox1);
+
+	/* Create the main vbox for top half of the window. */
+	vbox2 = gtk_vbox_new(FALSE, 6);
+	gtk_box_pack_start(GTK_BOX(vbox1), vbox2, FALSE, FALSE, 0);
+	gtk_widget_show(vbox2);
+
+	account_hbox = gtk_hbox_new(FALSE, 0);
+	gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, TRUE, TRUE, 0);
+	gtk_widget_show(account_hbox);
+
+	/* accounts dropdown list */
+	if (!account) {
+		dialog->account = first_account;
+		label = gtk_label_new(NULL);
+		gtk_box_pack_start(GTK_BOX(account_hbox), label, TRUE, TRUE, 0);
+		gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
+		gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+
+
+		dialog->account_widget = gaim_gtk_account_option_menu_new(first_account, FALSE,
+				G_CALLBACK(dialog_select_account_cb), accounts_filter_func, dialog);
+
+		gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
+		gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
+		gtk_widget_show(label);
+		gtk_widget_show(dialog->account_widget);
+	} else {
+		dialog->account = account;
+	}
+
+
+	/* Now the button box for the buttons */
+	bbox = gtk_hbutton_box_new();
+	gtk_box_set_spacing(GTK_BOX(bbox), 6);
+	gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_EDGE);
+	gtk_box_pack_start(GTK_BOX(vbox2), bbox, FALSE, TRUE, 0);
+	gtk_widget_show(bbox);
+
+	/* Get list button */
+	button = gtk_button_new_with_mnemonic(_("Get _list"));
+	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
+	gtk_widget_show(button);
+	dialog->list_button = button;
+
+	g_signal_connect(G_OBJECT(button), "clicked",
+					 G_CALLBACK(list_button_cb), dialog);
+	/* Stop button */
+	button = gtk_button_new_from_stock(GTK_STOCK_STOP);
+	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
+	gtk_widget_show(button);
+	gtk_widget_set_sensitive(button, FALSE);
+	dialog->stop_button = button;
+
+	g_signal_connect(G_OBJECT(button), "clicked",
+					 G_CALLBACK(stop_button_cb), dialog);
+	/* Close button */
+	button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
+	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
+	gtk_widget_show(button);
+	dialog->close_button = button;
+
+	g_signal_connect(G_OBJECT(button), "clicked",
+					 G_CALLBACK(close_button_cb), dialog);
+
+	/* The pusling dilly */
+	dialog->progress = gtk_progress_bar_new();
+	gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
+		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(dialog->progress),
+		                          " ");
+	gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, TRUE, TRUE, 0);
+	gtk_widget_show(dialog->progress);
+
+
+	gtk_widget_show(dialog->window);
+
+	dialog->sw = gtk_scrolled_window_new(NULL, NULL);
+	gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
+	                                    GTK_SHADOW_IN);
+	gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
+	                               GTK_POLICY_AUTOMATIC,
+	                               GTK_POLICY_AUTOMATIC);
+	gtk_box_pack_start(GTK_BOX(vbox1), dialog->sw, TRUE, TRUE, 0);
+	gtk_widget_show(dialog->sw);
+
+	return dialog;
+}
+
+GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void)
+{
+	return gaim_gtk_roomlist_dialog_new_with_account(NULL);
+}
+
+void gaim_gtk_roomlist_dialog_show(void)
+{
+	gaim_gtk_roomlist_dialog_new();
+}
+
+static void gaim_gtk_roomlist_new(GaimRoomlist *list)
+{
+	GaimGtkRoomlist *rl;
+
+	rl = g_new0(GaimGtkRoomlist, 1);
+
+	list->ui_data = rl;
+
+	rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);
+
+	roomlists = g_list_append(roomlists, list);
+}
+
+static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
+                                   GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
+{
+	gchar buf[16];
+	int myint;
+
+	gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);
+
+	if (myint)
+		g_snprintf(buf, sizeof(buf), "%d", myint);
+	else
+		buf[0] = '\0';
+
+	g_object_set(renderer, "text", buf, NULL);
+}
+
+/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
+   infinity-0. you can still click again to reverse it on any of them. */
+static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
+{
+	int c, d;
+
+	c = d = 0;
+
+	gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
+	gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);
+
+	if (c == d)
+		return 0;
+	else if (c > d)
+		return -1;
+	else
+		return 1;
+}
+
+static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
+{
+	GaimGtkRoomlist *grl = list->ui_data;
+	gint columns = NUM_OF_COLUMNS;
+	int j;
+	GtkTreeStore *model;
+	GtkWidget *tree;
+	GtkCellRenderer *renderer;
+	GtkTreeViewColumn *column;
+	GList *l;
+	GType *types;
+
+	g_return_if_fail(grl != NULL);
+
+	columns += g_list_length(fields);
+	types = g_new(GType, columns);
+
+	types[NAME_COLUMN] = G_TYPE_STRING;
+	types[ROOM_COLUMN] = G_TYPE_POINTER;
+
+	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
+		GaimRoomlistField *f = l->data;
+
+		switch (f->type) {
+		case GAIM_ROOMLIST_FIELD_BOOL:
+			types[j] = G_TYPE_BOOLEAN;
+			break;
+		case GAIM_ROOMLIST_FIELD_INT:
+			types[j] = G_TYPE_INT;
+			break;
+		case GAIM_ROOMLIST_FIELD_STRING:
+			types[j] = G_TYPE_STRING;
+			break;
+		}
+	}
+
+	model = gtk_tree_store_newv(columns, types);
+	g_free(types);
+
+	tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
+	gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);
+
+	g_object_unref(model);
+
+	grl->model = model;
+	grl->tree = tree;
+	gtk_widget_show(grl->tree);
+
+	renderer = gtk_cell_renderer_text_new();
+	column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
+				"text", NAME_COLUMN, NULL);
+	gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
+	                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
+	gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+	gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
+	gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+	gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
+
+	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
+		GaimRoomlistField *f = l->data;
+
+		if (f->hidden)
+			continue;
+
+		renderer = gtk_cell_renderer_text_new();
+		column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
+		                                                  "text", j, NULL);
+		gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
+		                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
+		gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+		gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
+		gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
+		if (f->type == GAIM_ROOMLIST_FIELD_INT) {
+			gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
+			                                        GINT_TO_POINTER(j), NULL);
+			gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
+			                                GINT_TO_POINTER(j), NULL);
+		}
+		gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
+	}
+
+	g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
+	g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
+	g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);
+	/* gtk_container_add(GTK_CONTAINER(grl->sw), tree); */
+}
+
+static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
+{
+	GaimGtkRoomlist *rl= list->ui_data;
+	GtkTreeRowReference *rr, *parentrr = NULL;
+	GtkTreePath *path;
+	GtkTreeIter iter, parent, child;
+	GList *l, *k;
+	int j;
+	gboolean append = TRUE;
+
+	rl->total_rooms++;
+	if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
+		rl->num_rooms++;
+
+	if (rl->dialog) {
+		if (rl->total_rooms > 100)
+			gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(rl->dialog->progress),
+			                                0.01);
+		gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
+	}
+	if (room->parent) {
+		parentrr = g_hash_table_lookup(rl->cats, room->parent);
+		path = gtk_tree_row_reference_get_path(parentrr);
+		if (path) {
+			GaimRoomlistRoom *tmproom = NULL;
+
+			gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
+			gtk_tree_path_free(path);
+
+			if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
+				gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
+				if (!tmproom)
+					append = FALSE;
+			}
+		}
+	}
+
+	if (append)
+		gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
+	else
+		iter = child;
+
+	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY)
+		gtk_tree_store_append(rl->model, &child, &iter);
+
+	path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);
+
+	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY) {
+		rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
+		g_hash_table_insert(rl->cats, room, rr);
+	}
+
+	gtk_tree_path_free(path);
+
+	gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
+	gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);
+
+	for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
+		GaimRoomlistField *f = k->data;
+		if (f->hidden)
+			continue;
+		gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
+	}
+}
+
+static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
+{
+	GaimGtkRoomlist *rl = list->ui_data;
+
+	if (!rl || !rl->dialog)
+		return;
+
+	gtk_widget_set_sensitive(rl->dialog->stop_button, flag);
+	if (flag) {
+		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress),
+		                          _("Downloading List..."));
+	} else {
+		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress),
+		                          " ");
+		gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
+	}
+}
+
+static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
+{
+	GaimGtkRoomlist *rl;
+
+	roomlists = g_list_remove(roomlists, list);
+
+	rl = list->ui_data;
+
+	g_return_if_fail(rl != NULL);
+
+	g_hash_table_destroy(rl->cats);
+	g_free(rl);
+	list->ui_data = NULL;
+}
+
+static GaimRoomlistUiOps ops = {
+	gaim_gtk_roomlist_new,
+	gaim_gtk_roomlist_set_fields,
+	gaim_gtk_roomlist_add_room,
+	gaim_gtk_roomlist_in_progress,
+	gaim_gtk_roomlist_destroy
+};
+
+
+void gaim_gtk_roomlist_init(void)
+{
+	gaim_roomlist_set_ui_ops(&ops);
+}