diff src/conversation.c @ 4469:d76095396a0e

[gaim-migrate @ 4744] Phase 2 of the conversation rewrite! Did you think I was done? Okay everybody, the prefs page was slightly redesigned. Not much, though. It needs an overhaul, and still, not everything works.. What we have now is: Conversations | |- IMs |- Chats `- Tabs But that's not the good part of this patch. Oh no, not close. You see, in Conversations, we now have a "Placement" drop-down box. Though this prefs page is ugly and will eventually be redesigned, this gives you the opportunity to set one of a number of different types of conversation placement options. The defaults are: - Last created window: Adds the new conversation to the last created window, like how things have been lately. - New window: Adds the new conversation to a brand new window, every time. Tabs are still there, so you can drag them between windows if you want to manually group them. - By group: This is my new favorite. This will put the new conversation in whatever window it finds first that has another member from that same group on your buddy list. If it doesn't find one, it creates a new window. If the person you IM'd or the person who IM'd you is not on your list, it gets put in a window with other people not on your list. These are the only ones implemented, but don't think you're limited to that. You see, we have new API functions for registering these Conversation Placement functions. All a plugin would need to do is to write a function, take into account OPT_CONVO_COMBINE (oh yeah, "Show IMs and chats in same tabbed window" works again), make sure the conversation is added _somewhere_, and then just register that function. If the plugin is loaded, the user can select it from the existing drop-down box. Cool, huh? Make sure to unregister the function when the plugin is unloaded. Have fun. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 30 Jan 2003 09:22:15 +0000
parents 7d24d409d710
children c800ce24c571
line wrap: on
line diff
--- a/src/conversation.c	Thu Jan 30 05:33:24 2003 +0000
+++ b/src/conversation.c	Thu Jan 30 09:22:15 2003 +0000
@@ -36,12 +36,22 @@
 #include "win32dep.h"
 #endif
 
+struct ConvPlacementData
+{
+	char *name;
+	gaim_conv_placement_fnc fnc;
+
+};
+
 #define SEND_TYPED_TIMEOUT 5000
 
 static GList *conversations = NULL;
 static GList *ims = NULL;
 static GList *chats = NULL;
 static GList *windows = NULL;
+static GList *conv_placement_fncs = NULL;
+static gaim_conv_placement_fnc place_conv = NULL;
+static int place_conv_index = -1;
 
 static gint
 insertname_compare(gconstpointer one, gconstpointer two)
@@ -770,6 +780,62 @@
 	return windows;
 }
 
+struct gaim_window *
+gaim_get_first_window_with_type(GaimConversationType type)
+{
+	GList *wins, *convs;
+	struct gaim_window *win;
+	struct gaim_conversation *conv;
+
+	if (type == GAIM_CONV_UNKNOWN)
+		return NULL;
+
+	for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
+		win = (struct gaim_window *)wins->data;
+
+		for (convs = gaim_window_get_conversations(win);
+			 convs != NULL;
+			 convs = convs->next) {
+
+			conv = (struct gaim_conversation *)convs->data;
+
+			if (gaim_conversation_get_type(conv) == type)
+				return win;
+		}
+	}
+
+	return NULL;
+}
+
+struct gaim_window *
+gaim_get_last_window_with_type(GaimConversationType type)
+{
+	GList *wins, *convs;
+	struct gaim_window *win;
+	struct gaim_conversation *conv;
+
+	if (type == GAIM_CONV_UNKNOWN)
+		return NULL;
+
+	for (wins = g_list_last(gaim_get_windows());
+		 wins != NULL;
+		 wins = wins->prev) {
+
+		win = (struct gaim_window *)wins->data;
+
+		for (convs = gaim_window_get_conversations(win);
+			 convs != NULL;
+			 convs = convs->next) {
+
+			conv = (struct gaim_conversation *)convs->data;
+
+			if (gaim_conversation_get_type(conv) == type)
+				return win;
+		}
+	}
+
+	return NULL;
+}
 
 /**************************************************************************
  * Conversation API
@@ -778,7 +844,6 @@
 gaim_conversation_new(GaimConversationType type, const char *name)
 {
 	struct gaim_conversation *conv;
-	struct gaim_window *window;
 
 	if (type == GAIM_CONV_UNKNOWN)
 		return NULL;
@@ -830,19 +895,21 @@
 	 * Create a window if one does not exist. If it does, use the last
 	 * created window.
 	 */
-	/* XXX */
-#if 0
-	if (windows == NULL || gaim_window_get_conversation_count(windows->data) == 2)
-#endif
-	if (windows == NULL)
-		window = gaim_window_new();
-	else
-		window = g_list_last(windows)->data;
-
-	gaim_window_add_conversation(window, conv);
-
-	/* Ensure the window is visible. */
-	gaim_window_show(window);
+	if (windows == NULL) {
+		struct gaim_window *win;
+
+		win = gaim_window_new();
+		gaim_window_add_conversation(win, conv);
+
+		/* Ensure the window is visible. */
+		gaim_window_show(win);
+	}
+	else {
+		if (place_conv == NULL)
+			gaim_conv_placement_set_active(0);
+
+		place_conv(conv);
+	}
 
 	plugin_event(event_new_conversation, name);
 
@@ -1946,3 +2013,256 @@
 
 	return NULL;
 }
+
+/**************************************************************************
+ * Conversation placement functions
+ **************************************************************************/
+/* This one places conversations in the last made window. */
+static void
+conv_placement_last_created_win(struct gaim_conversation *conv)
+{
+	struct gaim_window *win;
+
+	if (convo_options & OPT_CONVO_COMBINE)
+		win = g_list_last(gaim_get_windows())->data;
+	else
+		win = gaim_get_last_window_with_type(gaim_conversation_get_type(conv));
+
+	if (win == NULL) {
+		win = gaim_window_new();
+
+		gaim_window_add_conversation(win, conv);
+		gaim_window_show(win);
+	}
+	else
+		gaim_window_add_conversation(win, conv);
+}
+
+/* This one places each conversation in its own window. */
+static void
+conv_placement_new_window(struct gaim_conversation *conv)
+{
+	struct gaim_window *win;
+
+	win = gaim_window_new();
+
+	gaim_window_add_conversation(win, conv);
+
+	gaim_window_show(win);
+}
+
+/*
+ * This groups things by, well, group. Buddies from groups will always be
+ * grouped together, and a buddy from a group not belonging to any currently
+ * open windows will get a new window.
+ */
+static void
+conv_placement_by_group(struct gaim_conversation *conv)
+{
+	struct gaim_window *win;
+	GaimConversationType type;
+
+	type = gaim_conversation_get_type(conv);
+
+	if (type != GAIM_CONV_IM) {
+		win = gaim_get_last_window_with_type(type);
+
+		if (win == NULL)
+			conv_placement_new_window(conv);
+		else
+			gaim_window_add_conversation(win, conv);
+	}
+	else {
+		struct buddy *b;
+		struct group *grp = NULL;
+		GList *wins, *convs;
+
+		b = find_buddy(gaim_conversation_get_user(conv),
+					   gaim_conversation_get_name(conv));
+
+		if (b != NULL)
+			grp = find_group_by_buddy(b);
+
+		/* Go through the list of IMs and find one with this group. */
+		for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
+			struct gaim_window *win2;
+			struct gaim_conversation *conv2;
+			struct buddy *b2;
+			struct group *grp2 = NULL;
+
+			win2 = (struct gaim_window *)wins->data;
+
+			for (convs = gaim_window_get_conversations(win2);
+				 convs != NULL;
+				 convs = convs->next) {
+
+				conv2 = (struct gaim_conversation *)convs->data;
+
+				b2 = find_buddy(gaim_conversation_get_user(conv2),
+								gaim_conversation_get_name(conv2));
+
+				if (b2 != NULL)
+					grp2 = find_group_by_buddy(b2);
+
+				if ((grp == NULL && grp2 == NULL) ||
+					(grp != NULL && grp2 != NULL &&
+					 !strncmp(grp2->name, grp->name, 80))) {
+
+					gaim_window_add_conversation(win2, conv);
+
+					return;
+				}
+			}
+		}
+
+		/* Make a new window. */
+		conv_placement_new_window(conv);
+	}
+}
+
+static int
+add_conv_placement_fnc(const char *name, gaim_conv_placement_fnc fnc)
+{
+	struct ConvPlacementData *data;
+
+	data = g_malloc0(sizeof(struct ConvPlacementData));
+
+	data->name = g_strdup(name);
+	data->fnc  = fnc;
+
+	conv_placement_fncs = g_list_append(conv_placement_fncs, data);
+
+	return gaim_conv_placement_get_fnc_count() - 1;
+}
+
+static void
+ensure_default_funcs(void)
+{
+	if (conv_placement_fncs == NULL) {
+		add_conv_placement_fnc(_("Last created window"),
+							   conv_placement_last_created_win);
+		add_conv_placement_fnc(_("New window"),
+							   conv_placement_new_window);
+		add_conv_placement_fnc(_("By group"),
+							   conv_placement_by_group);
+	}
+}
+
+int
+gaim_conv_placement_add_fnc(const char *name, gaim_conv_placement_fnc fnc)
+{
+	if (name == NULL || fnc == NULL)
+		return -1;
+
+	if (conv_placement_fncs == NULL)
+		ensure_default_funcs();
+
+	return add_conv_placement_fnc(name, fnc);
+}
+
+void
+gaim_conv_placement_remove_fnc(int index)
+{
+	struct ConvPlacementData *data;
+	GList *node;
+
+	if (index < 0 || index > g_list_length(conv_placement_fncs))
+		return;
+
+	node = g_list_nth(conv_placement_fncs, index);
+	data = (struct ConvPlacementData *)node->data;
+
+	g_free(data->name);
+	g_free(data);
+
+	conv_placement_fncs = g_list_remove_link(conv_placement_fncs, node);
+	g_list_free_1(node);
+}
+
+int
+gaim_conv_placement_get_fnc_count(void)
+{
+	ensure_default_funcs();
+
+	return g_list_length(conv_placement_fncs);
+}
+
+const char *
+gaim_conv_placement_get_name(int index)
+{
+	struct ConvPlacementData *data;
+
+	ensure_default_funcs();
+
+	if (index < 0 || index > g_list_length(conv_placement_fncs))
+		return NULL;
+
+	data = g_list_nth_data(conv_placement_fncs, index);
+
+	if (data == NULL)
+		return NULL;
+
+	return data->name;
+}
+
+gaim_conv_placement_fnc
+gaim_conv_placement_get_fnc(int index)
+{
+	struct ConvPlacementData *data;
+
+	ensure_default_funcs();
+
+	if (index < 0 || index > g_list_length(conv_placement_fncs))
+		return NULL;
+
+	data = g_list_nth_data(conv_placement_fncs, index);
+
+	if (data == NULL)
+		return NULL;
+
+	return data->fnc;
+}
+
+int
+gaim_conv_placement_get_fnc_index(gaim_conv_placement_fnc fnc)
+{
+	struct ConvPlacementData *data;
+	GList *node;
+	int i;
+
+	ensure_default_funcs();
+
+	for (node = conv_placement_fncs, i = 0;
+		 node != NULL;
+		 node = node->next, i++) {
+
+		data = (struct ConvPlacementData *)node->data;
+
+		if (data->fnc == fnc)
+			return i;
+	}
+
+	return -1;
+}
+
+int
+gaim_conv_placement_get_active(void)
+{
+	return place_conv_index;
+}
+
+void
+gaim_conv_placement_set_active(int index)
+{
+	gaim_conv_placement_fnc fnc;
+
+	ensure_default_funcs();
+
+	fnc = gaim_conv_placement_get_fnc(index);
+
+	if (fnc == NULL)
+		return;
+
+	place_conv = fnc;
+	place_conv_index = index;
+}