diff src/blist.c @ 6322:dd2be7cd66df

[gaim-migrate @ 6821] This is: -Alphabetize the translation things in ChangeLog -Spell Brian Tarricone's name correctly (I hope...) -A fix for a crash when renaming a group containing a chat, thanks to javabsp. Me gusta this change. -Make the rename group dialog use gaim_request_input(). The old dialog may be a bit prettier, but this one uses the request code, which means less work for UIs, which rocks. -Change the TRUE and FALSE defines in aim.h to be more compatible with c++. Thanks to Zack Rusin for this change. -Declare aim.h as a C file when it is used in a c++ program. This should let libfaim be used in C++ programs such as kopete. Thanks again to Zack Rusin. -Rename aimutil_itemidx() to aimutil_itemindex(). "idx" is not a standard abbreviation, and code is written once and read many times--it should be easily readable. -Not an automatic laundry folding machine. So I'm going to do that. (Fold my laundry) (Not automatically) (yet) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 29 Jul 2003 04:27:31 +0000
parents a21cf07cd8e1
children aeb8c2119a58
line wrap: on
line diff
--- a/src/blist.c	Tue Jul 29 02:27:33 2003 +0000
+++ b/src/blist.c	Tue Jul 29 04:27:31 2003 +0000
@@ -875,8 +875,13 @@
 	GaimBlistNode *child = ((GaimBlistNode *)g)->child;
 
 	while (child) {
-		if (!g_slist_find(l, ((struct buddy*)child)->account))
-			l = g_slist_append(l, ((struct buddy*)child)->account);
+		GaimAccount *account = NULL;
+		if (GAIM_BLIST_NODE_IS_BUDDY(child))
+			account = ((struct buddy *)child)->account;
+		else if (GAIM_BLIST_NODE_IS_CHAT(child))
+			account = ((struct chat *)child)->account;
+		if (!g_slist_find(l, account))
+			l = g_slist_append(l, account);
 		child = child->next;
 	}
 	return l;