Mercurial > pidgin
diff libgaim/signals.h @ 20389:e354528c4163
propagate from branch 'im.pidgin.gaim' (head 70ac931e4936c7916eec18a07fe46a0af0fd7403)
to branch 'im.pidgin.rlaager.merging.soc-msnp13-to-svn18164' (head 5b5cde92182d2a922a8e7e6c2308342a5490a8c9)
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 15 Apr 2007 02:10:37 +0000 |
parents | 60b1bc8dbf37 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/signals.h Sun Apr 15 02:10:37 2007 +0000 @@ -0,0 +1,342 @@ +/** + * @file signals.h Signal API + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_SIGNALS_H_ +#define _GAIM_SIGNALS_H_ + +#include <glib.h> +#include "value.h" + +#define GAIM_CALLBACK(func) ((GaimCallback)func) + +typedef void (*GaimCallback)(void); +typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args, + void *data, void **return_val); + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name Signal API */ +/**************************************************************************/ +/*@{*/ + +/** + * Signal Connect Priorities + */ +#define GAIM_SIGNAL_PRIORITY_DEFAULT 0 +#define GAIM_SIGNAL_PRIORITY_HIGHEST 9999 +#define GAIM_SIGNAL_PRIORITY_LOWEST -9999 + +/** + * Registers a signal in an instance. + * + * @param instance The instance to register the signal for. + * @param signal The signal name. + * @param marshal The marshal function. + * @param ret_value The return value type, or NULL for no return value. + * @param num_values The number of values to be passed to the callbacks. + * @param ... The values to pass to the callbacks. + * + * @return The signal ID local to that instance, or 0 if the signal + * couldn't be registered. + * + * @see GaimValue + */ +gulong gaim_signal_register(void *instance, const char *signal, + GaimSignalMarshalFunc marshal, + GaimValue *ret_value, int num_values, ...); + +/** + * Unregisters a signal in an instance. + * + * @param instance The instance to unregister the signal for. + * @param signal The signal name. + */ +void gaim_signal_unregister(void *instance, const char *signal); + +/** + * Unregisters all signals in an instance. + * + * @param instance The instance to unregister the signal for. + */ +void gaim_signals_unregister_by_instance(void *instance); + +/** + * Returns a list of value types used for a signal. + * + * @param instance The instance the signal is registered to. + * @param signal The signal. + * @param ret_value The return value from the last signal handler. + * @param num_values The returned number of values. + * @param values The returned list of values. + */ +void gaim_signal_get_values(void *instance, const char *signal, + GaimValue **ret_value, + int *num_values, GaimValue ***values); + +/** + * Connects a signal handler to a signal for a particular object. + * + * Take care not to register a handler function twice. Gaim will + * not correct any mistakes for you in this area. + * + * @param instance The instance to connect to. + * @param signal The name of the signal to connect. + * @param handle The handle of the receiver. + * @param func The callback function. + * @param data The data to pass to the callback function. + * @param priority The priority with which the handler should be called. Signal handlers are called + * in order from GAIM_SIGNAL_PRIORITY_LOWEST to GAIM_SIGNAL_PRIORITY_HIGHEST. + * + * @return The signal handler ID. + * + * @see gaim_signal_disconnect() + */ +gulong gaim_signal_connect_priority(void *instance, const char *signal, + void *handle, GaimCallback func, void *data, int priority); + +/** + * Connects a signal handler to a signal for a particular object. + * (priority defaults to 0) + * + * Take care not to register a handler function twice. Gaim will + * not correct any mistakes for you in this area. + * + * @param instance The instance to connect to. + * @param signal The name of the signal to connect. + * @param handle The handle of the receiver. + * @param func The callback function. + * @param data The data to pass to the callback function. + * + * @return The signal handler ID. + * + * @see gaim_signal_disconnect() + */ +gulong gaim_signal_connect(void *instance, const char *signal, + void *handle, GaimCallback func, void *data); + +/** + * Connects a signal handler to a signal for a particular object. + * + * The signal handler will take a va_args of arguments, instead of + * individual arguments. + * + * Take care not to register a handler function twice. Gaim will + * not correct any mistakes for you in this area. + * + * @param instance The instance to connect to. + * @param signal The name of the signal to connect. + * @param handle The handle of the receiver. + * @param func The callback function. + * @param data The data to pass to the callback function. + * @param priority The order in which the signal should be added to the list + * + * @return The signal handler ID. + * + * @see gaim_signal_disconnect() + */ +gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal, + void *handle, GaimCallback func, void *data, int priority); + +/** + * Connects a signal handler to a signal for a particular object. + * (priority defaults to 0) + * The signal handler will take a va_args of arguments, instead of + * individual arguments. + * + * Take care not to register a handler function twice. Gaim will + * not correct any mistakes for you in this area. + * + * @param instance The instance to connect to. + * @param signal The name of the signal to connect. + * @param handle The handle of the receiver. + * @param func The callback function. + * @param data The data to pass to the callback function. + * + * @return The signal handler ID. + * + * @see gaim_signal_disconnect() + */ +gulong gaim_signal_connect_vargs(void *instance, const char *signal, + void *handle, GaimCallback func, void *data); + +/** + * Disconnects a signal handler from a signal on an object. + * + * @param instance The instance to disconnect from. + * @param signal The name of the signal to disconnect. + * @param handle The handle of the receiver. + * @param func The registered function to disconnect. + * + * @see gaim_signal_connect() + */ +void gaim_signal_disconnect(void *instance, const char *signal, + void *handle, GaimCallback func); + +/** + * Removes all callbacks associated with a receiver handle. + * + * @param handle The receiver handle. + */ +void gaim_signals_disconnect_by_handle(void *handle); + +/** + * Emits a signal. + * + * @param instance The instance emitting the signal. + * @param signal The signal being emitted. + * + * @see gaim_signal_connect() + * @see gaim_signal_disconnect() + */ +void gaim_signal_emit(void *instance, const char *signal, ...); + +/** + * Emits a signal, using a va_list of arguments. + * + * @param instance The instance emitting the signal. + * @param signal The signal being emitted. + * @param args The arguments list. + * + * @see gaim_signal_connect() + * @see gaim_signal_disconnect() + */ +void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args); + +/** + * Emits a signal and returns the first non-NULL return value. + * + * Further signal handlers are NOT called after a handler returns + * something other than NULL. + * + * @param instance The instance emitting the signal. + * @param signal The signal being emitted. + * + * @return The first non-NULL return value + */ +void *gaim_signal_emit_return_1(void *instance, const char *signal, ...); + +/** + * Emits a signal and returns the first non-NULL return value. + * + * Further signal handlers are NOT called after a handler returns + * something other than NULL. + * + * @param instance The instance emitting the signal. + * @param signal The signal being emitted. + * @param args The arguments list. + * + * @return The first non-NULL return value + */ +void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal, + va_list args); + +/** + * Initializes the signals subsystem. + */ +void gaim_signals_init(void); + +/** + * Uninitializes the signals subsystem. + */ +void gaim_signals_uninit(void); + +/*@}*/ + +/**************************************************************************/ +/** @name Marshal Functions */ +/**************************************************************************/ +/*@{*/ + +void gaim_marshal_VOID( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__INT_INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_INT_INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_UINT_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); + +void gaim_marshal_INT__INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_INT__INT_INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); + +void gaim_marshal_BOOLEAN__POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); + +void gaim_marshal_BOOLEAN__INT_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); + +void gaim_marshal_POINTER__POINTER_INT( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_POINTER__POINTER_INT64( + GaimCallback cb, va_list args, void *data, void **return_val); +void gaim_marshal_POINTER__POINTER_POINTER( + GaimCallback cb, va_list args, void *data, void **return_val); +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_SIGNALS_H_ */