diff src/status.h @ 9944:e4a27c9aec4c

[gaim-migrate @ 10838] with much rejoicing, and massive thanks to the efforts of Christian, and all who have helped him, I present to you the incomplete status rewrite! committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 03 Sep 2004 21:35:52 +0000
parents fa6395637e2c
children dfc56946ef53
line wrap: on
line diff
--- a/src/status.h	Fri Sep 03 21:21:25 2004 +0000
+++ b/src/status.h	Fri Sep 03 21:35:52 2004 +0000
@@ -1,10 +1,13 @@
-/*
+/**
+ * @file status.h Status API
+ * @ingroup core
+ *
  * gaim
  *
  * Gaim is the legal property of its developers, whose names are too numerous
  * to list here.  Please refer to the COPYRIGHT file distributed with this
  * source distribution.
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
@@ -19,6 +22,853 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  */
+#ifndef _GAIM_STATUS_H_
+#define _GAIM_STATUS_H_
 
-void gaim_status_sync();
-void gaim_status_load();
+typedef struct _GaimStatusType   GaimStatusType;
+typedef struct _GaimStatusAttr   GaimStatusAttr;
+typedef struct _GaimPresence     GaimPresence;
+typedef struct _GaimStatus       GaimStatus;
+
+/**
+ * A context for a presence.
+ *
+ * The context indicates what the presence applies to.
+ */
+typedef enum
+{
+	GAIM_PRESENCE_CONTEXT_UNSET   = 0,
+	GAIM_PRESENCE_CONTEXT_ACCOUNT,
+	GAIM_PRESENCE_CONTEXT_CONV,
+	GAIM_PRESENCE_CONTEXT_BUDDY
+
+} GaimPresenceContext;
+
+/**
+ * A primitive defining the basic structure of a status type.
+ */
+typedef enum
+{
+	GAIM_STATUS_UNSET     = -1,
+	GAIM_STATUS_OFFLINE   = 0,
+	GAIM_STATUS_ONLINE,
+	GAIM_STATUS_AVAILABLE,
+	GAIM_STATUS_UNAVAILABLE,
+	GAIM_STATUS_HIDDEN,
+	GAIM_STATUS_AWAY,
+	GAIM_STATUS_EXTENDED_AWAY
+
+} GaimStatusPrimitive;
+
+#include "account.h"
+#include "blist.h"
+#include "conversation.h"
+#include "value.h"
+
+/**************************************************************************/
+/** @name GaimStatusType API                                              */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new status type.
+ *
+ * @param primitive     The primitive status type.
+ * @param id            The ID of the status type.
+ * @param name          The name presented to the user.
+ * @param saveable      TRUE if the information set for this status by the
+ *                      user can be saved for future sessions.
+ * @param user_settable TRUE if this is a status the user can manually set.
+ * @param independent   TRUE if this is an independent (non-exclusive)
+ *                      status type.
+ *
+ * @return A new status type.
+ */
+GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive,
+										  const char *id, const char *name,
+										  gboolean saveable,
+										  gboolean user_settable,
+										  gboolean independent);
+
+/**
+ * Creates a new status type with some default values.
+ *
+ * @param primitive     The primitive status type.
+ * @param id            The ID of the status type.
+ * @param name          The name presented to the user.
+ * @param user_settable TRUE if this is a status the user can manually set.
+ *
+ * @return A new status type.
+ */
+GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive,
+									 const char *id, const char *name,
+									 gboolean user_settable);
+
+/**
+ * Creates a new status type with attributes.
+ *
+ * @param primitive     The primitive status type.
+ * @param id            The ID of the status type.
+ * @param name          The name presented to the user.
+ * @param saveable      TRUE if the information set for this status by the
+ *                      user can be saved for future sessions.
+ * @param user_settable TRUE if this is a status the user can manually set.
+ * @param independent   TRUE if this is an independent (non-exclusive)
+ *                      status type.
+ * @param attr_id       The ID of the first attribute.
+ * @param attr_name     The name of the first attribute.
+ * @param attr_value    The value type of the first attribute attribute.
+ * @param ...           Additional attribute information.
+ *
+ * @return A new status type.
+ */
+GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
+												const char *id,
+												const char *name,
+												gboolean saveable,
+												gboolean user_settable,
+												gboolean independent,
+												const char *attr_id,
+												const char *attr_name,
+												GaimValue *attr_value, ...);
+
+/**
+ * Destroys a status type.
+ *
+ * @param status_type The status type to destroy.
+ */
+void gaim_status_type_destroy(GaimStatusType *status_type);
+
+/**
+ * Sets a status type's primary attribute.
+ *
+ * The value for the primary attribute is used as the description for
+ * the particular status type. An example is an away message. The message
+ * would be the primary attribute.
+ *
+ * @param status_type The status type.
+ * @param attr_id     The ID of the primary attribute.
+ */
+void gaim_status_type_set_primary_attr(GaimStatusType *status_type,
+									   const char *attr_id);
+
+/**
+ * Adds an attribute to a status type.
+ *
+ * @param status_type The status type to add the attribute to.
+ * @param id          The ID of the attribute.
+ * @param name        The name presented to the user.
+ * @param value       The value type of this attribute.
+ */
+void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
+							   const char *name, GaimValue *value);
+
+/**
+ * Adds multiple attributes to a status type.
+ *
+ * @param status_type The status type to add the attribute to.
+ * @param id          The ID of the first attribute.
+ * @param name        The description of the first attribute.
+ * @param value       The value type of the first attribute attribute.
+ * @param ...         Additional attribute information.
+ */
+void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
+								const char *name, GaimValue *value, ...);
+
+/**
+ * Adds multiple attributes to a status type using a va_list.
+ *
+ * @param status_type The status type to add the attribute to.
+ * @param args        The va_list of attributes.
+ */
+void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type,
+									  va_list args);
+
+/**
+ * Returns the primitive type of a status type.
+ *
+ * @param status_type The status type.
+ *
+ * @return The primitive type of the status type.
+ */
+GaimStatusPrimitive gaim_status_type_get_primitive(
+	const GaimStatusType *status_type);
+
+/**
+ * Returns the ID of a status type.
+ *
+ * @param status_type The status type.
+ *
+ * @return The ID of the status type.
+ */
+const char *gaim_status_type_get_id(const GaimStatusType *status_type);
+
+/**
+ * Returns the name of a status type.
+ *
+ * @param status_type The status type.
+ *
+ * @return The name of the status type.
+ */
+const char *gaim_status_type_get_name(const GaimStatusType *status_type);
+
+/**
+ * Returns whether or not the status type is saveable.
+ *
+ * @param status_type The status type.
+ *
+ * @return TRUE if user-defined statuses based off this type are saveable.
+ *         FALSE otherwise.
+ */
+gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type);
+
+/**
+ * Returns whether or not the status type can be set or modified by the
+ * user.
+ *
+ * @param status_type The status type.
+ *
+ * @return TRUE if the status type can be set or modified by the user.
+ *         FALSE if it's a protocol-set setting.
+ */
+gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type);
+
+/**
+ * Returns whether or not the status type is independent.
+ *
+ * Independent status types are non-exclusive. If other status types on
+ * the same hierarchy level are set, this one will not be affected.
+ *
+ * @param status_type The status type.
+ *
+ * @return TRUE if the status type is independent, or FALSE otherwise.
+ */
+gboolean gaim_status_type_is_independent(const GaimStatusType *status_type);
+
+/**
+ * Returns whether or not a status type is available.
+ *
+ * Available status types are online and possibly hidden, but not away.
+ *
+ * @param status_type The status type.
+ *
+ * @return TRUE if the status is available, or FALSE otherwise.
+ */
+gboolean gaim_status_type_is_available(const GaimStatusType *status_type);
+
+/**
+ * Returns a status type's primary attribute ID.
+ *
+ * @param type The status type.
+ *
+ * @return The primary attribute's ID.
+ */
+const char *gaim_status_type_get_primary_attr(const GaimStatusType *type);
+
+/**
+ * Returns the attribute with the specified ID.
+ *
+ * @param status_type The status type containing the attribute.
+ * @param id          The ID of the desired attribute.
+ *
+ * @return The attribute, if found. NULL otherwise.
+ */
+GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type,
+										  const char *id);
+
+/**
+ * Returns a list of all attributes in a status type.
+ *
+ * @param status_type The status type.
+ *
+ * @return The list of attributes.
+ */
+const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name GaimStatusAttr API                                              */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new status attribute.
+ *
+ * @param id         The ID of the attribute.
+ * @param name       The name presented to the user.
+ * @param value_type The type of data contained in the attribute.
+ *
+ * @return A new status attribute.
+ */
+GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name,
+									 GaimValue *value_type);
+
+/**
+ * Destroys a status attribute.
+ *
+ * @param attr The status attribute to destroy.
+ */
+void gaim_status_attr_destroy(GaimStatusAttr *attr);
+
+/**
+ * Returns the ID of a status attribute.
+ *
+ * @param attr The status attribute.
+ *
+ * @return The status attribute's ID.
+ */
+const char *gaim_status_attr_get_id(const GaimStatusAttr *attr);
+
+/**
+ * Returns the name of a status attribute.
+ *
+ * @param attr The status attribute.
+ *
+ * @return The status attribute's name.
+ */
+const char *gaim_status_attr_get_name(const GaimStatusAttr *attr);
+
+/**
+ * Returns the value type of a status attribute.
+ *
+ * @param attr The status attribute.
+ *
+ * @return The status attribute's value type.
+ */
+GaimValue *gaim_status_attr_get_value_type(const GaimStatusAttr *attr);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name GaimStatus API                                                  */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new status.
+ *
+ * @param status_type The type of status.
+ * @param presence    The parent presence.
+ *
+ * @return The new status.
+ */
+GaimStatus *gaim_status_new(GaimStatusType *status_type,
+							GaimPresence *presence);
+
+/**
+ * Destroys a status.
+ *
+ * @param status The status to destroy.
+ */
+void gaim_status_destroy(GaimStatus *status);
+
+/**
+ * Sets whether or not a status is active.
+ *
+ * This should only be called by the account, conversation, and buddy APIs.
+ *
+ * @param status  The status.
+ * @param active The active state.
+ */
+void gaim_status_set_active(GaimStatus *status, gboolean active);
+
+/**
+ * Sets the boolean value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ * @param value  The boolean value.
+ */
+void gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
+								  gboolean value);
+
+/**
+ * Sets the integer value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ * @param value  The integer value.
+ */
+void gaim_status_set_attr_int(GaimStatus *status, const char *id,
+							  int value);
+
+/**
+ * Sets the string value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ * @param value  The string value.
+ */
+void gaim_status_set_attr_string(GaimStatus *status, const char *id,
+								 const char *value);
+
+/**
+ * Returns the status's type.
+ *
+ * @param status The status.
+ *
+ * @return The status's type.
+ */
+GaimStatusType *gaim_status_get_type(const GaimStatus *status);
+
+/**
+ * Returns the status's presence.
+ *
+ * @param status The status.
+ *
+ * @return The status's presence.
+ */
+GaimPresence *gaim_status_get_presence(const GaimStatus *status);
+
+/**
+ * Returns the status's type ID.
+ *
+ * This is a convenience method for
+ * gaim_status_type_get_id(gaim_status_get_type(status)).
+ *
+ * @param status The status.
+ *
+ * @return The status's ID.
+ */
+const char *gaim_status_get_id(const GaimStatus *status);
+
+/**
+ * Returns the status's name.
+ *
+ * This is a convenience method for
+ * gaim_status_type_get_name(gaim_status_get_type(status)).
+ *
+ * @param status The status.
+ *
+ * @return The status's name.
+ */
+const char *gaim_status_get_name(const GaimStatus *status);
+
+/**
+ * Returns whether or not a status is independent.
+ *
+ * This is a convenience method for
+ * gaim_status_type_is_independent(gaim_status_get_type(status)).
+ *
+ * @param status The status.
+ *
+ * @return TRUE if the status is independent, or FALSE otherwise.
+ */
+gboolean gaim_status_is_independent(const GaimStatus *status);
+
+/**
+ * Returns whether or not a status is available.
+ *
+ * Available statuses are online and possibly hidden, but not away or idle.
+ *
+ * This is a convenience method for
+ * gaim_status_type_is_available(gaim_status_get_type(status)).
+ *
+ * @param status The status.
+ *
+ * @return TRUE if the status is available, or FALSE otherwise.
+ */
+gboolean gaim_status_is_available(const GaimStatus *status);
+
+/**
+ * Returns the active state of a status.
+ *
+ * @param status The status.
+ *
+ * @return The active state of the status.
+ */
+gboolean gaim_status_is_active(const GaimStatus *status);
+
+/**
+ * Returns the value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ *
+ * @return The value of the attribute.
+ */
+GaimValue *gaim_status_get_attr_value(const GaimStatus *status,
+									  const char *id);
+
+/**
+ * Returns the boolean value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ *
+ * @return The boolean value of the attribute.
+ */
+gboolean gaim_status_get_attr_boolean(const GaimStatus *status,
+									  const char *id);
+
+/**
+ * Returns the integer value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ *
+ * @return The integer value of the attribute.
+ */
+int gaim_status_get_attr_int(const GaimStatus *status, const char *id);
+
+/**
+ * Returns the string value of an attribute in a status with the specified ID.
+ *
+ * @param status The status.
+ * @param id     The attribute ID.
+ *
+ * @return The string value of the attribute.
+ */
+const char *gaim_status_get_attr_string(const GaimStatus *status,
+										const char *id);
+
+/**
+ * Compares two statuses for availability.
+ *
+ * @param status1 The first status.
+ * @param status2 The second status.
+ *
+ * @return -1 if @a status1 is more available than @a status2.
+ *          0 if @a status1 is equal to @a status2.
+ *          1 if @a status2 is more available than @a status1.
+ */
+gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name GaimPresence API                                                */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new presence.
+ *
+ * @param context The presence context.
+ *
+ * @return A new presence.
+ */
+GaimPresence *gaim_presence_new(GaimPresenceContext context);
+
+/**
+ * Creates a presence for an account.
+ *
+ * @param account The account.
+ *
+ * @return The new presence.
+ */
+GaimPresence *gaim_presence_new_for_account(GaimAccount *account);
+
+/**
+ * Creates a presence for a conversation.
+ *
+ * @param conv The conversation.
+ *
+ * @return The new presence.
+ */
+GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv);
+
+/**
+ * Creates a presence for a buddy.
+ *
+ * @param buddy The buddy.
+ *
+ * @return The new presence.
+ */
+GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy);
+
+/**
+ * Destroys a presence.
+ *
+ * All statuses added to this list will be destroyed along with
+ * the presence.
+ *
+ * If this presence belongs to a buddy, you must call
+ * gaim_presence_remove_buddy() first.
+ *
+ * @param presence The presence to destroy.
+ */
+void gaim_presence_destroy(GaimPresence *presence);
+
+/**
+ * Removes a buddy from a presence.
+ *
+ * This must be done before destroying a buddy in a presence.
+ *
+ * @param presence The presence.
+ * @param buddy    The buddy.
+ */
+void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy);
+
+/**
+ * Adds a status to a presence.
+ *
+ * @param presence The presence.
+ * @param status   The status to add.
+ */
+void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status);
+
+/**
+ * Adds a list of statuses to the presence.
+ *
+ * @param presence    The presence.
+ * @param source_list The source list of statuses to add.
+ */
+void gaim_presence_add_list(GaimPresence *presence, const GList *source_list);
+
+/**
+ * Sets the active state of a status in a presence.
+ *
+ * Only independent statuses can be set unactive. Normal statuses can only
+ * be set active, so if you wish to disable a status, set another
+ * non-independent status to active, or use gaim_presence_switch_status().
+ *
+ * @param presence  The presence.
+ * @param status_id The ID of the status.
+ * @param active    The active state.
+ */
+void gaim_presence_set_status_active(GaimPresence *presence,
+									 const char *status_id, gboolean active);
+
+/**
+ * Switches the active status in a presence.
+ *
+ * This is similar to gaim_presence_set_status_active(), except it won't
+ * activate independent statuses.
+ *
+ * @param presence The presence.
+ * @param status_id The status ID to switch to.
+ */
+void gaim_presence_switch_status(GaimPresence *presence,
+								 const char *status_id);
+
+/**
+ * Sets the idle state and time on a presence.
+ *
+ * @param presence  The presence.
+ * @param idle      The idle state.
+ * @param idle_time The idle time, if @a idle is TRUE.
+ */
+void gaim_presence_set_idle(GaimPresence *presence, gboolean idle,
+							time_t idle_time);
+
+/**
+ * Sets the warning level on a presence.
+ *
+ * @param presence The presence.
+ * @param level    The warning level.
+ */
+void gaim_presence_set_warning_level(GaimPresence *presence,
+									 unsigned int level);
+
+/**
+ * Returns the presence's context.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's context.
+ */
+GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence);
+
+/**
+ * Returns a presence's account.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's account.
+ */
+GaimAccount *gaim_presence_get_account(const GaimPresence *presence);
+
+/**
+ * Returns a presence's conversation.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's conversation.
+ */
+GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence);
+
+/**
+ * Returns a presence's chat user.
+ *
+ * @param presence The presence.
+ *
+ * @return The chat's user.
+ */
+const char *gaim_presence_get_chat_user(const GaimPresence *presence);
+
+/**
+ * Returns a presence's list of buddies.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's list of buddies.
+ */
+const GList *gaim_presence_get_buddies(const GaimPresence *presence);
+
+/**
+ * Returns all the statuses in a presence.
+ *
+ * @param presence The presence.
+ *
+ * @return The statuses.
+ */
+const GList *gaim_presence_get_statuses(const GaimPresence *presence);
+
+/**
+ * Returns the status with the specified ID from a presence.
+ *
+ * @param presence  The presence.
+ * @param status_id The ID of the status.
+ *
+ * @return The status if found, or NULL.
+ */
+GaimStatus *gaim_presence_get_status(const GaimPresence *presence,
+									 const char *status_id);
+
+/**
+ * Returns the active exclusive status from a presence.
+ *
+ * @param presence The presence.
+ *
+ * @return The active exclusive status.
+ */
+GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence);
+
+/**
+ * Returns whether or not a presence is available.
+ *
+ * Available presences are online and possibly hidden, but not away or idle.
+ *
+ * @param presence The presence.
+ *
+ * @return TRUE if the presence is available, or FALSE otherwise.
+ */
+gboolean gaim_presence_is_available(const GaimPresence *presence);
+
+/**
+ * Returns whether or not a presence is online.
+ *
+ * @param presence The presence.
+ *
+ * @return TRUE if the presence is online, or FALSE otherwise.
+ */
+gboolean gaim_presence_is_online(const GaimPresence *presence);
+
+/**
+ * Returns whether or not a status in a presence is active.
+ *
+ * A status is active if itself or any of its sub-statuses are active.
+ *
+ * @param presence  The presence.
+ * @param status_id The ID of the status.
+ *
+ * @return TRUE if the status is active, or FALSE.
+ */
+gboolean gaim_presence_is_status_active(const GaimPresence *presence,
+										const char *status_id);
+
+/**
+ * Returns whether or not a status with the specified primitive type
+ * in a presence is active.
+ *
+ * A status is active if itself or any of its sub-statuses are active.
+ *
+ * @param presence  The presence.
+ * @param primitive The status primitive.
+ *
+ * @return TRUE if the status is active, or FALSE.
+ */
+gboolean gaim_presence_is_status_primitive_active(
+	const GaimPresence *presence, GaimStatusPrimitive primitive);
+
+/**
+ * Returns whether or not a presence is idle.
+ *
+ * @param presence The presence.
+ *
+ * @return TRUE if the presence is idle, or FALSE otherwise.
+ */
+gboolean gaim_presence_is_idle(const GaimPresence *presence);
+
+/**
+ * Returns the presence's idle time.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's idle time.
+ */
+time_t gaim_presence_get_idle_time(const GaimPresence *presence);
+
+/**
+ * Returns the presence's warning level.
+ *
+ * @param presence The presence.
+ *
+ * @return The presence's warning level.
+ */
+unsigned int gaim_presence_get_warning_level(const GaimPresence *presence);
+
+/**
+ * Compares two presences for availability.
+ *
+ * @param presence1 The first presence.
+ * @param presence2 The second presence.
+ *
+ * @return -1 if @a presence1 is less available than @a presence2.
+ *          0 if @a presence1 is equal to @a presence2.
+ *          1 if @a presence2 is more available than @a presence1.
+ */
+gint gaim_presence_compare(const GaimPresence *presence1,
+						   const GaimPresence *presence2);
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name Status subsystem                                                */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Returns all stored statuses.
+ *
+ * @return A list of stored statuses.
+ */
+const GList *gaim_statuses_get_stored(void);
+
+/**
+ * Finds a stored status with the specified status type and primary ID.
+ *
+ * @param status_type The status type of the status.
+ * @param id          The primary attribute ID.
+ *
+ * @return The stored status if found, or NULL.
+ */
+GaimStatus *gaim_statuses_find_stored(const GaimStatusType *status_type,
+									  const char *id);
+
+/**
+ * Initializes the status subsystem.
+ */
+void gaim_statuses_init(void);
+
+/**
+ * Uninitializes the status subsystem.
+ */
+void gaim_statuses_uninit(void);
+
+/**
+ * Syncs status information to the file.
+ */
+void gaim_statuses_sync(void);
+
+/**
+ * Syncs status information from a file.
+ */
+void gaim_statuses_load(void);
+
+/*@}*/
+
+#endif /* _GAIM_STATUS_H_ */