diff src/server.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 2cbb5993c819
children 4d3119205a33
line wrap: on
line diff
--- a/src/server.c	Wed Nov 16 17:55:26 2005 +0000
+++ b/src/server.c	Wed Nov 16 18:17:01 2005 +0000
@@ -428,47 +428,6 @@
 
 }
 
-#if 0
-int find_queue_row_by_name(char *name)
-{
-	gchar *temp;
-	gint i = 0;
-	gboolean valid;
-	GtkTreeIter iter;
-
-	valid = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore), &iter);
-	while(valid) {
-		gtk_tree_model_get(GTK_TREE_MODEL(awayqueuestore), &iter, 0, &temp, -1);
-		if(!strcmp(name, temp))
-			return i;
-		g_free(temp);
-
-		i++;
-		valid = gtk_tree_model_iter_next(GTK_TREE_MODEL(awayqueuestore), &iter);
-	}
-
-	return -1;
-}
-
-int find_queue_total_by_name(char *name)
-{
-	GSList *templist;
-	int i = 0;
-
-	templist = message_queue;
-
-	while (templist) {
-		struct queued_message *qm = (struct queued_message *)templist->data;
-		if ((qm->flags & GAIM_MESSAGE_RECV) && !strcmp(name, qm->name))
-			i++;
-
-		templist = templist->next;
-	}
-
-	return i;
-}
-#endif
-
 /*
  * woo. i'm actually going to comment this function. isn't that fun. make
  * sure to follow along, kids
@@ -553,84 +512,13 @@
 		struct last_auto_response *lar;
 		const gchar *auto_reply_pref;
 		const char *away_msg;
-#if 0
-		int row;
-#endif
+
+		if (cnv == NULL)
+			cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name);
+
+		gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime);
 
 		/*
-		 * Either we're going to queue it or not. Because of the way
-		 * awayness currently works, this is fucked up. It's possible
-		 * for an account to be away without the imaway dialog being
-		 * shown. In fact, it's possible for *all* the accounts to be
-		 * away without the imaway dialog being shown. So in order for
-		 * this to be queued properly, we have to make sure that the
-		 * imaway dialog actually exists, first.
-		 */
-#if 0
-		if (!cnv && awayqueue &&
-			gaim_prefs_get_bool("/gaim/gtk/away/queue_messages")) {
-			/*
-			 * Alright, so we're going to queue it. Neat, eh? :)
-			 * So first we create something to store the message, and add
-			 * it to our queue. Then we update the away dialog to indicate
-			 * that we've queued something.
-			 */
-			struct queued_message *qm;
-			GtkTreeIter iter;
-			gchar path[10];
-
-			qm = g_new0(struct queued_message, 1);
-			g_snprintf(qm->name, sizeof(qm->name), "%s", name);
-			if(strcmp(alias, name) != 0)
-			    g_snprintf(qm->alias, sizeof(qm->alias), "(%s)", alias);
-			qm->message = g_strdup(message);
-			qm->account = gc->account;
-			qm->tm = mtime;
-			qm->flags = msgflags;
-			message_queue = g_slist_append(message_queue, qm);
-
-			row = find_queue_row_by_name(qm->name);
-			if (row >= 0) {
-				char number[32];
-				int qtotal;
-
-				qtotal = find_queue_total_by_name(qm->name);
-				g_snprintf(number, 32, ngettext("(%d message)",
-						   "(%d messages)", qtotal), qtotal);
-				g_snprintf(path, 10, "%d", row);
-				gtk_tree_model_get_iter_from_string(
-								GTK_TREE_MODEL(awayqueuestore), &iter, path);
-				gtk_list_store_set(awayqueuestore, &iter,
-								2, number, -1);
-			} else {
-				gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore),
-								&iter);
-				gtk_list_store_append(awayqueuestore, &iter);
-				gtk_list_store_set(awayqueuestore, &iter,
-								0, qm->name,
-								1, qm->alias,
-								2, _("(1 message)"),
-								-1);
-			}
-		}
-		else
-#endif
-		{
-			/*
-			 * Make sure the conversation
-			 * exists and is updated (partly handled above already), play
-			 * the receive sound (sound.c will take care of not playing
-			 * while away), and then write it to the convo window.
-			 */
-			if (cnv == NULL)
-				cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name);
-
-			gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime);
-		}
-
-		/*
-		 * Regardless of whether we queue it or not, we should send an
-		 * auto-response. That is, of course, unless the horse.... no wait.
 		 * Don't autorespond if:
 		 *
 		 *  - it's not supported on this connection