diff src/eventloop.h @ 8273:f24172f53650

[gaim-migrate @ 8997] This is Scott Lamb's eventloop abstraction patch. If it breaks things, Scott Lamb will be glad to take the punishment. If it doesn't, it should make integration into other event loops easier. Well, no, not easier, harder actually, but it'll be done more appropriately and less hackily.. er, hacky. Is hackily a word? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Tue, 17 Feb 2004 02:17:48 +0000
parents
children 084ed9f7ac19
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/eventloop.h	Tue Feb 17 02:17:48 2004 +0000
@@ -0,0 +1,133 @@
+/**
+ * @file eventloop.h Gaim Event Loop API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_EVENTLOOP_H_
+#define _GAIM_EVENTLOOP_H_
+
+#include <glib.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * An input condition.
+ */
+typedef enum
+{
+	GAIM_INPUT_READ  = 1 << 0,  /**< A read condition.  */
+	GAIM_INPUT_WRITE = 1 << 1   /**< A write condition. */
+
+} GaimInputCondition;
+
+typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition);
+
+typedef struct _GaimEventLoopUiOps GaimEventLoopUiOps;
+
+struct _GaimEventLoopUiOps
+{
+	/**
+	 * Creates a callback timer.
+	 * @see g_timeout_add, gaim_timeout_add
+	 **/
+	guint (*timeout_add)(guint interval, GSourceFunc function, gpointer data);
+
+	/**
+	 * Adds an input handler.
+	 * @see gaim_input_add, g_io_add_watch_full
+	 */
+	gint (*input_add)(int source, GaimInputCondition cond,
+					  GaimInputFunction func, gpointer user_data);
+
+	/**
+	 * Removes an input handler.
+	 * @see gaim_input_remove, g_source_remove
+	 */
+	void (*input_remove)(gint handle);
+};
+
+/**************************************************************************/
+/** @name Event Loop API                                                  */
+/**************************************************************************/
+/*@{*/
+/**
+ * Creates a callback timer.
+ * The timer will repeat until the function returns <tt>FALSE</tt>. The
+ * first call will be at the end of the first interval.
+ * @param interval	The time between calls of the function, in
+ *					milliseconds.
+ * @param function	The function to call.
+ * @param data		data to pass to <tt>function</tt>.
+ **/
+guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data);
+
+/**
+ * Adds an input handler.
+ *
+ * @param source    The input source.
+ * @param cond      The condition type.
+ * @param func      The callback function for data.
+ * @param user_data User-specified data.
+ *
+ * @return The resulting handle.
+ * @see g_io_add_watch_full
+ */
+gint gaim_input_add(int source, GaimInputCondition cond,
+					GaimInputFunction func, gpointer user_data);
+
+/**
+ * Removes an input handler.
+ *
+ * @param handle The handle of the input handler.
+ */
+void gaim_input_remove(gint handle);
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+/**
+ * Sets the UI operations structure to be used for accounts.
+ *
+ * @param ops The UI operations structure.
+ */
+void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops);
+
+/**
+ * Returns the UI operations structure used for accounts.
+ *
+ * @return The UI operations structure in use.
+ */
+GaimEventLoopUiOps *gaim_eventloop_get_ui_ops(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_EVENTLOOP_H_ */