view src/proxy.h @ 11722:01647b11ecd3

[gaim-migrate @ 14013] Don't EVER allow an account to connect if it is disabled. This fixes the bug where you'd get disconnected, then the user disables the account, then the autoreconnect plugin would still try to reconnect. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 22 Oct 2005 21:20:22 +0000
parents c39a48818f66
children fc464a0abccc
line wrap: on
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/**
 * @file proxy.h Proxy API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_PROXY_H_
#define _GAIM_PROXY_H_

#include <glib.h>
#include "eventloop.h"

/**
 * A type of proxy connection.
 */
typedef enum
{
	GAIM_PROXY_USE_GLOBAL = -1,  /**< Use the global proxy information. */
	GAIM_PROXY_NONE = 0,         /**< No proxy.                         */
	GAIM_PROXY_HTTP,             /**< HTTP proxy.                       */
	GAIM_PROXY_SOCKS4,           /**< SOCKS 4 proxy.                    */
	GAIM_PROXY_SOCKS5,           /**< SOCKS 5 proxy.                    */
	GAIM_PROXY_USE_ENVVAR        /**< Use environmental settings.       */

} GaimProxyType;

/**
 * Information on proxy settings.
 */
typedef struct
{
	GaimProxyType type;   /**< The proxy type.  */

	char *host;           /**< The host.        */
	int   port;           /**< The port number. */
	char *username;       /**< The username.    */
	char *password;       /**< The password.    */

} GaimProxyInfo;


#include "account.h"

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Proxy structure API                                             */
/**************************************************************************/
/*@{*/

/**
 * Get the handle for the proxy system.
 *
 * @return the handle to the proxy system
 */
void *gaim_proxy_get_handle();

/**
 * Creates a proxy information structure.
 *
 * @return The proxy information structure.
 */
GaimProxyInfo *gaim_proxy_info_new(void);

/**
 * Destroys a proxy information structure.
 *
 * @param info The proxy information structure to destroy.
 */
void gaim_proxy_info_destroy(GaimProxyInfo *info);

/**
 * Sets the type of proxy.
 *
 * @param info The proxy information.
 * @param type The proxy type.
 */
void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type);

/**
 * Sets the proxy host.
 *
 * @param info The proxy information.
 * @param host The host.
 */
void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host);

/**
 * Sets the proxy port.
 *
 * @param info The proxy information.
 * @param port The port.
 */
void gaim_proxy_info_set_port(GaimProxyInfo *info, int port);

/**
 * Sets the proxy username.
 *
 * @param info     The proxy information.
 * @param username The username.
 */
void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username);

/**
 * Sets the proxy password.
 *
 * @param info     The proxy information.
 * @param password The password.
 */
void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password);

/**
 * Returns the proxy's type.
 *
 * @param info The proxy information.
 *
 * @return The type.
 */
GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info);

/**
 * Returns the proxy's host.
 *
 * @param info The proxy information.
 *
 * @return The host.
 */
const char *gaim_proxy_info_get_host(const GaimProxyInfo *info);

/**
 * Returns the proxy's port.
 *
 * @param info The proxy information.
 *
 * @return The port.
 */
int gaim_proxy_info_get_port(const GaimProxyInfo *info);

/**
 * Returns the proxy's username.
 *
 * @param info The proxy information.
 *
 * @return The username.
 */
const char *gaim_proxy_info_get_username(const GaimProxyInfo *info);

/**
 * Returns the proxy's password.
 *
 * @param info The proxy information.
 *
 * @return The password.
 */
const char *gaim_proxy_info_get_password(const GaimProxyInfo *info);

/*@}*/

/**************************************************************************/
/** @name Global Proxy API                                                */
/**************************************************************************/
/*@{*/

/**
 * Returns gaim's global proxy information.
 *
 * @return The global proxy information.
 */
GaimProxyInfo *gaim_global_proxy_get_info(void);

/*@}*/

/**************************************************************************/
/** @name Proxy API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Initializes the proxy subsystem.
 */
void gaim_proxy_init(void);

/**
 * Makes a connection to the specified host and port.
 *
 * @param account The account making the connection.
 * @param host    The destination host.
 * @param port    The destination port.
 * @param func    The input handler function.
 * @param data    User-defined data.
 *
 * @return Zero indicates the connection is pending. Any other value indicates failure.
 */
int gaim_proxy_connect(GaimAccount *account, const char *host, int port,
					   GaimInputFunction func, gpointer data);

/**
 * Makes a connection through a SOCKS5 proxy.
 *
 * @param gpi     The GaimProxyInfo specifying the proxy settings
 * @param host    The destination host.
 * @param port    The destination port.
 * @param func    The input handler function.
 * @param data    User-defined data.
 *
 * @return Zero indicates the connection is pending. Any other value indicates failure.
 */
int gaim_proxy_connect_socks5(GaimProxyInfo *gpi, const char *host, int port,
					   GaimInputFunction func, gpointer data);

typedef void (*dns_callback_t)(GSList *hosts, gpointer data,
		const char *error_message);
/**
 * Do an async dns query
 *
 * @param hostname The hostname to resolve
 * @param port A portnumber which is stored in the struct sockaddr
 * @param callback Callback to call after resolving
 * @param data Extra data for the callback function
 * @return a GSList containing the size of followed by the struct sockaddr for any returned IP
 */
int gaim_gethostbyname_async(const char *hostname, int port, dns_callback_t callback, gpointer data);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PROXY_H_ */