Mercurial > pidgin
view src/protocols/jabber/chat.h @ 8400:0383e55cd658
[gaim-migrate @ 9129]
the ietf docs say we SHOULD do this, so we will.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Fri, 05 Mar 2004 19:09:59 +0000 |
parents | 387ba791d5f9 |
children | 933a19e3a6b3 |
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/** * @file chat.h Chat stuff * * gaim * * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_JABBER_CHAT_H_ #define _GAIM_JABBER_CHAT_H_ #include "internal.h" #include "connection.h" #include "conversation.h" #include "request.h" #include "roomlist.h" #include "jabber.h" typedef struct _JabberChat { JabberStream *js; char *room; char *server; char *handle; int id; GaimConversation *conv; gboolean muc; gboolean xhtml; GaimRequestType config_dialog_type; void *config_dialog_handle; } JabberChat; GList *jabber_chat_info(GaimConnection *gc); void jabber_chat_join(GaimConnection *gc, GHashTable *data); JabberChat *jabber_chat_find(JabberStream *js, const char *room, const char *server); JabberChat *jabber_chat_find_by_id(JabberStream *js, int id); void jabber_chat_destroy(JabberChat *chat); void jabber_chat_free(JabberChat *chat); gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name); void jabber_chat_invite(GaimConnection *gc, int id, const char *message, const char *name); void jabber_chat_leave(GaimConnection *gc, int id); char *jabber_chat_buddy_real_name(GaimConnection *gc, int id, const char *who); void jabber_chat_request_room_configure(JabberChat *chat); void jabber_chat_create_instant_room(JabberChat *chat); void jabber_chat_register(JabberChat *chat); void jabber_chat_change_topic(JabberChat *chat, const char *topic); void jabber_chat_set_topic(GaimConnection *gc, int id, const char *topic); void jabber_chat_change_nick(JabberChat *chat, const char *nick); void jabber_chat_part(JabberChat *chat, const char *msg); GaimRoomlist *jabber_roomlist_get_list(GaimConnection *gc); void jabber_roomlist_cancel(GaimRoomlist *list); #endif /* _GAIM_JABBER_CHAT_H_ */