view plugins/mono/GetBuddyBack.cs @ 11672:04e0189bb519

[gaim-migrate @ 13958] (contact-aware conversation)-aware logging: When the active buddy changes, a new log is opened. This way, the logs (on-disk, assuming a file-based logger) always correspond to the buddy that send/received the messages. Given that we already have contactized logging, the logs will all be shown in the same log viewer. Also, if you use Options -> Enable Logging to change the default logging mode for a perticular conversation or part of a conversation, that setting will be preserved even if the active buddy changes. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 16 Oct 2005 18:15:47 +0000
parents a3302d271199
children 67fbd2ff4c4e
line wrap: on
line source

using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}