Mercurial > pidgin
view src/gaim-client-example.c @ 11672:04e0189bb519
[gaim-migrate @ 13958]
(contact-aware conversation)-aware logging: When the active buddy changes, a new log is opened. This way, the logs (on-disk, assuming a file-based logger) always correspond to the buddy that send/received the messages. Given that we already have contactized logging, the logs will all be shown in the same log viewer. Also, if you use Options -> Enable Logging to change the default logging mode for a perticular conversation or part of a conversation, that setting will be preserved even if the active buddy changes.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 16 Oct 2005 18:15:47 +0000 |
parents | 421a8523ad04 |
children | c9312177821a |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }