Mercurial > pidgin
view src/account.c @ 5702:05858c215226
[gaim-migrate @ 6123]
Users should be able to register accounts for protocols that support it in
the dialog (currently only Jabber I believe?)
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 03 Jun 2003 09:39:17 +0000 |
parents | e42535701e25 |
children | cee14870644c |
line wrap: on
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/* * @file account.c Account API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <string.h> #include <stdio.h> #include <stdlib.h> #include <sys/stat.h> #include <sys/types.h> #include <glib.h> #include "account.h" #include "prefs.h" #include "prpl.h" typedef enum { TAG_NONE = 0, TAG_PROTOCOL, TAG_NAME, TAG_PASSWORD, TAG_ALIAS, TAG_USERINFO, TAG_BUDDYICON, TAG_SETTING } AccountParserTag; typedef struct { GaimPrefType type; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; typedef struct { AccountParserTag tag; GaimAccount *account; GaimProtocol protocol; char *protocol_id; GString *buffer; GaimPrefType setting_type; char *setting_name; } AccountParserData; static GList *accounts = NULL; static guint accounts_save_timer = 0; static gboolean accounts_loaded = FALSE; static void __delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } static gboolean __accounts_save_cb(gpointer unused) { gaim_accounts_sync(); accounts_save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (!accounts_save_timer) accounts_save_timer = g_timeout_add(5000, __accounts_save_cb, NULL); } GaimAccount * gaim_account_new(const char *username, GaimProtocol protocol) { GaimAccount *account; g_return_val_if_fail(username != NULL, NULL); account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol(account, protocol); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, __delete_setting); accounts = g_list_append(accounts, account); return account; } void gaim_account_destroy(GaimAccount *account) { g_return_if_fail(account != NULL); if (account->gc != NULL) gaim_connection_destroy(account->gc); if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); if (account->protocol_id != NULL) g_free(account->protocol_id); g_hash_table_destroy(account->settings); accounts = g_list_remove(accounts, account); g_free(account); } GaimConnection * gaim_account_connect(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(!gaim_account_is_connected(account), NULL); gc = gaim_connection_new(account); gaim_connection_connect(gc); return gc; } void gaim_account_disconnect(GaimAccount *account) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_connection_disconnect(account->gc); account->gc = NULL; } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); g_return_if_fail(username != NULL); if (account->username != NULL) g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); g_return_if_fail(password != NULL); if (account->password != NULL) g_free(account->password); account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); g_return_if_fail(alias != NULL); if (account->alias != NULL) g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); g_return_if_fail(user_info != NULL); if (account->user_info != NULL) g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); g_return_if_fail(icon != NULL); if (account->buddy_icon != NULL) g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); schedule_accounts_save(); } void gaim_account_set_protocol(GaimAccount *account, GaimProtocol protocol) { GaimPlugin *plugin; g_return_if_fail(account != NULL); plugin = gaim_find_prpl(protocol); g_return_if_fail(plugin != NULL); account->protocol = protocol; if (account->protocol_id != NULL) g_free(account->protocol_id); account->protocol_id = g_strdup(plugin->info->id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); g_return_if_fail(gc != NULL); account->gc = gc; schedule_accounts_save(); } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->check_mail = value; schedule_accounts_save(); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, __delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } gboolean gaim_account_is_connected(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return (account->gc != NULL && gaim_connection_get_state(account->gc) == GAIM_CONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } GaimProtocol gaim_account_get_protocol(const GaimAccount *account) { g_return_val_if_fail(account != NULL, -1); return account->protocol; } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->check_mail; } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } /* XML Stuff */ static void __free_parser_data(gpointer user_data) { AccountParserData *data = user_data; if (data->buffer != NULL) g_free(data->buffer); if (data->setting_name != NULL) g_free(data->setting_name); g_free(data); } static void __start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { AccountParserData *data = user_data; int i; if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "protocol")) data->tag = TAG_PROTOCOL; else if (!strcmp(element_name, "name")) data->tag = TAG_NAME; else if (!strcmp(element_name, "password")) data->tag = TAG_PASSWORD; else if (!strcmp(element_name, "alias")) data->tag = TAG_ALIAS; else if (!strcmp(element_name, "userinfo")) data->tag = TAG_USERINFO; else if (!strcmp(element_name, "buddyicon")) data->tag = TAG_BUDDYICON; else if (!strcmp(element_name, "setting")) { data->tag = TAG_SETTING; for (i = 0; attribute_names[i] != NULL; i++) { if (!strcmp(attribute_names[i], "name")) data->setting_name = g_strdup(attribute_values[i]); else if (!strcmp(attribute_names[i], "type")) { if (!strcmp(attribute_values[i], "string")) data->setting_type = GAIM_PREF_STRING; else if (!strcmp(attribute_values[i], "int")) data->setting_type = GAIM_PREF_INT; else if (!strcmp(attribute_values[i], "bool")) data->setting_type = GAIM_PREF_BOOLEAN; } } } } static void __end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { AccountParserData *data = user_data; gchar *buffer; if (data->buffer == NULL) return; buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; if (data->tag == TAG_PROTOCOL) { GList *l; GaimPlugin *plugin; data->protocol_id = g_strdup(buffer); data->protocol = -1; for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (!strcmp(plugin->info->id, buffer)) { data->protocol = GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol; break; } } } } else if (data->tag == TAG_NAME) { data->account = gaim_account_new(buffer, data->protocol); data->account->protocol_id = data->protocol_id; data->protocol_id = NULL; } else if (data->tag == TAG_PASSWORD) { gaim_account_set_password(data->account, buffer); gaim_account_set_remember_password(data->account, TRUE); } else if (data->tag == TAG_ALIAS) gaim_account_set_alias(data->account, buffer); else if (data->tag == TAG_USERINFO) gaim_account_set_user_info(data->account, buffer); else if (data->tag == TAG_BUDDYICON) gaim_account_set_buddy_icon(data->account, buffer); else if (data->tag == TAG_SETTING) { if (data->setting_type == GAIM_PREF_STRING) gaim_account_set_string(data->account, data->setting_name, buffer); else if (data->setting_type == GAIM_PREF_INT) gaim_account_set_int(data->account, data->setting_name, atoi(buffer)); else if (data->setting_type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(data->account, data->setting_name, (*buffer == '0' ? FALSE : TRUE)); g_free(data->setting_name); data->setting_name = NULL; } data->tag = TAG_NONE; g_free(buffer); } static void __text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { AccountParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser accounts_parser = { __start_element_handler, __end_element_handler, __text_handler, NULL, NULL }; gboolean gaim_accounts_load() { gchar *filename = g_build_filename(gaim_user_dir(), "accounts.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; AccountParserData *parser_data; if (filename == NULL) { accounts_loaded = TRUE; return FALSE; } gaim_debug(GAIM_DEBUG_INFO, "accounts", "Reading %s\n", filename); if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error reading accounts: %s\n", error->message); g_error_free(error); accounts_loaded = TRUE; return FALSE; } parser_data = g_new0(AccountParserData, 1); context = g_markup_parse_context_new(&accounts_parser, 0, parser_data, __free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); accounts_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); accounts_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); gaim_debug(GAIM_DEBUG_INFO, "accounts", "Finished reading %s\n", filename); g_free(filename); accounts_loaded = TRUE; return TRUE; } static void __write_setting(gpointer key, gpointer value, gpointer user_data) { GaimAccountSetting *setting; const char *name; FILE *fp; setting = (GaimAccountSetting *)value; name = (const char *)key; fp = (FILE *)user_data; if (setting->type == GAIM_PREF_INT) { fprintf(fp, " <setting name='%s' type='int'>%d</setting>\n", name, setting->value.integer); } else if (setting->type == GAIM_PREF_STRING) { fprintf(fp, " <setting name='%s' type='string'>%s</setting>\n", name, setting->value.string); } else if (setting->type == GAIM_PREF_BOOLEAN) { fprintf(fp, " <setting name='%s' type='bool'>%d</setting>\n", name, setting->value.bool); } } static void gaim_accounts_write(FILE *fp, GaimAccount *account) { const char *password, *alias, *user_info, *buddy_icon; char *esc; fprintf(fp, " <account>\n"); fprintf(fp, " <protocol>%s</protocol>\n", account->protocol_id); esc = g_markup_escape_text(gaim_account_get_username(account), -1); fprintf(fp, " <name>%s</name>\n", esc); g_free(esc); if (gaim_account_get_remember_password(account) && (password = gaim_account_get_password(account)) != NULL) { esc = g_markup_escape_text(password, -1); fprintf(fp, " <password>%s</password>\n", esc); g_free(esc); } if ((alias = gaim_account_get_alias(account)) != NULL) { esc = g_markup_escape_text(alias, -1); fprintf(fp, " <alias>%s</alias>\n", esc); g_free(esc); } if ((user_info = gaim_account_get_user_info(account)) != NULL) { esc = g_markup_escape_text(user_info, -1); fprintf(fp, " <userinfo>%s</userinfo>\n", esc); g_free(esc); } if ((buddy_icon = gaim_account_get_buddy_icon(account)) != NULL) { esc = g_markup_escape_text(buddy_icon, -1); fprintf(fp, " <buddyicon>%s</buddyicon>\n", esc); g_free(esc); } fprintf(fp, " <settings>\n"); g_hash_table_foreach(account->settings, __write_setting, fp); fprintf(fp, " </settings>\n"); fprintf(fp, " </account>\n"); } void gaim_accounts_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!accounts_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "accounts", "Writing accounts to disk.\n"); schedule_accounts_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "accounts", "Writing accounts to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "accounts.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<accounts>\n"); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) gaim_accounts_write(fp, l->data); fprintf(fp, "</accounts>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unable to write %s\n", filename); } filename_real = g_build_filename(user_dir, "accounts.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_accounts_reorder(GaimAccount *account, size_t new_index) { size_t index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; }