view libgaim/protocols/msn/directconn.h @ 14900:065e7ac30338

[gaim-migrate @ 17672] Rearranging a bunch of stuff. Users shouldn't notice any change, apart from the added ability to bind keys for the window-manager. I will update the manual in a while. I need to know how to revert a commit in case things go terribly wrong. ... I am going to remind everyone that Dido is AWESOME! committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 05 Nov 2006 17:28:33 +0000
parents baff095b146c
children d634f88e25d8
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/**
 * @file directconn.h MSN direct connection functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_DIRECTCONN_H_
#define _MSN_DIRECTCONN_H_

typedef struct _MsnDirectConn MsnDirectConn;

#include "slplink.h"
#include "slp.h"
#include "msg.h"

struct _MsnDirectConn
{
	MsnSlpLink *slplink;
	MsnSlpCall *initial_call;

	GaimProxyConnectData *connect_data;

	gboolean acked;

	char *nonce;

	int fd;

	int port;
	int inpa;

	int c;
};

MsnDirectConn *msn_directconn_new(MsnSlpLink *slplink);
gboolean msn_directconn_connect(MsnDirectConn *directconn,
								const char *host, int port);
#if 0
void msn_directconn_listen(MsnDirectConn *directconn);
#endif
void msn_directconn_send_msg(MsnDirectConn *directconn, MsnMessage *msg);
void msn_directconn_parse_nonce(MsnDirectConn *directconn, const char *nonce);
void msn_directconn_destroy(MsnDirectConn *directconn);
void msn_directconn_send_handshake(MsnDirectConn *directconn);

#endif /* _MSN_DIRECTCONN_H_ */