view libgaim/win32/targets.mak @ 14900:065e7ac30338

[gaim-migrate @ 17672] Rearranging a bunch of stuff. Users shouldn't notice any change, apart from the added ability to bind keys for the window-manager. I will update the manual in a while. I need to know how to revert a commit in case things go terribly wrong. ... I am going to remind everyone that Dido is AWESOME! committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 05 Nov 2006 17:28:33 +0000
parents 841ce6b110a8
children
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#
# targets.mak
#
# This file should be included at the end of all Makefile.mingw
# files for better handling of cross directory dependencies
#

$(GAIM_CONFIG_H): $(GAIM_TOP)/config.h.mingw
	cp $(GAIM_TOP)/config.h.mingw $(GAIM_CONFIG_H)

$(GAIM_LIBGAIM_DLL) $(GAIM_LIBGAIM_DLL).a:
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) libgaim.dll

$(GAIM_LIBGAIM_PERL_DLL) $(GAIM_LIBGAIM_PERL_DLL).a:
	$(MAKE) -C $(GAIM_LIB_PERL_TOP) -f $(GAIM_WIN32_MAKEFILE) perl.dll

$(GAIM_GTKGAIM_DLL) $(GAIM_GTKGAIM_DLL).a:
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gtkgaim.dll

$(GAIM_IDLETRACK_DLL) $(GAIM_IDLETRACK_DLL).a:
	$(MAKE) -C $(GAIM_GTK_IDLETRACK_TOP) -f $(GAIM_WIN32_MAKEFILE) idletrack.dll

$(GAIM_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim.exe

$(GAIM_PORTABLE_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim-portable.exe

# Installation Directories
$(GAIM_INSTALL_DIR):
	mkdir -p $(GAIM_INSTALL_DIR)

$(GAIM_INSTALL_PERLMOD_DIR):
	mkdir -p $(GAIM_INSTALL_PERLMOD_DIR)

$(GAIM_INSTALL_PLUGINS_DIR):
	mkdir -p $(GAIM_INSTALL_PLUGINS_DIR)

$(GAIM_INSTALL_PO_DIR):
	mkdir -p $(GAIM_INSTALL_PO_DIR)