Mercurial > pidgin
view libgaim/server.h @ 14586:089e65ea9813
[gaim-migrate @ 17310]
fix tyop
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Mon, 18 Sep 2006 15:07:10 +0000 |
parents | 60b1bc8dbf37 |
children | 0a9c44ce9a4a |
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line source
/** * @file server.h Server API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ #include "account.h" #include "conversation.h" #include "prpl.h" #ifdef __cplusplus extern "C" { #endif /** * Send a typing message to a given user over a given connection. * * TODO: Could probably move this into the conversation API. * * @param typing One of GAIM_TYPING, GAIM_TYPED, or GAIM_NOT_TYPING. * @return A quiet-period, specified in seconds, where Gaim will not * send any additional typing notification messages. Most * protocols should return 0, which means that no additional * GAIM_TYPING messages need to be sent. If this is 5, for * example, then Gaim will wait five seconds, and if the Gaim * user is still typing then Gaim will send another GAIM_TYPING * message. */ unsigned int serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state); void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *); int serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags); void serv_get_info(GaimConnection *, const char *); void serv_set_info(GaimConnection *, const char *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_reject_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, const char *, const char *); int serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags); void serv_alias_buddy(GaimBuddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); /** * Receive a typing message from a remote user. Either GAIM_TYPING * or GAIM_TYPED. If the user has stopped typing then use * serv_got_typing_stopped instead. * * TODO: Could probably move this into the conversation API. * * @param timeout If this is a number greater than 0, then * Gaim will wait this number of seconds and then * set this buddy to the GAIM_NOT_TYPING state. This * is used by protocols that send repeated typing messages * while the user is composing the message. */ void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); /** * TODO: Could probably move this into the conversation API. */ void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimMessageFlags flags, time_t mtime); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, const char *who, GaimMessageFlags flags, const char *message, time_t mtime); void serv_send_file(GaimConnection *gc, const char *who, const char *file); #ifdef __cplusplus } #endif #endif /* _GAIM_SERVER_H_ */