Mercurial > pidgin
view plugins/statenotify.c @ 6109:0922bb7a7bbc
[gaim-migrate @ 6571]
Make attempting to sign on to an account twice not crash Gaim, and make
the prompt for password request window only open once at max. I might
change this in a few minutes, but this works, and I wanted to commit it
before I break something.
Move the gaim_request_input() call for "Please enter your password" to
connection.c instead of gtkconn.c. There is no need for this to be in
gtkconn.c, and doing it in core means less work for UIs.
Make closing a notify window call the cancel action.
Set the titles for request windows, when given.
Remove a bit of odd, un-needed code from main.c (hitting "enter" in the
password field was calling doenter which called dologin. Now it just
calls dologin).
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 13 Jul 2003 18:33:25 +0000 |
parents | 5239a3b4ab33 |
children | 8f94cce8faa5 |
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line source
#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" static void write_status(GaimConnection *gc, char *who, const char *message) { GaimConversation *conv; struct buddy *b; char buf[256]; conv = gaim_find_conversation_with_account(who, gc->account); if (conv == NULL) return; if ((b = gaim_find_buddy(gc->account, who)) != NULL) who = gaim_get_buddy_alias(b); g_snprintf(buf, sizeof(buf), "%s %s", who, message); gaim_conversation_write(conv, NULL, buf, -1, WFLAG_SYSTEM, time(NULL)); } static void buddy_away_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "has gone away."); } static void buddy_unaway_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "is no longer away."); } static void buddy_idle_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "has become idle."); } static void buddy_unidle_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "is no longer idle."); } static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(plugin, event_buddy_away, buddy_away_cb, NULL); gaim_signal_connect(plugin, event_buddy_back, buddy_unaway_cb, NULL); gaim_signal_connect(plugin, event_buddy_idle, buddy_idle_cb, NULL); gaim_signal_connect(plugin, event_buddy_unidle, buddy_unidle_cb, NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)