view src/media.h @ 12798:09d4ea834370

[gaim-migrate @ 15145] SF Patch #1389870 from Bleeter, building on work in SF Patch #1114194 from Alex Badea "Following on from #1114194, where I thought that sending audibles is a little twitty because we can't see what's going on, I also noted that it would be nice if we could display the URL wheree the audible swf file lived. The example URL provided only supported US locales, which also needed addressing. I've tested this patch with the Taiwain audible, named within the patch, by confirming that the URL pattern match actually works. Whether it actually works when sent from a Taiwanese YIM native client, I have no idea. It looks like it should. Just to re-iterate: This patch displays the the received audible's URL and text only, not the audible swf file itself, nor does it send anything." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 09 Jan 2006 22:28:17 +0000
parents fee6a32644a4
children
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/**
 * @file media.h Voice and Video API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_MEDIA_H_
#define _GAIM_MEDIA_H_

typedef struct _GaimVoiceChat GaimVoiceChat;
typedef struct _GaimMediaPrplOps GaimMediaPrplOps;

#include "connection.h"

/* Forward declarations so I needn't #include mediastreamer headers in
 * nearly every single file */
struct _MSFilter;
struct _MSSync;

/**
 * The state of a VoiceChat that should be reflected in the UI
 */
typedef enum {
	GAIM_MEDIA_STATE_CALLING,       /**< An outgoing call is waiting to be answered */
	GAIM_MEDIA_STATE_RECEIVING,     /**< An incoming call is waiting to be answered */
	GAIM_MEDIA_STATE_IN_PROGRESS,   /**< The call is connected                      */
	GAIM_MEDIA_STATE_ERROR,         /**< Some error occured                         */
} GaimMediaState;

/**
 * UI Operations
 */
typedef struct {
	void (*new_voice_chat)(GaimVoiceChat *vc);                       /**< A new voice chat is created             */
	void (*destroy)(GaimVoiceChat *vc);                              /**< The voice chat has been destroyed       */
	void (*state_change)(GaimVoiceChat *vc, GaimMediaState state);   /**< The state of the voice chat has changed */
} GaimMediaUiOps;

/**
 * PRPL Operations
 */
struct _GaimMediaPrplOps {
	void (*call)(GaimConnection *gc, const char *who);               /**< Request an outgoing call to 'who'    */
	void (*init_filters)(GaimVoiceChat *);                           /**< Create the media stream for the call */
	void (*accept)(GaimVoiceChat *);                                 /**< Accept an incoming call              */
	void (*reject)(GaimVoiceChat *);                                 /**< Reject an incoming call              */
	void (*terminate)(GaimVoiceChat *);                              /**< Terminate an in-progress call        */
};

#ifdef HAVE_VV

/**
 * Initializes mediastreamer and ortp
 */
void gaim_media_init(void);

/**************************************************************************/
/** @name Voice Chat API **************************************************/
/**************************************************************************/
/*@{*/

/**
 * Creates a new voice chat
 * This function creates a new voice chat object, and tells the UI about it. The UI
 * probably won't want to do anything, until the state is changed to Incoming or Outgoing,
 * but the UI should initialize any data structures it needs on this call
 *
 * @param gc   The connection this chat is happening on
 * @param name The person on the other end of the call
 * @return     The new voice chat
 */
GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name);

/**
 * Destroys a voice chat
 *
 * @param vc  The voice chat to destroy
 */
void gaim_voice_chat_destroy(GaimVoiceChat *vc);

/**
 * Accessor function to get the name of the other user on the voice chat
 *
 * @param vc  The voice chat
 * @return    The name
 */
const char *gaim_voice_chat_get_name(GaimVoiceChat *vc);

/**
 * Accessor function to set the name of the other user on the voice chat
 *
 * @param vc  The voice chat
 * @return    The name
 */
void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name);

/**
 * Accessor for the GaimConnection of the voice chat
 *
 * @param vc  The voice chat
 * @return    The GaimConnection
 */
GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc);

/**
 * Accessor for the UI data
 *
 * @param vc  The voice chat
 * @return    The UI data
 */
void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc);

/**
 * Mutator for the UI Data
 *
 * @param vc   The voice chat
 * @param data The data
 */
void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data);

/**
 * Accessor for the protocol data
 *
 * @param vc   The voice chat
 * @return     The protocol data
 */
void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc);

/**
 * Mutator for the protocol data
 *
 * @param vc   The voice chat
 * @param data The protocol data
 */
void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data);

/**
 * Accessor for the state
 *
 * @param vc  The voice chat
 * @return    The state
 */
GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc);

/**
 * Mutator for the state
 *
 * @param vc    The voice chat
 * @param state The state
 */
void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state);

/**
 * Accepts an incoming voice chat
 *
 * @param vc  The voice chat
 */
void gaim_voice_chat_accept(GaimVoiceChat *vc);

/**
 * Rejects an incoming voice chat
 *
 * @param vc  The voice chat
 */
void gaim_voice_chat_reject(GaimVoiceChat *vc);

/**
 * Terminates an in-progress voice chat
 *
 * @param vc  The voice chat
 */
void gaim_voice_chat_terminate(GaimVoiceChat *vc);

/**
 * Accessor for the microphone and speaker MSFilter objects
 *
 * @param vc         The voice chat
 * @param microphone A pointer to return the microphone filter in, or NULL.
 * @param speaker    A poitner to reutrn the speaker filter in, or NULL.
 */
void gaim_voice_chat_get_filters(GaimVoiceChat *vc, struct _MSFilter **microphone, struct _MSFilter **speaker);

/**
 * Accessor for the Mediastreamer timer
 *
 * @param vc        The voice chat
 * @return          The timer
 */
struct _MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc);

/**
 * Start the streams
 *
 * @param vc		The voice chat
 */
void gaim_voice_chat_start_streams(GaimVoiceChat *vc);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for the buddy list.
 *
 * @param ops The ops struct.
 */
void gaim_media_set_ui_ops(GaimMediaUiOps *ops);

/**
 * Returns the UI operations structure to be used for the buddy list.
 *
 * @return The UI operations structure.
 */
GaimMediaUiOps *gaim_media_get_ui_ops(void);

/*@}*/

#endif  /* HAVE_VV */

#endif  /* _GAIM_MEDIA_H_ */