Mercurial > pidgin
view libgaim/win32/targets.mak @ 14453:0af643d766bd
[gaim-migrate @ 17167]
Breaking from case statements to prevent fall-through which causes an
extra va_arg to be extracted is kind of important. I think I'll do
that here. (Thanks to Josh Blanton)
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Tue, 05 Sep 2006 13:55:50 +0000 |
parents | e88aae4f4c40 |
children | 841ce6b110a8 |
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# # targets.mak # # This file should be included at the end of all Makefile.mingw # files for better handling of cross directory dependencies # $(GAIM_CONFIG_H): $(GAIM_TOP)/config.h.mingw cp $(GAIM_TOP)/config.h.mingw $(GAIM_CONFIG_H) $(GAIM_LIBGAIM_DLL) $(GAIM_LIBGAIM_DLL).a: $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) libgaim.dll $(GAIM_LIBGAIM_PERL_DLL) $(GAIM_LIBGAIM_PERL_DLL).a: $(MAKE) -C $(GAIM_LIB_PERL_TOP) -f $(GAIM_WIN32_MAKEFILE) perl.dll $(GAIM_GTKGAIM_DLL) $(GAIM_GTKGAIM_DLL).a: $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gtkgaim.dll $(GAIM_IDLETRACK_DLL) $(GAIM_IDLETRACK_DLL).a: $(MAKE) -C $(GAIM_GTK_IDLETRACK_TOP) -f $(GAIM_WIN32_MAKEFILE) idletrack.dll $(GAIM_EXE): $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim.exe $(GAIM_PORTABLE_EXE): $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim-portable.exe # Installation Directories $(GAIM_INSTALL_DIR): mkdir -p $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_PERLMOD_DIR): mkdir -p $(GAIM_INSTALL_PERLMOD_DIR) $(GAIM_INSTALL_PLUGINS_DIR): mkdir -p $(GAIM_INSTALL_PLUGINS_DIR) $(GAIM_INSTALL_PIXMAPS_DIR): mkdir -p $(GAIM_INSTALL_PIXMAPS_DIR) $(GAIM_INSTALL_PO_DIR): mkdir -p $(GAIM_INSTALL_PO_DIR) $(GAIM_INSTALL_SOUNDS_DIR): mkdir -p $(GAIM_INSTALL_SOUNDS_DIR)