view doc/sound-signals.dox @ 15626:0b16a4aa4e2b

Fixed 3 Jabber memory leaks: in jabber_roster_parse(), there's no need to g_strdup() this normalized jid since it's only used immediately, and there was no correspoding g_free(). When removing an id from jbi->ids, its data should always be freed. Finally, gaim_str_seconds_to_string() returns retained memory -- we must free the returned pointer when we're done using it.
author Evan Schoenberg <evan.s@dreskin.net>
date Tue, 13 Feb 2007 22:19:26 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et