view plugins/gaim-remote/remote.c @ 6686:0b286eace44c

[gaim-migrate @ 7212] Tim Ringenbach (marv_sf) writes: " Changed an isprint to a g_ascii_isprint in disabled debug code, this used to cause a crash back when it was enabled (invalid utf8). Made it only show buddies away when they really are (instead of thinking they're away just because they have a status message). Made it notice when people log on using the java chat client. Made it show how long idle buddies have been idle, and also notice that idle buddies with status messages are in fact idle. Eliminated duplicate code in yahoo_process_contact (which fixes some bugs, such as not showing the buddies status message when you just added them), and also made it show a message when a buddy denied your add (basicly deleting themselves from your server-side buddy list). We still don't do anything about this, however (should probably delete the buddy, or show him as offline or unathorized or something)." sean rocks. just in case you weren't sure, now you know. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 02 Sep 2003 02:08:52 +0000
parents 8f94cce8faa5
children 083d1e4a9c78
line wrap: on
line source

/**
 * Remote control plugin for Gaim
 *
 * Copyright (C) 2003 Christian Hammond.
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * @todo Make this a core plugin!
 */
#include "internal.h"
#include "gtkinternal.h"

#ifndef _WIN32
# include <sys/un.h>
#endif

#include <signal.h>
#include <getopt.h>

#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "prpl.h"

/* XXX */
#include "gtkconv.h"
#include "gtkplugin.h"
#include "gaim.h"
#include "ui.h"

#include <gaim-remote/remote.h>

#define REMOTE_PLUGIN_ID "gtk-remote"

struct UI {
	GIOChannel *channel;
	guint inpa;
};

#ifndef _WIN32
static gint UI_fd = -1;
static guint watcher = 0;
#endif
static int gaim_session = 0;
static GSList *uis = NULL;

/* AIM URI's ARE FUN :-D */
static const char *
gaim_remote_handle_uri(const char *uri)
{
	const char *username;
	GString *str;
	GList *conn;
	GaimConnection *gc = NULL;
	GaimAccount *account;

	gaim_debug(GAIM_DEBUG_INFO, "gaim_remote_handle_uri", "Handling URI: %s\n", uri);

	/* Well, we'd better check to make sure we have at least one
	   AIM account connected. */
	for (conn = gaim_connections_get_all(); conn != NULL; conn = conn->next) {
		gc = conn->data;
		account = gaim_connection_get_account(gc);
		username = gaim_account_get_username(account);

		if (gaim_account_get_protocol(account) == GAIM_PROTO_OSCAR &&
			username != NULL && isalpha(*username)) {

			break;
		}
	}

	if (gc == NULL)
		return _("Not connected to AIM");

 	/* aim:goim?screenname=screenname&message=message */
	if (!g_ascii_strncasecmp(uri, "aim:goim?", strlen("aim:goim?"))) {
		char *who, *what;
		GaimConversation *c;
		uri = uri + strlen("aim:goim?");
		
		if (!(who = strstr(uri, "screenname="))) {
			return _("No screenname given.");
		}
		/* spaces are encoded as +'s */
		who = who + strlen("screenname=");
		str = g_string_new(NULL);
		while (*who && (*who != '&')) {
			g_string_append_c(str, *who == '+' ? ' ' : *who);
			who++;
		}
		who = g_strdup(str->str);
		g_string_free(str, TRUE);
		
		what = strstr(uri, "message=");
		if (what) {
			what = what + strlen("message=");
			str = g_string_new(NULL);
			while (*what && (*what != '&' || !g_ascii_strncasecmp(what, "&amp;", 5))) {
				g_string_append_c(str, *what == '+' ? ' ' : *what);
				what++;
			}
			what = g_strdup(str->str);
			g_string_free(str, TRUE);
		}

		c = gaim_conversation_new(GAIM_CONV_IM, gc->account, who);
		g_free(who);

		if (what) {
			GaimGtkConversation *gtkconv = GAIM_GTK_CONVERSATION(c);

			gtk_text_buffer_insert_at_cursor(gtkconv->entry_buffer, what, -1);
			g_free(what);
		}
	} else if (!g_ascii_strncasecmp(uri, "aim:addbuddy?", strlen("aim:addbuddy?"))) {
		char *who, *group;
		uri = uri + strlen("aim:addbuddy?");
		/* spaces are encoded as +'s */

		if (!(who = strstr(uri, "screenname="))) {
			return _("No screenname given.");
		}
		who = who + strlen("screenname=");
		str = g_string_new(NULL);
		while (*who && (*who != '&')) {
			g_string_append_c(str, *who == '+' ? ' ' : *who);
			who++;
		}
		who = g_strdup(str->str);
		g_string_free(str, TRUE);

		group = strstr(uri, "group=");
		if (group) {
			group = group + strlen("group=");
			str = g_string_new(NULL);
			while (*group && (*group != '&' || !g_ascii_strncasecmp(group, "&amp;", 5))) {
				g_string_append_c(str, *group == '+' ? ' ' : *group);
				group++;
			}
			group = g_strdup(str->str);
			g_string_free(str, TRUE);
		}

		gaim_debug(GAIM_DEBUG_MISC, "gaim_remote_handle_uri", "who: %s\n", who);
		show_add_buddy(gc, who, group, NULL);
		g_free(who);
		if (group)
			g_free(group);
	} else if (!g_ascii_strncasecmp(uri, "aim:gochat?", strlen("aim:gochat?"))) {
		char *room;
		GHashTable *components;
		int exch = 5;
		
		uri = uri + strlen("aim:gochat?");
		/* spaces are encoded as +'s */
		
		if (!(room = strstr(uri, "roomname="))) {
			return _("No roomname given.");
		}
		room = room + strlen("roomname=");
		str = g_string_new(NULL);
		while (*room && (*room != '&')) {
			g_string_append_c(str, *room == '+' ? ' ' : *room);
			room++;
		}
		room = g_strdup(str->str);
		g_string_free(str, TRUE);
		components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
				g_free);
		g_hash_table_replace(components, g_strdup("room"), room);
		g_hash_table_replace(components, g_strdup("exchange"),
				g_strdup_printf("%d", exch));

		serv_join_chat(gc, components);
		g_hash_table_destroy(components);
	} else {
		return _("Invalid AIM URI");
	}
	
	
	return NULL;
}



#if 0
static guchar *
UI_build(guint32 *len, guchar type, guchar subtype, va_list args)
{
	guchar *buffer;
	guint32 pos;
	int size;
	void *data;

	*len = sizeof(guchar) * 2 + 4;
	buffer = g_malloc(*len);
	pos = 0;

	memcpy(buffer + pos, &type, sizeof(type)); pos += sizeof(type);
	memcpy(buffer + pos, &subtype, sizeof(subtype)); pos += sizeof(subtype);

	/* we come back and do size last */
	pos += 4;

	size = va_arg(args, int);
	while (size != -1) {
		*len += size;
		buffer = g_realloc(buffer, *len);

		data = va_arg(args, void *);
		memcpy(buffer + pos, data, size);
		pos += size;

		size = va_arg(args, int);
	}

	pos -= sizeof(guchar) * 2 + 4;

	/* now we do size */
	memcpy(buffer + sizeof(guchar) * 2, &pos, 4);

	return buffer;
}

static gint
UI_write(struct UI *ui, guchar *data, gint len)
{
	GError *error = NULL;
	gint sent;
	/* we'll let the write silently fail because the read will pick it up as dead */
	g_io_channel_write_chars(ui->channel, data, len, &sent, &error);
	if (error)
		g_error_free(error);
	return sent;
}

static void
UI_build_write(struct UI *ui, guchar type, guchar subtype, ...)
{
	va_list ap;
	gchar *data;
	guint32 len;

	va_start(ap, subtype);
	data = UI_build(&len, type, subtype, ap);
	va_end(ap);

	UI_write(ui, data, len);

	g_free(data);
}

static void
UI_broadcast(guchar *data, gint len)
{
	GSList *u = uis;
	while (u) {
		struct UI *ui = u->data;
		UI_write(ui, data, len);
		u = u->next;
	}
}

static void
UI_build_broadcast(guchar type, guchar subtype, ...)
{
	va_list ap;
	gchar *data;
	guint32 len;

	if (!uis)
		return;

	va_start(ap, subtype);
	data = UI_build(&len, type, subtype, ap);
	va_end(ap);

	UI_broadcast(data, len);

	g_free(data);
}
#endif

#ifndef _WIN32
static void
meta_handler(struct UI *ui, guchar subtype, gchar *data)
{
	GaimRemotePacket *p;
	GError *error = NULL;
	switch (subtype) {
	case CUI_META_LIST:
		break;
	case CUI_META_QUIT:
		while (uis) {
			ui = uis->data;
			uis = g_slist_remove(uis, ui);
			g_io_channel_shutdown(ui->channel, TRUE, &error);
			g_source_remove(ui->inpa);
			g_free(ui);
		}
		gaim_core_quit();
		break;
	case CUI_META_DETACH:
		uis = g_slist_remove(uis, ui);
		g_io_channel_shutdown(ui->channel, TRUE, &error);
		g_source_remove(ui->inpa);
		g_free(ui);
		break;
	case CUI_META_PING:
		p = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_ACK);
		gaim_remote_session_send_packet(g_io_channel_unix_get_fd(ui->channel),
										p);
		gaim_remote_packet_free(p);
		break;
	default:
		gaim_debug(GAIM_DEBUG_WARNING, "cui",
				   "Unhandled meta subtype %d\n", subtype);
		break;
	}

	if(error)
		g_error_free(error);
}

static void
plugin_handler(struct UI *ui, guchar subtype, gpointer data)
{
#ifdef GAIM_PLUGINS
	guint id;
	GaimPlugin *p;

	switch (subtype) {
		/*
	case CUI_PLUGIN_LIST:
		break;
		*/
	case CUI_PLUGIN_LOAD:
		gaim_plugin_load(gaim_plugin_probe(data));
		break;
	case CUI_PLUGIN_UNLOAD:
		memcpy(&id, data, sizeof(id));
		p = g_list_nth_data(gaim_plugins_get_loaded(), id);
		if (p) {
			gaim_plugin_unload(p);
		}
		break;
	default:
		gaim_debug(GAIM_DEBUG_WARNING, "cui",
				   "Unhandled plugin subtype %d\n", subtype);
		break;
	}
#endif
}

static void
user_handler(struct UI *ui, guchar subtype, gchar *data)
{
	guint id;
	GaimAccount *account;

	switch (subtype) {
		/*
	case CUI_USER_LIST:
		break;
	case CUI_USER_ADD:
		break;
	case CUI_USER_REMOVE:
		break;
	case CUI_USER_MODIFY:
		break;
		*/
	case CUI_USER_SIGNON:
		if (!data)
			return;
		memcpy(&id, data, sizeof(id));
		account = g_list_nth_data(gaim_accounts_get_all(), id);
		if (account)
			gaim_account_connect(account);
		/* don't need to do anything here because the UI will get updates from other handlers */
		break;
	default:
		gaim_debug(GAIM_DEBUG_WARNING, "cui",
				   "Unhandled user subtype %d\n", subtype);
		break;
	}
}

static void
message_handler(struct UI *ui, guchar subtype, gchar *data)
{
	switch (subtype) {
	case CUI_MESSAGE_LIST:
		break;
	case CUI_MESSAGE_SEND:
		if (!data)
			return;
		{
			guint id;
			GaimConnection *gc;
			guint len;
			char *who, *msg;
			gint flags;
			int pos = 0;

			memcpy(&id, data + pos, sizeof(id));
			pos += sizeof(id);
			gc = g_list_nth_data(gaim_connections_get_all(), id);
			if (!gc)
				return;

			memcpy(&len, data + pos, sizeof(len));
			pos += sizeof(len);
			who = g_strndup(data + pos, len + 1);
			pos += len;

			memcpy(&len, data + pos, sizeof(len));
			pos += sizeof(len);
			msg = g_strndup(data + pos, len + 1);
			pos += len;

			memcpy(&flags, data + pos, sizeof(flags));
			serv_send_im(gc, who, msg, -1, flags);

			g_free(who);
			g_free(msg);
		}
		break;
	case CUI_MESSAGE_RECV:
		break;
	default:
		gaim_debug(GAIM_DEBUG_WARNING, "cui",
				   "Unhandled message subtype %d\n", subtype);
		break;
	}
}

static gint
gaim_recv(GIOChannel *source, gchar *buf, gint len)
{
	gint total = 0;
	guint cur;

	GError *error = NULL;

	while (total < len) {
		if (g_io_channel_read_chars(source, buf + total, len - total, &cur, &error) != G_IO_STATUS_NORMAL) {
			if (error)
				g_error_free(error);
			return -1;
		}
		if (cur == 0)
			return total;
		total += cur;
	}

	return total;
}

static void
remote_handler(struct UI *ui, guchar subtype, gchar *data, int len)
{
	const char *resp;
	char *send;
	switch (subtype) {
	case CUI_REMOTE_CONNECTIONS:
		break;
	case CUI_REMOTE_URI:
		send = g_malloc(len + 1);
		memcpy(send, data, len);
		send[len] = 0;
		resp = gaim_remote_handle_uri(send);
		g_free(send);
		/* report error */
		break;
	default:
		gaim_debug(GAIM_DEBUG_WARNING, "cui",
				   "Unhandled remote subtype %d\n", subtype);
		break;
	}
}

static gboolean
UI_readable(GIOChannel *source, GIOCondition cond, gpointer data)
{
	struct UI *ui = data;

	gchar type;
	gchar subtype;
	guint32 len;

	GError *error = NULL;

	gchar *in;

	/* no byte order worries! this'll change if we go to TCP */
	if (gaim_recv(source, &type, sizeof(type)) != sizeof(type)) {
		gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_shutdown(ui->channel, TRUE, &error);
		if(error) {
			g_error_free(error);
			error = NULL;
		}
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (gaim_recv(source, &subtype, sizeof(subtype)) != sizeof(subtype)) {
		gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_shutdown(ui->channel, TRUE, &error);
		if(error) {
			g_error_free(error);
			error = NULL;
		}
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (gaim_recv(source, (gchar *)&len, sizeof(len)) != sizeof(len)) {
		gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_shutdown(ui->channel, TRUE, &error);
		if(error) {
			g_error_free(error);
			error = NULL;
		}
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (len) {
		in = g_new0(gchar, len);
		if (gaim_recv(source, in, len) != len) {
			gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
			uis = g_slist_remove(uis, ui);
			g_io_channel_shutdown(ui->channel, TRUE, &error);
			if(error) {
				g_error_free(error);
				error = NULL;
			}
			g_source_remove(ui->inpa);
			g_free(ui);
			return FALSE;
		}
	} else
		in = NULL;

	switch (type) {
		case CUI_TYPE_META:
			meta_handler(ui, subtype, in);
			break;
		case CUI_TYPE_PLUGIN:
			plugin_handler(ui, subtype, in);
			break;
		case CUI_TYPE_USER:
			user_handler(ui, subtype, in);
			break;
			/*
		case CUI_TYPE_CONN:
			conn_handler(ui, subtype, in);
			break;
		case CUI_TYPE_BUDDY:
			buddy_handler(ui, subtype, in);
			break;
			*/
		case CUI_TYPE_MESSAGE:
			message_handler(ui, subtype, in);
			break;
			/*
		case CUI_TYPE_CHAT:
			chat_handler(ui, subtype, in);
			break;
			*/   
	        case CUI_TYPE_REMOTE:
			remote_handler(ui, subtype, in, len);
			break; 
        default:
			gaim_debug(GAIM_DEBUG_WARNING, "cui",
					   "Unhandled type %d\n", type);
			break;
	}

	if (in)
		g_free(in);
	return TRUE;
}

static gboolean
socket_readable(GIOChannel *source, GIOCondition cond, gpointer data)
{
	struct sockaddr_un saddr;
	guint len = sizeof(saddr);
	gint fd;

	struct UI *ui;

	if ((fd = accept(UI_fd, (struct sockaddr *)&saddr, &len)) == -1)
		return FALSE;

	ui = g_new0(struct UI, 1);
	uis = g_slist_append(uis, ui);

	ui->channel = g_io_channel_unix_new(fd);
	ui->inpa = g_io_add_watch(ui->channel, G_IO_IN | G_IO_HUP | G_IO_ERR, UI_readable, ui);
	g_io_channel_unref(ui->channel);

	gaim_debug(GAIM_DEBUG_MISC, "cui", "Got one\n");
	return TRUE;
}

static gint
open_socket()
{
	struct sockaddr_un saddr;
	gint fd;
	
	while (gaim_remote_session_exists(gaim_session))
		gaim_session++;
	
	gaim_debug(GAIM_DEBUG_MISC, "cui", "Session: %d\n", gaim_session);
	
	if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) {
		mode_t m = umask(0177);
		saddr.sun_family = AF_UNIX;

		g_snprintf(saddr.sun_path, sizeof(saddr.sun_path), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d",
				g_get_tmp_dir(), g_get_user_name(), gaim_session);
		if (bind(fd, (struct sockaddr *)&saddr, sizeof(saddr)) != -1)
			listen(fd, 100);
		else {
			g_log(NULL, G_LOG_LEVEL_CRITICAL,
			      "Failed to assign %s to a socket (Error: %s)",	
			      saddr.sun_path, strerror(errno));
			return -1;
		}
		umask(m);
	} else
		g_log(NULL, G_LOG_LEVEL_CRITICAL, "Unable to open socket: %s", strerror(errno));
	return fd;
}
#endif /*! _WIN32*/

static gboolean
plugin_load(GaimPlugin *plugin)
{
#ifndef _WIN32
	GIOChannel *channel;

	if ((UI_fd = open_socket()) < 0)
		return FALSE;

	channel = g_io_channel_unix_new(UI_fd);
	watcher = g_io_add_watch(channel, G_IO_IN, socket_readable, NULL);
	g_io_channel_unref(channel);

	return TRUE;
#else
	return FALSE;
#endif
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	/* don't save prefs after plugins are gone... */
#ifndef _WIN32
	char buf[1024];

	g_source_remove(watcher);
	close(UI_fd);

	g_snprintf(buf, sizeof(buf), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d",
			g_get_tmp_dir(), g_get_user_name(), gaim_session);

	unlink(buf);

	gaim_debug(GAIM_DEBUG_MISC, "core", "Removed core\n");

	return TRUE;
#else
	return FALSE;
#endif
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	REMOTE_PLUGIN_ID,                                 /**< id             */
	N_("Remote Control"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Provides remote control for gaim applications."),
	                                                  /**  description    */
	N_("Gives Gaim the ability to be remote-controlled through third-party "
	   "applications or through the gaim-remote tool."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

/* This may be horribly wrong. Oh the mayhem! */
GAIM_INIT_PLUGIN(remote, __init_plugin, info)